Dragon Ball Z: No Limit Fighting [FINAL]
By: Ultima Software
http://ultimasoftware.cjb.net
Written By: Onyx, Sus and Drag-huN
Typed By: Drag-huN


o[Table of Contents]o
I. Quick Start
II. 	Chat Commands
III. 	Characters
IV. 	Advanced
V.	Why?
VI.	Revision History
VII. 	Future Stuff
VIII. Legal Stuff

o[Quick Start]o
	Here are some steps for if your playing DBZ: NLF for the first few times and want to quickly enter a battle with some friends.

1. Start the program
2. Click on "Enter the Battle"
3. Click on "Selection"
4. Click "Start" on the little popup menu
5. Let the program do it's thing and collect the characters
6. Click on "Selection"
7. Click "Stop" on the little popup menu
8. Click on "Start The Battle"
9. Let the program do it's thing then when your ready to begin "Click on Start Battle"
10. Have Fun

o [Chat Commands]o
	Here are all the possible commands you can type in while DBZ: NLF is running

1. Can be typed in anytime
/moves ~ used to get the characters moves
/basic ~ used to show the basic attacks
2. Can be typed in only during selection
/moves ~ used to get the characters moves
/basic ~ used to show the basic attacks
/whatisthis ~ tells people what game your playing
/(character name) ~ lets you join the game as (character name) Ex: /goku
/join- (character name) ~ new for this version.  Allows players to join into battles that have already started except if the character has turned the option off

o[Characters]o
	The following is a list of the basic moves and a brief description then comes the list of characters and all of their possible attacks.

1. Basic Moves (All Characters have them)
/punch ~ punch attack
/kick ~ kick attack
/kiblast ~ ki attack
/tail ~ attack with your tail (only Frieza and Janeba)
/heal ~ regain some hp
/kibarrier ~ (takes up some power on the powerbar [See Advanced Tips]) when this technique is used you will form a barrier to disperse any normal attacks for a short period of time.  The downside is that you can't attack until the barrier wears off.
/stat ~ shows your character's HP and Power Bar

2. Characters and Their Attacks
(NB: attacks with a * next to them denotes a meteor smash technique (takes up a lot of power on the powerbar).  Meteor smashes can be used to just completely destroy a character some of them doing up to 8 consecutive hits on a character.

Goku		/kame /ckame /kok /genki /ckamecmbo*
Teen Gohan 	/kame /masen /red /senretsu*
Vegeta		/flash /bang /bakuha /red /kicmbo*
Future Trunks	/burn /rush /swdsh /brave*
Piccolo		/mak /mystic /chob /kakusan*
Perfect Cell 	/kame /shock /taiyoken /sbaku /cellkame*
SSJ Goku 		/kame /ckame /shunk /ryuugeki*
SSJ3 Goku		/kame /jkame /shunk /reppuga*
Krillin		/kame /kienzan /dtsui /kakusandan*
Dabura		/seki /honoo /slice /energyswd*
Yamcha		/wolfwnd /sokidan /wolfrage /srogafufuken*
SSJ3 Gotenks	/kame /sdonut /renshin /kamikaze*
SSJ Vegetto 	/ikame /knt /phantom /dkck /senkyaku*
SSJ Gogeta 	/jkame /bomb /scd /crusher /rayline*
SSJ2 Broli		/eqcru /grab /swing /megasmash*
Bojack		/tracker /wave /gal /csmcbuster*
Zangya		/blast /slide /wave /lsratt /focus*
Tenshinhan		/kame /shiyoken /taiyoken /kikoho /snk*
Kaioushin		/shiren /shog /thrust /gekiretsu*
Cyborg Frieza	/frieza /kienzan /kiaiho /daichi /deathball*
Nappa		/bakuha /crush /crushcmbo /snk*
Chazou		/red /dodonpa/chronoryoko*
Majin Buu		/kame /enemytrans /udeb /jinrui*
Fat Buu		/squash /enemytrans /snk /explode*
Super Buu		/bullet /enemytrans /might /buubomber*
SSJ Chibi Goten	/kamek /trans /dash /nolimit*
SSJ Chibi Trunks	/red /kiaiho /ked /stomp*
Artifical Human #16	/cannon /bash /hellflash*
Artifical Human #18	/kienzan /pwrcmbo /eball /ewave /mkienzan*
Artifical Human #19	/eyebeam /kyushu /kyushucmbo*
SSJ2 Majin Vegeta	/galick /bang /red /finalvb*
SSJ Vegeta		/galick /bakuha /red /shou /risingsun*
Chibi Gohan	/kame /pnchcmbo /kckcmbo /dualcmbo /kamecmbo*
SSJ2 Chibi Gohan	/kame /masen /dualcmbo /kkcmbo*
Janeba		/neon /bite /claw /dpnch /omnitech*
Tapion		/lance /thrust /skewer /tempral*

o[Advanced Tips]o
1. To target type the attack name and the first 4 letters of the person's sn (ex: /kame-drag).
2. Just Like the real DBZ this game goes as fast as lightning so keep be sure to keep up with your attacks.
3. The power bar (0]{)oooo(}[0) is your friend use it to tell you when you can do you special moves.
4. You can raise or lower the game's attack/def/hp/delay rate data by going into the options on the main menu.
5. Use the chat line to send moves into the game so you don't scroll offline while playing (click on "DBZ:NLF Chatline" to show other chatline options.  If you uncheck the "Visible in Chat option then your chatsends will go to the program instead of to the AOL Chatroom.).
6. Here are some steps to using team mode
~ Gather all necessary names
~ Go to Options and choose "Set Up Teams"
~ On the team setup screen click on options then team mode
~ Select a screen name and a corresponding team number and click on "ADD"
~ Select a screen name and click on remove to remove that person from the team
~ Click on the X in the corner of the form to exit team setup. Then begin the battle as normal
~ To turn off team mode click on Options then "Free For All Mode" (all the boxes and stuff will disappear
(NB: if you put all players on the same team the game will probably crash or if you setup teams then add more players with out setting up teams the game will crash)

o[Why?]o

1. Why no team mode? 
Ans. I felt that team mode was to unstable and need further testing.  The next version of this game will have team mode
2.   Why no CPUs?
Ans. Ugh those CPU were a pain sometimes they would work other times they wouldn't work.       Even when they did work they were crazy hard and no one could beat the CPUs (not even me and I set the difficulty to easy). So I just decided that CPUs in this game was a bad idea 
3.   Why no dodging?
Ans. I had already finished most of the game when dodging was brought up.  Although I did tried to add it.  I had to remove it because it would cause me to have to redo too much of the code.

o[Revision History]o
1. Beta Build 3
~ Fixed that type mismatch error (hopefully)
~ Fixed the bug that wouldn't clear data (now you don't have to restart the whole program to start a new game)
~ Fixed Jukebox
~ Fixed some character moves
~ Added BG music

2. FINAL
~ Fixed more character moves
~ Took out all the fades
~ Added Team Mode (don't know how stable it is)
~ Added Joining (don't know how stable it is)
~ Fixed healing

o[Future Stuff]o
~ Tactics egend: Let Us Live Forever for AOL 4.0 awesome game. I'm thinking of starting a new site dedicated to this game and the progress of it more stuff later.
~ Final Fantasy Gamers.  Another Awesome AOL 4.0 game
~ A sequel to DBZNLF I dunno what it will be called yet thought

o[Legal Stuff]o
Dragon Ball, Dragon Ball Z, Dragon Ball GT and all logos, character names and distinctive likenesses thereof are trademarks of TOEI ANIMATION

It is illegal to hex, decompile, or change this game in anyway to sell for profits or whatever without the consent of the programmer.  I'm giving this game away for free so don't blow it by being a donkey and pulling some illegal crud on this game.

This is the FINAL revision of this game. So please don't mail me about any more bugs I'm done with this game 
1999 Ultima Software
