Play Your Hunch

Host: Merv Griffin
Announcer: Johnny Olson

Premise: Teams of related contestants use intuition to solve problems with three choices.

Rules: To begin, Merv introduces the first problem to the challenging team, who decides to play or pass. The controlling team must then make a judgment: which one of three jacks-in-the-box had identical twins, which outfit was in fashion in the year a song was popular, etc.) Both contesstants gave their choice, but eventually had to agree on X, Y, or Z. Being correct won $100. If wrong, the opposing team got the chance to steal the money. Regardless, the other team got control of the next problem and this continued until a team won $300. This team won the game and the right to play the bonus game, and continue to win money until dethroned. Sometimes, a "come closer" problem was played (what year was a postcard painting created?" and the team that was closer, high or low, won the $100.

Bonus: In the primetime version, the team chose door X, Y or Z, and won a car, if the model with the key stood behind the choice. On the daytime version, the winners chose straw from a board, hoping to pick five of seven short strawas before finding a long one to win the car.