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Mamaluke

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Cavalryman armed with a long lance.
Effective against infantry. Short creation time and low cost.
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Spakh
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Heavy cavalryman armed with a long lance.
Effective against infantry. Long creation time. Low attack and defense
parameters.
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Light rider
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Light cavalryman armed with a saber.
Effective against infantry. Short creation time. Low attack factor.
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Croats
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Light cavalryman armed with a saber. Good
for sabotage raids. Short creation time and good maneuverability.
Ineffective against infantry in formations and heavy cavalry.
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Hussar
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Light cavalryman. Effective in sabotage
raids. Good manoeuvrability and little time required for creation.
Ineffective against cuirassiers.
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Don Cossacks
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Light cavalryman armed with a lance.
Effective against infantry. Takes a short time to create, inexpensive.
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Ukranian Cossacks
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Light cavalryman armed with a sabre.
Effective in sabotage raids. One of the fastest cavalrymen.
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Heavy Riders
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Heavy cavalryman armed with a sword. His
armour protects him against bullets and splinters. Effective against
infantry and cavalry.
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Winged Hussar
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Heavy cavalryman armed with a long lance.
Effective against infantry, cavalry and for sabotage raids. His armour
protects him against bullets and splinters. Good manoeuvrability. Good
attack and defence parameters. Takes a long time to create.
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Cuirassier
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Heavy cavalryman armed with a broadsword.
His armour protects him against bullets and splinters. Effective against
infantry and cavalry. Good attack and defence parameters. Takes only a
short time to create. Expensive to create.
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Vityazes
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Heavy cavalryman armed with a mace. Wears
armor that protects him well against bullets and splinters. Effective
against infantry and light cavalry. Good attack and defense. High
creation cost. Much time required for creation. You can build a vityaz
in your stable.
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Calvary Guards
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Heavy cavalryman armed with a sword.
Wears armor that protects him well against bullets and splinters.
Effective against infantry and light cavalry.
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Tatars
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Cavalryman armed with a bow. Reaches
targets at long range. Does not shoot if the enemy is too close. Shoots
incendiary arrows at buildings, fortifications and ships.
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Dragoons
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Cavalryman armed with a musket. Reaches
targets at long range. Does not shoot if the enemy approaches too close.
Long range of fire. Low rate of fire, takes a long time to create.
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King Musketeer
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Elite cavalryman. Armed with a musket.
Reaches targets at long range. Does not fire if the enemy is too close.
Very good attack. Long time required for creation.
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