To get a good fighter role use
four these answers to the questions:
Once you answer the
questions, take your time and roll as often as needed to get great starting
stats.
Strength : 22
Do not worry about stats Other than Str., End. and Agil., unless you
intend to advance to a dual class
with your charcter. I usually look for a
roll like this:
Endurance: 20+
Agility: 19+
Wisdom: 12+
Intelligence: 12+
To roll that amazing
Mage use four of these answers to the questions:
Once you get the right
answers, roll until you are satisfied with all your stats. Make sure your
primary
Strength:13+
concern in rolling is your wisdom and intelligence.I try to shoot
for as close to this roll as I can get:
Endurance:15+
Agility: any
Wisdom: 21+
Intelligence:21+
To roll a batlemage use these answers:
I look for rolls like
this:
Strength:21+
Endurance:18+
Agility:15+
Wisdom:12+
Intelligence:20+
Try these answers for a Paladin:
I have gotten this roll:
Strength:21
Endurance:20
Agility: 16
Wisdom:18
Intelligence:13
Attributes
STR:
Strength; this affects how much damage you do with your weapons and how
much weight you can carry in your backpack. Also, several weapons have
strength minimums. Until you have reached that minimum, you can own the weapon
but cannot wield it in combat. Primary attribute for fighters.
END: Endurance; this affects your hit points (a measure of how
much damage you can take in combat). Some weapons and armors require a minimum
of endurance before you can use them in combat. Useful attribute for everyone.
AGI: Agility; this measures your dexterity and general
nimbleness. Agility is very important in combat since it modifies your Dodge
skill (a skill that makes you harder to hit). Primary attribute for rogues;
also useful for fighters.
WIS: Wisdom; this indicates how wise and "connected" with the
gods and how insightful your character is. Several priestly spells (sometimes
also called "miracles") have a minimum wisdom requirement. Primary
attribute for priests.
INT: Intellect; this measures your character's intellect. Many
spells have intelligence requirements; you cannot learn those spells until
your intelligence has reached at least the minimum value. Primary attribute
for wizards.
KARMA: This invisible attribute starts at 0 when you create your
character and goes up or down depending on your actions in the game and the
quests you undertake. You will never know what your Karma is at, but NPC
sometimes hear about you and judge you on what they hear. If you cumulate
negative Karma, good folks in the towns may not be friendly with you. Choose
your quests carefully, or you might regret it later when you change your mind
and want to take a different path.