Whew!

Host: Tom Kennedy
Announcer: Rod Roddy
Created by: Jay Wolpert

Premise: Two contestants compete on the gameboard, placing and avoiding blocks, and solving bloopers, all in a quest for $25,000.

Rules: In the first round, the challenger is shown the two subjects for game one and two. He decides which category he will block and which he will challenge. The charger is isolated offstage while the blocker puts his or her blocks on the board. The gameboard looks like this:

6
$200
$350
$500
5$10$20$30$40$50
4$10$20$30$40$50
3$10$20$30$40$50
2$10$20$30$40$50
1$10$20$30$40$50

The blocker gets six blocks. A maximum of three blocks can be placed on any row. The sixth row can have a maximum of one block. Thus, a potential setup could be:

The charger is then brought onstage, and presented the challenge of answering a question on every row within 60 seconds. The player selects a box on the row, and sees and hears the blooper behind it. A blooper is a humorously misstated fact: "Garry Moore was the first host of "I’ve Got a _Headache_." The underlined part of each blooper must be corrected within two seconds to win the value of the box and move up to the next level. If this is not accomplished, another box on that row is chosen. If three boxes are exposed and the player still has not solved a blooper, the charger is granted passage. If the charger selects a box that has a block behind it, the blocker wins the value of the box, and the charger loses five-seconds from his or her time. If the contestant solves a Level Six blooper, he or she wins the round. If not, the blocker wins. If time is running short, the charger may call "Longshot!" The game clock stops, and the blocker gets to put an additional block on Level Six. The charger moves automatically to Level Six, and selects one block. If the charger can solve the blooper with the time remaining on the clock, he or she wins. If not, or he or she hits a block, the blocker wins. The contestants reverse roles in game two. If a game three is necessary, the champion sees the category and decides which role to play. Whoever wins two games first keeps all the money he or she accumulated and takes on the Gauntlet of Villains.

1 Alphonse the Gangster
2 Bruno the Headsman
3 Mr. Van Louse the Landlord
4 Nero the Fiddler
5 Count Nibbleneck the Vampire
6 Frank and his little friend Stein
7 Kid Rotten the Gunslinger
8 Jeremy Swash, the Pirate
9 Dr Deranged, the Mad Professor
10 Lucretia the Witch


In the Gauntlet, the champion has 60 seconds to answer 10 bloopers heard and not seen. To beat the villain, the champion must respond correctly within two seconds. As a bonus, the contestant gets an extra second for each $100 won in the main game. Each villain beat wins $100 for the contestant, and $25,000 is won for knocking off all ten. If the $25,000 is not won, the champion plays another game against a new challenger of the opposite gender (each game was a man against a woman.) After one contestant took seven games to finish the Gauntlet, the producers added a rule that you either left the show after winning the $25,000, or five matches, whichever comes first.

The last week of the show featured a solo round three since each show had four games (including the Gauntlet) If one player won both games, he or she charged a randomly chosen board for extra money, but only won the money if he or she finished the charge. Additionally, celebrities were added in the waning months. The contestant and celebrity alternated rows when charging and took the first or last five villains in the bonus.
* Alan Thicke (Growing Pains, Pictionary...) wrote the theme for "Whew!"

To learn more about "Whew!," turn to Randy's Whew! Page