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Infantry (Mercenary)

Roundshier (Mercenary)

Infantryman armed with a sword. Moderate creation cost. Low attack and defense. Effective against mercenary grenadiers. As all the mercenaries Roundshiers require gold to keep them. If you have no gold left they will revolt against you.

Turkish Light infantry man (Mercenary)

Infantryman armed with a sword. Moderate creation cost. Low attack and defense. Effective against mercenary grenadiers. As all the mercenaries, light infantrymen require gold to keep them. If you have no gold left, they will revolt against you.

Algerian Archer (Mercenary)

Infantryman armed with bow and arrows. Does not shoot if the enemy is too close. Shoots incendiary arrows at buildings, fortifications and ships. As all mercenaries archers require gold to keep them. If you have no gold left they will revolt against you.

Gernadier (Mercenary)

Elite infantryman. Armed with a musket, a bayonet and grenades. Inexpensive to create. Short range of fire. Can destroy enemy buildings and fortifications with grenades. Like all mercenaries, grenadiers require gold to keep them. If you run out of gold, they will revolt against you.

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