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Enrolment has finished, the class trip started, if you need to you can catch up on the story so far

Turn 16 movement is now, deadline Friday 7th July
Any questions, problems or queries. PM or email me.

Sorry updates havn't been as regular, keep poking me when I forget

Right then. here are the rules for the game Rule No 1)
I'm right. If I have to make a snap decision I will. I will be making the random bits happen as well. I will not have a student

Pre Game
Everyone send me a student name to my email address (or PMs me) it can be a real name a fake name or whatever, you don't have to reveal what name you've chosen but a list of names will be put somewhere visable. weapons will be chosen randomly from a selected list. the entire list will be displayed.

Weapons have 3 stats, chance to hit, damage and movement. Chance to hit is what I need to roll above on a D6 to hit with said weapon (so 1 always hits and 6 only hits on a 6), damage is how much health the target looses if they get hit, movement is how many squares movement is allowed with that weapon. If no weapon is equipped then you can move 7 spaces, hit on a 6 and do 1 damage. Each student starts with 15 health

How to play
The turn is split into 2 parts, movement and combat.

Movement
To move you simply send me an e-mail or PM telling me where you would like to go. In the email I would like to see your student name as well. If you really want you can post it on the thread but that means everyone will know where you're going to be. You cannot move through any danger zones during movement. You can choose not to move but if you do then still email me and let me know please. If you don't email me I'll leave you where you are. I'll also name and shame people who didn't respond.
Weapons

Combat
For combat you again e-mail and let me know who you would like to attack. You can attack one person who is in the same hex as you. You can also choose not to attack someone. If people are allied then you should let me know.
Once everyone has attacked they can pick up the weapon of the person they killed (If you get the option of this I'll contact you). Also when a student is killed the person who kills them can take some food of their body to recover 3 health, if two people are allied this becomes 2 health per person. if there is an alliance of three people this becomes 0 as there isn't enough food to go around.

At the end of combat you can choose to stalk someone as well.

Alliances
If you let me know you are allied with someone you get the following things
if someone attacks you and the person you're allied with isn't fighting anyone they will automatically fight your attacker (but you won't unless you tell me what you're doing, 2 or 3 words in a PM is just polite really)
Sharing of food from corpses
Can trade weapons (Email during movement and let me know, you both have to let me know for it to happen)

If you don't want to do the top one then let me know, you can break the alliance at any time and with no warning. attacking your ally automatically ends the alliance

Stalking
To stalk send me an e-mail before the movement phase saying who you want to stalk. if you stalk someone then you'll try and follow someone, if they're moving faster than you then you might have trouble keeping up. If two people stalk each other then you'll stay in the same square playing a game of Cat & Mouse.

Danger Zones
During the combat phase danger zones for the next turn will be announced. you cannot move through danger zones. Anyone in a danger zone who does not move dies.

Lastly thanks to http://battleroyaleonline.tripod.com/index.html for coming up with a system and letting other people use it