Desert's Deck

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Characters:
Kirdo III Operative x6
Jawa x10
Ithorian x3
Momaw Nadon

Vehicles:
Sandspeeder x5
Ronto x5

Effects:
Sandwhirl x5

Interrupts:
It Could be Worse

Locations:
Tatooine
Kirdo III(SL)
Desert x4
Jawa Camp
Jawa Canyon
Swamp
Forest(SL)
Jungle

Objective:
Local Uprising/Liberation

Well the deck is pretty simple. Get out your jawa's and kitonak's then drain. You start out with Kirdo III and draw your deserts, kitonaks, and sandwhirls. Now heres where the fun begins. Deploy Your jawas and/or kitonaks in the desert. Then deploy sandwhirl. If you have it anywhere else than Tattoine it isnt going to move. So all opponents characters who decide to get you are now lost. Now for the tattoine desert you have your jawas on the ronto's letting you draw a destiny, so it really doesnt matter if the sandwhirl missed them that one turn. If you're in real trouble with some dune walkers just throw down those sandpeeders as a react.Now you can either have your operatives at a jungle or forest at Kirdo or you can have them in a sandspeeder at a desert it reallyt doesnt matter.Your Ithorian's add one dark and light icon at the forest,jungle and swamp. In essence it's giving you a force drain +1 bonus. If you have to lose force use it could be worse. With all those missing characters, this deck should really mess up your opponents startegy.