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  Real time simulation - terrain modeling

 Tiltan System Engineering I B M

   Application Goal:

   A complete solution for real-time, photo-realistic visualization of detail-intensive, large-scale terrain databases.

   Application Modules:

     1. Rendering of unlimited number of complex 3D, natural and man-made objects.
     2. Unparalleled level-of-detail of terrain elevation, enabling accurate rendering of actual terrain skins.
     3. Full anti-aliasing, providing realistic blend of "implanted" 3D objects with geo-specific terrain texture.

   Platform: The application compiled and run on SGI challenge machine (24p).

   Development Languages: C / C++ using OOD/OOP methodologies.

   Operation Systems: UNIX, Linux, IRIX.

   Development Duration: Five years.

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