Site hosted by Build your free website today!

Disc Armor Lv2

A stronger version of the 'normal', blue-hued Disc Armor found in the 2002 Game Boy Advance video game Castlevania: Harmony of Dissonance.


1. Disc Armor Lv2 is listed as monster #83 in the game's encyclopedia (provided you obtained the 'Monster Tome' Relic and have defeated one in battle). They are ranked at experience level 33 (note that this is a different numbering system than the 'Lv2' in its name, see #4 below). They have 280 HP (hit points) and have a default experience point value of 143 (be aware that the amount you actually get for killing one is dependent on the level of your character--if your experience level is higher than the Disc Armor's, you will get less experience for slaying it, eventually dwindling to 1 experience point once you get ten, or more, levels above the Disc Armor Lv2's experience level).

2. Disc Armor Lv2 can be found only in the Clock Tower (Castle B).

3. When defeated, a Disc Armor Lv2 will sometimes leave behind a blue bag containing $250 or a High Potion that restores a large amount of HP. The potion is less likely to appear than the money. Having a high luck rating and/or the 'Rare Ring' item equipped increase the likelihood of obtaining monster drop items.

4. The 'Lv2' title is a contraction of 'Level 2', which is simply a way to designate that the given monster is more powerful/dangerous than the previous version. In the game, several other enemies have level titles associated with their different variations (White Dragon/White Dragon Lv2/White Dragon Lv3, Ruler Sword/Ruler Sword Lv2/Ruler Sword Lv3, Axe Armor/Axe Armor Lv2, and Minotaur/Minotaur Lv2).

5. Be wary of post-death injury from the Disc Armor Lv2's large, yo-yo-like, bladed wheel. If you kill the armored knight while the weapon is deployed, instead of disappearing with the Disc Armor, the device will remain active--and still able to inflict damage upon you--until it rolls off screen.

6. The 'disc' variety of animated armor first appeared in 1997's Castlevania: Symphony of The Night. It has been represented in several other Castlevania titles since then. While the physical shape varies from game-to-game, the armor's primary attack method, a discus-based assault, remains the same.

Fifty years after the destruction of Dracula at the hands of Simon Belmont, his grandson, Juste Belmont, and his friend/rival, Maxim Kischine, approach an ominous looking castle that does not appear on any known map. Maxim, having recently returned from a two-year journey to gain strength and enlightenment--which he undertook after having been passed over for the title of 'Vampire Killer' in favor of Juste--arrived at his friend's doorstep injured and suffering partial amnesia. He informed Juste that their childhood friend, Lydie Erlanger, now a beautiful, young woman, has been kid napped by unknown forces. What little memory he has of that event leads them to the gates of this gloomy keep. Where did this castle come from? Could it be the legendary Castlevania, Dracula's domain? Is Lydie inside, and if so, who captured her and for what purpose? What happened to Maxim during the two years he was away, and why can't he remember? Hoping to find the answers to these questions, the two push forward . . .

Animated suits of armor, coming in many variations, are an enemy type seen in most Castlevania video games. Disc Armor Lv2 is one of many such sentinels Juste will encounter as he explores the rooms and halls of the castle.


  • Projectiles

  • The hinged chest cavity of a Disc Armor Lv2 opens to reveal a clockwork mechanism for launching two varieties of circular weapons. The first is a bladed wheel, with a length of string attached, that functions much like a deadly, over-sized yo-yo. The animated armor rolls it across the floor to strike, and then pulls it back, an attack that forces the target to dodge it twice, once as it approaches, and again as it returns. The second type consists of smaller discs, enveloped in blue flames, that are shot out of the chest either singly, or in a volley of three.

  • Supernatural Attributes

  • A Disc Armor Lv2 is literally that, nothing but a suit of armor, animated by strong magic. They don't need to eat, drink, sleep, or breathe. No amount of exertion can ever fatigue them. It can 'see' and 'hear', but has no eyes or ears. Attempts to pierce the creature's metal hide are pointless, as there is nothing inside (aside from the weaponry described above). It can only be killed by exorcising the forces that animate it or by systematically destroying the armor itself.


  • Thunder

  • A Disc Armor Lv2's body is comprised entirely of metal, which conducts electricity very well. Any type of attack that has the elemental property of Thunder/Lightning associated with it (the Yellow Stone whip upgrade, sub-weapon attacks combined with the Bolt magic book, etc.) will do this animated armor great harm. It is thought that a strong electrical charge disrupts, weakens, and eventually destroys, the unnatural force animating the armor.

  • Mobility

  • Disc Armor Lv2s are stationary creatures who will not pursue a fleeing enemy or move into a new position in order to engage a foe outside of their attack range. Unlike many of the other fiends that are relatively free to roam about Castlevania's corridors, it is likely that the dark forces that control Disc Armors have expressly forbidden them to wander from the spot that they were assigned to guard.

Newsprint, cardboard, tissue paper, wire twist ties, sewing thread, white glue, hot glue, ink, and acrylic paint.

(*The dimensions for this model can vary, depending on how the joints are positioned. The numbers given are for the figure in a 'neutral' standing pose with its' chest cavity closed.)
8.3 cm/3.3 in. x 4.0 cm/1.6 in. (highest point x widest point)

Nineteen points total: Neck, hinged chest, waist, shoulders (2), elbows (2), wrists (2), thigh guards (2), arse guard, groin guard, thighs (2), knees (2), and ankles (2).

Approximately four days; construction ran from 8/9/07-8/13/07, with no significant work being done on the 10th (just a bit of paint touch-up and gluing the shoulder pads to the upper arms).




For comparison purposes, below are two images of a Disc Armor Lv2 from the 'Castlevania: Harmony of Dissonance' video game.


(In no particular order of importance.)

  • Wikipedia--'Castlevania: Harmony of Dissonance' and 'Castlevania: Symphony of The Night' articles.

  • Google Disc Armor image search.

  • Various GameFAQs 'Castlevania: Harmony of Dissonance' & 'Castlevania: White Moon Concerto' FAQs.

  • 'Castlevania: Double Pack' (contains both 'Castlevania: Harmony of Dissonance' & 'Castlevania: Aria of Sorrow') Game Boy Advance video game and instruction manual.

  • Mr. P's Castlevania Realm--'Castlevania: Harmony of Dissonance' monster pages 2 & 3.

« Return To My Konami Video Game Fan Art Gallery

This is a nonprofit web site.
Any and all copyrighted imagery, terminology, etc., depicted here belongs to its respective holders/owners, namely Konami.
The background patterns are edits of in-game graphics from the Castlevania: Harmony of Dissonance video game.