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What
is so special about European Wars: Cossacks?
Endless fun by a range of
long campaigns and extra scenarios. A true 3D-modelled landscape, that´s
seriously affecting tactics and strategies. No less than 16 nations with
their unique architectural styles, technologies and units. Not to forget
titanic battles with up to 8000 units on one map. The economy system is
complex but easy to handle and provides increased game balance, e.g.
when iron and coal are used up as ammunition by artillery and warships.
Civilian buildings and units can be taken over, so that a fierce
guerilla war can be led behind the enemy borders for the first time.
Doesn´t
all this look like an Age of Kings clone?
Besides the fact that we have
8000 instead of a few hundred units per game, true 3D terrain instead of
stairs across the landscape, you´ll find 16 nations with unique
graphical styles of their buildings instead of just 4 continental
groups. The ships have 64 phases of animation, which is gorgiously
looking and puts an end to zigzagging the seas. Animations like
explosions with rubble thrown around and sudden fountains where cannon
balls hit the water are showing the difference in graphical quality as
well.
In
what historical timeframe is European Wars: Cossacks taking place?
In Europe, 17th and 18th
century, when wars didn´t cease for a minute. The most noteworthy are:
Thirty Years War (1618-1648), the English revolution, the English and
Dutch wars, the War for Spanish Succession, the Northern war, the War
for Austrian Succession, the Seven Years War, the Ukrainian independence
war (1648-1657), sea wars against caribic and mediterranean pirates.
Are
there elements of fantasy and RPGs?
No, because this is the age
of renaissance, when dragons where replaced by battleships and flame
ball spells by thundering howitzers.
What
about multiplayer capability?
Especially in multiplayer
mode you will be able to use the details and tweaks of Cossacks, with up
to 8 players over LAN and internet. CDV is working with the most
important online gaming services,
What´s
the scale of European Wars: Cossacks?
Four long campaigns: 30-years
war, the caribbean sea war of England against Spain, the Netherlands and
the pirates, the rise of Russia and the ukrainian war for independence,
plus a smaller tutorial campaign to demonstrate the game´s rules. Ten
additional scenarios are offering tricky strategic puzzles.
Which
nations will we have to deal with?
There are 16: Algeria,
Austria, England, France, Netherlands, Piemonte, Poland, Portugal,
Prussia, Russia, Saxony, Spain, Sweden, Turkey, Ukraine, Venice.
How
do you avoid loosing track?
The manual contains detailed
descriptions of all nations, units, buildings and technologies.
How
do you keep control over all those units?
All important functions of
the game can be handled via hotkeys, optional info windows are
available, too. The troops can be forged into clear formations, as soon
as officers and drummers are present. Those formations will have a
combat bonus. You´ll find the usual tools like grouping and way points.
What
kind of military units are there?
Basically there´s infantery,
cavallery, artillery and navy. Soldiers will have light or heavy armour
or bear firearms, guns will fire straight or in a ballistic curve over
obstacles. Warships, ranging from light, fast yachts to massive ships of
line are providing enourmous fire power. Mercenaries like the famous
cossacks can be hired by diplomatic means.
Is
Cossacks a RTS, or a management game?
There´s more management than
in Age of Kings and more combat than in Anno 1602. But both parts are
strictly connected. For instance, a lack of coal and iron will lead to
an ammo shortage and silence the guns.
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