Character Creation/Membership
Contact : Euan Walker (euan@walker.org)
Description :
Those unfamiliar with the family often mistake it's members for those of a more
traditional Toreador line, as it is a very traditionalist line of Malkavians who
have fought the "madness" prevalent in modern Malkavians.
Largely from what is now Albania, the Pasternacs have spread around the world
since the intervention of NATO forces in Kosovo and the subsequent bombing of
villages surrounding the family estate. The line has produced several Clan
Heads, and been instrumental in the selection of others around the world.
Whilst far from the most numerous of Malkavian blood lines, it's membership has
made it one of the more influential. It is most notable for being a line
of completely "sane" Malkavians, and a repository for a
disproportionate number of those who did not fall to the madness of Dementate
during
the week of nightmares.
Acceptable Generations : 8th - 11th
Benefits and Detriments of the Lineage
- The Pasternac line focuses on social play.
- Elder, ancilla, neonate and ghoul concepts are all
welcome. Ghoul concepts can offer as a good opportunity for players to learn
more about the larger game.
- The family is very well resourced in all mortal
aspects. Members can expect to be given support when needed, but may
be asked to contribute from time to time.
- The family has been very active in politics for several
years - this brings with it allies and enemies which may already exist in
your local game.
- Current members will be willing to assist in character
development and help link the proposed character to the larger chronicle.
- Players from anywhere in the world are welcome to apply
to join the line.
Entry points for Backgrounds :
Pasternac come from two groups: bred, and discovered.
- Many of the Pasternacs are from the Janine Vilayets and were bred to join the line. For
centuries the Count has taken promising youth from Berat, in what is now
Albania, and sent them around the world. Using Kindred and mortal
allies, he has prepared the world for many of his family, placing them in
all walks of life to study and learn for a time. Some were sent to
Rome to become Priests, to Venice to become traders, Germany to become Soldiers.
Over time some were sent East Indies to become privateers on Kindred and
mortal fleets alike. Whilst not all returned, those who did brought
great knowledge of the world at large - helping Berat become the cultural
hub for which it is known. Of those who returned, some were embraced
by one of the family [Allowing us to compensate for gen according to MC].
We can help with some existing IC links, and are very interested in having
other PCs (non-Malk) become involved with the lineage, as well as
individuals.
- The Kindred of the line travelled the world too - only
the Counts three son's were bound to their home. In their travels they
met and embraced those they considered worthy - those from many walks of
life. Each decade the Count would ask to meet with those his family
had chosen to bear his blood. Those who were not worthy - those who
did not share or hold his ideals, and who were likely to cause the family
trouble - did not leave his castle. The right of greater accounting is
absolute within the line.
Requirements and Considerations for play within the
Pasternac Line
- This family is built on loyalty and respect, IC and OOC.
Black sheep and rebel concepts do not work within the Pasternac Line.
Players should treat other family members with loyalty and respect. (You
don't have to be friends with everyone, but any sort of backstabbing or
disrespect is not welcome.).
- Players who wish to join this lineage are expected to
be willing to play a very traditional character with Old World values and an
unflagging loyalty to the family. Traitors to the family are almost unheard
of, and those PCs who choose this route *will* expect to die.
- Acceptance that it is your duty to put down
"fluffy" Malkavians.
- All characters must have Camarilla
Loyalist/traditionalist concept.
- All characters must have Linguistics (Albanian)
- All characters must have the Derangement : Hierarchical
Sociological Disorder (see Tremere clan book), replacing the Tremere
pyramid for any feudal/monarchy based power system. Depending on your
characters perspective, this may or may not include the Camarilla.
Common Merits, Flaws, and Other Characteristics
- Low humanity or the following of a Path. In
particular Honourable Accord or Paradox.
- Some level of performance or crafts ability.
- Flaws and Derangements which support some level of Anachronism
- Merits which support the presence of the family (e.g. Prestigious
Sire/Line)
- Merits which support the a very ordered mind
(Concentration, Code of Honour, Calm Heart, Iron Will, etc)
Approval : Each prospective member will be examined
by several members of the line. Traitor concepts, and non-standard family
concepts would have not have survived the ages, and so aren’t allowed into the
lineage in game. The Pasternac's are firm believers in culling the weak.
Dominate/Dementate: Whilst madness swept the rest
of the world, many of the line of Pasternac held their madness in check, and
retained it's powers - Including the line's progenitor.
NOTE:
Any information on this page is considered OOC and may not be used in IC game
play. This page is available for the players as a tool to help them connect with
the Pasternac Lineage to unify the game and provide tie ins for players. Any
misuse of this site in regards to information presented here will be dealt with
accordingly