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Races

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Description


Wood Elves are very in tune with nature. They grow up in forests or fields that let them bond with the animals and the spirits of nature. They adapt well with other races usually, especially humans who they find they blend into easily when needing to hide. Though they work with humans, they do not agree with their methods and destruction of forests to build their massive structures and cities. The most 'common' and relaxed of the elves, they usually have a hand in a little of everything in the world.
                    
Myths
Culture & History
                    


Requirements For Play

Appearance


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Language(s)

Common


Age Ratio

(HY indicates physical appearance, AY is how long they have lived.)

1 HY : 1 AY
HY ceases around 60
Immortal

Race Perks


Doubled ___

+8 in Traits

Race Drawbacks


None

Pregnancy

To Procreate, Partner Must Be:
Humanoid. Age of maturity is considered 18 AY.

On a d100 roll (pregnancy):
90-100 Unsuccessful
40-89 One Child
1-39 Twins


Gender (d2 roll):
1 = Female
2 = Male

Child’s race:
If parents are same race, the child will be that race.

If parents are each a different (but full blooded) race, the child will be half of each race.

If one or both parents are a half-race, the GM will have each parent roll d2 to determine which half from each parent they’ll be.


Race Skills

Natural

Natural skills will be available to your character upon registration and don't need SP to unlock, but SP can be used to make some stronger.


Skill 1 -
Skill 2 -

Unlockable

Spend SP to unlock skills or make them stronger.


Eagle Vision (Sight): Double the distance seen when flying if nothing obstructs view.
Detect Poison (Scent): You can taste it on your tongue just by smelling it.