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2003 FFL Constitution
The draft order shall be determined by a lottery. The draft order will be reversed for even-numbered rounds.
Each franchise owner will select 16 players from the following categories; Quarterbacks, Running Backs, Wide Receivers, 
Tight Ends, Kickers and Special Team/Defenses.
During the season each franchise owner shall submit a starting lineup to the league commissioner prior to the kickoff of the 
first NFL game of the week. Deadline is 11:00 am on Sunday. 
When a Thursday or Saturday game occurs, owners will be allowed to enter only the 
players involved in the Thursday or Saturday game (at a deadline set by the commissioner, usually just prior to kickoff of first game). The remainder of the line-up may 
be submitted at the regular deadline of Sunday 11:00am.  If a lineup 
is not submitted by the deadline then the past weeks lineup will carry over.
If lineups are not submitted for the first week of the season then a standard lineup will be submitted by the league commissioner based on 
the order each position was drafted (ex. first QB selected; first two RB's selected; first three WR's selected; first TE selected; first K 
selected and first ST/D selected).
Teams score points when their starters score in NFL games. 
Touchdowns shall be worth 6, 8, 10 and 12 points. 
Touchdown passes shall be worth 4, 5, 7 and 8 points. 
Field goals shall be worth 3, 4, 5 and 6 points. 
Safeties shall be worth two points. 
Extra points shall be worth one point if kicked and two points if ran or passed in. 
On two point conversions if it's a run, the runner will receive two points; if the conversion is passed
in, one point will go to the passer and one point to the receiver. 
Fake extra point field goals will NOT count for the Special Team/Defense the points will be awarded to the players that score (excluding kickers).
Points received will be based on the following yardage system.
1-29 yards 6  4 3
30-39 yards 8  5 4
40-49 yards 10  7 5
50 + yards 12  8 6
Bonus points will be awarded for the following: (Kickers can not receive bonus points)
1. Two points for every 50 yards rushing or receiving by a position players (not K or ST/D).
2. Three points for the first 200 yards passing, then one point for every 50 yards after that.
3. One point for every 5 receptions by a position player (not K or ST/D).
4. Special Team/Defenses will receive one point for each sack, interception, blocked punt, blocked field goal (excluding extra points) and fumble  
 recovery (these are fumbles lost by the opposing team your ST/D is playing).
The Special Team/Defense "player" unlike the field player is an entire NFL team. It scores whenever any player on that NFL team
 returns a kickoff, punt, interception, opponents fumble or blocked punt for a touchdown. The ST/D also scores on safeties. However,
 ST/D are not awarded points for fake punts and fake field goals (the points will be awarded to the players that score, ecluding kickers). 
A position player that is on your team can not receive points for scoring on a ST/D play. No trades are allowed for a position player and a ST/D.
Franchise owners may place any player on the injured-reserve list if he is shown on the NFL's injured-reserve list, inactive-list
or if he is listed as "Doubtful" or "Out" on the NFL's weekly injury report. Once a player has been activated by their NFL team or 
no longer appears on the NFL's weekly report they must leave the leagues injured list. If the owners does not re-activate the 
player by the following weeks deadline for lineups he will become a free-agent. All transactions will be done starting at 5:30 p.m. 
Tuesday thru deadline for the weeks lineups. Players may be re-activated from the injury list any time during the week.
Free-agents will be available on a first come first serve basis, before that weeks deadline for lineups. Owners must notify the
commissioner to pick up a free-agent. When a free-agent is picked up a player on that teams current roster must be released (players 
on the IR do not count against roster). Prior to the days available for transactions, if two or more owners express interest in a 
player (on Sat., Sun. or Mon. or Tues. before 5:30 p.m. by contacting the commissioner) a coin flip will determine, who 
gets the player. If an owner has contacted the commissioner prior to Tuesday, he will be awarded the free-agent immediately
at 5:30 p.m. on Tuesday. If an owner wishes to obtain a free-agent he must tell the commissioner which player he chooses to release.
If two or more owners wish to trade players, they may do so by contacting the commissioner. No trades shall be permitted for 
the rest of the season after the deadline for Thanksgiving Day games.
Any trade or consolidation of teams may be vetoed by the commissioner or a simple majority vote of the owners. The 
commissioner may be overturned by a majority vote.
The season will be 14 weeks long. The final three weeks of the NFL season will be reserved for the playoffs and loser 
bracket single elimination tournaments. Playoff teams will be based on regular season records. Three division champions 
and three wild-card teams will go to the playoffs. All other teams will be entered in the loser brackets tournament. 
Loser bracket winner will receive $30 from the pot.
Tie breaking scheme if two or more teams have identical records at the end of the season, ties within the division shall be 
broken first (with winner going to next tie, if applicable);
1. Record against other teams in the tie (only if all have played equal amount of times).
2. Total points scored.
3. Total point difference (points for versus points against).
4. Total points scored against other teams in the tie (only if all have played equal amount of time).
5. Point difference in games against other teams in the tie (only if all have played equal amount of times).
6. Most points scored in single game (high game of the year).
7. Coin flip.
Ties stand in the regular season and count as half a win and half a loss in the standings. For playoff games the 
tie breaking scheme is as follows:
1. Total offensive yardage of seven starting position players (QB, RB's, WR's and TE).
2. Total distance of scores for the seven starting position players.
3. Home team advances (based on tournament seeding).
1. Five dollar fee for each player involved in a trade.
2. Two dollar fee to place a player on the IR or IA list.
3. Five dollar fee to pick up a free-agent. (Five dollar fee for each team involved in a coin flip for a free-agent).
4. Five dollar standing bet on each game that will go toward plaques at the end of the season for the playoff teams.
If a drafted player is a hold out, suspended or injured during the preseason, he may be placed on the inactive 
list or injured reserve without a charge. A free-agent may be picked up with the regular charge applying.
Owners have six line-ups to choose from; Standard, T, Run & Shoot, Two TE, S Back and the Big formation.
Standard  1QB, 2RB, 3WR, 1TE, 1K, 1ST/D
T  1QB, 3RB, 2WR, 1TE, 1K, 1ST/D
Run & Shoot 1QB, 1RB, 4WR, 1TE, 1K, 1ST/D
Two TE 1QB, 2RB, 2WR, 2TE, 1K, 1ST/D
S Back  1QB, 1RB, 3WR, 2TE, 1K, 1ST/D
Big  1QB, 1RB, 2WR, 3TE, 1K, 1ST/D
ARTICLE XVI. Articles may be revised or added to only during the 
preseason and only with a two-thirds majority approval 

of owners.