Academy


A long-deserted school of magical learning, this place still holds useful secrets for seekers of arcane knowledge.



--The top left room is a golem construction laboratory. All constructs and living constructs within this room gain fast healing 1.

--The top room contains 2ft-deep pools of strange liquid that have bizzare effects on magic. The pools count as difficult terrain for Medium or smaller creatures. Any spells cast while standing in the pools are influenced as if by wild magic.

--The top right room is a summoning area. Any conjuration (summoning) spell cast within this room is at +1 caster level.

--The bottom left room is a reading room. A character adjacent to one of the shelves can use a full-round action and a DC 15 Search check to find a random scroll (roll on the Minor Arcane Scrolls treasure table to see what). Only one item can be found per battle, and it does not carry over to other fights.

--The bottom right room is an alchemy lab. A character adjacent to one of the desks can use a full-round action and a DC 15 Search check to find a random potion (roll on the Minor Potions treasure table to see what). Only one item can be found per battle, and it does not carry over to other fights.

--Arena boundaries are 20ft above ground level.


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