Importing Skins into Morrowind
   by kathykitten

	Okay, a lot of folks asked me how I added new skins into Morrowind.  I promised I'd sit 

down and write a tutorial, so as promised here it is.  Hope this helps some of you out there, Hope 

to see your new additions in game! =)
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First off, you will need a hex editing program such as Hex Workshop, available at http://www.bpsoft.com

Once that is secured you will need to place the .nif file of the model you are reskinning into the /meshes folder.  It is important to note that if you are doing a body part that it is placed in a subfolder called /B!!!  Armor goes in the /A folder (if in doubt, check where the .nif file you are reskinning resides on the TES Construction Set disk)  It should then be renamed to something unique.  For example, if I am editing the file, B_N_nord_f_head_01.nif I might change it to B_N_kats_f_head_01.nif, or whatever suits your fancy, it just needs the B_N_ part at the beginning.

Okie, now that is clear, place the the texture in the /textures folder, make sure it is in the main folder.  Also it needs "tx_" in front of the filename.

Now the fun part begins.  Launch your hex editor and open the .nif file you have renamed.  Find the "Replace" option under "Edit".  Now search the file for the .nif name: For example, we used the .nif file, B_N_nord_f_head_01.nif, so search for B_N_nord_f_head_01  It should be renamed to the new name of the .nif, in our case its B_N_kats_f_head_01.  Just FYI there should be TWO of these .  Now we need to tell the file what texture to use.  So your search should be for something like this, tx_nord_f_head_01.BMP  This should be changed to tx_kats_f_head_01.BMP Or whatever you have named it, so long as it resides in the /textures folder and has a tx_ infront of it.
There should be only one instance to change here.

But you aren't done yet! =)

Go into the TES Editor.  I'm not sure if its necesary to load the main plugin or not, but I usually do anyway.  Since we are doing a body part in our example, go to the Body Part tab.  Right click the menu, select the option that says  New.  Now type in a name for the object to be displayed in the editor window, such as kats_f_head_01 in our example.  Now click the "Add Artwork" button.  Select the .nif file you edited in your /meshes folder.  Check all the cooresponding information as well, such as the Race, female toggle, and the body part you are working on.  

Save the plugin, run it in MW.

Hope this helps! =)