Win/Lose-Triggers in singleplayer tutorial

For every single player map, you should set up win/lose triggers at least for the human player. I assume you already have created your map and set up the houses (FinalSun/FinalAlert can do this automatically for you, you only need to define how much money everybody has).
You should follow the general triggers tutorial, with the following notes: You need 2 triggers, 1 win and 1 lose trigger for the human player (set the human player as trigger owner).
Win-Trigger:
1. Event: For example "7 House destroyed by anybody" (use main enemy as house).
2. Action: "1 Win game", use player house as house.
Lose-Trigger:
1. Event: For example "7 House destroyed by anybody" (use player house as house).
2. Action: "2 Lose game", use player house as house.
This is just a simple idea of how to create simple win/lose triggers.