|
Cannon

|
Fires cannonballs at long and medium
range. Makes efficient use of grapeshot fire in close combat against
infantry and cavalry. Requires gold for maintenance. If there is no gold
left, your cannon will cease firing. Undefended cannons may be captured
by the enemy. They require much coal and iron to fire. |
|
Howitzer

|
Fires grapeshot at close range. Effective
against infantry. High rate of fire. Requires gold for maintenance. If
there is no gold left, your howitzer will cease firing. Undefended
howitzers may be captured by the enemy. Requires much coal and iron for
firing. |
|
Mortars
 |
Siege gun. Provides plunging fire.
Effective against fortifications and large infantry formations. Low rate
and accuracy of fire. Requires gold. If there is no gold left, your
mortars will cease firing. Undefended mortars may be captured by the
enemy. Requires much coal and for firing. |
|
Multi barreled gun

|
Fires grapeshot at close range. Effective
against infantry. High rate of fire. Requires gold for maintenance. If
there is no gold left, your multi-barrelled cannon will cease firing. An
undefended multi-barrelled cannon can be captured by the enemy. Requires
much coal and iron for firing. |
|
TOP |
|
Back
to unit main |
|
BACK |