Here are a few suggestions that should make it to game: 1. FOR THE LOVE OF YOUR HEALERS AND PET OWNERS PLEASE PLEASE PLEASE! Put the players pet’s health bar (TARGETABLE) under their name in the Party Window: http://img.photobucket.com/albums/v216/wolfanatz/batss.jpg http://forums.worldofwarcraft.com/thread.aspx?FN=wow-suggestions&T=43407&P=1 2. Stack the Warlock shards in stacks of 2-10 (5 would be sufficient) 3. Put Auction Houses in Undercity, Thunderbluff, Darnassus, Stormwind, Booty Bay (neutral), and Ratchet (neuthral) and link all the Auction houses in the world, or at the very least, link up the Alliance houses together, and the Horde houses together, and the Gadgetzan and suggested Booty Bay/Ratchet ones. 4. Edit the Need Before Greed system. As it currently is, it really is aimed against cloth wearers. Plate/Mail wearers are allowed to roll on everything except wands. There has to be some way of making it so they can’t roll on something that they would not be likely to wear. Example: Wearing 255 armor chest piece. 55 armor cloth chest drops. Said person should NOT be allowed to roll on it unless it is not an upgrade for the cloth wearers either, then it would become a greed roll for all. 5. Make it so we can set Free For All to allow rolls on Green+ items. 6. Edit the dice system: Make the interface have 2 dice and the Pass option. Top dice= Greed Roll, 2nd Dice = Need Roll, third would be the Pass. In this system, the Need roll would be rolled out first, and the winner receives the item. If nobody actually needed the item, they put in a greed roll. The Need roll would be bypassed and go on to the greed roll, and the winner of the greed roll would receive the item. 7. Give Priests the ability to Remove Poison and Remove Curse. I honestly cannot see any reason why we cannot do this. 8. Fix it so that if a Mage has polymorphed something into a sheep, s/he is stuck in combat mode until the poly has worn off and they are out of aggro radius. I assume this is a bug. I noticed it the other morning in a duel with a mage. He sheeped me, then took 3 steps back and sat down to drink…. We were still in duel mode…. (Yes, I still won =p) 9. Bags- make them bind on equip please, just like most of our gear is. You had a great idea with making items bind on equip. Please extend it to bags. Making bags is one of the first and easiest things tailors can do to get skillups and profit. The market is already completely flooded with bags because when people upgrade their bags, they either sell them in the auction house, or pass them on to lower levels. Please. This hurts our economy and tailors. 10. Allow enchanters to disenchant items in the trade window, including "soulbound" items, with a confirmation box that says "Are you SURE you want to allow X to destroy your Item? YES NO" My reasoning for this? >>Ask your friends or guildmates to send you old items they don't want so that you can disenchant them.<< also >>Disenchant soulbound quest items rather than selling them.<< Both of those quotes come directly from the Enchanting page on worldofwarcraft.com. 11. Armor Repair Kits: Rather than having to always visit the merchants to get repaired, make Armor Repair Kits. Blacksmiths can make Plate/Mail repair kits, Leatherworkers can make Leather Repair Kits, and Tailors can make Cloth Repair Kits. One kit per piece of armor. Have a couple different levels of them. Minor, Lesser, Medium, Major, something like that. 12. Patch Notes: When things are changed in game, I would like to see notes on what was changed. Most things that get changed, we do not see a patch note on. 13. Quest Log: You have an incredible number of awesome quests... but only allow us to have 20 at a time in the log. Please expand the log to be 40-50 quests. In a single area you can get around 16 quests. Add to that the Elites we typically have, and maybe stopping in another area with a guildie or friend, and wow. The log is full and we have to drop quests. 14. Allow us to put our money in the bank instead of carrying it around on us all the time, if we wish. 15. Bind on Pickup Items- Just like we get a confirmation box when we loot these on our own, there should be a confirmation box on Bind on Pickup ROLLS in groups. Hit the dice, then have a box come up that says Are you SURE you want to roll on Random_BoP_Item 16. Clothes: There are some women that play female characters and they are not all happy about the higher level armor. As such, I would like to suggest pants that we can make in tailoring. Give us a pants slot that works much in the same way as the Shirt slot, and give the tailors more fun! 17. Quest faction: No matter what level someone does a quest, it should always give the same amount of faction it would at the "correct" level. This would help with the problem of not being able to get exalted. If you think about it, are the NPCs any LESS happy with you for doing a quest at 50 as they are at 5? Then why should we get so much less faction for it? 18. To go with 17, a Wardrobe to help with RP and the wonderful clothes you let us make. Either in the bank, or the inn, I would like to see a 16 slot area to hold our shirts, pants, hats and maybe our armors. Potions, items and various junk do not go in these slots, only things you wear. This would enhance our experience with the various clothing. As it is, nobody wants to "waste" bank space for clothes. But we would if we had clothes-designated areas 19. Enchanting: In other professions you have the items created in categories. Example: Tailoring is separated into Cloth, Misc, Tradegoods, etc. My suggestion for Enchanting would be to make categories for the various types of enchants. Example: 2H weapon enchants, 1H weapon enchants, Bracer enchants, Chest enchants, etc. And make it so we can sort it by enchant type (Intellect, Agility, Wand, etc) 20. Keyring. Please give us a keyring. This could be a special bag that holds keys and items like the staff of cerebras(Maraudon). It would ONLY hold these types of items, and it would be in addition to the bags we already have. We have so many keys, quest items, food/drink, etc that space in our inventory is very very limited and precious. Please ease it up a bit with the keys? thank you. 21. Casino of sorts. Add a casino to booty bay. Make this an NPC casino of sorts where we could play "mini games", possibly even things like poker and blackjack and slots. We would win "tokens" and maybe random tradeskill items. We would take these tokens to a nearby Casino Merchant, who would sell us various things, including some neat Clothing, maybe a special recipe or something, and some nice items, maybe some good food/drink. 22. Changing Loot type mid-group: For the leader to be able to successfully change the loot rules mid-group, it should pop up a box for all the members to "OK" it. If anyone doesn't OK it, the loot rules do not change. The reason behind this is, there are a LOT of people that have had issues with group and raid leaders changing it to master loot quick before a boss dies so they can take everything. 23. Revamp the Meeting Stone. Throw the whole system out and start over. Leave meeting stones by Dungeon Entrances, but also put them near the entrances to Major cities. Clicking the stone add you if you are ungrouped, or your group if you are looking for more players, to the stone. When you click the stone it also opens up a menu. On this menu you have a drop-down list where you can choose which dungeon/instance to LFG in, OR you can choose "Other" if you have no preference. Once you choose from the dungeon list, you can see what classes are LFG so you can make a balanced group. As it is right now, you can make groups with NO tank, or with NO healing, or with no decent DPS. 24. Place the "Grouped/Ungrouped" field to the Who menu again so we can see who is grouped and who is not. We really miss that. Why did you take it away? ------------------------------------------- If I remember or think of more things, I will edit this post as necessary

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