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In these places you find inns, shops, training halls, temples, and taverns. 12 Heading  Encounters When a party come across monsters or NPCs, an encounter may occur. 12 Heading  Combat In combat, the computer chooses the active character. Characters with higher dexterity tend to go before characters with lower dexterity. 13 Heading  After combat When combat is over, you see how many experience points each character receives, and then the treasure menu is displayed. 14 Heading  Characters and players You need a party of player characters (PCs) to play an Unlimited Adventures adventure. 14 Heading  Player Races There are six races from which you may construct player characters, each with different talents and limitations. 15 Heading  Ability scores Every character has six randomly generated ability scores as described below. 16 Heading  Character classes Classes are the characters profession. A character must be at least one character class. 17 Heading  Alignment Alignment is the philosophy a character lives by. It can affect how NPCs and some magic items react to a character. 18 Heading  Other attributes Each character also has three important values that change as the game goes on: hit points, experience points, and levels. non-player characters(Npc s). There are three kinds of NPCs. 5 HeadNHJLN¼¾äæè(*DFTVˆÀÂü  @ ú ü 8 è ê . ò ô 2 Ð Ò  Ê Ì ¸ºæ6ØÚ(*Zàâ  THJ’@BvXZ’.0n"$R<>zprtøøøøôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôôCHNKINK &øÿÿÿÿTEXTTEXTxFDPPFDPPFDPPFDPPFDPCFDPC STSHSTSH"STSHSTSH"2SYIDSYIDP"SGP SGP d"INK INK h"BTEPPLC l" BTECPLC Œ"FONTFONT¤"<STRSPLC à":PRNTWNPR#4FRAMFRAMN$ˆTITLTITLÖ$DOP DOP è$"Unlimited Adventures Book Passwords There is a simple method of determining the algorithm for selecting password to input during logon to the game system. If you have the book that came with the game and log in a few times the algorithm becomes apparent. It is only chosen from the first 10 words under certain Headings in the pages of the book. Below is a list of what I believe will be the only words needed to logon. I have not gone thru the whole list but the algorithm is quite apparent. Word # Page # Word Heading 1-10 1-18 Page # 1 Heading  INTRODUCTION Welcome to the official advanced dungeons & dragons computer product, Unlimited Adventures, a Forgotten Realms fantasy roleplaying adventure design system. 1 Heading  Before You Begin There is no copy protection on your Unlimited Adventures disks, so please make backup copies and put the originals away for safekeeping. 1 Heading  Using Menus All commands are menu based, and game menus are displayed either vertically or horizontally. 2 Heading  Beginning to Play When you start running Unlimited Adventures, you will find yourself in the design menu. 4 Heading  Non-Player Characters During the game the party encounters non-player characters(Npc s). There are three kinds of NPCs. 5 Heading  Viewing Characters The character summary screen is displayed anytime you select the view command. 5 Heading  Character Status okay status means that the character has positive hit points and can move and fight normally. 7 Heading  Adventuring options The following menu controls basic adventuring, moving, encamping, and casting spells. 8 Heading  Encamping The encamp menu includes options such as saving the game, resting to heal and memorize spells, and changing items such as game speed or partytvxØØ(2‚"'(Š  Û)Û @·S ·txÒÈ " . "PS" $Š 08 Ï@ÒdTSHÿÿÿÿ AÒdTSH "ð`ƒ " tttxx (JEÒdONTTimes New Romanÿº  " " "¤øä˜ÈÈÔ8QuickLink III”@d€üÈÈ@MSUDQuickLink III€dwinspoolQuickLink IIICOM1:Fÿÿÿ"\²"€‘"ÑV"u"ð` "ð``""A."@ÿÿÿ"\²"ðù"ÑV"u"ð` "ð``"."Untitled""Øp"Øpp (" )"e. 14 hEADING Heading  Player Races There are six races from which you may choonstruct player characters,each each withþÿ ÿÿÿÿ²Z¤ žÑ¤ÀO¹2ºQuill96 Story Group Classÿÿÿÿô9²q