Understanding Health New York by Night is not a video game, it is not a fantasy. It isn't designed to cater to you, to like you. There are no goodguys and there are no bad guys, and if you step wrong in the Vampiric World - you will be stepped on. There are no leaders -- everyone, even you, is a pawn. In this, though, we have to be releastic -- a punch to the face probably won't kill you, but it will provide an appropriate amount of damage depending on the strength of the hit. Every character has seven health levels, ranging from Bruised to Incapacitated. You can be at full health with no levels checked off, or you can be in a state of torpor or dead. To play this game, you have to keep track of how many levels you have checked off (others will keep count, but you should too with an erasable pen or a pencil so you may clear the boxes once you've healed). Click here to bring up the Health Sheet Box so you may follow along. To the left of the boxes (which are not presented, though by your character-sheet you know the provided boxes for your checking pleasure... Nonetheless, to the left of the boxes and the descriptions are indicated dice penalties due to injury. As your character becomes more and more battered, it's increasingly difficult for him to perform even the simplest tasks. The dice penalty is subtracted from your dice pool for every action (but not on reflexives such as soaking) until the wound heals. On Torpor... Torpor is the vampire's catatonic state. It is a trance of deathlike proportions, the immortal sleep. Torpor may be entered voluntarily or involuntarily. Once in torpor, a character remains dormant for a period of time depending on her Humanity rating. As you can see with the provided Health Chart you opened the paragraphs above, a character with zero blood points in their blood pool continue to lose health levels every time the she is forced to spend blood. When a vampire (only) falls below incapacitated in this fashion, she enters torpor. There she will remain until someone feeds her at least a blood point. If this happens, she may rise, regardless of Humanity rating. This only works, though, for vampires who enter torpor FROM blood loss. Other than that, if a vampire enters torpor due to wounds, you must follow the following Length of Torpor provided below:
Following the rest, your character can wake up. If the vampire has no blood in her body, she may not rise until fed; when a vampire rises - she is considered crippled and hunt immediately (or spend blood points). When a character enters torpor voluntarily, this may resemble only common rest, but it is a deeper slumber. A vampire may rise only half-of the time stated above from voluntary torpor. When a mortal, since they have no torpor rating, is reduced below incapacitated- she simply dies. Final Death: If a vampire is incapacitated or in torpor and takes one more level of aggravated damage, she dies permanently. A player's character who meets Final Death is out of the game and must create a new one. A character may also enter final death (vampire) if given massive amounts of bashing or lethal trauma (decapitated, trapped under a 10-ton rock, fed into a wood chipper, caught at ground zero of an explosion, crushed by deep-sea pressure, etc.)-- damage that destroys the corpse beyond repair. You may learn about Applying Damage in the Rules section under "Understanding and Rolling Dice" and "Combat."
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