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Age of Empires:Rise of Rome

Civilizations

Rome

All buildings except walls, wonders, and towers cost 85% normal, Towers cost 50%, Walls & Wonders are 100%, Swordsmen get attack rate of 1 instead of 1.5, Farms cost 85% normal.

Palmyran

No cost tribute, Camels +25% speed, Better merchant ships; get twice as much gold per trip, Super-villagers cost 75 food (+1 armor, work 20% faster).

Carthaginian

Transports 30% faster, Fire galleys do +25% damage, Elephants & Centurions have +25% hit points.

Macedonian

All units have x4 resistance to conversion, No temples, Academy units get +2 piercing armor, Non-ranged units have +2 LOS, Siege weapons are half-price.

Units

The slinger as he walks,attacks,and his death. The camel rider as he walks, attacks, and his death. The armored elephant as he walks, attacks, and his death. The scythe chariot as he walks, attacks, and his death. Here is the fire galley.

Technologies

The new technologies are logistics, tower shield, martyrdom, and medicine. Researching logisticsmakes Barrack units count half of the population. Researching tower shield upgrades all infantry to have +1 armor against missile weapons. Researching martyrdomlets you instantly convert a unit by sacrificing one of your priest. Researching medicine which upgrades priests heal units faster.

Map Types

There are a few new map types. Now there is a Gigantic map addition to the sizes. The new map areas are Continental, Mediterranean, Narrows, and Hill Country. Continental is a map with a big land mass in the middle. Mediterranean has a large body of water in the middle with land surrounding it. Narrows has land extending from one side of the map to the other. Hill Country has no water and has many, many hills and cliffs.

Links

Ensemble Studios

Microsoft Games

AoE2.com

AoE Heaven

Email: chriscam@mindspring.com