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Half-life MOD's


These map can be found on the STD server.
Click on the pic to see an animated gif of the map.

Level Design:

I've heard people say that they are not creative, or they lack that certain spark of insite that would propell them into creativity. I think most of us are creative though. I would be willing to bet that all of us walk around with ideas in our head, thoughts of how we could improve products we use or how we might invent a better mouse trap. I have a feeling that what separates the adverage person from an "inventor" is that one actually sees his invention materialize.

Level design isn't any different. Everyone who's played a multiplayer game is sure to have at least thought of some way to improve a level. It all starts with an idea. For me the next step is to make a sketch. Then brain storm about all the possible ideas that I could link to the main theme. I've found that it's best to do so, or else the possibilities are endless when we site down in front of a computer. We might start out with an Aztec temple and finish with a urban lanscape.

 

The next step is actually making the level. First the basic layout, then revising it. Then interactive aspects ( doors, buttons, etc .). Next texture and lighting, and then a final testing. I've found that inpute from others is a great way to break a creative slump.


Half-life Links:

http:www.sierrastudios.com/games/half-life/ -- Official site
http://halflife.pcgame.com/ -- Great MOD site
http://www.planethalflife.com Great site full of usefull info and new goodies.
http://www.sierrastudios.com/games/opposingforce/ Official Opposing Force Site