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Roundshier (Mercenary)

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Infantryman
armed with a sword. Moderate creation cost. Low attack and defense.
Effective against mercenary grenadiers. As all the mercenaries
Roundshiers require gold to keep them. If you have no gold left they
will revolt against you. |
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Turkish Light
infantry man (Mercenary)
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Infantryman armed with a sword. Moderate
creation cost. Low attack and defense. Effective against mercenary
grenadiers. As all the mercenaries, light infantrymen require gold to
keep them. If you have no gold left, they will revolt against you. |
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Algerian Archer
(Mercenary)
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Infantryman armed with bow and arrows.
Does not shoot if the enemy is too close. Shoots incendiary arrows at
buildings, fortifications and ships. As all mercenaries archers require
gold to keep them. If you have no gold left they will revolt against
you. |
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Gernadier
(Mercenary)
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Elite infantryman. Armed with a musket, a
bayonet and grenades. Inexpensive to create. Short range of fire. Can
destroy enemy buildings and fortifications with grenades. Like all
mercenaries, grenadiers require gold to keep them. If you run out of
gold, they will revolt against you. |
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