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War Machine




I like his stats because it adds up to 19 points exactly!

Guided Missile (AE)
Acts as a level 4 Energy attack, may combine with 1 Fighting card for a single attack.

A bad special for him. Why waste 2 card to make an 8 spectrum attack?

Unleash Arsenal (AQ)
Acts as a level 8 Energy, Strength, or Fighting attack. (OPD)

A very good off stat special! Must put in!

Energy Shield (AM)
War Machine gains +2 to defense for remainder of battle.

Not a good special. Only good if he is front line material but in my point of view he is only a reserve hero!

Hidden Weapon (AA)
Acts as a level 4 Strength attack, may make 1 additional attack.

Another bad special because he can make a 7 by hinself.

Battle Computer (AT)
Draw 1 card, do not discard if duplicate. (OPD)

Okay but I'd only put it in if he was front line.

Shield Teammate (AD)
Teammate may avoid 1 Energy attack or 9 or less.

A good special. You must defend your team members in Overpower!

War Drone (BR)
War Machine may have 1 additional card placed on him until War Machine is KO'd. May be played from Reserve.

A good special because he can have 2 special cards placed on him while in reserve. (2 good cards to put in are Pepper Potts and Unleash Arsenal!)

Pepper Potts (JM)
War Machine may move 1 Mission card from the Deafeated Missions Pile to the Reserve Mission Pile. (OPD)

A very good special espacially because it is hard to get those defeated mission cards up to reserve. Must put in!

War Machine has only a few good specials so I'm giving him a 6/10.