ÿþ<html> <head> <title>Albinoid</title> <meta content="Mark Patraw" name=Author> <meta content="Images of, and information about, a Resident Evil: Code Veronica 'Albinoid' mini figure, made by Mark Patraw." name=Description> <meta content="Albinoid,Resident Evil,Biohazard,Code Veronica,Capcom,survival horror,salamander,B.O.W.,amphibian,monster,creature,enemy,fan art,figure,sculpture,model,toy,Mark Patraw." name="Keywords"> </head> <body text=white link=skyblue bgcolor=c8d0d0 background="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_CV_bg2_zps735992cf.jpg:original" bgproperties=fixed></title></head> <br> <br> <table width=85% align=center cellpadding=10 border=10 background="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_CV_bg3_zpsc802de81.jpg:original"> <tr> <td> <br> <center><img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_CV_logo_zpsc59e943d.gif:original"> <br> <br> <br> <br> <font size="7" color=white><b><i>Albinoid<br><font size=5>(Adult Form)</font></i></b></font> <br> <br> <EMBED src="RE_CV_battle_game.mid" width="144" height="60" autostart="true" loop="true" hidden="true"></center> <br> <p align=center><img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_CV_albinoid_rotate_zpsfba92f5f.gif~original" border=3 alt="Psycho Crusher!!!"></p> <br> <p align=center><font color=yellow><i>"A creature which is created by injecting the T-virus into the genes of a salamander. Similar to a normal amphibian, an Albinoid's body will change as it grows with age. When young, an Albinoid is small in size, but it can grow to over seven feet in a very short time frame (10+ hours). They possess high mobility and are able to discharge electricity. These characteristics are most notable when they are under water in their adult form."</i></p> <p align=right>- Umbrella research file</font></p> <p align=left> An aquatic B.O.W. (<b>B</b>io <b>O</b>rganic <b>W</b>eapon) that can be encountered in Capcom's 2000 <i>Resident Evil (Biohazard): Code Veronica</i> survival horror video game. Said title was originally created exclusively for the Sega Dreamcast, but it was later ported to other consoles as well. <br> <br> Both the juvenile and adult Albinoid exhibit the natural ability to generate biochemically-produced, direct-current electricity, which serves as the monster's primary offensive tactic. This discharge of energy manifests itself in the form of bursts of short-ranged lightning-like tendrils. Due to the high-conductivity of water, said attack is significantly more potent when the creature, and its victim, are both immersed in the amphibian's natural element. <br> <br> Albinoids have an incredibly fast growth rate. Released from stasis, a 46 cm (1.5 ft) long infant rapidly matures into a 2.1 meter (7.0 ft) adult in as little as ten hours! During the course of the game, Claire Redfield accidentally releases several baby Albinoids, and one of them escapes from the MTF (<b>M</b>ilitary <b>T</b>raining <b>F</b>acility) Laboratory through a ventilation duct. When her older brother, Chris, arrived on the scene several hours later, that same specimen had already reached its full size. <br> <br> In order to breath, the amphibious adult Albinoid must keep its skin wet at all times, as such, it cannot stray from its aqueous habitat without risking dehydration and suffocation. The infant Albinoid, on the other hand, is covered with a thick film of mucus, which, aside from making it incredibly slippery, allows it to survive on dry land for several hours. Except in the most hostile of environments, that's generally long enough for it to find a body of water large enough to comfortably accommodate its metamorphosis into an adult. <br> <br> The in-game boss battle in the Sewage Pool with the adult Albinoid is poorly designed. Because the amphibian cannot leave its watery habitat, and its electrical discharges are short-ranged, all the player has to do is stay safely on the pool's edge and pepper it with projectiles from a distance (the phrase "like shooting fish in a barrel" most definitely applies in this case). Alternatively, if that sounds like too much effort, and a waste of ammunition, you can just hop into the water and wade out into the middle to grab the Eagle Plate item that the Albinoid is guarding (taking a few shocks in the process), and avoid battling the creature altogether. Lame!</p> <br> <br> <p align=center><b><font size=+1 color=yellow>Materials:</font></b> <br> Newsprint, white glue, acrylic paint, and gloss nail polish.</p></p> <p align=center><b><font size=+1 color=yellow>Dimensions:</b></font> <br> 6.3 cm (2.5") x 2.0 cm (0.8") <i>[widest point x highest point]</i></p> <p align=center><b><font size=+1 color=yellow>Time:</font></b> <br> Three days; April 21-23, 2013.</p> <hr width=650 size=3 color=bc7119> <p align=center><img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_CV_albinoid_zps21d3d510.jpg:original" border=3."></p> <hr width=650 size=3 color=bc7119> <p align=center><img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/groupshot_042613_zps66ce6f23.jpg:original" border=3."></p> <hr width=650 size=3 color=bc7119> <br> <center> For comparison purposes, below are several relevant images: <br> <br> <img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_CV_albinoid_art1_zpsf6bbbca6.jpg:original" align=center border=3> <br> Official artwork of the adult Albinoid. <br> <br> <img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_CV_albinoid_screen1_zps475cafbc.jpg:original" align=center border=3> <br> The adult Albinoid discharging electricity. <br> <br> <img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_CV_albinoid_screen3_zpsb31e7ed7.jpg:original" align=center border=3> <br> From a position of complete safety, the "heroic" Chris Redfield takes aim at the defenseless adult Albinoid. <br> <br> <img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_CV_albinoid_screen2_zps049b6f3b.jpg:original" align=center border=3> <br> Claire Redfield inspects a baby Albinoid inside its stasis capsule. <br> <br> <img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_CV_albinoid_art2_zps0791d7d6.jpg:original" align=center border=3> <br> The official artwork for the baby Albinoid, top and bottom views. <br> </center> <br> <hr width=650 size=3 color=bc7119> <br> <center><font size=+1 color=gold>REFERENCES:<br></font></center> <br> <li>&nbsp;&nbsp;<a href="http://www.gamefaqs.com">GameFAQs.com</a> <i>Resident Evil: Code Veronica</i> guides/walkthroughs. </li> <br> <li>&nbsp;&nbsp;<a href="http://lparchive.org/Resident-Evil-Code-Veronica-X/Update%2024/">Let's Play Archive</a> <i>Resident Evil: Code Veronica</i>. </li> <br> <li>&nbsp;&nbsp;<i>Resident Evil: The Essentials</i> Sony Playstation 2 box set (contains <i>Resident Evil Code: Veronica X</i>, <i>Resident Evil: Outbreak</i>, and <i>Resident Evil 4</i>). </li> <br> <li>&nbsp;&nbsp;<a href="http://residentevil.wikia.com/Albinoid"><i>Resident Evil</i> Wikia</a> Albinoid article. </li> <br> <li>&nbsp;&nbsp;<a href="http://en.wikipedia.org/wiki/Resident_Evil_Code:_Veronica">Wikipedia</a> <i>Resident Evil Code: Veronica</i> article. </li> <br> <br> <br> </p> <p align=center><a href="capcom_artwork.html"><font size="5">&laquo; Return To My Capcom Video Game Artwork Gallery</a></font> <br> <br> <font size="2"><i>This is a nonprofit web site. <br> <br> Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely Capcom. <br> <br> The repeating background motifs are fill patterns from the GIMP computer art program that I edited. <br> <br> The midi music playing is the "Battle Game" track from Resident Evil: Code Veronica X. </i></p> </td> </tr> </table> </body> </html>
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