| NAME | DATE UPDATED | SEASONS ENCOUNTERED | TYPE | DESCRIPTION |
|---|---|---|---|---|
| Abagar | 2/1/07 | 4 | Friend | This salty, one-eyed Haradan adventurer is the only person who has ever escaped the dungeons of Delphi. He was captured for stealing and was sentenced to death long ago, but his life was spared for some reason by Barrula II. Abagar spent 12 years in the pits of the dungeons beneath the royal palace, and during that time learned nearly every secret the palace had to offer, including the location of the hidden royal treasure. When Abagar finally escaped, he travelled the known world adventuring, but has returned to Delphi, where he currently lives in the enormous network of slums in the heart of the great city and dealing in rare magical items. |
| Abrecan | 2/18/08 | 1/2/5 | Friend | Abrecan is a former knight and lord of Gondor. A Dunedain, he is tall, muscular, and has dark hair. Abrecan is loyal to the upmost to the Crown of Gondor. Abrecan first appeared when he met Eradain, Alexia, and Fleance on the beach of the western shores of Middle Earth while visiting the Hero’s Grave. He was accompanied by a host of dwarves who had come to pray at the grave. Abrecan later met with the group in Minas Tirith and escorted the players up to the observation lounge above the parliamentary chambers during the session where Theangel and Finglorian (then unknown to the group) came to ask King Pelandur to increase his military presence on the borders of Gondor. A stalwart adventurer and staunch ally of his friends, Abrecan also traveled with the group to Teleria and was shot in the back by the Dread Pirate Mordrid. At the very end of the fifth season, Abrecan along with a troop of men, encountered the group in the forest just outside the Castle Mornanguild. While spending a night camping in the forest, he invited the team to travel with him to Minas Tirith but the group decided instead to travel with the Great Eagles to see the High Elves. |
| Agnu | 2/18/08 | 6 | Friend | Agnu was John's brother in the Kingdom of Gwernia. He lived on a farm just outside the castle and allowed the group to use his horses and wagon to flee to the river town of Dracoon. The players only spoke with him for a few moments before they headed off into the darkness where they were eventually ambushed by a strange and powerful gargoyle-like creature. |
| Akemlor | 2/1/07 | 4 | Villain | This gigantic 36-foot minotaur was the ruler of the pits of Marghor. He has lived in the pits since the fall of the ancient ruined city over a thousand years ago. The player characters faced off with him in his throne room deep within the pits and managed to destroy him. Akemlor wielded a massive spiked ball that dangled from the end of a long chain in one hand, and a large axe in the other. The only casualty from the hands of this fearsome beast was poor Hazim, the Haradan guide that led the players into Harad. It could have been far, far worse. |
| Allyndria | 2/18/07 | 5 | Friend | Followed by a black cat and dressed all in black robes, Allyndria is a mysterious and very skilled spellcaster who was trying to uncover the secret locked within the Castle Mornanguild. She was able to provide clues to the players which led them to the hidden passageway above the library where Lugash's crypt was hidden. At first, the group was unsure of Allyndria's loyalties, as she seemed to know a great deal about necromancy and the undead. She also knew that Shamsuk had visited the castle, and would be returning soon. Nevertheless, Allyndria proved her worth when she accompanied the team down to the bowels of the castle to confront the Fire Lord, Sirion, and his cult. It was Allyndria's knowledge and quick thinking that led the players to destroy the staff of Shamsuk and bring an end to Sirion's ambitions of regaining the throne of Gondor. |
| Barulla II | 2/1/07 | 4 | Ruler | Few kings in Middle Earth have ever had such an impact on the world as Barrula II. In a matter of two short decades, Barrula has managed to unite the tribes of the Harad under one banner. Coming from a poor and humble upbringing, Barrula II hails from the Il-Utite tribe in southern Harad, the smallest of the six tribes of Haradrim. He is as cunning and ruthless as he is just. Now an aging man, he has the noble heart of a warrior. Barrula II commands the largest army Middle Earth has seen in over a thousand years, estimates numbering over a million. He stands just over 5’7” with dark skin, a long pointy-thin beard, and a voice that roars like thunder. The players had an opportunity to hear that voice on one occasion. During the battle between Kaliman, Mukali, and his great snake, Barrula entered the throne room and shouted a stop to the battle, quite possibly saving the players’ lives. Zuradi then spoke briefly with the mightiest king in Middle Earth before the group was escorted from the royal palace. |
| Becan | 2/18/08 | 6 | Friend | Becan was the cousin of Agnu and John and worked as a fisherman in the town of Dracoon. Agnu had told the players to return his horses and wagon to Becan when they arrived. Becan instantly knew the horses belonged to Agnu because of a scar he had given one of them a long time ago. After returning the horses, the players stole a boat and began their journey down the great river Anduin. |
| Belgutei | 2/1/07 | 1 | Villain | He was the second level mage who plotted with the Shadow Syndicate to find the seven manuscripts of Gurkha. He acted in the background and the players caught only a glimpse of him while they were at the bottom of the tower at Amon Sul. It was then that they realized that there was a spell caster behind the Shadow Syndicate’s deeds. What they did not realize was that he was only second level, a revelation that puzzled them about whether he was the true mastermind. Belgutei was soundly defeated in less than two full rounds in the crypt of Gurkha. |
| Cassandra | 2/18/08 | 5 | Friend | Cassandra is Alexia's little sister. She lives with her father in the city state of Alithia in the mountains of Agyphistia. Cassandra has hair, stands as tall as her sister, and is every bit as beautiful. In the tradition of her people, she has practiced with a sword since she was a little and joined the army at the age of fourteen. Since then, she has shot up through the ranks with amazing speed. She is now a Lieutenant and commands her own regiment of nearly 100 troops. Unlike Alexia, Cassandra is quick-tempered and has a harsh tongue. Her unbelievable prowess with the sword and innate ability to lead have earned the utmost respect of her troops. Despite her war-mongering, Cassandra does have a gentle side, which Druiden came to know. While the players spent the winter in the mountains living among the Agyphystinians, Druiden and Cassandra became enamoured with each other and Druiden proposed to her shortly before leaving. She accepted the ring and now awaits Druiden's return. |
| Curufin | 2/1/07 | 5 | Ruler | Curufin was not just Daniel’s young elf character in the first Rolemaster system. He is also leader of the Moriquendi, or the Dark Elves. These mysterious elves live underground somewhere in the far east. The most plausible theory of their origins seems to be that they broke away from the Lost Elves of Theangel sometime during the past 10,000 years. Although their numbers are estimated few, they are just as cunning as their elven brethren from the surface and very fierce. The Dark Elves, however, have a dark side. They do not agree with Theangel’s war against the Unkown Enemy, nor do they bow to Varanwë as Queen of the Elves. When the characters briefly met with Curufin and the Moriquendi, the elven leader nearly executed Zuradi but let him go at the last minute. The Moriquendi may not be outright enemies of the Free Peoples in Middle Earth, but their intentions are unknown. |
| Daedelos | 2/1/07 | 2/6 | Villain | The Daedelos, or simply Daedelos, as the ancients refer to him, was Morgoth’s first lieutenant at the dawn of the First Age before Sauron. He was among the first of the Maiar to be seduced by Melkor. Daedelos was not defeated until Tulkas was sent by Eru to aid the Valar. Tulkas wrestled him down and finally cast him into the void. Little is known about this mysterious and ancient demon except that he takes the form of a giant fearsome skeleton wrapped in flames and rides in a flying chariot that burns with blue fire. He was present during the fall of Teleria and made a brief appearance at Krygal a year earlier where he threw the Sword of Rinora into the top of the tower causing an earthquake that shattered the fortress to the ground. Varanwë seemed fearful of his “return” and it is believed that he probably commanded the armies in Teleria and Krygal. Mortikye forged the Sword of Rinora, originally called Morryseth after the Daedelos’ threatened to kill him. The sword was intended to be used to break the Nine Seals that had been put into place around Middle Earth which led deep underground. Fearful of Daedelos’ plans, Mortikye imbued the sword with artifact intelligence so that the sword would seek to escape Daedelos’ hands whenever it had the chance. While Morryseth succeeded in escaping Daedelos’ clutches for a thousand years, thanks to Marcus, the Chamberlain of Teleria, he now wields its power once again. |
| Dorohar | 2/1/07 | 4 | Ruler | Dorohar ruled the great city of Marghor over a thousand years ago before the “Stranger” came and brought ruin to the city. He was a kind and just king and upon his death the night the city fell, Dorohar was cursed by Jayadi, his own advisor who betrayed him. Dorohar’s spirit was doomed to be tied to a lamp and could be summoned only by the holder of the lamp. His spirit could be freed only when Jayadi’s spirit was completely destroyed. The players defeated Jayadi in the pits of Marghor, and retrieved the lamp holding Dorohar. The once great king agreed not to travel to the afterlife, but to stay and help the players however he could, although his spirit is now irreparably tied to the lamp. Dorohar’s lamp currently hangs from the belt of Velic North, and may be summoned by rubbing the lamp and making a successful attunement check. |
| Emperor Taganata | 2/1/07 | n/a | Ruler | Only 17 years old, Taganata is the emperor over the far eastern Kingdom of Huang-Fara, ruled by the Huang Dynasty. While the players spent only six weeks on the outskirts of Huang-Fara, their host, Mr. Takamichi explained to them that the emperor is commander of the royal capital’s large but inept army and is respected by his people, but he is a mere pawn for the Shogun who rules the kingdom with an iron fist, supposedly in the name of the emperor. Unless something or someone intervenes, the fate of the Huang Dynasty is very likely drawing rapidly near, as Taganata is powerless to stop it. |
| Eradain | 2/18/08 | 5/6 | Friend | To those who played during the first Rolemaster system, Eradain the Ranger needs no introduction. Eradain's tale is an interesting one. During the second, current, Rolemaster system, the players bumped into him in the woods outside of a town in the Far East towards the beginning of the Fifth Season. At the time, no one knew who he was. Apparently, however, Eradain had been pulled through some kind of time warp created by the Time Mage during the Rolemaster Epilogue adventure. Eradain does not know how it happened, but according to him, one moment he was standing on the icy slopes of a mountain in the northern wastes, the next, he was in the forest of a strange land. The players again encountered Eradain in the Friendly Arms Inn at the Castle Mornanguild. Using magical items, Druiden was able to speak with Eradain and learned that he was seeking out Theangel. Eradain accompanied the group in their final hours of the Fifth Season where they sought to uncover the evil threatening Middle Earth. Weilding his fiery black laen broadsword (originally given him by Charystra), Eradain helped battle wights, orcs, and spellcasters. Without his help, the group surely would have perished and King Sirion, as The Fire Lord, would once again be sitting on the throne of Gondor. |
| Erromon | 2/1/07 | 5 | Other | Erromon is perhaps the greatest enigma that the race of man has ever produced. While still mortal, Erromon would appear to some to be immortal, a not unreasonable conclusion since after all, he has personally witnessed every age of Middle Earth. Unkown to the world, however, Erromon has somehow learned to manipulate time in a way that would seem almost a usurpation of Valaric power. When, where, and how he has managed this feat is a complete and utter mystery, but Erromon has apparently indefinitely prolonged his life such that his power has grown greater than any mortal man that has ever lived. Like all of the “Powers That Be,” Erromon leads a life apart from the world, pulling its strings from afar and meddling in its affairs with such subtlety that the profundity of his impact goes barely noticed by all but the most sensitive of powerful beings. Erromon was, is, and perhaps always will be Middle Earth’s only Time Mage. |
| Father Ostein | 2/18/08 | 5 | Friend | Father Ostein was the cantankerous old head librarian of the Castle Mornanguild. Naturally, he was suspicious of the players and they were suspicious of him. The group's instincts, however, served them well, for Father Ostein was actually a member of King Sirion's Blood Cult. He knew of the plot to resurrect Sirion and place him on the Gondorian throne. Yet during the final hour, Ostein had a change of heart and realized the destruction the Blood Cult's deeds would bring. He stood up to the high priest and urge that he stop the madness. The high priest stabbed Ostein and left him for dead outside the gateway leading into the portal. When the group found him, Ostein was able to tell them how to open the gate, allowing them to stop the Blood Cult's plans. |
| Felman | 2/18/08 | 6 | Friend | An ordinary shepherd, Felman is nevertheless a hero among his people. He is known throughout the Kindom of Gwernia as the man who stood up to the red dragon, Gildiss. Felman lives in the northernmost town of Nainu nestled high on the steep grassy slopes of Mount Cragus. While tending his sheep in the fields, Gildiss landed nearby, hungry for a meal. Felman approached the dragon strait away and told Gildiss not to eat his flock. Surprised by Felman's display of courage, Gildiss agreed that he would spare the sheep, but promised to return in one week to collect gold from the town. When Gildiss flew away, Felman watched him closely to see where he landed and was able to tell the group where the dragon's lair was. A week later, Felman spoke to Gildiss once more when the dragon arrived to collect the gold. From these conversations, Felman was able to discern a little about the dragon's demeanor. |
| Finglorian | 2/18/08 | 3/4/6 | Friend | Finglorian, son of Findulas, is a steadfast friend of Theangel and while only 17 years old, participated in the destruction of Gorgoroth. He stands about 6’8” tall and is well-built by any Noldo standards. Finglorian is the consumate warrior. He has mastered the art of combat and now serves as the commanding general of the Lost Elves. Together, he and Finglorian started the “Brotherhood,” a tight-knit group composed almost entirely of elves that scouts the corners of Middle Earth seeking to find information and to guard and protect its Free People. It was Finglorian and Theangel who swore some of the players into the Brotherhood. In the sixth season, Finglorian led a band of riders that included the players through the Haradan lines and into the city of Minas Tirith. Together, they made their way to the citadel in an effort to rescue the mysterious grandson of King Pelandur. |
| Graelin | 2/18/08 | 2/6 | Friend | This Graelin was the keeper of the herb shop in the town of Pome in Teleria. He had the look of an adventurer and was probably a ranger. Upon hearing that the players were trying to retrieve the Sword of Rinora, he set out on his own expedition to recover the ancient sword and fought the group on the northern slopes of the Anvil Mountains. He later met the PCs a second time in the city of Richmond, the capital of Teleria. Agreeing to let bygones be bygones, he wished the characters good luck before they climbed aboard ship to sail with the Telerian armada to defeat the Dread Pirate Mordrid, and hopefully find the Chamberlain as well. Later, in the sixth season, Graelin turned up at the castle in the Kingdom of Gwernia, again running an herb shop. When he heard the players were going after the red dragon, Gildiss, he offered up some of his herbs for free. |
| Graelin | 2/1/07 | 1 | Villain | There are (or were) actually two Graelins in the game. Yes, there can be two characters with the same name. This Graelin was the very first “boss” of the new Rolemaster system. He was the lord of a castle a day’s ride out from Tharbad. It was he who took the miraculous lifegiving potion that was displayed at the gathering during the first adventure. Graelin was tenth level and was slain at his castle along with his guards when he tried to stop the players from recovering the potion. |
| Hazim | 2/1/07 | 4 | Friend | This Haradrim was one of several brothers who were merchants in Pelargir. He decided to accompany the players and guide them to Delphi, the capital of Haradwaith where Hazim had family. Although there were questions about his loyalty at first, Hazim proved to be a loyal companion and accompanied the players down to the pits of Marghor, where he met a sticky end at the hands of Akemlor, the giant minotaur that ruled the pits beneath the ruined city. |
| High Priest Saragon | 2/18/08 | 5 | Villain | The High Priest led the Blood Cult of Sirion at Castle Mornanguild. He was a dark Channeling spell user bent on the resurrection of their master, King Sirion. Acting as a religious leader before Lord Casden was slain, the High Priest led the troops and villagers of Mornanguild in prayer. Once everyone had gone, however, he gathered his followers and led them below the castle for the final ritual to resurrect Sirion. Although Sirion was destroyed, High Priest Saragon was never definitively slain. |
| Jayadi | 2/18/08 | 4 | Villain | Over a thousand years ago, the great city of Marghor was an important trading center for merchants travelling from the Kingdom of Il-Mularin and the Far East into the Southern Harad. Jayadi was a seasoned warrior priest who lived in the city during that time and devoted his time to training and worshiping the Haradan dieties. Jayadi promised to someday find himself among the high priesthood, perhaps even as High Priest himself, a position Jayadi sought more than any other. Then the Stranger came to live in the city. Jayadi instantly took to the Stranger who gradually turned Jayadi against the priesthood and convinced him to aid in overthrowing the city. When the Stranger returned to the city with the dark armies, Jayadi opened the gates, allowing them to enter and ransack the city. When King Dorohar and the royal family withdrew toward the caves, Jayadi chased after them. In a pitched battle with orcs behind him, Jayadi slew them all, but was himself slain by Dorohar. Just before he died, Dorohar cursed Jayadi's soul to remain in Middle Earth, forever tormented by his evil deeds. The players encountered Jayadi as a wight down in the caves where the royal family was slain. Jayadi proved to be a very dangerous opponent and came just inches from killing the entire group. |
| John | 2/18/08 | 6 | Friend | John is the proprietor of The King's Inn located in the castle at Gwernia. Proud of the newly-constructed Inn's lavish magnificence, John is eager to impress all travelers who happen to stop in. With the red dragon threatening the Kingdom of Gwernia, however, trade is beginning to slack off, meaning fewer patrons for The King's Inn. John helped the players get out of the city and to his brother's house in the Sixth Season when they believed something was chasing them. |
| Kaliman | 2/1/07 | 4 | Villain | This elite warrior is the Shah of the Jadites, one of the six tribes of the Kingdom of Harad, and incidentally, the most dangerous. Kaliman was responsible for the abduction from her small house on the shores of Pelargir of Kalina, a beautiful young woman gifted with magic. Kaliman brought the into his harem at Delphi where the players ultimately tracked her and engaged him in melee combat. With his mysterious servant, Mukali, master of serpents, Kaliman gained the upper hand during the battle and would have surely killed the players had Barrula II not entered unexpectedly and called a halt to the battle. Kaliman still serves as one of Barrula’s six Shahs today. |
| King Giott | 2/18/08 | 6 | Ruler | King Giott is a hearty fellow with a large belly and a fiery red beard. He is ruler of the Kingdom of Gwernia, a small isolated kingom nestled in between the northern tip of Mirkwood and the foot of the Withered Heath, but stretching almost as far west as Lonely Mountain. He is a kind man who cares deeply about his family, his kingdom, and his people. Currently, Giott's mind is preoccupied with the red dragon, Gildiss, who is extorting the northern villages of Gwernia, forcing Giott to either pay him increasing amounts of gold every month or face total destruction. Unable to slay the dragon, and with dwindling gold reserves, if Giott does not eventually find a solution, it is likely the Kingdom of Gwernia will fall apart. |
| King Pelandur | 2/1/07 | 2 | Ruler | The great king of Gondor, Pelandur has a short temper and is rather prideful. A valiant and mighty warrior, Pelandur is a great leader in battle, although he rubs off as being rude and hardhearted. |
| King Richard | 2/1/07 | 2 | Ruler | Richard was the king of Teleria before its fall to darkness. He was a good king and loved his country and his people. His navy was the most powerful in Middle Earth and he was a staunch ally of Gondor. The players met him when they thwarted a plot by Marcus, his chamberlain, to slay him while he slept. Richard picked up a sword while in his pajamas and helped slay the attackers while the room caught fire. King Richard rewarded the players by opening up the royal armories to them and giving them weapons, armor, and healing herbs. King Richard is presumed to have been killed during the collapse of Teleria. |
| King Tyderius | 2/1/07 | 5 | Ruler | This great Dunedain king rules over the city-state of Alithia, the largest of three city-states in Agyphistia. He has ruled for over 200 years and become a legend among his people. His grandfather was among the leaders who guided the Dunedain out from Minas Tirith a thousand years ago when King Sirion persecuted them. They have since built a civilization in the Mountains of Agyphystia and developed a very unique culture. Tyderius has been instrumental in the flourishing of Alithia and its people. He is a very old, wise, and shrewd king and is not afraid of battle. It was Tyderius who threw the players into prison when they visited the city of Alithia and nearly executed them. When the true culprit was found, Tyderius gave the players a full pardon and allowed them to stay in the city for the winter. |
| Krutek | 2/1/07 | 3 | Villain | Krutek was the chieftain of a large group of bandits that plagued the villages dotting a high Misty Mountain pass that winded through the northern portion of the mountains. He was very large and stocky, almost fat, and had very ruddy facial features that were marked with scars of past battles. He periodically raided the towns, stealing goods and livestock, and occasionally burning houses. His menace grew so great as to threaten the future of the villages that thrived in the high passes of the maintains, but he and his bandits were eventually overthrown by the players in a great battle between the villagers and the bandits while they were on their way to Westlock. |
| Lord Casden | 2/18/08 | 5 | Villain | In life, Lord Casden was a loyal follower and relative of King Pelandur. He assumed the throne Mornanguild, one of the most important castles in Gondor, when he was only seventeen years old. Casden was well liked by the people of his realm and strove to be a good ruler. Yet when he was 25 years old, the call came out from Minas Tirith that the time had come to mobilize the nation against the threat of Harondor. Just as Casden was preparing to mobilize his army, he was secretly slain by unknown forces and was replaced by a shape-shifting werewolf. The werewolf assumed the shape of Casden, then made it appear as if he was deathly ill. The army departed Mornanguild, leaving only a skeleton guard behind and a very sick ruler. When mysterious violent murders were reported among the town, Lord Casden was "too sick" to adequately handle the problem. All along, the culprit had been the werewolf using a secret tunnel to travel from the castle out to the town. Druiden finally slayed the beast in one powerful swing while up in one of the high towers of the castle. |
| Lucimious the Headmaster | 2/1/07 | 1/3 | Villain | Before the downfall of Tharbad, Lucimius was the headmaster of the University at Tharbad, one of the most renowned centers of academia in Middle Earth. During his tenure as headmaster, Lucimious ushered in the learning and development of countless students from all over Arnor, Gondor, and even Teleria. He was kind, thoughtful, and very, very intelligent. Lucimious was well-known for his wit and sharp mind, and easily won any debate with teachers and professors from all over the three kingdoms. Unkown to the faculty and student body, however, Lucimious was secretly practicing the dark magic of the mind. He plotted to gather the seven manuscripts of Gurkha, and use their knowledge to find earthnodes around Arnor, which he would then use to augment his tremendous power—at least that was the theory. The truth is, very little is actually known about the headmaster. He is believed to be powerful, but the extent of his power has never been displayed, so no one really knows. Eladin encountered the headmaster at one time while on the road to Annuminas, and believed that the headmaster cast a powerful mind-reading spell on him. Since the rapid decay of Tharbad, the University has been shut down, and Lucimious, its headmaster has not been seen. |
| Lugash | 2/18/08 | 5 | Villain | Lugash lived during the reign of King Sirion. In fact, Lugash was one of Sirion's key supporters in the early days. Prior to Sirion's ascension of the Gondorian throne when he was just a nobleman governing the Castle Mornanguild, Sirion faced a rebellion from the peasants in the town. Lugash was captain of the guard of Mornanguild during this time. Following Sirion's orders to the letter, Lugash gathered his troops, suppressed the rebellion, then proceeded to round up the rebels that took part. Torturing all of them, the violence quickly got out of hand when Lugash and his knights went out to the town and slaughtered the families of the rebels. Sirion then forced the surviving townspeople to dispose of the bodies, many of them badly mutilated, by throwing them into mass graves. The grass in the town was stained red with blood. The poet, Eldarian, who witnessed the incident, wrote a poem describing the atrocities of that day. A verse from this poem survived in the great library in Minas Tirith a thousand years later allowing the group to track down the location of Sirion's home town at Mornanguild. Prior to Sirion's death from the plague, he cursed all of his closest followers to carry on his treacherous deeds. This curse followed Lugash and others into the afterlife, causing their souls to remain in Middle Earth as wights. |
| Marcus the Chamberlain | 2/1/07 | 2/4 | Villain | The Chamberlain of Teleria started the stereotype that all chamberlains were bad. He wore all black and a sort of Three Musketeers-style black hat. The players first saw him when they were visiting the royal palace at Richmond. The chamberlain entered the ballroom chambers and shouted some brief commands to a few of the performers. It was the Chamberlain who stole the Sword of Rinora and fled to the Harad where he delivered it into the hands of the great Daedelos. Amazingly, the players later found the Chamberlain locked in a cell in Akemlor’s dungeons. He appeared to be delirious, but unfortunately, none of the characters that happened to be present knew who he was and were unable to question him. The role the Chamberlain played in the great evil scheme may never be known. |
| Mortikye | 2/1/07 | 5 | Friend | One of the three Alkallabeth, a triad of demons sympathetic to man, Mortikye has been in existence since before the dawn of time. He first entered Arda at the beginning of the First Age, where he and his brother saw firsthand many of the events unfolding during that time. As the ages wore on, Mortikye practiced and perfected the art of alchemy. He studied the alchemical ways of each of the races and eventually developed a style uniquely his own. After ages of tireless work, his skills can now be rivaled only by the greatest of Maiar and Valar smiths. Like the other two Alkallabeth, Mortikye leads an intensely secretive lifestyle. As a result, his existence is known only to very, very few. Still, he seems to be benevolent and helps the mortal free peoples of Middle Earth here and there, yet at the same time managing to adhere to the “rules” of his kind, or at least he hopes. |
| Mukali | 2/1/07 | 4 | Villain | Called the Lord of the Serpents by those around him, Mukali commanded one of the gigantic legendary Rujadin King Cobra snakes which is believed to be the most venemous snake in Middle Earth. Mukali himself, however, seemed to be quite powerful. He has dark skin and a bald head which is painted in red and black with elaborate markings of the snake god. Why Mukali chooses to follow Kaliman is an utter mystery, for his power seems equal if not greater than the great Shah. |
| Mycenes | 2/1/07 | 5 | Friend | His full name is Mycenes Lucious Hephaestus and he stands 6’8” tall and weighs 270 lbs. Mycenes is Alexia’s father, and they take their last name from their patron god, the god of smithing, Hephaestus, according to the custom of the Agyphistinians. Living high up in the Agyphistine Mountains on the far eastern edge of Middle Earth, these people are direct decendants of the Dunedain that fled Minas Tirith a thousand years ago. Mycenes is one of eight council members that rule the city state of Thebes under King Tyderius. Mycenes is a kind and fierce warrior who remained loyal to the players after it was suspected that they had slain one of the council members. |
| Narahir | 2/18/08 | 5/6 | Friend | Great nephew of Gwaihir (now King Gwaihir), the same Great Eagle that rescued Gandalf from the tower of Orthanc during the Third Age, Narahir spotted the players in the forest while flying high above the Castle Mornanguild. Sensing the troubles in the area, Narahir ordered his eagle brethren to land and render aid to the players at the very end of the fifth season, exposing the Great Eagles to humans for the first time in more than three millenia. Against the better judgment of his captain, Turathi, Narahir listened to the group's tidings about a possible pending attack on Minas Tirith. After consulting with the other eagles, Narahir was able to convince the other eagles to spirit the players to the High Elves. Wise for an eagle his age, Narahir's decision is likely to have altered the course of Middle Earth. |
| Ninja | 2/1/07 | 1 | Villain | This slippery character was ninth level and fought the players on more than one occasion. He was first encountered in Tharbad during the first campaign when Fleance, Eladin, and Alexia were trying to get to the bottom of a plot involving river pirates and river wraiths. They also ran into him at a mansion at the feet of the Mountains of Angmarin where the group was caught in a situation of cabin fever in the middle of a snowstorm. The ninja had been sneaking around the mansion assassinating Hillmen and trying to drive the Arnorian nobles and the Hillmen against each other. Like so many other adversaries, the ninja got away in the end. |
| Penelope | 2/18/08 | 6 | Friend | Penelope is the 16 year-old daughter of King Giott. She is fairly tall, very skinny, and has long silky hair. A bit shy, Penelope nevertheless seemed taken by Zuradi when the players came to Gwernia and pronounced that they would attempt to slay the red dragon, Gildiss. While they failed in their quest, like most of the people of Gwernia, Penelope continued to be impressed with the group's bravery--Zuradi in particular. |
| Rinauldus | 2/18/08 | 5 | Friend | When things started getting bad around the town of Mornanguild, the townspeople voted to uproot and head south out of the mysterious blizzard coming off the mountains. Having received orders directly from King Pelandur to defend the strategic Castle Mornanguild, however, Rinauldus was able to convince the guards in the castle to stay. A devoted family man, Rinauldus helped the players by showing them around the castle, providing information, and even helped battle Lugash and the other wights in the castle armory. Then, however, the castle guard began to fall violently ill from a mysterious sickness which claimed many lives. Worse still, when the guards died from illness, their bodies rose again as ravenous zombies, leading Rinauldus to cremate the bodies of those that died. Eventually, the players persuaded Rinauldus to escape this horrible fate by leaving the castle and heading south in the direction of his family and the other townspeople. Rinauldus reluctantly agreed, and the doors to Castle Mornanguild were closed for good. |
| Ruinen | 2/1/07 | 3 | Villain | Of all the villains faced by the players, Ruinen has killed more player characters than any other. Ruinen is a 20th level mage who stands over 6 feet tall, and whose presence commands the attention of all those around her, although her long black hair and near-perfect features make her disarmingly beautiful. She is believed to be a Dunedain, although it is possible that she is half-elven. Ruinen was one of three witches of the Castle Westlock that enchanted the players during their efforts to uncover the secrets of the mysterious castle. Ruinen and her other two witches first appeared to the group while they were travelling through Mirkwood forest on their way to the Misty Mountains and on to Westlock. When the players finally faced her in the highest tower of Westlock, Ruinen attempted to sway them to her side. It was then that she revealed her ultimate plans of taking over the entire nation of Arnor. While she defeated the players at Westlock, the group later learned that Ruinen was plotting to steal the Eye of Cain from beneath the royal palace at Annuminas, and use it to control the minds of the entire Arnorian army. While the characters never explicitly saw her during their attempt to stop her at Annuminas, they saw evidence of her presence in the great city and eventually discovered that her plans were real. Ultimately the players were too late and Ruinen succeeded in controlling the military might of the country, and in the process, Rothion’s mind as well. It was not until much later that Theangel, who along with Finglorian, the Lost Elves, and a ragtag band of surviving Arnorian soldiers took back Annuminas and drove Ruinen from the city. The current whereabouts of Ruinen are unkown. |
| Samantha | 2/18/08 | 5 | Friend | Samantha worked as a bar maid at the Riverbend Inn in the town outside the Castle Mornanguild. She played the harp quite well and tended to all of the needs of the visitors when they slept in front of the fireplace on the first floor after murderers threatened the town's safety. She was especially taken to Skelly and the two of them hit it off quite well. Eventually, however, when the murders persisted, the group convinced Samantha to travel south with the rest of the town for her safety. |
| Shamsuk | 2/18/08 | 4 | Villain | Shamsuk, along with Ruinen and Lucimius, forms a triad of spell users that threaten the security of Arnor, although Shamsuk, it is believed, is by far the most powerful. Shamsuk is an evil channeling spell user and used his magic to succeed in capturing Theangel—no small feat considering the extent of the ancient elf’s power. Shamsuk held a fortress just beyond the mountains of Angmar and amassed a small army of orcs and fell beasts. He even kept a small dragon within one of the high towers of the fortress. While the player characters, along with Finglorian’s army of elves and Arnorian soldiers managed to rescue Theangel and overthrow the fortress, Shamsuk escaped. What the evil cleric is doing now can only be guessed. It was recently reported by Allyndria that Shamsuk had visited the Castle Mornanguild in Gondor. |
| Shogun Togura | 2/1/07 | n/a | Ruler | The Shogun is leader of the Order of the Samurai, commands the respect of everyone in the Kingdom of Huang-Fara. He is the most cunning, cruel, and ruthless of all the samurai and seems to be empowered little by little with powers traditionally held solely by the emperor alone. Now it seems that the Huang Dynasty is coming to an end and nothing stands in Togura’s way of controlling the powerful armies of Huang-Fara. |
| Sirion | 2/18/08 | 5 | Villain | The legacy of King Sirion burns so deeply in the history of Gondor and Arnor that even a thousand years later, the wise dare not speak his name. While visiting the castle Mornanguild in the Fifth Season, the players gained some insight into the life of King Sirion. When just a boy, Sirion wandered into a cave beneath his home at Mornanguild and followed it deep, deep below the castle. He did not emerge for several days. When Sirion did climb back to the surface, his demeanor had become that of a monster. Sirion became exceedingly cruel, evidenced when he locked his seven-year-old little sister into one of the castle towers where he kept her for two years before she finally died of starvation and routine abuse. King Sirion ascended the throne of Gondor when he was nineteen and immediately set to work exterminating the descendants of the Dunedain. As a result, most of the Dunedain fled Gondor, some to the far reaches of Middle Earth. As king of the United Kingdom of Gondor and Arnor, Sirion ruled with an unprecedented iron fist. He ordered all books to be burned, all universities shut down, and all teachers and magicians killed, believing that knowledge was the greatest threat to his reign. His actions sent civilization back to the dark ages. Then came the plagues. As if the tyrannical ruler was not enough, sickness and disease spread throughout Gondor and Arnor devestating the countryside and leaving 1 out 4 people dead. Ironically, had King Sirion not destroyed every learning center in the kingdom, someone might have discovered a cure or a spell that could heal the disease. King Sirion succumbed to the plague when he was 42 years old. By the time he died, civilized society had been all but destroyed. Gondor and Arnor split into two separate kingdoms as peasants revolted in nearly every town and city creating chaos and further destruction. Such was the havoc that King Sirion wrought, Western Middle Earth did not recover for many hundreds of years. Still, the legacy of Sirion lived on as devoted followers formed a cult and worshipped him as a dark deity, the King's old standard of a bull's skull set on a star becoming an enduring symbol of evil. The players actually encountered King Sirion when minions of his cult used the staff of Shamsuk to raise him from the dead. When Sirion was brought back to life, he claimed he was granted tremendous power by his master, Azathoth. Calling himself "The Fire Lord," Sirion was capable of transforming into a dragon. He battled the players and nearly won. The players thwarted his plan to once again sit on the throne of Gondor, as he may very well have done since less than a month later, Minas Tirith fell to the Black Army. |
| Sophine | 2/18/08 | 5 | Friend | Wife of Mycenes and mother of Alexia and Cassandra, Sophine is a classic reminder of the once great and powerful Dunedain of Gondor. Her stride is graceful and she carries herself with a quiet nobility that commands respect. Over the past few generations, the blood of the Dunedain has started to regain its potency as magic returns to the world. Sophine is now approaching two hundred years old. She and her husband have labored tirelessly to help build a civilization that even the ancient Numenorians could admire. And their people have done so in only three generations since fleeing King Sirion's wrath over a thousand years ago. |
| Telurin | 2/18/08 | 3 | Friend | Telurin is a unicorn and claims himself to be lord of all horses. The players encountered him just outside of the Castle Westlock. He warned them to be careful about the road ahead and offered to let them drink from a pool of calm water residing in his glade, allowing each player to fill their flasks with the powerful healing water. After the battle with Ruinen, Druiden lay unconscious on the floor of the witch's chambers. He heard two voices speaking about how to help the survivors. One of those voices appeared to be Telurin. Druiden believes that it was this unicorn who spirited him to the safety of the forests far beneath the castle cliffs. Unfortunately, Telurin has not been seen since. |
| The Dread Pirate Mordrid | 2/18/08 | 2/6 | Villain | One of many villains who got away, Mordrid is the man who rediscovered the lost secrets of gunpowder. Although no one knows how or where he discovered this, Mordrid has managed to harness the power of gunpowder to employ in the use of rifles, pistols, and canons. He used these to outfit his rebel fleet that he amassed to destroy the Telerian armada. Mordrid is cunning, ruthless, and very secretive. While ships among the Telerian shipping lanes knew his voracity well, those in Middle Earth are likely never to have heard of him. The players encountered Mordrid during the second campaign and ultimately thwarted his plans of overthrowing the Telerian government when they ignited the gunpowder in the belly of his flagship. Although Mordrid was defeated that day, he managed to escape and has never surfaced since then. Knowing Mordrid, however, his machinations will likely never cease until he is killed. Ironically, only a year after Mordrid’s assault on Teleria failed, Teleria was destroyed anyway by an unkown enemy, and there have been no known survivors to tell the tale. Only rumors. Mordrid appears to have rebuilt a new fleet which smashed the Gondorian navy during the siege of Minas Tirith. The fleet employed cannons and flew Mordrid’s flag. Although the players never actually saw or encountered Mordrid, his formidable presence was overwhelming. |
| The Red Dragon Gildiss | 2/18/08 | 6 | Villain | Gildiss lives high atop a rocky spire in the northern part of the Withered Heath. Based on his knowledge of the ancient dragon Elysium and other events occuring in the first age, it is likely that Gildiss has been around since that time. Gildiss is currently enjoying himself by extorting the villages in the mountains of the Withered Heath. He is slowly draining the coffers of Gwernia and threatens to destroy the entire kingdom if King Giott fails to make a payment. The players agreed to slay the dragon in exchange for the reward. Upon meeting Gildiss in his lair, the dragon purported to know that someone was after the group, and that they would soon be killed. He offered to help them by letting them use a teleportation portal he claimed to be guarding. In return, he asked that the group steal the crown of King Giott and return it to him. The players refused and chose instead to fight Gildiss. He proved to be too powerful a foe, however, and nearly killed the entire group. |
| The Stranger | 2/18/08 | 6 | Villain | The Stranger, as he introduced himself to the group, apparently has a long history in Middle Earth. According to Dorohar and Marghorian lore, over one thousand years ago, the Stranger appeared in the city of Marghor and immediately befriended Jayadi and the rest of the priesthood, who originally gave him the name "The Stranger." After living in the city for some time, the stranger mysteriously disappeared. Only days later, a large army of orcs and other mysterious creatures laid seige to the City of Marghor. Among them was the Stranger, who along with the traitor, Jayadi, opened the gates to the city and allowed the dark armies to overrun the city. In the sixth season, King Giott instructed the group to consult with his court magician to discuss what should be done about Gildiss. The "magician" introduced himself as the Stranger and informed the group that the "others" were coming. The group left and convinced King Giott of the Stranger's evil intentions who immediately ordered the Stranger to be arrested. Unfortunately, by that point, the Stranger was nowhere to be found. Later, when the players were ambushed by a strange gargoyle creature, they were shot at several times by someone standing atop a nearby hill whom they believed to be the Stranger. He has not been seen since. |
| Theangel | 2/18/08 | 3/4/6 | Ruler | Leader of the so-called “Lost Elves,” Theangel is a Sindarin mage who has been around since before the fall of Sauron in the Third Age. He is over 10,000 years old and has spent that entire time studying the ways of the Essence. He is now undisputedly the most powerful of all mages in Middle Earth. While still a young elf, Theangel helped destroy Gorgoroth, a half-elf, half-Maiar demon that threatened to use Mandos’s Orb of Souls to raise an army of the dead and rule Middle Earth. While Gorgoroth’s presence was barely known to but only a few, the elf travelled with his friends to the Sixth Pale where they fought and killed the ambitious overlord. It was this experience that kept Theangel from travelling into the west with his elven brethren. Ever since, Theangel, and his loyal followers have been convinced that someday, evil would rise again to threaten Middle Earth, and when that day came, their help would be needed. The players encountered Theangel again in the sixth season when he accompanied them to Minas Tirith just before it fell. Along the voyage, Theangel informed Zuradi that he could not be inducted into the Brotherhood until he met personally with Zuradi’s old mentor, Manudi. Theangel nevertheless presented Zuradi with his life’s work, The Book of Essence, possibly the most powerful book of magic in Middle Earth. Later, during the siege of Minas Tirith, Theangel teleported the group to safety when the Daedelos was closing in on them. |
| Turathi | 2/18/08 | 5/6 | Friend | Turathi serves as a captain under the command of Narahir, a young but well respected Great Eagle. Older and wiser, Turathi advised Narahir not to render aid to the humans, which would risk exposure of the Great Eagles to evil forces in Middle Earth. That Turathi is reserved and conservative is readily apparent, for like others of his kind, he often rubs off as arrogant. Nevertheless, being compelled to follow the lead of his younger superior, Turathi agreed to help. This singularly important decision to fly the players to the Grey Havens meant that the Great Eagles were coming out of hiding at last, casting their lot once again on the side of mankind. |
| Turetheas | 2/18/08 | 5 | Friend | Stealthy, resourceful, and deadly, Turetheas was one of the High Elves' most accomplished Rangers. Hailing from a small village just south of Valinor, Turetheas spent many centuries wandering the lush regions of Aman building his vast knowledge of herbs, magic, and weaponry. Zuradi was the first to encounter this seasoned Elf when the young mage was moments away from being attacked by a horde of zombies in the dark, snowy graveyard just outside the castle Mornanguild. Wielding his bow, Turetheas rushed to Zuradi's aid, and later accompanied the group down to Sirion's lair deep beneath the castle. Without his help, it is likely none of the players would have survived the battle with Sirion and his minions at the end of the Fifth Season. Turetheas gave his life while fighting the dragon, allowing the others to escape. He was the first casualty of the High Elves, and will always be remembered among his people for his sacrifice. Though few speak of it, the Elves know that the loss of Turetheas is only the beginning. |
| Varanwë | 2/1/07 | 3 | Ruler | Varanwë is the Queen of the Elves of Arda. She took a small escort of elves and sailed from the Undying Lands a few years ago when she sensed imminent danger threatening the Free Peoples in Middle Earth. Her husband, the great King Elrodin, disagreed with Varanwë and believed Middle Earth should be left to determine its own destiny. He refused to accompany the Queen but allowed her to take a small number of the most loyal and gifted elves with her to ensure her safety. Like all the elves that accompany her, Varanwë shines with the light of Aman, and is one of only a few that have spoken directly with Manwë. She is truly of another time and is probably one of the most powerful beings in Middle Earth. Varanwë possessed the healing power to regenerate Eladin’s hand in a matter of seconds right before the characters’ eyes when they went to visit her on the western shores of Middle Earth. Tall, proud, and perhaps even arrogant to some, she became the first to have left Aman since Galadriel in the First Age, doing so only in the hopes of saving Middle Earth. |