(The Art of the Blade)
I made this while screwing around with the Tetranian RCC. It occurred to me most races don't have any original fighting styles. So this was a result of that idea, lots of Jolt, and helpful advice from my brother in RIFTS, Zolog.
~D. Leprechaun
Kessen T'ahk is an assassin fighting style created by the Tetranians. Its sole purpose is to kill. It teaches the use of all bladed weapons and focuses on a single code. Tahk (Sin), Sare (Swift), Zahan (Slay). {Roughly translated: Evil swftly slain.} It's incredibly similar to a code used by ancient samurai from Earth's Japan(Aku Soke Zan). It weeds out corrupting elements in their society and destroys them. Put simply it is used by a sect of Tetranian society to destroy corruption (or what they think is corruption). Utilizing their unique powers it trains the deadliest of warriors.
(EXCLUSIVE)
Entrance Requirements: Only Unprincipled or Aberrant characters need apply. Also a high mental and physical endurance (over 15).
Skill Cost: 20 years
Costume: There is no official costume for the art, however nothing bulky or baggy.
Stance: Right foot in front of the left and both hands turned so the palm is facing behind them.
Character Bonuses: +20 MDC, +2 to MA, +2 to PS, +3 to PP, and +1 to PE.
Attacks per Melee: 2
Escape Moves: Roll With Punch/Fall/Impact, Leap, Maintain Balance, Back Flip.
Attack Moves: Leap, Roll/Slash (Special)
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defense Moves: Multiple Dodge, Circular Parry, Combination Parry/Strike (Special! This uses the opponents weapon as a springboard and strikes.), Automatic Roll, Breakfall
Hand Attacks: Strike (Palm Thrust, Punch)
Basic Foot Attacks: Kick Attack, Backward Sweep, Tripping Leg Hooks, Snap Kick
Jumping Foot Attacks: Jump Kick
Special Attacks: Deathblow, Leap Attack, Combination Strike/Parry, Combination Dodge/Strike (Special! A spinning dodge used to slash at their back. Counts as Two attacks.), Forearm, Slashing Hell (This technique is not learned till 10th level and acts like Thai Kickboxing's Lightning form. Must have initiative and be used on the first attack. Uses all attacks. This is considered the succession technique; once mastered the character is considered a master of the art.)
Weapon Katas: WP Sword, WP Paired Sword, WP Knife. At second level the learn WP Scythe and WP Spear. At fourth level, WP Paired Knife is learned. At fifth level WP Shuriken, WP Kodachi, and WP Naginata are learned. At seventh level WP Axe is learned. At tenth level WP Deathscythe is learned.
Modifiers to Attacks: Pull Punch, Knock Out/Stun, Critical Strike, Critical Strike from behind.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of two (2) powers from Special Kata's and/or Martial Art Techniques. (See Ninja's&Superspies.)
Language: Tetranian
Cultural Skills: None.
Physical: Prowl, Climbing, and Acrobatics.
Philosophical Training: Bushido (It's actually called Elsa'vera, however it's remarkably similar to the Bushido code of Ancient Japan.)
LEVEL ADVANCEMENT BONUSES
1st: +2 to strike, critical on natural 20, +2 to Roll
2nd: Select one Special Kata or Body Hardning Exercise. +1 to Parry and Dodge, +1 Attack.
3rd: +1 to Parry, +1 to Maintain Balance
4th: Select one Special Kata. +2 to Strike, +1 Attack.
5th: +1 to Strike and Parry, +1 to Roll.
6th: Select one Special Kata, +2 to Dodge.
7th: +1 Attack, +2 to Roll and Maintain Balance
8th: Select one Special Kata, Deathblow on Natural 20, +1 to Strike, +1 to Dodge.
9th: +1 Attack, +2 to Parry.
10th: +1 Attack, +1 to Roll and Maintain Balance, Critical range of 18-20.
11th: +1 to Parry and Dodge.
12th: +1 to Strike and Parry.
13th: +1 Attack.
14th: +1 to Parry.
15th: +2 to Roll and Maintain Balance.
Why use it?: Kessen T'ahk lacks in any chi powers, however it is the absolute in bladed weapons mastery. None can compare to the skill of bladed combat that is aquired through this art.
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