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The Keepers walkthrough

| Overall Objectives |
- Preserve harmony over the Earth and its inhabitants
- Accept humans and their presence
- Actively oppose the Cult of Storms
- Avoid bloodshed and conflict when possible

|| Playing the as the Keepers ||
When you play as the Keepers, you play the good guy. Most of the missions
involve finding people or places and protecting weaker races. When creating
your leader is suggest picking one of the fairer races like the Elves. When
customizing your leader in the beginning, build up your leaders stats. You'll
have plenty of time to give you leader abilities and spells during the
campaign.

|| Guide ||
Here is the guide for the maps in the Keepers campaign. Since most maps are
straight forward, I felt a step-by-step walkthrough wasn't needed. Instead I
listed things to do, what to get, and things to look out for. Here is the
format:

| Map Name |
Races on Map:
Objectives:
Walkthrough:

| Goblin Rush |
Races: Goblins, Halflings, Elves
Objectives: Conquer the map
Tips: Enchant your leader with Bless or some other beneficial spell so he has a
better chance of fighting. It's best that he gains lots of experience now so
he's real strong at the end.
This map shouldn't take you a long time anyway but be sure to pick up some
items in a cave/castle for your Leader.

| Decisions |
Now that you've freed the Halflings and saved Flowshire from the Goblin raids,
you must now make a decision to save the United Cities: to take a subterranean
path or to take the Trade Route. I suggest taking the Trade Route because the
subterranean path is allot harder due to the many twists and turns underground.
Either way you'll have 20 days to reach the designated city.
Note: Be sure to choose your units with the most movement points.

| Northern Trade Route |
Races: Orcs, Halflings, Goblins, Dwarves
Objectives: Get to Lunaris in 20 days or kill the Orc leader
Tips: Just follow the road until you get to Lunaris. There is no time to waste
and battle the Orcs or explore. If you took your fastest units, just follow the
road, and you'll get there in no time. If you do decide to fight the orcs, find
their leader and kill him before time is up. This is another way of beating
this map. Fortunately you get a hero to help you along the way. Be sure to get
him to join you before you leave this map.

| Subterranean Path |
Races: Orcs, Dwarves, Goblins, Halflings,
Objectives: Get to Lunaris in 20 days or kill the Orc leader
Tips: The exit you're looking for is to the east. Keep heading east and watch
out for Orcs. If you manage to find the Orcish leader, take him out and you'll
beat this map.

| Between Game |
Now that you've taken the path to the United Cities, it is time to save them.
Be sure to take your hero with you and a few strong units.

| United Cities |
Races: Halflings, Frostling, Elves, Orcs
Objectives: Get to the United Cities then conquer the map
Tips: It is a must that you get to the United Cities. Without it, you'll
probably lose. So just follow the path toward the north, watch out for Orcs,
and you should be fine. With the United Cities to back you up and the other
Elven leader, you should be able to beat this map easily.

| More Decisions |
This is where you get to pick between Dwarves and the Lizards as allies. I'll
leave it up to you to pick which one you race you pick. Just keep in mind that
dwarven units are perfect fighter while Lizards have the advantage of walking
over water. Plus you get to pick two more magic spheres to pick from. If you
picked the Dwarves, you're supposed to pick up the remains of the Dwarven
Empire after the savage earthquake. If you picked the Lizards, you're trying to
prove to the Keepers that they are better allies than the Dwarves.

| Earthquake |
Races: Orcs, Dwarves, Humans, Goblins, Orcs
Objectives: Conquer Locations Delatar
Tips: This map is really long and goes REALLY deep underground. The target
you're supposed to conquer is Delatar, which is located on the surface. Be
careful because there are lots of Orcs and Goblins running around underground.

| Southern Marsh |
Races: Frostlings, Lizards, Orcs, Dwarves, Undead
Objectives: Conquer the Map
Tips: The good thing about being a neutral race is that you can ally with any
one you want. Be sure to ally with the good & bad races because it's better to
convert them to your side then battle them.

| In Between Game |
If you're with the Dwarves, you are now heading to a Mining Outpost to help the
Dwarves get back on their feet. Unfortunately some Frostlings want the Mining
Outpost as well.

If you're with the Lizards then you're now heading to the Peninsula of Sobek.

| Mining Out Post |
Races: Dwarves, Frostlings, Goblins
Objectives: Conquer the Map
Tips: This map should be kind of hard since you don't start off with a city and
the Frostlings have already taken over half of the map. It's best to get to a
level 4 city and build quick units. After you take over a good portion of the
map, then you should worry about taking on the Frostlings. Just so you know,
they're a many dwarves on the easternmost side of the map waiting for you to
lead them to battle.

| Peninsula of Sobek |
Races: Humans, Lizards, Dwarves, Orcs, Undead, Halflings, Elves, Goblins
Objective: Conquer the Map
Tips: This map will be a bit challenging because the humans have a strong hold
over the map. As well as the Dwarves and Orcs. Be sure to make peace with some
of the races until you can take them out.

| In Between Game / AWWWWW MAN |
After beating the last map, bring your strongest units for the next one. It is
filled with Goblins & Frostlings.

Too bad for you because your out of the Keepers now. Your efforts with the
Lizards caused this but don't worry; the Lizard will prove to be good allies
soon.

| Hall of Heroes |
Races: Dwarves, Dark Elves, Goblins, Frostlings, Orcs
Objectives: Find the Hall of Heroes
Tips: This map is very, very hard. You are practically outnumbered by Dark
Elves & Frostlings and not to mention that most of the neutral cities are
filled with Goblins or Orcs. Finding the Hall of Heroes is twice as hard.
You'll have to do lots of tunneling & exploring to find it. When you notice
allot of Karag attacking you, you know you're close.

| Serpent River |
Races: Lizards, Undead, Orcs, Azracs, Halflings, Elves, Dwarves, Humans
Objectives: Conquer the Map
Tips: This map is made for the Lizards. Everything is close to a river so
dominating this map will take no time. Flood is a REALLY good spell to cast in
times like this.

| In Between Game |
Just bring your strongest units with you for both the Dwarves and the Lizards.
But if you with the Lizards your officially out of the Keepers.

| The Safeland |
Races: Orcs, Lizards, Dwarves, Frostlings, Elves, Humans
Objectives: Conquer the Map
Tips: This map will take some time but it's not as hard as the last map. You'll
have to deal with many hostile races but keep your head up. There are many
good-neutral towns to get so don't worry. Try getting a good relation with
Humans because they are all over this map.

| Blackwater Lake |
Races: Lizards, Dwarves, Orcs, Humans, Undead, Halflings, Goblins
Objectives: Conquer the Map
Tips: Try to use the water to your advantage and try to find all of the neutral
cities before everyone else does.

| OH NO! |
Unfortunately, Meandor has brought back his father, Inoich, and now undead are
plaguing the lands. This introduces the High Men. Here is where you get to
either continue and ally with the Elves or join the High Men.

If you're with the Lizards you have a choice of joining the Undead or High Men.

| Invasion |
Races: Undead, Elves, Halflings, High Men
Objectives: Conquer the Map
Tips: The Undead are everywhere so be prepared for allot of battles. This map
isn't that big so it really isn't that hard. Plus there are plenty of good
aligned races to aid you. If you picked any life spheres, Turn Undead and Holy
Champion will help you allot. Undead have turned a good portion of the land to
wasteland so when you get an Earth Elemental, be sure to turn the land to
beautiful grassland. ^^

| Gabriel's Last Stand |
Races: Undead, High Men, Goblins
Objectives: Conquer the Map
Tips: If you picked any life spheres, Turn Undead and Holy Champion will help
you allot. Plus the High Men have the ability to fight Undead so this map
shouldn't be too hard.

| The Skull |
Races: Undead, Dark Elves, Humans, Dwarves, Frostlings
Objectives: Conquer the Map
Tips: Whoa! Skull Mountain really looks like a skull. Anyway this map isn't
hard. You should be able to beat this map easily.

| Back to School / Between Game |
After defeating the Undead, it's time to learn a little something. One of your
dwarven friends has heard of a Wizard College that will teach you a spell that
will solve all problems. So you decide to go check it out.

Again just bring your best units.

| Wizard College |
Races: Elves, Dwarves, Goblins, Dark Elves
Objectives: Find the Wizard College
Tips: This is a really easy map. It allows you to gain a little more
experience, items, and spells. So just keep heading north and don't forget
about that spell.

| Unicorn Valley |
Races: Goblins, High Men, Elves, Goblins, Dwarves
Objectives: Conquer the Map
Tips: Watch out for the Altars of Life and the Altars of Lightning that the
Elves control. Also beware of the many, many unicorns wandering around. They
will attack you as soon as they see you.

| Old Schools |
Races: Humans, Azracs, High Men, Undead, Frostlings, Dark Elves, and Lizards
Objectives: Conquer the Map
Tips: There are many races to react with but it will be worth it when you get
to the wizard towers. By the way, this is well-constructed map.

| In Between Game |
Now that you've gained a few spells and figured out it was Melenis who lured
you to the Wizard College, you can now move on the bigger things.

| Upon the Rock of Sacrifice |
Races: Undead, Dark Elves, Humans, Lizards, Elves, Dwarves
Objectives: Conquer the Map
Tips: You'll find many good aligned towns and units scattered around the map,
so look around. There are lots of human settlements so try to get them to join
your side. Tranquility might help.

| Garrison Supply |
Races: Frostlings, Undead, Dark Elves, High Men, Orcs, Goblins
Objectives: Conquer the Map
Tips: Try to defeat the Frostling leader before he has time to get stronger. He
is directly east of the starting location. The Dark Elves & the Undead will be
another story. The Dark Elves have a very strong hold over the map so it might
take a while to beat this map.

| Opposition |
Races: Dark Elves, Undead, High Men, Elves, Dwarves, Goblins, Humans
Objectives: Conquer the Map
Tips: This map will be a little bit challenging since most of the races hate
you. Try to make peace with the Dark Elves and maybe an alliance.

| In Between Game |
You're almost to the final battle. After this you will move onto the greatest
battle in Age of Wonders. Be sure to bring your strongest units with you.

| Isle of Last Goodbyes |
Races: Lizards, Dark Elves, Elves, Halflings
Objectives: Conquer the Map
Tips: Find friendly cities fast before the Dark Elves take them over.

| Pass of Grief - High Men |
Races: High Men, Undead, Humans, Dwarves
Objectives: Conquer the Map
Tips: You can easily beat this if you get all of the wandering humans to your
side and rebuild their cities. This will take time but, with the resources they
gave you in the beginning, this should be no problem. Dealing with the Undead
though is another problem. The leader has put poison clouds and such to make
getting to him harder. Healing Showers and Remedy will be the most effective
spells to help you.

| Pass of Grief - Undead |
Races: High Men, Undead, Humans, Dwarves
Objectives: Conquer the Map
Tips: In this version, the High Men have allot more control over this map then
you do. Plus they have human allies so this map will be a real challenge.

| End Game |
This is the last map before the game is over. Bring the strongest of units with
you.

| Valley of Wonders - Elves |
Races: Every race in the game is here except Azracs, Frostlings, and Lizards.
Objectives: Conquer the WHOLE MAP
Tips: This will be the toughest of all maps to beat. Take your time & don't
spread your armies too thin. Make sure your character or Julia doesn't die or
it's game over. Good Luck!!

| Valley of Change - High Men |
Races: Every race in the game is here except Azracs, Frostlings, and Lizards
unless you brought some.
Objectives: Conquer the WHOLE MAP
Tips: This will be the toughest of all maps to beat. Take your time & don't
spread your armies too thin. Make sure your character or Gabriel doesn't die or
it's game over. This map won't be as hard because you are allied to the humans.

|  Valley of Wonders - Undead |
Races: Every race in the game is here except Azracs, Frostlings, and Lizards.
Objectives: Conquer the WHOLE MAP
Tips: This will be the toughest of all maps to beat. Take your time & don't
spread your armies too thin. Make sure your character or Inoich doesn't die or
it's game over. Be sure to use the Blood Shrine near you to your advantage.
Good Luck!! I really like this ending. ^^