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Bastet Character Creation

Character Creation Precess

Step One:

Choose Concept, Tribe, Breed and Nature, Demeanor and Pryio.

Step Two:

Choose Attributes (7/5/3)

StepThree:

Choose Abilities (13/9/5)

Step Four:

Choose Backgrounds (see Tribes, below), Gifts (three Level One Gifts from General, Breed and Tribe in any combination), and Renown (3)

Step Five:

Record Rage and Willpower (both by tribe), Gnosis (by breed), Merits and Flaws and Rank (1). Spend Freebie points (15) as desired.


Concept

Artist:

musician, painter, dancer, actor

Loner:

drifter, lorekeeper, sage, hermit, mountain cat

Native:

hunter, tribesman, modern renunciate, shaman

Professional:

lawyer, teacher, cop, programmer

Scholar:

professor, linguist, keeper of the old ways

Searcher:

mystic, treasure hunter, forbidden secrets scholar, traveler

Sneak:

spy, assassin, thief, gossip, scavanger

Thrill-Seeker:

daredevil, circus performer, criminal, racer

Vagabond:

biker, escaped cat, street person, runaway

Warrior:

guardian, guerrilla fighter, avanger, terrorist



Breed

Homid:

Born of human parents, your new life is a mystery and an adventure. (Nickname: monkeychild)

Initial Gnosis:

2

Initial Gifts:

Cat Claws, Sweet Hunter's Smile

Metis:

The offspring of a censured union between Bastet, you have a permanent disability but a deep link with primal creation. (Nickname: halfbreed).

Initial Gnosis:

4

Initial Gifts:

Create Element, Sense Primal Nature

Feline:

Big cats birhted and raised you, whether wild or in captivity. Your kind are all but gone, and you must fight to survive. (Nickname: wildcat)

Initial Gnosis:

6

Initial Gifts:

Mark as Mine, Kitten's Cry




Pryio

Daylight:

You have an open and honest heart, and tackle things head-on.

Twilight:

you see life in many shades and prefer complex, artistic pursuits to plainer things.

Night:

You like to be left to yourself, and grow angry when someone intrudes on your private pursuits.




Tribe

Bagheera (werepanther/wereleopard):

Wise travelers, hungry for knowledge and even of temper -- for shapechangers.

Initial Rage:

2

Initial Willpower:

4

Beginning Gifts:

Humbaba's Escape, Treeclimber

Balam

(werejaguar):

Furious defenders of the wilderness, they hold a grudge against whites for demolishing their ancient people

Initial Rage:

4

Initial Willpower:

3

Beginning Gifts:

Hunter's Mists, Storm of Pests

Bubasti (mystic Egyptian werecat):

Mysterious and sinister, these cats pursue forbidden knowledge to regain their ancestors' glory - and to increase their own

Initial Rage:

1

Initial Willpower:

5

Beginning Gifts:

Alms to the Poor, Scholar's Friend

Ceilican ("lost" faerie werecat):

Thought extinct, they disguise their survival in erratic behavior and misdirection.

Initial Rage:

3

Initial Willpower:

3

Beginning Gifts:

Mother's Blessing/Curse, Satyr's Wisdom

Khan (weretiger):

The defenders of the earth and fists of the gods, they hold strength and honor as the greatest achievements.

Initial Rage:

5

Initial Willpower:

2

Beginning Gifts:

Rhino's Favor, Skin of Jade

Pumonca (werecougar):

Keepers of their native soil, these wanderers maintain a deep connection to elemental powers.

Initial Rage:

3

Initial Willpower:

4

Beginning Gifts:

Mockingbird's Mirror, Wanderer's Boon

Qualmi (werelynx):

Riddling shamans, these odd creatures delight in puzzles and enigmas.

Initial Rage:

2

Initial Willpower:

5

Beginning Gifts:

Breakfast of Stones, Turned Fur

Simba (werelion):

The dark kings, who would rule all catkind if they could, and dominate all within their grasp.

Initial Rage:

5

Initial Willpower:

2

Beginning Gifts:

Majesty, Submit

Swara (werecheetah):

Elusive and high-strung, they hold a deeper bond to the spirit world than any others of their kind.

Initial Rage:

2

Initial Willpower:

4

Beginning gifts:

Diamond Claws, Impala's Flight




Backgrounds

Allies:

Friends of any species.

Contacts:

Your sources of information and aid among the human population.

Den-Realm:

A magical place where you and the land are one.

Jamak:

A spirit ally with whom you exchange favors.

Kinfolk:

Non-Bastet relations, either human or cat, who are immune to the Delirium and know what you are.

Mentor:

For the year, your teacher and friend. Afterward, you must trade this for another Background.

Pure Breed:

Your pedigree and lineage among your people.

Resources:

The amount of wealth you have at your fingertips.

Rites:

The ceremonies you know and can perform.

Secrets:

Inside information that can be both valuable and dangerous to possess.

Trinket:

An object you possess that has some magical or mystical powers.




Gifts

Choose three Level One Gifts from General, Breed and Tribe, according to character concept.

Renown

All character begin at Rank One.

Rage, Gnosis and Willpower

See Tribes and Breeds, above




Freebie Points

Trait

Cost

Attributes

5 per dot

Abilities

2 per dot

Backgrounds

1 per dot

Gifts

7 per Gift (Level One Only)

Rage

1 per dot

Gnosis

2 per dot

Willpower

1 per dot