Downfall White, Blue, Black, Red, Green: 18 Gold: 43 Artifact: 4 Land: 6 Krick, Order General 3WW 3/2 Creature - Knight Legend Whenever Krick attacks, up to three other target attacking creatures get +2/+0 until end of turn. Whenever Krick blocks, up to two other target blocking creatures get +0/+3 until end of turn. 1W, T: Search your library for a Soldier card and reveal it. If you control the basic land(s) that could pay the colored mana cost of that Soldier's mana cost, put it into play. Otherwise, put it on top of your library. DF-R Martyr of Rebirth 2WW 2/3 Creature - Martyr When Martyr of Rebirth is put in the graveyard from play, return all other creature cards in your graveyard to play. DF-R Manned Battlements 2W 0/2 Creature - Wall During opponents' turns, creatures you control get +2/+2. DF-U Gnostimage W 1/1 Creature - Wizard 1, T: Reveal an enchantment card in your hand. U, T: Put a card from your hand into play that has the same name as the last card revealed by Gnostimage. DF-C Angelic Paladin 3W 2/2 Creature - Angel Knight Flying. W: Reveal your hand. Angelic Paladin has protection from all colors of cards in your hand until end of turn. U: Return Angelic Paladin to owner's hand. G: Angelic Paladin gets +1/+0 until end of turn. DF-U Haunted Soldier WW 2/1 Creature - Soldier First strike. If there is a creature card in your graveyard, Haunted Soldier has protection from black and red and gets +0/+1. 1R: Haunted Soldier has flanking until end of turn. DF-C Holy Avenger 4WW 4/4 Creature - Angel Flying. Attacking doesn't cause Holy Avenger to tap. 5G: Holy Avenger gets +X/+X until end of turn, where X is equal to 20 minus your life total. If your life total is 16 or greater, this costs 2 less to play. Play this ability only once each turn. DF-R Balavan Rabblerouser 1WW 4/4 Creature - Patriot First Strike. Patriotism: 3 At the beginning of your upkeep, remove a revolt counter from each other Patriot in play, then put a revolt counter on Balavan Rabblerouser for each other Patriot in play. 2: Move a revolt counter from Balavan Rabblerouser onto any other Patriot in play. Any player may play this ability. DF-U Shimmering Paladin 1W 1/2 Creature - Knight Whenever a spell or ability would affect a creature you control with a duration of 'until end of turn', it also affects Shimmering Paladin. If a creature you control is enchanted, treat Shimmering Paladin as if it were enchanted by a copy of each enchantment on that creature. When Shimmering Paladin would be put into a graveyard from play, choose a target creature. Shimmering Paladin instead becomes a creature enchantment enchanting that creature that reads, "Enchanted creature gets +0/+1 and has first strike." If enchanted creature leaves play, remove Shimmering Paladin from the game. DF-C Squad Troops 2W Instant Put four white 1/1 Squad Troop tokens into play with "Squad Troop may not attack or block unless all other Squad Troops controlled by that player do so." Spellshift: 1R DF-C Morathenaptrue's Signal 1WW Instant Exotic. Destroy all attacking creatures. If a Legend was destroyed in this way, you may search your library for a Legend and put it into play, tapped. If you do, shuffle your library afterwards. DF-R Verthandi's Downfall 1WW Instant As an additional cost to play Verthandi's Downfall, sacrifice an enchantment. Destroy target permanent. DF-C Diminishing Stare W Instant Target creature's power is 0 and effects that would alter its power have no effect until end of turn. DF-C Vilify 3W Instant Remove target attacking creature from the game. Vilify deals damage equal to that creature's power to its controller. Spellshift: 3B DF-U Tears of Remembrance 2W Sorcery As an additional cost to play Tears of Remembrance, remove all permanents you own from the game. Return all artifact, enchantment, and land cards from your graveyard to play. "Tears of remembrance, memories remain / What was once forgotten, to come back again" DF-R Shimmering Miracle 2WW Enchantment Whenever a spell or ability would affect a creature you control with a duration of 'until end of turn', it also affects all other creatures you control. If a creature you control is enchanted, treat all other creatures you control as if they were enchanted by copies of the enchantments on that creature. DF-R Kithkin Legacy 2WW Enchant Creature Creatures you control cannot be blocked by creatures with power greater than enchanted creature's total power and toughness. DF-U Candor 1W Enchant Creature Play with the top card of your library revealed. As long as the top card of your library is a creature or land card, enchanted creature has first strike and creatures you control get +1/+1. DF-C Tears of Time U Sorcery As an additional cost to play Tears of Time, remove the top half of your library from the game, rounded down. Target player takes an extra turn after this one. "Tears of time, ancestral wisdom / Give us time, to rebuild our kingdom" DF-U Aether Blast XUU Sorcery Return X target permanents to owners hand. DF-U Gnosis 1U Sorcery Exotic. Search your library for up to three cards, reveal them to all players, and then put them on top of your library in any order. If any of those cards are white, you may put one of them into your hand. Remove Gnosis from the game. DF-C Torrent XU Instant Tap X target creatures without flying. Draw X cards, then discard X-2 cards from your hand. DF-U Aura Tear XU Instant For each creature other than green creatures you control, its controller pays X or sacrifices that creature. DF-U Consolidate U Instant Counter target spell if there is a copy of the card in its controller's graveyard, removed from game pile, or in play. DF-C Syrix's Trickery 2U Instant Exotic. Return all creatures target opponent controls to their owners' hands. If a Legend was returned to its owner's hand in this way, you may search your library for a Legend and put it into play, tapped. If you do, shuffle your library afterwards. DF-R Zazdor's Farewell 2UU Instant Return target permanent to its owner's hand. Tap or untap another target permanent. Put the top card of target player's library into his or her graveyard. Draw a card. Spellshift: 1U DF-R Illusionary Armaments 1U Enchant Creature Enchanted creature can't be the target of spells or abilities. U, Tap enchanted creature: Tap target creature. R, Tap enchanted creature: Enchanted creature deals 1 damage to target creature or player. DF-U Life's Magic 2U Enchantment Exotic. Players may play spells in their hand without paying their mana costs. Whenever a player plays a spell in this way, an opponent may pay 3 life. If someone does so, the spell is countered. DF-R Showdown 4U Enchantment Whenever any player would draw a card, that player and an opponent reveal the top card of their libraries instead. The player who revealed the card with the highest converted mana cost draws that card, and the other player puts his/her revealed card in the graveyard. If there is a tie, each player puts the revealed cards on the bottom of their libraries. DF-R Psycholyte 1UU 1/1 Creature - Illusion When Psycholyte comes into play, it deals 1 damage to target creature or player. T: Psycholyte deals 1 damage to target creature or player. DF-C Carheima Specter 1U 2/3 Creature - Specter Exotic, Flying. When CS comes into play from your hand, search target player's library for a card and remove that card from the game, then shuffle that player's library. Whenever CS deals damage to a player, choose a card in that player's hand. That player reveals it and shuffles that card into their library. When CS is put into the graveyard from play, you may search the library of the owner of the card removed from the game by CS for all other copies of that card and remove them from the game. DF-R Replimage U 1/1 Creature - Wizard 1, T: Reveal an instant or sorcery card in your hand. B, T: Play a card in your hand that has the same name as the last card revealed by Replimage. DF-C Abandoned Illusion 1U 4/4 Creature - Illusion Abandoned Illusion neither deals nor receives combat damage. Cannot block. 1B: Abandoned Illusion deals and receives combat damage this turn. 1W: Abandoned Illusion may block this turn. Where has everybody gone? DF-C Echo Wyvern 3UU 3/3 Creature - Wyvern Flying. Echo Wyvern can't be the target of spells or abilities. When Echo Wyvern is put into a graveyard from play, put a 3/3 blue flying Wyvern token into play with "This creature can't be the target of spells or abilities." DF-U Dowager Falcon 1U 2/1 Creature - Bird Flying. W: Attacking doesn't cause Dowager Falcon to tap until end of turn. She's been around longer than you. DF-C Martyr of Knowledge 2UU 2/2 Creature - Martyr When Martyr of Knowledge is put into the graveyard from play, each player discards their hand, then draws 7 cards. DF-R Vern, Order General 3B 2/3 Creature - Minion Legend 1, Tap an untapped Legend you control: Regenerate target creature. Whenever another creature you control is put into your graveyard from play, your opponent may pay three life. If he/she does, remove it from the game. Otherwise, put it on top of your library. DF-R Necromage B 1/1 Creature - Wizard 1, T: Reveal a permanent card in your hand. R, T: Return a card in your graveyard that has the same name as the last card revealed by Necromage to play. DF-C Cursed Crusader 3BB 3/3 Creature - Knight Plainswalk, Forestwalk. 1B: Destroy target white or green creature blocking or blocked by Cursed Knight. 1U: Target creature is the color of your choice until end of turn. R: Target creature must block Cursed Crusader this turn, if able. DF-U Harbinger of Death 2BB 2/3 Creature - Horror Stealth. When Harbinger of Death is put into a graveyard from play, target opponent sacrifices two creatures. Spellshift: Sacrifice a creature. DF-U Ravenous Werewolf 1BB 2/2 Creature - Werewolf If Ravenous Werewolf would deal combat damage to a creature, put that many -1/-1 counters on that creature instead. DF-C Vivienne's Faithful B 1/2 Creature - Zombie Exotic. Whenever Vivienne's Faithful blocks or becomes blocked, all creatures blocking or blocked by Vivienne's Faithful phase out. At the end of their controller's next turn, those creatures phase in. 1B: Target player chooses and discards a card. Play this ability only when a creature that player controls phases in. DF-R Paradox Reaver 4BB 5/5 Creature - Horror Whenever Paradox Reaver deals damage, each player sacrifices a permanent. Sacrifice a permanent: Regenerate. DF-R Corpse Wolf 3B 2/1 Creature - Wolf Stealth. While the number of creature cards in your graveyard is equal to the number of creature cards in an opponent's graveyard, Corpse Wolf gets +2/+3 and loses Stealth. Remove a creature card in your graveyard from the game: Regenerate. Play this ability only if there are less creatures in your graveyard than an opponent has in play. DF-U Brain Maggots B 0/1 Creature - Insect BB, Sacrifice Brain Maggots: Gain control of target creature. That creature's owner may pay 3 to end this effect at any time. Spellshift: B DF-U Ronalia's Desire B Enchant Creature Exotic. Enchanted creature gets +2/+2. B: Enchanted creature gets +1/+1 until end of turn. 1R: Enchanted creature has trample until end of turn. DF-U Ronalia's Command 1B Enchantment Exotic. 1B: Regenerate target Zombie. Whenever a non-black creature is put into a graveyard from play, put a 2/2 black Zombie creature token into play. DF-R Soul Trap 1B Enchantment Whenever a creature comes into play, sacrifice Soul Trap and destroy that creature. It can't be regenerated. 1W: Reveal a creature card in your hand. Until end of turn, that creature card can come into play without triggering Soul Trap. Spellshift: B DF-U Diabolic Reunion B Sorcery Exotic. Return a creature card from your graveyard to your hand. Search your library for a creature card with the same name as the creature card returned this way, reveal it, and put it into your hand, then shuffle your library. If that creature is green, you may instead put it into play, tapped. DF-R Occult Tutor 1B Sorcery As an additional cost to play Occult Tutor, discard a card. Search your library for a card and put it into your hand. Shuffle afterwards. DF-R Informative Torture 1B Instant Target creature gets -3/-3 until end of turn. Then, if that creature's toughness is greater than zero, draw a card. Spellshift: B DF-U Vern's Downfall 1BB Instant As an additional cost to play Vern's Downfall, sacrifice two creatures. Destroy target permanent. It can't be regenerated. DF-C Eldren's Krellspell 3BB Instant Exotic. All other players may discard any number of cards. For each card a player discarded in this way, that player may choose a creature they control. Destroy all creatures not chosen in this way. For each creature destroyed in this way, put a 2/2 black Zombie creature token into play under your control. DF-R Eldren's Grasp 1BBB Instant Exotic. Choose up to three target creatures. Destroy those creatures. Discard Eldren's Grasp: Add B to your mana pool. DF-R Martyr of Thunder 2RR 2/2 Creature - Martyr When Martyr of Thunder is put into the graveyard from play, it deals X damage to each player, where X is equal to the number of cards in that player's hand. This damage cannot be prevented. DF-R Terramage R 1/1 Creature - Wizard 1, T: Reveal a land or artifact card in your hand. G, T: Put a card in your hand into play that has the same name as the last card revealed by Terramage. DF-C Faultline Avenger 2R 2/3 Creature - Barbarian First strike, Protection from white. If a permanent you control would be removed from the game by a source an opponent controls, you may put Faultline Avenger into play from your hand without paying its mana cost, with two +1/+1 counters on it. 1B: Regenerate. DF-U Paranoid Goblin R 1/1 Creature - Goblin Paranoid Goblin may block creatures with Stealth and Mountainwalk as if they did not have those abilities. If Paranoid Goblin blocks a creature with Stealth, it gets +1/+1 until end of combat. DF-C Goblin Miner 2R 1/1 Creature - Goblin T, Sacrifice an untapped land: Add three mana of any one color that land could produce to your mana pool. DF-U Bloodfire Sparker 2RR 4/4 Creature - Elemental Haste, Trample. At end of turn, sacrifice Bloodfire Sparker. Whenever Bloodfire Sparker is put into a graveyard from play, it deals damage equal to its power to target creature or player. DF-R Runeblaster 3R 2/2 Creature - Wizard R, T: Runeblaster deals 1 damage to target creature, and an additional 1 damage for each Ioun you control. DF-U Echo Dragon 4RR 4/4 Creature - Dragon Flying. Whenever Echo Dragon is put into a graveyard from play, put a 4/4 red flying Dragon token into play. DF-R Rynrayight's Avenger 1RR 5/3 Creature - Knight Channeler Exotic, First Strike, Trample, Haste. When Rynrayight's Avenger comes into play, it deals 4 damage to target player. DF-R Shocking Goblin R 1/1 Creature - Goblin When Shocking Goblin is put into a graveyard from play, it deals 3 damage to target creature or player. Barely noticed in life, impossible to ignore in death. DF-C Chaotic Ministration 2R Instant As an additional cost to play Chaotic Ministration, remove a card in your hand from the game at random. Search your library for an instant or sorcery card and remove it from the game, then shuffle your library. Until end of turn, you may play that card at any time you could play an instant without paying its mana cost. At end of turn, if the card is black or green, return it to your hand. DF-U Galvanizing Energy RR Instant You may only play Galvanizing Energy during the first main phase. Target creature gets +4/+0 until end of turn, and must attack or block if able. At end of turn, Galvanizing Energy deals 4 damage to that creature. DF-U Knowledge Bomb 2R Instant Knowledge Bomb deals 2 damage to target creature or player. Draw a card. Spellshift: 1U DF-C Aerelle's Fury XRR Sorcery Aerelle's Fury deals X damage, divided any way you choose, among any number of target creatures and/or players. Spellshift: 1RR DF-U Afterburner 1R Sorcery If all lands you control are tapped and your mana pool is empty, you may play Afterburner without paying its mana cost. Afterburner deals 3 damage to target creature or player. DF-C Caliban's Fury 1R Enchant Creature Exotic. Caliban's Fury may only enchant a Legend. Enchanted creature gets +2/+2, haste, and flanking. R: Caliban's Fury deals 1 damage to target creature or player. Play this ability only when enchanted creature is attacking. W: Prevent the next 1 damage to target creature or player. DF-U Quickening Tatoo R Enchant Creature Enchanted creature has haste. Sacrifice Quickening Tatoo: It deals 1 damage to target creature. Spellshift: 1R DF-C Fiery Focus 2R Enchantment 0: The next time you would draw a card, Fiery Focus deals 1 damage to target creature instead. DF-U Belivor, Order General 2GG 3/3 Creature - High Elf Legend All High Elves lose "Whenever you control an artifact, sacrifice [name]." XG: Target creature has stealth until end of turn. X is equal to that creature's power. DF-R Martyr of the Grove 2GG 2/2 Creature - Martyr When Martyr of the Grove is put into the graveyard from play, destroy all enchantments, artifacts, and non-basic lands. DF-R Nature's Knight 1GG 3/3 Creature - Knight Exotic, Trample. G: Nature's Knight gets +1/+1 until end of turn. Whenever Nature's Knight deals combat damage to a player, you may search your library for a basic land and put it into play, then shuffle your library. If you don't, put a +1/+1 counter on target creature. DF-R Synthemage G 1/1 Creature - Wizard 1, T: Reveal a creature card in your hand. W, T: Put a card in your hand into play that has the same name as the last card revealed by Synthemage. DF-C Taom Kelradi's Defender 4G 4/4 Creature - Druid Guardian All Legends you control get +1/+0 and have trample. 1G, Sacrifice an exotic permanent and remove Taom Kelradi's Defender from the game: Search your library for a Legend and put it into play, tapped. Shuffle afterwards. DF-R She'lak Druid G 1/1 Creature - High Elf Cleric Whenever you control an artifact, sacrifice She'lak Druid. When She'lak Druid comes into play, choose a land. As long as She'lak Druid is untapped, that land produces an additional GG when tapped for mana. DF-C Armored Wurm 5G 5/5 Creature - Wurm Trample. When Armored Wurm leaves play, target creature gets +6/+6 until the end of your next turn. DF-R Living Focus 1G 1/1 Creature - Channeler Stealth. If you would draw a card, you may put a +1/+1 counter on Living Focus instead. DF-C She'lak Translator 1G 1/1 Creature - High Elf Whenever you control an artifact, sacrifice She'lak Translator. Tap an untapped non-green creature you control: Add G to your mana pool. If She'lak Translator is put into the graveyard from play, you may draw a card. DF-C Druidic Keeper 3G 3/3 Creature - Druid Channeler Whenever Druidic Keeper would deal an amount of damage to a blocking creature greater than the amount needed for that creature to have lethal damage, you may choose to have the excess damage redirected to another target creature instead. Tap two creatures you control: Target card in your graveyard has "Spellshift: 2" until end of turn. Spellshift: U DF-U Massive Growth GG Instant Target creature gets +3/+3 and has trample until end of turn. Spellshift: 2R DF-U Nature's Pact 1GG Instant Put a 2/2 green Bear creature token into play for each non-green creature your opponents control. DF-C Wild Harvest GG Instant Until end of turn, lands that do not produce exotic mana produce two mana of any color instead of their normal type and amount when tapped for mana. Spellshift: Target opponent gains 4 life. DF-U Wild Hunt 3GG Sorcery Each player reveals his or her hand and puts all creature cards revealed into play, tapped. Any white or red creatures you put into play in this way come into play untapped, have haste until end of turn, and attacking doesn't cause them to tap this turn. DF-R Terra Blast XG Sorcery Creatures you control get +X/+X until end of turn. At end of turn, sacrifice X creatures. DF-U Cultivate G Sorcery As an additional cost to play Cultivate, sacrifice a land. Search your library for up to two basic land cards. Put one into play and the other into your hand. Shuffle afterwards. Spellshift: 2G DF-C Overpower 2GG Enchant Creature Enchanted creature gets +3/+3. You may have enchanted creature deal its combat damage to defending player as though it wasn't blocked. DF-U Deep Grove 2G Enchantment If Deep Grove would be destroyed, if it has birth counters on it, you may remove a birth counter instead. Whenever a Beast token leaves play, remove a birth counter from Deep Grove. Remove 4 birth counters from Deep Grove: Put a 5/5 green Beast creature token into play. You may play this ability only once per turn. G: Put a birth counter on Deep Grove. Play this ability only during your turn. DF-R Order Guerillas 1WWUB 2/5 Creature - Soldier Legend First strike, stealth, cannot be the target of abilities. Attacking does not cause Order Guerillas to tap. Tap Order Marines, T: Target player sacrifices three creatures. DF-R Order Marines 1UUBR 3/4 Creature - Soldier Legend Stealth, flanking, cannot be target of spells or abilities. Tap Order Elite Force, T: Deal five damage divided any way you chose among any number of target creatures. DF-R Order Elite Force 1BBRG 3/3 Creature - Soldier Legend Stealth, flanking, trample. BB: Regenerate. Tap Order Shock Troops, T: All attacking creatures get +2/+1 and have trample until end of turn. DF-R Order Shock Troops 1WRRG 5/2 Creature - Soldier Legend Haste, flanking, trample, first strike. Tap Order Peacekeepers, T: Prevent all combat damage that would be dealt to creatures you control this turn. DF-R Order Peacekeepers 1WUGG 4/3 Creature - Soldier Legend Trample, first strike, cannot be the target of abilities. Order Peacekeepers can block creatures with flying and stealth. Tap Order Guerillas, T: Return two target creatures to their owners' hand(s). DF-R Cavern Charm 1WB Enchant Permanent Enchanted nonartifact creature cannot be blocked except by black and/or artifact creatures. Whenever enchanted nonartifact creature deals combat damage to a player, you gain that much life. Whenever enchanted land is tapped for mana, target player loses one life and you gain one life. Enchanted artifact or enchantment cannot be the target of opponent's spells. DF-U Hejlian Charm 1UR Enchant Permanent Enchanted nonartifact creature has flying and cannot be blocked by less than two creatures. Whenever enchanted land is tapped for mana, deal two damage to target creature. Enchanted artifact or enchantment has "Sacrifice this: Deal two damage to target creature or player." DF-U Rotwood Charm 1BG Enchant Permanent Enchanted nonartifact creature gets +2/+2 and cannot be blocked except by black and/or artifact creatures. Whenever enchanted land is tapped for mana, you may tap or untap another land. During the upkeep of enchanted artifact or enchantment's controller, that player loses two life. DF-U Balavan Charm 1WR Enchant Permanent Enchanted nonartifact creature cannot be blocked by less than two creatures. Whenever enchanted nonartifact creature deals combat damage to a player, you gain that much life. When enchanted land is tapped for mana, enchanted land's controller sacrifices a land. At the beginning of enchanted artifact or enchantment's controller's upkeep, that player gains X life, where X is equal to the enchanted artifact or enchantment's converted mana cost. DF-U Mistwood Charm 1UG Enchant Permanent Enchanted nonartifact creature gets +2/+2 and has flying. Enchanted land has "T: Add two mana of any color or combination of colors to your mana pool." Enchanted artifact or enchantment is an artifact creature that counts as a Gnome with power and toughness equal to its converted mana cost. It still retains its abilities. DF-U Dark Age WUBRG Enchantment At the beginning of each player's upkeep, if that player has more than 15 life, that player's life total becomes 15. Each player's maximum hand size is reduced by two. Whenever a non-legendary card would be put into a graveyard, remove it from the game instead. As long as a player has at least two lands in play, non-legendary lands that player plays cost 1 to play. All non-legendary artifacts and enchantments cost an additional 3 to play. Whenever a non-legendary creature would be dealt damage, put -1/-1 counters on it equal to that damage instead. "The legend of the Sovereign Robe prophesized of an Age of Darkness that would descend upon the people of Roden. Trenton has been destroyed, but so have the Artifacts of Brilliance. Now the planeswalkers war on Roden, and the mortals live at their will." - Asterion, to Jewel DF-R Isandar's Whim WUBRG Enchantment Tap an untapped land you control: Add one mana of any color to your mana pool. 1: Target permanent is the color of your choice until end of turn. 1: Target land's type is the basic land type of your choice until end of turn. 4: Choose a color. All mana symbols on target permanent are the color of your choice until end of turn. Pay 4 life, return Isandar's Whim to its owner's hand: Add three exotic mana of any one color to your mana pool. DF-R Wishing Star WURG Sorcery Search your library for up to two cards, reveal them to all players, and put them in your hand. Shuffle your library afterwards. Choose up to two cards in your graveyard and return them to your hand. Untap up to two lands. DF-R Gate of Seasons WBRG Enchantment At the beginning of your upkeep, flip two coins. If both coins come up heads, you may search your library for a land card and put it into play, then shuffle your library. If both coins come up tails, once during this turn you may pay the mana cost of a creature card in any graveyard. If you do, return that card to play under your control. If the first coin comes up heads and the second coin comes up tails, you may play one spell this turn without paying its mana cost. If there is an X in a mana cost, X is 0. If the first coin comes up tails and the second coin comes up heads, pay WBRG. If you don't, return Gate of Seasons to its owner's hand. DF-R Mana Thief UBRG 2/4 Creature - Thief Stealth. 3, T: Return target spell an opponent controls to its owner's hand. Add mana to your mana pool equal to that spell's mana cost plus the contents of that opponent's mana pool. That player's mana pool is emptied, and tap all that player's lands. DF-R Time Tamper WUBR Sorcery Shuffle all permanents, graveyards, and hands into their owners' libraries. Then each player searches his or her library for up to three permanent cards and puts them into play, tapped. Each player's life total becomes 15. Each player draws 5 cards, then puts the top 10 cards of his/her library into his/her graveyard. "Many great wizards have tried to manipulate the time streams. I have not only attempted, but succeeded in divining some of their secrets. These secrets are my prophecies." - Syrix DF-R Dreaming Tree WUBG 0/5 Creature - Wall T: Add one mana of any color to your mana pool. 2, T: add WUBRG to your mana pool. T, sacrifice Dreaming Tree: Add three exotic mana of any one color to your mana pool. Standing here the old man said to me / "Long before these crowded streets here / stood my dreaming tree" DF-R Knowledge Shield 1WU Enchantment At the beginning of your upkeep, discard a card. Prevent all damage that would be dealt to you if it is equal to or less than the number of cards in your hand. DF-U Flame Demon 2BR 3/3 Creature - Demon Haste. B: Flame Demon gets +0/+1 until end of turn. R: Flame Demon gets +1/+0 until end of turn. DF-U Flatlands Parrot 2WG 1/4 Creature - Bird Flying. Whenever Flatlands Parrot becomes the target of a spell or ability, you may pay W or G. If you pay W in this way, gain 3 life. If you pay G in this way, you may put a +1/+1 counter on target creature. "Squaaaaaawk!" DF-C Mirror Armor UB Enchant Creature Enchanted creature has: "T: Damage that would be dealt to this creature until end of turn is instead dealt to target creature." Spellshift: Pay 3 life. DF-U Sheon's Advantage 1WG Instant Exotic. Target creature gets +5/+5, has trample and first strike, and may block any number of creatures until end of turn. At end of turn, put three +1/+1 counters on that creature. DF-R Geolith RG 2/2 Creature - Alith G, Sacrifice an enchantment on Geolith: Search your library for a basic land and put it into play. Shuffle afterwards. R, Sacrifice an enchantment on Geolith: Destroy target land. The ground rumbles at its very touch. DF-U Heliatic Ooze 1UB 1/3 Creature - Beast Flying. Whenever a creature blocks or is blocked by Heliatic Ooze, tap that creature. Creatures blocking or blocked by Heliatic Ooze don't untap during their controllers' next untap step. DF-C Blood of Vengeance 2RG Enchantment Whenever a spell or ability controlled by an opponent destroys or deals lethal damage one or more creatures you control, you may destroy target creature. DF-U Rothsith's Fury 2BBRR Instant Exotic. Rothsith's Fury deals 15 damage, divided any way you choose, among three or more target creatures and/or players. Creatures with Protection and creatures that cannot be the target of spells may be targeted by Rothsith's Fury as if they did not have those abilities. Creatures dealt damage by Rothsith's fury may not be regenerated this turn, and damage dealt by Rothsith's Fury cannot be prevented or reduced. DF-R Gowwillan Dancer WU 2/2 Creature - Townsfolk W: Untap Gowwillan Dancer. U: Counter target spell targeting Gowwillan Dancer. WU: Gowwillan Dancer has stealth until end of turn. DF-U Janenn Wizard UR 2/2 Creature - Wizard Channeler 2, T: Search your library for an instant or sorcery card and put it into your hand, then discard a card at random. Shuffle your library afterwards. DF-U Tesmar's Legions 2WBB 5/5 Creature - Zombie Knight Trample. At the beginning of your upkeep, lose one life or sacrifice Tesmar's Legions. WW: Gain life equal to the amount of combat damage Tesmar's Legions deals until end of turn. Play this ability only on your turn, and only once per turn. 2BB: Return Tesmar's Legions to your hand. Play this ability only if Tesmar's Legions is in your graveyard. DF-R Useful Defenses WR Enchantment You may play Useful Defenses whenever you could play an instant. 1W, Sacrifice a Wall: Prevent the next X damage that would be dealt to target creature or player, where X is equal to the sacrificed Wall's toughness. 1R, Sacrifice a Wall: Deal X damage to target attacking creature, where X is equal to the sacrificed Wall's toughness. When Useful Defenses comes into and leaves play, search your library for a Wall and put it into play. Shuffle your library afterwards. DF-U Raging Ocean 1UR Enchantment Discard 2 cards from your hand: Raging Ocean deals 4 damage to all attacking and blocking creatures, and you lose 2 life. "When the night will gather darkness and black clouds unadorned/ only poets dreams and madmen will sail out into the storm" DF-R Diseased Mantis BG 2/1 Creature - Mantis Poison: 2. 1GG: Diseased Mantis has flying until end of turn. 1BB: Diseased Mantis has stealth until end of turn. When Diseased Mantis is put into a graveyard from play, all players get a poison counter. DF-U Kledion Spellshifter 3UG */* Creature - Channeler Kledion Spellshifter's power is equal to two plus the number of cards with Spellshift in your graveyard. Kledion Spellshifter's toughness is equal to four plus the number of cards with Spellshift in your graveyard. UG, T: Return target card with Spellshift from your graveyard to your hand. When Kledion Spellshifter is put into the graveyard from play, you may return a card from your graveyard to your hand. Spellshift: 3, Search your library for a card with Spellshift, put it into your graveyard, then shuffle you library. DF-R Levik's Study BBG Enchantment Exotic. Skip your draw step. As Levik's Study comes into play, your life total becomes 0. You do not lose the game for having less than one life. When Levik's Study leaves play, remove your graveyard and hand from the game and your life total becomes 6; this effect does not use the stack. You may play cards in your graveyard as if they were in your hand. Whenever you would lose life, put that many cards from the top of your library into your graveyard instead. Whenever you have no cards in your library, sacrifice Levik's Study; this effect does not use the stack. B: Shuffle a card from your graveyard into your library. Whenever a card would go into your graveyard from play, your hand, or the stack, remove that card and the top card of your library from the game. DF-R Unicorn Riders WWR 3/4 Creature - Unicorn Knight First Strike, Haste. W: Remove Unicorn Riders from the game. When you play a sorcery or enchantment, return Unicorn Riders to play. If Unicorn Riders is put into a graveyard from play, you may destroy target artifact or enchantment. DF-U Twisted Landscape 3UG Enchantment All other non-land permanents lose all abilities and become 2/2 creatures. Permanents cost 2 less to play. DF-R Grassmist Champion GU 2/1 Creature - Soldier Champion Flying. When Grassmist Champion comes into play, you may draw a card and a put a +1/+1 counter on another target creature. DF-U Storm Pact Sorcery 1UR Discard your hand, then reveal the top X cards of your library to all players, where X is twice the number of cards discarded in this way. Put X cards into your hand, and remove the rest from the game. DF-U Thunder Titan 1RW 4/5 Creature - Giant Exotic. First strike. If Thunder Titan Titan would be dealt nonlethal damage from any one source, prevent that damage. DF-U Spirit Bomb 2WB Sorcery Exotic. Destroy all permanents. Spellshift: Sacrifice 2 non-land permanents. DF-R Flaming Escape 2UR Sorcery You may pay 3 life as an additional cost to play Flaming Escape to play it as an instant. Return target creature to its owner's hand. Flaming Escape deals damage equal to that creature's power to all creatures. DF-R Rotwood Ancient 3BG 3/5 Creature - Treefolk BG: +1/+1 until end of turn. If Rotwood Ancient is put into a graveyard from anywhere except play, shuffle it into its owner's library. If Rotwood Ancient is in your graveyard, your forests count as swamps and your swamps count as forests in addition to their types. DF-U Zevuliid Vanguard WB 2/3 Creature - Soldier Exotic. First Strike, Stealth, does not tap when attacking. If Zevuliid Vanguard is put into the graveyard from play, you may search your library for up to three copies of Zevuliid Vanguard. If you find three, you may remove one from the game, put one into your hand, and the other into play. Otherwise put one into play. DF-U Order of Roden's Standard 3 Legendary Artifact If you do not control a Legend as Order of Roden's Standard comes into play, sacrifice Order of Roden's Standard. Order Guerillas, Order Marines, Order Elite Force, Order Shock Troops, and Order Peacekeepers are Soldiers instead of any other creature type. All Soldiers get +0/+1. DF-R Jester's Crypt 4 Artifact Whenever a permanent is put into a graveyard from play, you may pay 2. If you do, search that permanent's owner's library for a copy of that card and put it in his or her graveyard. Shuffle that library afterwards. DF-R Shapechanger 3 */* Artifact Creature As Shapechanger comes into play, choose a color, a creature type, choose one - first strike, flying, flanking, or haste, and choose one - Shapechanger is a 0/3 creature, a 1/2 creature, or a 2/1 creature. Shapechanger is the chosen color and creature type, and has the chosen ability. 3: Return Shapechanger to its owner's hand. DF-R Triskelioun 5 0/0 Artifact Creature - Ioun Flying. Triskelioun comes into play with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelioun: Put an Ioun artifact token with "T: Add 1 to your mana pool." into play, tapped. Sacrifice an Ioun: Put a +1/+1 counter on Triskelioun. Sacrifice an Ioun: Add 1 to your mana pool. DF-R Ioun Stone, Hematite 3 Artifact - Ioun T: Target card in your graveyard has Spellshift: X until end of turn, where X is that card's converted mana cost. T: Reveal a card at random from your hand. Until end of turn, that card has Spellshift: X, where X is that card's converted mana cost. DF-R Kelsan, Cursed Ruins Legendary Land During your upkeep, target opponent may pay 2. If that player does not, that player loses one life. T: Remove a card in any graveyard from the game. Remove Kelsan, Cursed Ruins from the game: Target player chooses and discards three cards from his or her hand. Play this ability only if Kelsan, Cursed Ruins is in your graveyard. DF-R Balavan Border Land Comes into play tapped. T: Add W to your mana pool. T: Add G or U to your mana pool. Balavan Border deals 1 damage to you. DF-U Kledion Cemetary Land Comes into play tapped. T: Add U to your mana pool. T: Add B or W to your mana pool. Kledion Cemetary deals 1 damage to you. DF-U Darkborn Cave Land Comes into play tapped. T: Add B to your mana pool. T: Add R or U to your mana pool. Darkborn Cave deals 1 damage to you. DF-U Janenn Wilds Land Comes into play tapped. T: Add R to your mana pool. T: Add G or B to your mana pool. Janenn Wilds deals 1 damage to you. DF-U She'lak Outskirts Land Comes into play tapped. T: Add G to your mana pool. T: Add W or R to your mana pool. She'lak Outskirts deals 1 damage to you. DF-U