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Come gather 'round Hardy men of the steppes And listen to my tale Of heroes bold and friendships fast And the Tyrant of Icewind Dale Of a band of friends By trick or by deed Bred legends for the bard The baneful pride of one poor wretch And the horror of the Crystal Shard Dedication To my wife, Diane and to Bryan, Geno, and Caitlin for their support and patience through this experience. And to my parents, Geno and Irene For believing in me even when I didn't. Whenever an author takes on a project like this, especially if it is his first novel, there are invariably a number of people who help him accomplish the task. The writing of The Crystal Shard was no exception. Publishing a novel involves three elements: a degree of talent; a lot of hard work; and a good measure of luck. The first two elements can be controlled by the author, but the third involves being in the right place at the right time and finding an editor who believes in your ability and dedication to the task at hand. Therefore, my greatest thanks go to TSR, and especially to Mary Kirchoff, for taking a chance on a first time author and guiding me throughout the process. Writing in the 1980s has become a high-tech chore as well as an exercise in creativity. In the case of The Crystal Shard, luck once again worked on my side. I consider myself lucky to have a friend like Brian P. Savoy, who loaned me his software expertise in smoothing out the rough edges. My thanks also to my personal opinion-givers, Dave Duquette and Michael LaVigueur, for pointing out strengths and weaknesses in the rough draft, to my brother, Gary Salvatore, for his work on the maps of Icewind Dale, and to the rest of my AD&DR game group, Tom Parker, Daniel Mallard, and Roland Lortie, for their continued inspiration through the development of eccentric characters fit to wear the mantle of a hero in a fantasy novel. And finally, to the man who truly brought me into the world of the AD&D game, Bob Brown. Since you moved away (and took the pipe smoke with you) the atmosphere around the gaming table just hasn't been the same. Prelude Maps Book 1 Ten-Towns Chapter 1 The Stooge Chapter 2 On the Banks of Maer Dualdon Chapter 3 The Mead Hall Chapter 4 The Crystal Shard Chapter 5 Someday Chapter 6 Bryn Shander Chapter 7 The Coming Storm Chapter 8 Bloody Fields Epilogue Book 2 Wulfgar Chapter 9 No More a Boy Chapter 10 The Gathering Gloom Chapter 11 Aegis-fang Chapter 12 The Gift Chapter 13 As the Wielder Bids Chapter 14 Lavender Eyes Chapter 15 On the Wings of Doom Chapter 16 Shallow Graves Chapter 17 Vengeance Chapter 18 Biggrin's House Book 3 Cryshal-Tirith Chapter 19 Grim Tidings Chapter 20 A Slave to No Man Epilogue Book 4 Chapter 21 The Icy Tomb Chapter 22 By Blood or by Deed Chapter 23 Besieged Chapter 24 Cryshal-Tirith Chapter 25 Errtu Chapter 26 Rights of Victory Chapter 27 The Clock of Doom Chapter 28 A Lie Within a Lie Chapter 29 Other Options Chapter 30 The Battle of Icewind Dale Chapter 31 Victory? Epilogue The Author Prelude The demon sat back on the seat it had carved in the stem of the giant mushroom. Sludge slurped and rolled around the rock island, the eternal oozing and shifting that marked this layer of the Abyss. Errtu drummed its clawed fingers, its horned, apelike head lolling about on its shoulders as it peered into the gloom. "Where are you, Telshazz?" the demon hissed, expecting news of the relic. Crenshinibon, pervaded all of the demon's thoughts. With the shard in its grasp, Errtu could rise over an entire layer, maybe even several layers. And Errtu had come so close to possessing it! The demon knew the power of the artifact; Errtu had been serving seven lichs when they combined their evil magics and made the crystal shard. The lichs, undead spirits of powerful wizards that refused to rest when their mortal bodies had passed from the realms of the living, had gathered to create the most vile artifact ever made, an evil that fed and flourished off of that which the purveyors of good considered most precious-the light of the sun. But they had gone beyond even their own considerable powers. The forging actually consumed the seven, Crenshinibon stealing the magical strength that preserved the lichs' undead state to fuel its own first flickers of life. The ensuing bursts of power had hurtled Errtu back to the Abyss, and the demon had presumed the shard destroyed. But Crenshinibon would not be so easily destroyed. Now, centuries later, Errtu had stumbled upon the trail of the crystal shard again; a crystal tower, Cryshal-Tirith, with a pulsating heart the exact image of Crenshinibon. Errtu knew the magic was close by; the demon could sense the powerful presence of the relic. If only it could have found the thing earlier . . . if only it could have grasped . . . But then Al Dimeneira had arrived, an angelic being of tremendous power. Al Dimeneira banished Errtu back to the Abyss with a single word. Errtu peered through the swirling smoke and gloom when it heard the sucking footsteps. "Telshazz?" the demon bellowed. "Yes, my master," the smaller demon answered, cowering as it approached the mushroom throne. "Did he get it?" Errtu roared. "Does Al Dimeneira have the crystal shard?" Telshazz quivered and whimpered, "Yes, my lord . . . uh, no, my lord!" Errtu's evil red eyes narrowed. "He could not destroy it," the little demon was quick to explain. "Crenshinibon burned his hands!" "Hah!" Errtu snorted. "Beyond even the power of Al Dimeneira! Where is it, then? Did you bring it, or does it remain in the second crystal tower?" Telshazz whimpered again. It didn't want to tell its cruel master the truth, but it would not dare to disobey. "No, master, not in the tower," the little demon whispered. "No!" Errtu roared. "Where is it?" "Al Dimeneira threw it." "Threw it?" "Across the planes, merciful master!" Telshazz cried. "With all of his strength!" "Across the very planes of existence!" Errtu growled. "I tried to stop him, but . . ." The horned head shot forward. Telshazz's words gurgled indecipherably as Errtu's canine maw tore its throat out. * * * * * Far removed from the gloom of the Abyss, Crenshinibon came to rest upon the world. Far up in the northern mountains of the Forgotten Realms the crystal shard, the ultimate perversion, settled into the snow of a bowl-shaped dell. And waited. BOOK 1: Ten-Towns 1 The Stooge When the wizards' caravan from the Hosttower of the Arcane saw the snow-capped peak of Kelvin's Cairn rising from the flat horizon, they were more than a little relieved. The hard journey from Luskan to the remote frontier settlement known as Ten-Towns had taken them more than three weeks. The first week hadn't been too difficult. The troop held close to the Sword Coast, and though they were traveling along the northernmost reaches of the Realms, the summer breezes blowing in off the Trackless Sea were comfortable enough. But when they rounded the westernmost spurs of the Spine of the World, the mountain range that many considered the northern boundary of civilization, and turned into Icewind Dale, the wizards quickly understood why they had been advised against making this journey. Icewind Dale, a thousand square miles of barren, broken tundra, had been described to them as one of the most unwelcoming lands in all the Realms, and within a single day of traveling on the northern side of the Spine of the World, Eldeluc, Dendybar the Mottled, and the other wizards from Luskan considered the reputation well-earned. Bordered by impassable mountains on the south, an expanding glacier on the east, and an unnavigable sea of countless icebergs on the north and east, Icewind Dale was attainable only through the pass between the Spine of the World and the coast, a trail rarely used by any but the most hardy of merchants. For the rest of their lives, two memories would ring clear in the wizards' minds whenever they thought about this trip, two facts of life on Icewind Dale that travelers here never forgot. The first was the endless moaning of the wind, as though the land itself was continuously groaning in torment. And the second was the emptiness of the dale, mile after mile of gray and brown horizon lines. The caravan's destination marked the only varying features in all the dale-ten small towns positioned around the three lakes of the region, under the shadow of the only mountain, Kelvin's Cairn. Like everyone else who came to this harsh land, the wizards sought Ten-Towns' scrimshaw, the fine ivory carvings made from the headbones of the knucklehead trout which swam in the waters of the lakes. Some of the wizards, though, had even more devious gains in mind. * * * * * The man marvelled at how easily the slender dagger slipped through the folds in the older man's robe and then cut deeper into the wrinkled flesh. Morkai the Red turned on his apprentice, his eyes locked into a widened, amazed set at the betrayal by the man he had raised as his own son for a quarter of a century. Akar Kessell let go of the dagger and backed away from his master, horrified that the mortally wounded man was still standing. He ran out of distance for his retreat, stumbling into the rear wall of the small cabin the wizards of Luskan had been given as temporary quarters by the host city of Easthaven. Kessell trembled visibly, pondering the grizzly consequences he would face in light of the growing possibility that the magical expertise of the old mage had found a way to defeat even death itself. What terrible fate would his mighty mentor impose upon him for his betrayal? What magical torments could a true and powerful wizard such as Morkai conjure that would outdo the most agonizing of the tortures common throughout the land? The old man held his gaze firmly on Akar Kessell, even as the last light began to fade from his dying eyes. He didn't ask why, he didn't even outwardly question Kessell about the possible motives. The gain of power was involved somewhere; he knew - that was always the case in such betrayals. What confused him was the instrument, not the motive. Kessell? How could Kessell, the bumbling apprentice whose stuttering lips could barely call out the simplest of cantrips, possibly hope to profit from the death of the only man who had ever shown him more than basic, polite consideration? Morkai the Red fell dead. It was one of the few questions he had never found the answer to. Kessell remained against the wall, needing its tangible support, and continued to shake for long minutes. Gradually, the confidence that had put him in this dangerous position began to grow again within him. He was the boss now-Eldeluc, Dendybar the Mottled, and the other wizards who had made the trip had said so. With his master gone, he, Akar Kessell, would be rightfully awarded his own meditation chamber and alchemy lab in the Hosttower of the Arcane in Luskan. Eldeluc, Dendybar the Mottled, and the others had said so. * * * * * "It is done, then?" the burly man asked when Kessell entered the dark alley designated as the meeting place. Kessell nodded eagerly. "The red-robed wizard of Luskan shan't cast again!" he proclaimed too loudly for the likes of his fellow conspirators. "Speak quietly, fool," Dendybar the Mottled, a frail-looking man tucked defensively within the alleyway's shadows demanded in the same monotonous voice that he always used. Dendybar rarely spoke at all and never displayed any semblance of passion when he did. Ever was he hidden beneath the low-pulled cowl of his robe. There was something coldblooded about Dendybar that unnerved most people who met him. Though the wizard was physically the smallest and least imposing man on the merchant caravan that had made the four-hundred mile journey to the frontier settlement of Ten-Towns, Kessell feared him more than any of the others. "Morkai the Red, my former master, is dead," Kessell reiterated softly. "Akar Kessell, this day forward known as Kessell the Red, is now appointed to the Wizard's Guild of Luskan!" "Easy, friend," said Eldeluc, putting a comforting hand on Kessell's nervously twitching shoulder. "There will be time for a proper coronation when we return to the city." He smiled and winked at Dendybar from behind Kessell's head. Kessell's mind was whirling, lost in a daydream search through all of the ramifications of his pending appointment. Never again would he be taunted by the other apprentices, boys much younger than he who climbed through the ranks in the guild step by tedious step. They would show him some respect now, for he would leap beyond even those who had passed him by in the earliest days of his apprenticeship, into the honorable position of wizard. As his thoughts probed every detail of the coming days, though, Kessell's radiant face suddenly grayed over. He turned sharply on the man at his side, his features tensed as though he had discovered a terrible error. Eldeluc and several of the others in the alley became uneasy. They all fully understood the consequences if the archmage of the Hosttower of the Arcane ever learned of their murderous deed. "The robe?" Kessell asked. "Should I have brought the red robe?" Eldeluc couldn't contain his relieved chuckle, but Kessell merely took it as a comforting gesture from his new-found friend. I should have known that something so trivial would throw him into such a fit, Eldeluc told himself, but to Kessell he merely said, "Have no fear about it. There are plenty of robes in the Hosttower. It would seem a bit suspicious, would it not, if you showed up at the archmage's doorstep claiming the vacated seat of Morkai the Red and holding the very garment that the murdered wizard was wearing when he was slain?" Kessell thought about it for a moment, then agreed. "Perhaps," Eldeluc continued, "you should not wear the red robe." Kessell's eyes squinted in panic. His old self-doubts, which had haunted him for all of his days since his childhood, began to bubble up within him. What was Eldeluc saying? Were they going to change their minds and not award him the seat he had rightfully earned? Eldeluc had used the ambiguity of his statement as a tease, but he didn't want to push Kessell into a dangerous state of doubt. With a second wink at Dendybar, who was inwardly thoroughly enjoying this game, he answered the poor wretch's unspoken question. "I only meant that perhaps a different color would better suit you. Blue would compliment your eyes." Kessell cackled in relief. "Perhaps," he agreed, his fingers nervously twiddling. Dendybar suddenly grew tired of the farce. He motioned for his burly companion to be rid of the annoying little wretch. Eldeluc obediently led Kessell back down the alleyway. "Go on, now, back to the stables," he instructed. "Tell the master there that the wizards shall be leaving for Luskan this very night." "But what of the body?" Kessell asked. Eldeluc smiled evilly. "Leave it. That cabin is reserved for visiting merchants and dignitaries from the south. It will most probably remain vacant until next spring. Another murder in this part of the world will cause little excitement, I assure you, and even if the good people of Easthaven were to decipher what had truly happened, they are wise enough to tend to their own business and leave the affairs of wizards to wizards!" The group from Luskan moved out into the waning sunlight on the street. "Now be off!" Eldeluc commanded. "Look for us as the sun sets." He watched as Kessell, like some elated little boy, scurried away. "How fortunate to find so convenient a tool," Dendybar noted. "The wizard's stupid apprentice saved us much trouble. I doubt that we would have found a way to get at that crafty old one. Though the gods alone know why, ever did Morkai have a soft spot for his wretched little apprentice!" "Soft enough for a dagger's point!" laughed a second voice. "And so convenient a setting," remarked yet another. "Unexplained bodies are considered no more than an inconvenience to the cleaning wenches in this uncivilized outpost!" The burly Eldeluc laughed aloud. The gruesome task was at last completed; they could finally leave this barren stretch of frozen desert and return home. * * * * * Kessell's step was sprightly as he made his way across the village of Easthaven to the barn where the wizards' horses had been stabled. He felt as though becoming a wizard would change every aspect of his daily life, as if some mystical strength had somehow been infused into his previously incompetent talents. He tingled in anticipation of the power that would be his. An alleycat crossed before him, casting him a wary glance as it pranced by. Slit-eyed, Kessell looked around to see if anyone was watching. "Why not?" he muttered. Pointing a deadly finger at the cat, he uttered the command words to call forth a burst of energy. The nervous feline bolted away at the spectacle, but no magical bolts struck it, or even near it. Kessell looked down at his singed fingertip and wondered what he had done wrong. But he wasn't overly dismayed. His own blackened nail was the strongest effect he had ever gotten from that particular spell. 2 On the Banks of Maer Dualdon Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as the opportunities presented themselves. The crooked stick that served as his fishing pole rose up above him, clenched between two of his furry toes, and hung out over the quiet lake, mirrored perfectly in the glassy surface of Maer Dualdon. Gentle ripples rolled down the image as the red-painted wooden bobber began to dance slightly. The line had floated in toward shore and hung limply in the water, so Regis couldn't feel the fish nibbling at the bait. In seconds, the hook was cleaned with no catch to show for it, but the halfling didn't know, and it would be hours before he'd even bother to check. Not that he'd have cared, anyway. This trip was for leisure, not work. With winter coming on, Regis figured that this might well be his last excursion of the year to the lake; he didn't go in for winter fishing, like some of the fanatically greedy humans of Ten-Towns. Besides, the halfling already had enough ivory stocked up from other people's catches to keep him busy for all seven months of snow. He was truly a credit to his less-than-ambitious race, carving out a bit of civilization in a land where none existed, hundreds of miles from the most remote settlement that could rightly be called a city. Other halflings never came this far north, even during the summer months, preferring the comfort of the southern climes. Regis, too, would have gladly packed up his belongings and returned to the south, except for a little problem he had with a certain guildmaster of a prominent thieves' guild. A four-inch block of the "white gold" lay beside the reclining halfling, along with several delicate carving instruments. The beginnings of a horse's muzzle marred the squareness of the block. Regis had meant to work on the piece while he was fishing. Regis meant to do a lot of things. "Too fine a day," he had rationalized, an excuse that never seemed to grow stale for him. This time, though, unlike so many others, it truly bore credibility. It seemed as though the weather demons that bent this harsh land to their iron will had taken a holiday, or perhaps they were just gathering their strength for a brutal winter. The result was an autumn day fitting for the civilized lands to the south. A rare day indeed for the land that had come to be called Icewind Dale, a name well-earned by the eastern breezes that always seemed to blow in, bringing with them the chilled air of Reghed Glacier. Even on the few days that the wind shifted there was little relief, for Ten-Towns was bordered on-the north and west by miles of empty tundra and then more ice, the Sea of Moving Ice. Only southern breezes promised any relief, and any wind that tried to reach this desolate area from that direction was usually blocked by the high peaks of the Spine of the World. Regis managed to keep his eyes open for a while, peering up through the fuzzy limbs of the fur trees at the puffy white clouds as they sailed across the sky on the mild breezes. The sun rained down golden warmth, and the halfling was tempted now and then to take off his waistcoat. Whenever a cloud blocked out the warming rays, though, Regis was reminded that it was September on the tundra. In a month there would be snow. In two, the roads west and south to Luskan, the nearest city to Ten-Towns, would be impassable to any but the sturdy or the stupid. Regis looked across the long bay that rolled in around the side of his little fishing hole. The rest of Ten-Towns was taking advantage of the weather, too; the fishing boats were out in force, scrambling and weaving around each other to find their special "hitting spots." No matter how many times he witnessed it, the greed of humans always amazed Regis. Back in the southern land of Calimshan, the halfling had been climbing a fast ladder to Associate Guildmaster in one of the most prominent thieves' guilds in the port city of Calimport. But, as he saw it, human greed had cut short his career. His guildmaster, the Pasha Pook, possessed a wonderful collection of rubies - a dozen, at least - whose facets were so ingeniously cut that they seemed to cast an almost hypnotic spell on anyone who viewed them. Regis had marveled at the scintillating stones whenever Pook put them out on display, and, after all, he'd only taken one. To this day, the halfling couldn't figure out why the Pasha, who had no less than eleven others, was still so angry with him. "Alas for the greed of humans," Regis would say whenever the Pasha's men showed up in another town that the halfling had made his home, forcing him to extend his exile to an even more remote land. But he hadn't needed that phrase for a year-and-a-half now, not since he had arrived in Ten-Towns. Pook's arms were long, but this frontier settlement, in the middle of the most inhospitable and untamed land imaginable, was a longer way still, and Regis was quite content in the security of his new sanctuary. There was wealth here, and for those nimble and talented enough to be a scrimshander, someone who could transform the ivorylike bone of a knucklehead trout into an artistic carving, a comfortable living could be made with a minimum amount of work. And with Ten-Towns' scrimshaw fast becoming the rave of the south, the halfling meant to shake off his customary lethargy and turn his new-found trade into a booming business. Someday. * * * * * Drizzt Do'Urden trotted along silently; his soft, low-cut boots barely stirring the dust. He kept the cowl of his brown cloak pulled low over the flowing waves of his stark white hair and moved with such effortless grace that an onlooker might have thought him to be no more than an illusion, an optical trick of the brown sea of tundra. The dark elf pulled his cloak tighter about him. He felt as vulnerable in the sunlight as a human would in the dark of night. Two hundred years of living many miles below ground had not been erased by five years on the sunlit surface. To this day, sunlight drained and dizzied him. But Drizzt had traveled right through the night and was compelled to continue. Already he was overdue for his meeting with Bruenor in the dwarf's valley, and he had seen the signs. The reindeer had begun their autumn migration southwest to the sea, yet no human tracks followed the herd. The caves north of Ten-Towns, always a stop-over for the nomadic barbarians on their way back to the tundra, had not even been stocked to reprovision the tribes on their long trek. Drizzt understood the implications. In normal barbarian life, the survival of the tribes depended on their following the reindeer herd. The apparent abandonment of their traditional ways was more than a little disturbing. And Drizzt had heard the battle drums. Their subtle rumblings rolled over the empty plain like distant thunder, in patterns usually recognizable only to the other barbarian tribes. But Drizzt knew what they foretold. He was an observer who understood the value of knowledge of friend or foe, and he had often used his stealth prowess to observe the daily routines and traditions of the proud natives of Icewind Dale, the barbarians. Drizzt picked up his pace, pushing himself to the limits of his endurance. In five short years, he had come to care for the cluster of villages known as Ten-Towns and for the people who lived there. Like so many of the other outcasts who had finally settled there, the drow had found no welcome anywhere else in the Realms. Even here he was only tolerated by most, but in the unspoken kinship of fellow rogues, few people bothered him. He'd been luckier than most; he'd found a few friends who could look beyond his heritage and see his true character. Anxiously, the dark elf squinted at Kelvin's Cairn, the solitary mountain that marked the entrance to the rocky dwarven valley between Maer Dualdon and Lac Dinneshere, but his violet-colored almond eyes, marvelous orbs that could rival an owl's in the night, could not penetrate the blur of daylight enough to gauge the distance. Again he ducked his head under the cowl, preferring a blind run to the dizziness of prolonged exposure to the sun, and sank back into the dark dreams of Menzoberranzan, the lightless underworld city of his ancestors. The drow elves had actually once walked on the surface world, dancing beneath the sun and the stars with their fair-skinned cousins. Yet the dark elves were malicious, passionless killers beyond the tolerance of even their normally unjudging kin. And in the inevitable war of the elven nations, the drow were driven into the bowels of the ground. Here they found a world of dark secrets and dark magics and were content to remain. Over the centuries, they had flourished and grown strong once more, attuning themselves to the ways of mysterious magics. They became more powerful than even their surface-dwelling cousins, whose dealings with the arcane arts under the life-giving warmth of the sun were hobby, not necessity. As a race, though, the drow had lost all desire to see the sun and the stars. Both their bodies and minds had adapted to the depths, and luckily for all who dwelt under the open sky, the evil dark elves were content to remain where they were, only occasionally resurfacing to raid and pillage. As far as Drizzt knew, he was the only one of his kind living on the surface. He had learned some tolerance of the light, but he still suffered the hereditary weaknesses it imparted upon his kind. Yet even considering his disadvantage under daytime conditions, Drizzt was outraged by his own carelessness when the two bearlike tundra yetis, their camouflaging coats of shaggy fur still colored in summer brown, suddenly rose up before him. * * * * * A red flag rose from the deck of one of the fishing boats, signaling a catch. Regis watched as it moved higher and higher. "A four-footer, or better," the halfling mumbled approvingly when the flag topped out just below the mast's crosspiece. "There'll be singing in one house tonight!" A second ship raced up beside the one that had signaled the catch, banging into the anchored vessel in its rush. The two crews immediately drew weapons and faced off, though each remained on its respective ship. With nothing between him and the boats but empty water, Regis clearly heard the shouts of the captains. "Ere, ye stole me catch!" the captain of the second ship roared. "You're water-weary!" the captain of the first ship retorted. "Never it was! It's our fish fairly hooked and fairly hauled! Now be gone with your stinking tub before we take you out of the water!" Predictably, the crew of the second ship was over the rail and swinging before the captain of the first ship had finished speaking. Regis turned his eyes back to the clouds; the dispute on the boats did not hold any interest for him, though the noises of the battle were certainly disturbing. Such squabbles were common on the lakes, always over the fish, especially if someone landed a big one. Generally they weren't too serious, more bluster and parrying than actual fighting, and only rarely did someone get badly wounded or killed. There were exceptions, though. In one skirmish involving no less than seventeen boats, three full crews and half of a fourth were cut down and left floating in the bloodied water. On that same day, that particular lake, the southernmost of the three, had its name changed from Dellon-lune to Redwaters. "Ah little fishes, what trouble you bring," Regis muttered softly, pondering the irony of the havoc the silvery fish wreaked on the lives of the greedy people of Ten-Towns. These ten communities owed their very existence to the knucklehead trout, with their oversized, fist-shaped heads and bones the consistency of fine ivory. The three lakes were the only spots in the world where the valuable fish were known to swim, and though the region was barren and wild, overrun with humanoids and barbarians and sporting frequent storms that could flatten the sturdiest of buildings, the lure of quick wealth brought in people from the farthest reaches of the Realms. As many inevitably left as came in, though. Icewind Dale was a bleak, colorless wasteland of merciless weather and countless dangers. Death was a common visitor to the villagers, stalking any who could not face the harsh realities of Icewind Dale. Still, the towns had grown considerably in the century that had passed since the knuckleheads were first discovered. Initially the nine villages on the lakes were no more than the shanties where individual frontiersmen had staked out a claim on a particularly good fishing hole. The tenth village, Bryn Shander, though now a walled, bustling settlement of several thousand people, had been merely an empty hill sporting a solitary cabin where the fishermen would meet once a year, exchanging stories and goods with the traders from Luskan. Back in the early days of Ten-Towns a boat, even a oneman rowboat, out on the lakes, whose waters year-round were cold enough to kill in minutes anyone unfortunate enough to fall overboard, was a rare sight, but now every town on the lakes had a fleet of sailing vessels flying its flag. Targos alone, largest of the fishing towns, could put over a hundred vessels onto Maer Dualdon, some of them two-masted schooners with crews of ten or more. A death cry sounded from the embattled ships, and the clang of steel on steel rang out loudly. Regis wondered, and not for the first time, if the people of Ten-Towns would be better off without the troublesome fish. The halfling had to admit that Ten-Towns had been a haven for him, though. His practiced, nimble fingers adapted easily to the instruments of the scrimshander, and he had even been elected as the council spokesman of one of the villages. Granted, Lonelywood was the smallest and northernmost of the ten towns, a place where the rogues of rogues hid out, but Regis still considered his appointment an honor. It was convenient as well. As the only true scrimshander in Lonelywood, Regis was the sole person - in the town with reason or desire to travel regularly to Bryn Shander, the principle settlement and market hub of Ten-Tbwns. This had proved to be quite a boon to the halfling. He became the primary courier to bring the catches of Lonelywood's fishermen to market, for a commission equaling a tenth-piece of the goods. This alone kept him deep enough in ivory to make an easy living. Once a month during the summer season and once every three in the winter, weather permitting, Regis had to attend council meetings and fulfill his duties as spokesman. These meetings took place in Bryn Shander, and though they normally broke down into nothing more than petty arguments over fishing territories between villages, they usually lasted only a few hours. Regis considered his attendance a small price to pay for keeping his monopoly on trips to the southern marketplace. The fighting on the boats soon ended, only one man dead, and Regis drifted back into quiet enjoyment of the sailing clouds. The halfling looked back over his shoulder at the dozens of low wooden cabins dotting the thick rows of trees that comprised Lonelywood. Despite the reputation of its inhabitants, Regis found this town to be the best in the region. The trees provided a measure of protection from the howling wind and good corner posts for the houses. Only its distance from Bryn Shander had kept the town in the wood from being a more prominent member of Ten-Towns. Abruptly, Regis pulled the ruby pendant out from under his waistcoat and stared at the wondrous gem he had appropriated from his former master a thousand miles and more to the south, in Calimport. "Ah, Pook," he mused, "if only you could see me now." * * * * * The elf went for the two scimitars sheathed on his hips, but the yetis closed quickly. Instinctively, Drizzt spun to his left, sacrificing his opposite flank to accept the rush of the closest monster. His right arm became helplessly pinned to his side as the yeti wrapped its great arms around him, but he managed to keep his left arm free enough to draw his second weapon. Ignoring the pain of the yeti's squeeze, Drizzt set the hilt of the scimitar firmly against his hip and allowed the momentum of the second charging monster to impale it on the curving blade. In its frenzied death throes, the second yeti pulled away, taking the scimitar with it. The remaining monster bore Drizzt to the ground under its weight. The drow worked his free hand frantically to keep the deadly teeth from gaining a hold on his throat, but he knew that it was only a matter of time before his stronger foe finished him. Suddenly Drizzt heard a sharp crack. The yeti shuddered violently. Its head contorted weirdly, and a gout of blood and brains poured over its face from above its forehead. "Yer late, elf!" came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend. In spite of the added discomfort, the dwarf's long, pointed, often-broken nose and gray-streaked, though still-fiery red beard came as a welcome sight to Drizzt. "Knen I'd find ye in trouble if I came out an' looked for ye! " Smiling in relief, and also at the mannerisms of the everamazing dwarf, Drizzt managed to wriggle out from under the monster while Bruenor worked to free his axe from the thick skull. "Head's as hard as frozen oak!" grumbled the dwarf. He planted his feet behind the yeti's ears and pulled the axe free with a mighty jerk. "Where's that kitten o' yers, anyway?" Drizzt fumbled around in his pack for a moment and produced a small onyx statue of a panther. "I'd hardly label Guenhwyvar a kitten," he said with fond reverence. He turned the figurine over in his hands, feeling the intricate details of the work to ensure that it had not been damaged in the fall under the yeti. "Bah, a cat's a cat!" insisted the dwarf. "An' why isn't it here when ye needed it?" "Even a magical animal needs its rest," Drizzt explained. "Bah," Bruenor spouted again. "It's sure to be a sorry day when a drow - and a ranger, what's more-gets taken off 'is guard on an open plain by two scab tundra yetis!" Bruenor licked his stained axe blade, then spat in disgust. "Foul beasts!" he grumbled. "Can't even eat the damn things!" He pounded the axe into the ground to clean the blade and stomped off toward Kelvin's Cairn. Drizzt put Guenhwyvar back into the pack and went to retrieve his scimitar from the other monster. "Come on, elf," scolded the dwarf. "We've five miles an more of road to go!" Drizzt shook his head; and wiped the bloodstained blade on the felled monster's fur: "Roll on, Bruenor Battlehammer," he whispered under his smile. "And know to your pleasure that every monster along our trail will mark well your passing and keep its head safely hidden!" 3 The Mead Hall Many miles north of Ten-Towns, across the trackless tundra to the northernmost edge of land in all the Realms, the frosts of winter had already hardened the ground in a white-tipped glaze. There were no mountains or trees to block the cold bite of the relentless eastern wind, carrying the frosty air from Reghed Glacier. The great bergs of the Sea of Moving Ice drifted slowly past, the wind howling off of their high-riding tips in a grim reminder of the coming season. And yet, the nomadic tribes who summered there with the reindeer had not journeyed with the herd's migration southwest along the coast to the more hospitable sea on the south side of the peninsula. The unwavering flatness of the horizon was broken in one small corner by a solitary encampment, the largest gathering of barbarians this far north in more than a century. To accomodate the leaders of the respective tribes, several deerskin tents had been laid out in a circular pattern, each encompassed in its own ring of campfires. In the center of this circle, a huge deerskin hall had been constructed, designed to hold every warrior of the tribes. The tribesmen called it Hengorot, "The Mead Hall," and to the northern barbarians this was a place of reverence, where food and drink were shared in toasts to Tempos, the God of Battle. The fires outside the hall burned low this night, for King Heafstaag and the Tribe of the Elk, the last to arrive, were expected in the camp before moonset. All of the barbarians already in the encampment had assembled in Hengorot and begun the pre-council festivities. Great flagons of mead dotted every table, and good-natured contests of strength sprang up with growing frequency. Though the tribes often warred with each other, in Hengorot all differences were put aside. King Beorg, a robust man with tousled blond locks, a beard fading to white, and lines of experience etched deeply into his tanned face, stood solemnly at the head table. Representing his people, he stood tall and straight, his wide shoulders proudly squared. The barbarians of Icewind Dale stood a full head and more above the average inhabitant of Ten-Towns, sprouting as though to take advantage of the wide and roomy expanses of empty tundra. They were indeed much akin to their land. Like the ground they roamed over, their oftenbearded faces were browned from the sun and cracked by the constant wind, giving them a leathery, toughened appearance, a foreboding, expressionless mask that did not welcome outsiders. They despised the people of Ten-Towns, whom they considered weak wealth-chasers possessed of no spiritual value whatsoever. Yet one of those wealth-chasers stood among them now in their most revered hall of meeting. At Beorg's side was deBernezan, the dark-haired southerner, the only man in the room who was not born and bred of the barbarian tribes. The mousey deBernezan kept his shoulders defensively hunched as he glanced nervously about the hall. He was well aware that the barbarians were not overly fond of outsiders and that any one of them, even the youngest attendant, could break him in half with a casual flick of his huge hands. "Hold steady!" Beorg instructed the southerner. "Tonight you hoist mead flagons with the Tribe of the Wolf. If they sense your fear ..." He left the rest unspoken, but deBernezan knew well how the barbarians dealt with weakness. The small man took a steadying deep breath and straightened his shoulders. Yet Beorg, too, was nervous. King Heafstaag was his primary rival on the tundra, commanding a force as dedicated, disciplined, and numerous as his own. Unlike the customary barbarian raids, Beorg's plan called for the total conquest of Ten-Towns, enslaving the surviving fishermen and living well off of the wealth they harvested from the lakes. Beorg saw an opportunity for his people to abandon their precarious nomadic existence and find a measure of luxury they had never known. Everything now hinged on the assent of Heafstaag, a brutal king interested only in personal glory and triumphant plunder. Even if the victory over Ten-Towns was achieved, Beorg knew that he would eventually have to deal with his rival, who would not easily abandon the fervent bloodlust that had put him in power. That was a bridge the King of the Tribe of the Wolf would have to cross later, the primary issue now was the initial conquest, and if Heafstaag refused to go along, the lesser tribes would split in their alliances among the two. War might be joined as early as the next morning. This would prove devastating to all their people, for even the barbarians who survived the initial battles would be in for a brutal struggle against winter: The reindeer had long since departed for the southern pastures, and the caves along the route had not been stocked in preparation. Heafstaag was a cunning leader; he knew that at this late date the tribes were committed to following the initial plan, but Beorg wondered what terms his rival would impose. Beorg took comfort in the fact that no major conflicts had broken out among the assembled tribes, and this night, when they all met in the common hall, the atmosphere was brotherly and jovial, with every beard in Hengorot lathered in foam. Beorg's gamble had been that the tribes could be united by a common enemy and the promise of continued prosperity. All had gone well ... so far. But the brute, Heafstaag, remained the key to it all. * * * * * The heavy boots of Heafstaag's column shook the ground beneath their determined march. The huge, one-eyed king himself led the procession, his great, swinging strides indicative of the nomads of the tundra. Intrigued by Beorg's proposal and wary of winter's early onset, the rugged king had chosen to march straight through the cold nights, stopping only for short periods of food and rest. Though primarily known for his ferocious proficiency in battle, Heafstaag was a leader who carefully weighed his every move. The impressive march would add to the initial respect given his people by the warriors of the other tribes, and Heafstaag was quick to pounce on any advantage he could get. Not that he expected any trouble at Hengorot. He held Beorg in high respect. Twice before he had met the King of the Tribe of the Wolf on the field of honor with no victory to show for it. If Beorg's plan was as promising as it initially seemed, Heafstaag would go along, insisting only on an equal share in the leadership with the blond king. He didn't care for the notion that the tribesmen, once they had conquered the towns, could end their nomadic lifestyle and be contented with a new life trading knucklehead trout, but he was willing to allow Beorg his fantasies if they delivered to him the thrill of battle and easy victory. Let the plunder be taken and warmth secured for the long winter before he changed the original agreement and redistributed the booty. When the lights of the campfires came into view, the column quickened its pace. "Sing, my proud warriors!" Heafstaag commanded. "Sing hearty and strong! Let those gathered tremble at the approach of the Tribe of the Elk!" * * * * * Beorg had an ear cocked for the sound of Heafstaag's arrival. Knowing well the tactics of his rival, he was not surprised in the least when the first notes of the Song of Tempos rolled in from the night. The blond king reacted at once, leaping onto a table and calling silence to the gathering. "Harken, men of the north!" he cried. "Behold the challenge of the song!" Hengorot immediately burst into commotion as the men dashed from their seats and scrambled to join the assembling groups of their respective tribes. Every voice was lifted in the common refrain to the God of Battle, singing of deeds of valor and of glorious deaths on the field of honor. This verse was taught to every barbarian boy from the time he could speak his first words, for the Song of Tempos was actually considered a measure of a tribe's strength. The only variance in the words from tribe to tribe was the refrain that identified the singers. Here the warriors sang at crescendo pitch, for the challenge of the song was to determine whose call to the God of Battle was most clearly heard by Tempos. Heafstaag led his men right up to the entrance of Hengorot. Inside the hall the calls of the Tribe of the Wolf were obviously drowning out the others, but Heafstaag's warriors matched the strength of Beorg's men. One by one, the lesser tribes fell silent under the dominance of the Wolf and the Elk. The challenge dragged on between the two remaining tribes for many more minutes, neither willing to relinquish superiority in the eyes of their deity. Inside the mead hall, men of the beaten tribes nervously put their hands to their weapons. More than one war had erupted on the plains because the challenge of the song could determine no clear winner. Finally, the flap of the tent opened admitting Heafstaag's standard bearer, a youth, tall and proud, with observing eyes that carefully weighed everything about him and belied his age. He put a whalebone horn to his lips and blew a clear note. Simultaneously, according to tradition, both tribes stopped their singing. The standard bearer walked across the room toward the host king, his eyes never blinking or turning away from Beorg's imposing visage, though Beorg could see that the youth marked the expressions that were upon him. Heafstaag had chosen his herald well, Beorg thought. "Good King Beorg," the standard bearer began when all commotion had ceased, "and other assembled kings. The Tribe of the Elk asks leave to enter Hengorot and share mead with you, that we might join together in toast to Tempos." Beorg studied the herald a bit longer, testing to see if he could shake the youth's composure with an unexpected delay. But the herald did not blink or turn aside his penetrating stare, and the set of his jaw remaining firm and confident. "Granted" answered Beorg, impressed. "And well met:' Then he mumbled under his breath, "A pity that Heafstaag is not possessed of your patience." "I announce Heafstaag, King of the Tribe of the Elk." the herald cried out in a clear voice, "son of Hrothulf the Strong, son of Angaar the Brave; thrice killer of the great bear; twice conqueror of Termalaine to the south; who slew Raag Doning, King of the Tribe of the Bear in single combat in a single stroke ..." (this drawing uneasy shuffles from the Tribe of the Bear, and especially their king, Haalfdane, son of Raag Doning.) The herald went on for many minutes, listing every deed, every honor, every title, accumulated by Heafstaag during his long and illustrious career. As the challenge of the song was competition between the tribes, the listing of titles and feats was a personal competition between men, especially kings, whose valor and strength reflected directly upon their warriors. Beorg had dreaded this moment, for his rival's list exceeded even his own. He knew that one of the reasons Heafstaag had arrived last was so that his list could be presented to all in attendance, men who had heard Beorg's own herald in private audience upon their arrival days before. It was the advantage of a host king to have his list read to every tribe in attendance, while the heralds of visiting kings would only speak to the tribes present upon their immediate arrival. By coming in last, and at a time when all the other tribes would be assembled together, Heafstaag had erased that advantage. At length, the standard bearer finished and returned across the hall to hold open the tent flap for his king. Heafstaag strode confidently across Hengorot to face Beorg. If men were impressed with Heafstaag's list of valor, they were certainly not disappointed by his appearance. The red-bearded king was nearly seven-feet tall, with a barrelshaped girth that dwarfed even Beorg's. And Heafstaag wore his battle scars proudly. One of his eyes had been torn out by the antlers of a reindeer, and his left hand was hopelessly crumpled from a fight with a polar bear. The King of the Tribe of the Elk had seen more battles than any man on the tundra, and by all appearances he was ready and anxious to fight in many more. The two kings eyed each other sternly, neither blinking or diverting his glance for even a moment. "The Wolf or the Elk?" Heafstaag asked at length, the proper question after an undecided challenge of the song. Beorg was careful to give the appropriate response. "Well met and well fought," he said. "Let the keen ears of Tempos alone decide, though the god himself will be hard-pressed to make such a choice." With the formalities properly carried out, the tension eased from Heafstaag's face. He smiled broadly at his rival. "Well met, Beorg, King of the Tribe of the Wolf. It does me well to face you and not see my own blood staining the tip of your deadly spear!" Heafstaag's friendly words caught Beorg by surprise. He couldn't have hoped for a better start to the war council. He returned the compliment with equal fervor. "Nor to duck the sure cut of your cruel axe!" The smile abruptly left Heafstaag's face when he took notice of the dark-haired man at Beorg's side. "What right, by valor or by blood, does this weakling southerner have in the mead hall of Tempos?" the red-bearded king demanded. "His place is with his own, or with the women at best!" "Hold to faith, Heafstaag," Beorg explained. "'This is deBernezan, a man of great import to our victory. Valuable is the information he has brought to me; for he has dwelt in Ten-Towns for two winters and more." "Then what role does he play?" Heafstaag pressed. "He has informed," Beorg reiterated. "That is past," said Heafstaag. "What value is he to us now? Certainly he can not fight beside warriors such as ours." Beorg cast a glance at deBernezan, biting back his own contempt for the dog who had betrayed his people in a pitiful attempt to fill his own pockets. "Plead your case, southerner. And may Tempos find a place in his field for your bones!" deBernezan tried futilely to match the iron gaze of Heafstaag. He cleared his throat and spoke as loudly and confidently as he could. "When the towns are conquered and their wealth secured, you shall need one who knows the southern marketplace. I am that man." "At what price?" growled Heafstaag. "A comfortable living," answered deBernezan. "A respected position, nothing more." "Bah!" snorted Heafstaag. "He, would betray his own, he would betray us!" The giant king tore the axe from his belt and lurched at deBernezan. Beorg grimmaced, knowing that this critical moment could defeat the entire plan. With his mangled hand, Heafstaag grabbed deBernezan's oily black hair and pulled the smaller man's head to the side, exposing the flesh of his neck. He swung his axe mightily at the target, his gaze locked onto the southerner's face. But, even against the unbending rules of tradition, Beorg had rehearsed deBernezan well for this moment. The little man had been warned in no uncertain terms that if he struggled at all he would die in any case. But if he accepted the stroke and Heafstaag was merely testing him, his life would probably be spared. Mustering all of his willpower, deBernezan steeled his gaze on Heafstaag and did not flinch at the approach of death. At the very last moment, Heafstaag diverted the axe, its blade whistling within a hair's breadth of the southerner's throat. Heafstaag released the man from his grasp, but he continued to hold him in the intense lock of his single eye. "An honest man accepts all judgments of his chosen kings," deBernezan declared, trying to keep his voice as steady as possible. A cheer erupted from every mouth in Hengorot, and when it died away, Heafstaag turned to face Beorg. "Who shall lead`?" the giant asked bluntly. "Who won the challenge of the song?" Beorg answered. "Well settled, good king:" Heafstaag saluted his rival. "Together then, you and I, and let no man dispute our rule!" Beorg nodded. "Death to any who dare!" deBernezan sighed in deep relief and shifted his legs defensively. If Heafstaag, or even Beorg, ever noticed the puddle between his feet, his life would certainly be forfeit. He shifted his legs again nervously and glanced around, horrified when he met the gaze of the young standard bearer. deBernezan's face blanched white in anticipation of his coming humiliation and death. The standard bearer unexpectedly turned away and smiled in amusement but, in an unprecedented merciful act for his rough people, he said nothing. Heafstaag threw his arms above his head and raised his gaze and axe to the ceiling. Beorg grabbed his axe from his belt and quickly mimicked the movement. "Tempos!" they shouted in unison. Then, eyeing each other once more, they gashed their shield arms with their axes, wetting the blades with their own blood. In a synchronous movement, they spun and heaved the weapons across the hall, each axe finding its mark in the same keg of mead. Immediately, the closest men grabbed flagons and scrambled to catch the first drops of spilling mead that had been blessed with the blood of their kings. "I have drawn a plan for your approval," Beorg told Heafstaag. "Later, noble friend," the one-eyed king replied. "Let tonight be a time of song and drink to celebrate our coming victory." He clapped Beorg on the shoulder and winked with his one eye. "Be glad of my arrival, for you were sorely unprepared for such a gathering," he said with a hearty laugh. Beorg eyed him curiously, but Heafstaag gave him a second grotesque wink to quench his suspicions. Abruptly, the lusty giant snapped his fingers at one of his field lieutenants, nudging his rival with his elbow as if to let him in on the joke. "Fetch the wenches!" he commanded. 4 The Crystal Shard There was only blackness. Mercifully, he couldn't remember what had happened, where he was. Only blackness, comforting blackness. Then a chilling burn began to grow on his cheeks, robbing him of the tranquility of unconsciousness. Gradually, he was compelled to open his eyes, but even when he squinted, the blinding glare was too intense. He was face down in the snow. Mountains towered all about him, their jagged peaks and deep snow caps reminding him of his location. They had dropped him in the Spine of the World. They had left him to die. Akar Kessell's head throbbed when he finally managed to lift it. The sun was shining brightly, but the brutal cold and swirling winds dispelled any warmth the bright rays could impart. Ever was it winter in these high places, and Kessell wore only flimsy robes to protect him from the cold's killing bite. They had left him to die. He stumbled to his feet, knee deep in white powder, and looked around. Far below, down a deep gorge and moving northward, back toward the tundra and the trails that would take them around the foreboding range of impassable mountains, Kessell saw the black specks that marked the wizards' caravan beginning its long journey back to Luskan. They had deceived him. He understood now that he had been no more than a pawn in their devious designs to rid themselves of Morkai the Red. Eldulac, Dendybar the Mottled, and the others. They'd never had any intentions of granting him the title of wizard. "How could I have been so stupid?" Kessell groaned. Images of Morkai, the only man who had ever granted him any measure of respect, flashed across his mind in a guilt-driven haze. He remembered all the joys that the wizard had allowed him to experience. Morkai had once turned him into a bird so that he could feel the freedom of flight; and once a fish, to let him experience the blurry world of the undersea. And he had repaid that wonderful man with a dagger. Far down the trails, the departing wizards heard Kessell's anguished scream echoing off the mountain walls. Eldulac smiled, satisfied that their plan had been executed perfectly, and spurred his horse on. * * * * * Kessell trudged through the snow. He didn't know why he was walking - he had nowhere to go. Kessell had no escape. Eldulac had dropped him into a bowl-shaped, snow-filled depression, and with his fingers numbed beyond feeling, he had no chance of climbing out. He tried again to conjure a wizard's fire. He held his outstretched palm skyward and through chattering teeth uttered the words of power. Nothing. Not even a wisp of smoke. So he started moving again. His legs ached; he almost believed that several of his toes had already fallen away from his left foot. But he didn't dare remove his boot to verify his morbid suspicion. He began to circumnavigate the bowl again, following the same trail he had left behind on his first pass. Abruptly, he found himself veering toward the middle. He didn't know why; and in his delirium, he didn't pause to try and figure it out. All the world had become a white blur. A frozen white blur. Kessell felt himself falling. He felt the icy bite of the snow on his face again. He felt the tingling that signaled the end of the life of his lower extremities. Then he felt . . . warmth. Imperceptable at first, but growing steadily stronger. Something was beckoning to him. It was beneath him, buried under the snow, yet even through the frozen barrier, Kessell felt the life-giving glow of its warmth. He dug. Visually guiding hands that could not feel their work, he dug for his life. And then he came upon something solid and felt the heat intensify. Scrambling to push the remaining snow away from it, he managed at last to pull it free. He couldn't understand what he was seeing. He blamed it on delirium. In his frozen hands, Akar Kessell held what appeared to be a square-sided icicle. Yet its warmth flowed through him, and he felt the tingles again, this time signaling the rebirth of his extremities. Kessell had no idea what was happening, and he didn't care in the least. For now, he had found hope for life, and that was enough. He hugged the crystal shard to his chest and moved back toward the rocky wall of the dell, searching out the most sheltered area he could find. Under a small overhang, huddled in a small area - where the heat of the crystal had pushed the snow away, Akar Kessell survived his first night in the Spine of the World. His bedfellow was the crystal shard, Crenshinibon, an ancient, sentient relic that had waited throughout ages uncounted for one such as he to appear in the bowl. Awakened again, it was even now pondering the methods it would use to control the weak-willed Kessell. It was a relic enchanted in the earliest days of the world, a perversion that had been lost for centuries, to the dismay of those evil lords who sought its strength. Crenshinibon was an enigma, a force of the darkest evil that drew its strength from the light of day. It was an instrument of destruction, a tool for scrying, a shelter and home for those who would wield it. But foremost among the powers of Crenshinibon was the strength it imparted to its possessor. Akar Kessell slept comfortably, unaware of what had befallen him. He knew only - and cared only - that his life was not yet at an end. He would learn the implications soon enough. He would come to understand that he would never again play the role of stooge to pretentious dogs like Eldulac, Dendybar the Mottled, and the others. He would become the Akar Kessell of his own fantasies, and all would bow before him. "Respect," he mumbled from within the depths of his dream, a dream that Crenshinibon was imposing upon him. Akar Kessell, the Tyrant of Icewind Dale. * * * * * Kessell awakened to a dawn that he thought he would never see. The crystal shard had preserved him through the night, yet it had done much more than simply prevent him from freezing. Kessell felt strangely changed that morning. The night before, he had been concerned only with the quantity of his life, wondering how long he could merely survive. But now he pondered the quality of his life. Survival was no longer a question; he felt strength flowing within him. A white deer bounded along the rim of the bowl. "Venison," Kessell whispered aloud. He pointed a finger in the direction of his prey and spoke the command words of a spell, tingling with excitement as he felt the power surge through his blood. A searing white bolt shot out from his hand, felling the hart where it stood. "Venison," he declared, mentally lifting the animal through the air toward him without a second thought to the act, though telekinesis was a spell that hadn't even been in the considerable repertoire of Morkai the Red, Kessell's sole teacher. Though the shard would not have let him, Kessell the greedy did not stop to ponder the sudden appearance of abilities he'd felt long overdue him. Now he had food and warmth from the shard. Yet a wizard should have a castle, he reasoned. A place where he might practice his darkest secrets undisturbed. He looked to the shard for an answer to his dilemma and found a duplicate crystal laying next to the first. Instinctively, so he presumed (though, in reality, it was another subconscious suggestion from Crenshinibon that guided him) Kessell understood his role in fulfilling his own request. He knew the original Shard at once from the warmth and strength that it exuded, but this second one intrigued him as well, holding an impressive aura of power of its own. He took up the copy of the shard and carried it to the center of the bowl, setting it down on the deep snow. "Ibssum dal abdur," he mumbled without knowing why, or even what it meant. Kessell backed away as he felt the force within the image of the relic begin to expand. It caught the rays of the sun and drew them within its depths. The area surrounding the bowl fell into shadow as it stole the very light of day. It began to pulse with an inner, rhythmic light. And then it began to grow. It widened at the base, nearly filling the bowl, and for a while Kessell feared that he would be crushed against the rocky walls. And, in accordance with the crystal's widening, its tip rose up into the morning sky, keeping the dimensions aligned with its power source. Then it was complete, still an exact image of Crenshinibon, but now of mammoth proportions. A crystalline tower. Somehow-the same way Kessell knew anything about the crystal shard-he knew its name. Cryshal-Tirith. * * * * * Kessell would have been contented, for the time being, at least, to remain in Cryshal-Tirith and feast off of the unfortunate animals that wandered by. He had come from a meager background of unambitious peasants, and though he outwardly boasted of aspirations beyond his station, he was intimidated by the implications of power. He didn't understand how or why those who had gained prominence had risen above the common rabble, and even lied to himself, passing off the accomplishments of others, and, conversely, the lack of his own, as a random choice of fate. Now that he had power within his grasp he had no notion of what to do with it. But Crenshinibon had waited too long to see its return to life wasted as a hunting lodge for a puny human. Kessell's wishy-washiness was actually a favorable attribute from the relic's perspective. Over a period of time, it could persuade Kessell to follow almost any course of action with its nighttime messages. And Crenshinibon had the time. The relic was anxious to again taste the thrill of conquest, but a few years did not seem long to an artifact that had been created at the dawn of the world. It would mold the bumbling Kessell into a proper representative of its power, nurture the weak man into an iron-fisted glove to deliver its message of destruction. It had done likewise a hundred times in the initial struggles of the world, creating and nurturing some of the most formidable and cruel opponents of law across any of the universal planes. It could do so again. That very night, Kessell, sleeping in the comfortably adorned second level of Cryshal-Tirith, had dreams of conquest. Not violent campaigns waged against a city such as Luskan, or even on the scale of battle against a frontier settlement, like the villages of Ten-Towns, but a less ambitious and more realistic start to his kingdom. He dreamed that he had forced a tribe of goblins into servitude, using them to assume the roles as his personal staff, catering to his every need. When he awakened the next morning, he remembered the dream and found that he liked the idea. Later that morning, Kessell explored the third level of the tower, a room like all the others, made of smooth yet stone-strong crystal, this particular one filled with various scrying devices. Suddenly, an urge came over him to make a certain gesture and speak an arcane word of command that he assumed he must have heard in the presence of Morkai. He complied with the feeling and watched in amazement as the dimension within the depths of one of the mirrors in the room suddenly swirled in a gray fog. When the fog cleared, an image came into focus. Kessell recognized the area depicted as a valley he had passed a short distance down the trail when Eldulac, Dendybar the Mottled, and the others had left him to die. The image of the region was bustling with a tribe of goblins at work constructing a campsite. These were nomads, probably, for war bands rarely brought females and young ones along on their raids. Hundreds of caves dotted the sides of these mountains, but they weren't numerous enough to hold the tribes of orcs, goblins, ogres, and even more powerful monsters. Competition for lairs was fierce, and the lesser goblin tribes were usually forced above ground, enslaved, or slaughtered. "How convenient," Kessell mused, wondering if the subject of his dream had been a coincidence or a prophecy. On another sudden impulse, he sent his will through the mirror toward the goblins. The effect startled him. As one, the goblins turned, apparently confused, in the direction of the unseen force. The warriors apprehensively drew their clubs and stone-headed axes, and the females and children huddled in the back of the group. One larger goblin, the leader presumably, holding its club defensively before it, took a few cautious steps ahead of its soldiers. Kessell scratched his chin, pondering the extent of his newfound power. "Come to me," he called to the goblin chieftain. "You cannot resist!" * * * * * The tribe arrived at the bowl a short time later, remaining a safe distance away while they tried to figure out exactly what the tower was and where it had come from. Kessell let them marvel over the splendor of his new home, then called again to the chieftain, compelling the goblin to approach Cryshal-Tirith. Against its own will, the large goblin strode from the ranks of the tribe. Fighting every step, it walked right up to the base of the tower. It couldn't see any door, for the entrance to Cryshal-Tirith was invisible to all except denizens of foreign planes and those that Crenshinibon, or its wielder allowed to enter. Kessell guided the terrified goblin into the first level of the structure. Once inside, the chieftain remained absolutely motionless, its eyes darting around nervously for some indication of the overpowering force that had summoned it to this structure of dazzling crystal. The wizard (a title rightfully imparted to the possessor of Crenshinibon, even if Kessell had never been able to earn it by his own deeds) let the miserable creature wait for a while, heightening its fear. Then he appeared at the top of the stairwell through a secret mirror door. He looked down upon the wretched creature and cackled with glee. The goblin trembled visibly when it saw Kessell. It felt the wizard's will imposing upon it once again, compelling the creature to its knees. "Who am I?" Kessell asked as the goblin groveled and whimpered. The chieftain's reply was torn from within by a power that it could not resist. "Master." 5 Someday Bruenor walked up the rocky slope with measured steps, his boots finding the sane footholds he always used when he ascended to the high point of the southern end of the dwarven valley. To the people of Ten-Towns, who often saw the dwarf standing meditatively on the perch, this high column of stones in the rocky ridge that lined the valley had come to be known as Bruenor's Climb. Just below the dwarf, to the west, were the lights of Termalaine, and beyond them the dark waters of Maer Dualdon, spotted occasionally by the running lights of a fishing boat whose resolute crew stubbornly refused to come ashore until they had landed a knucklehead. The dwarf was well above the tundra floor and the lowest of the countless stars that sparkled the night. The celestial dome seemed polished by the chill breeze that had blown since sunset, and Bruenor felt as though he had escaped the bonds of earth. In this place he found his dreams, and ever they took him back to his ancient home. Mithril Hall, home of his fathers and their's before them, where rivers of the shining metal ran rich and deep and the hammers of dwarven smiths rang out in praise to Moradin and Dumathoin. Bruenor was merely an unbearded boy when his people had delved too deep into the bowels of the world and had been driven out by the dark things in dark holes. He was now the eldest surviving member of his small clan and the only one among them who had witnessed the treasures of Mithril Hall. They had made their home in the rocky valley between the two northernmost of the three lakes long before any humans, other than the barbarians, had come to Icewind Dale. They were a poor remnant of what had once been a thriving dwarven society, a band of refugees beaten and broken by the loss of their homeland and heritage. They continued to dwindle in numbers, their elders dying as much of sadness as old age. Though the mining under the fields of the region was good, the dwarves seemed destined to fade away into oblivion. When Ten-Towns had sprung up, though, the luck of the dwarves rose considerably. Their valley was just north of Bryn Shander, as close to the principle city as any of the fishing villages, and the humans, often warring with each other and fighting off invaders, were happy to trade for the marvelous armor and weapons that the dwarves forged. But even with the betterment of their lives, Bruenor, particularly, longed to recover the ancient glory of his ancestors. He viewed the arrival of Ten-Towns as a temporary stay from a problem that would not be resolved until Mithril Hall had been recovered and restored. "A cold night for so high a perch, good friend," came a call from behind. The dwarf turned around to face Drizzt Do'Urden, though he realized that the drow would be invisible against the black backdrop of Kelvin's Cairn. From this vantage point, the mountain was the only silhouette that broke the featureless line of the northern horizon. It had been so named because it resembled a mound of purposely piled boulders; barbarian legend claimed that it truly served as a grave. Certainly the valley where the dwarves now made their home did not resemble any natural landmark. In every direction the tundra rolled on, flat and earthen. But the valley had only sparse patches of dirt sprinkled in among broken boulders and walls of solid stone. It, and the mountain on its northern border, were the only features in all of icewind Dale with any mentionable quantities of rock, as if they had been misplaced by some god in the earliest days of creation. Drizzt noted the glazed look of his friend's eyes. "You seek the sights that only your memory can see," he said, well aware of the dwarf's obsession with his ancient homeland. "A sight I'll see again! Bruenor insisted. "We'll get there, elf." "We do not even know the way." "Roads can be found," said Bruenor. "But not until ye look for them." "Someday, my friend," Drizzt humored. In the few years that he and Bruenor had been friends, the dwarf had constantly badgered Drizzt about accompanying him on his adventure to find Mithril Hall. Drizzt thought the idea foolish, for no one that he had ever spoken with had even a clue as to the location of the ancient dwarven home, and Bruenor could only remember disjointed images of the silvery halls. Still, the drow was sensitive to his friend's deepest desire, and he always answered Bruenor's pleas with the promise of "someday." "We have more urgent business at the moment," Drizzt reminded Bruenor. Earlier that day, in a meeting in the dwarven halls, the drow had detailed his findings to the dwarves. "Yer sure they'll be comin' then?" Bruenor asked now. "Their charge will shake the stones of Kelvin's Cairn," Drizzt replied as he left the darkness of the mountain's silhouette and joined his friend. "And if Ten-Towns does not stand united against them, the people are doomed." Bruenor settled into a crouch and turned his eyes to the south, toward the distant lights of Bryn Shander. "They'll not, the stubborn fools," he muttered. "They might, if your people went to them." "No," growled the dwarf. "We'll fight beside them if they choose to stand together, an' pity then to the barbarians! Go to them, if ye wish, an' good luck to ye, but nothing o' the dwarves. Let us see what grit an' guts the fisherfolk can muster." Drizzt smiled at the irony of Bruenor's refusal. Both of them knew well that the drow was not trusted, not even openly welcomed, in any of the towns other than Lonelywood, where their friend Regis was spokesman. Bruenor marked the drow's look, and it pained him as it pained Drizzt, though the elf stoically pretended otherwise. "They owe ye more than they'll ever know," Bruenor stated flatly, turning a sympathetic eye on his friend. "They owe me nothing." Bruenor shook his head. "Why do ye care?" he growled. "Ever yer watchin' over the folk that show ye no good will. What do ye owe to them?" Drizzt shrugged, hard-pressed to find an answer. Bruenor was right. When the drow had first come to this land, the only one who had shown him any friendship at all was Regis. He often escorted and protected the halfling through the dangerous first legs of the journey from Lonelywood, around the open tundra north of Maer Dualdon and down toward Bryn Shander, when Regis went to the principle city for business or council meetings. They had actually met on one such trek: Regis tried to flee from Drizzt because he'd heard terrible rumors about him. Luckily for both of them, Regis was a halfling who was usually able to keep an open mind about people and make his own judgements concerning their character. It wasn't long before the two were fast friends. But to this day, Regis and the dwarves were the only ones in the area who considered the drow a friend. "I do not know why I care," Drizzt answered honestly. His eyes turned back to his ancient homeland, where loyalty was merely a device to gain an advantage over a common foe. "Perhaps I care because I strive to be different from my people," he said, as much to himself as to Bruenor. "Perhaps I care because I am different from my people. I may be more akin to the races of the surface . . . that is my hope at least. I care because I have to care about something. You are not so different, Bruenor Battlehammer. We care lest our own lives be empty." Bruenor cocked a curious eye. "You can deny your feelings for the people of Ten-Tbwns to me, but not to yourself." "Bah!" Bruenor snorted. "Sure that I care for them! My folk need the trade!" "Stubborn," Drizzt mumbled, smiling knowingly. "And Catti-brie?" he pressed. "What of the human girl who was orphaned in the raid those years ago on Termalaine? The waif that you took in and raised as your own child." Bruenor was glad that the cover of night offered some protection from his revealing blush. "She lives with you still, though even you would have to admit that she is able to go back to her own kind. Might it be, perhaps, that you care for her, gruff dwarf?" "Aw, shut yer mouth," Bruenor grumbled. "She's a servin' wench and makes my life a bit easier, but don't ye go gettin' sappy about her!" "Stubborn," Drizzt reiterated more loudly this time. He had one more card to play in this discussion. "What of myself, then? Dwarves are not overly fond of the light elves, let alone the drow. How do you justify the friendship you have shown me? I have nothing to offer you in return but my own friendship. Why do you care?" "Ye bring me news when . . ." Bruenor stopped short, aware that Drizzt had cornered him. But the drow didn't press the issue any further. So the friends watched in silence as the lights of Bryn Shander went down, one by one. Despite his outward callousness, Bruenor realized how true some of the drow's accusations had rung; he had come to care for the people who had settled on the banks of the three lakes. "What do ye mean to do then?" the dwarf asked at length. "I mean to warn them," Drizzt replied. "You underestimate your neighbors, Bruenor. They're made of tougher stuff than you believe." "Agreed," said the dwarf, "but my questions are of their character. Every day we see fightin' on the lakes, an' always over the damned fish. The people cling to their own towns an' goblins take the others, for all they care! Now they've to show me an' mine that they've the will to fight together!" Drizzt had to admit the truth of Bruenor's observations. The fishermen had grown more competitive over the last couple of years as the knucklehead trout took to the deeper waters of the lakes and became harder to catch. Cooperation among the towns was at a low point as each town tried to gain an economic advantage over the rival towns on its lake. "There is a council in Bryn Shander in two days," Drizzt continued. "I believe that we still have some time before the barbarians come. Though I fear for any delays, I do not believe that we would be able to bring the spokesmen together any sooner. It will take me that long to properly instruct Regis on the course of action that he must take with his peers, for he must carry the tidings of the coming invasion" "Rumblebelly?" snorted Bruenor, using the name he had tagged on Regis for the halfling's insatiable appetite. "He sits on the council for no better reason than t' keep his stomach well-stocked! They'll hear 'im less than they'd hear yerself, elf." "You underestimate the halfling, moreso even than you underestimate the people of Ten-Tbwns," answered Drizzt. "Remember always that he carries the stone." "Bah! A fine-cut gem, but no more!" Bruenor insisted. "I've seen it meself, an' it holds no spell on me." "The magic is too subtle for the eyes of a dwarf, and perhaps not strong enough to penetrate your thick skull," laughed Drizzt. "But it is there - I see it clearly and know the legend of such a stone. Regis may be able to influence the council more than you would believe - and certainly more than I could. Let us hope so, for you know as well as I that some of the spokesmen might be reluctant to pursue any plan of unity, whether in their arrogant independence, or in their belief that a barbarian raid upon some of their less protected rivals might actually help their own selfish ambitions. Bryn Shander remains the key, but the principle city will only be spurred to action if the major fishing towns, Targos in particular, join in." "Ye know that Easthaven'll help," said Bruenor. "They're ever ones for bringing all o' the towns together." "And Lonelywood, too, with Regis speaking for them. But Kemp of Targos surely believes that his walled city is powerful enough to stand alone, whereas its rival, Teralaine, would be hardpressed to hold back the horde." "He's not likely to join anythin' that includes Termalaine. An' yer in for more trouble then, drow, for without Kemp ye'll never get Konig and Dineval to shut up!" "But that is where Regis comes in," Drizzt explained. "The ruby he possesses can do wondrous things, I assure you." "Again ye speak of the power o' the stone," grumbled Bruenor. "But Rumblebelly claims that his master o` old had twelve o' the things," he reasoned. "Mighty magics don't come in dozens!" "Regis said that his master had twelve similar stones," Drizzt corrected. "In truth, the halfling had no way of knowing if all twelve, or any of the others, were magical." "Then why would the man have given the only one o' power to Rumblebelly?" Drizzt left the question unanswered, but his silence soon led Bruenor to the same inescapable conclusion. Regis had a way of collecting things that didn't belong to him, and though the halfling had explained the stone as a gift . . . 6 Bryn Shander Bryn Shander was unlike any of the other communities of Ten-Towns. Its proud pennant flew high from the top of a hill in the middle of the dry tundra between the three lakes, just south of the southern tip of the dwarven valley. No ships flew the flags of this city, and it had no docks on any of the lakes, yet there was little argument that it was not only the geographical hub of the region but the center of activity as well. This was where the major merchant caravans from Luskan put in, where the dwarves came to trade, and where the vast majority of craftsman, scrimshanders, and scrimshaw evaluators, were housed. Proximity to Bryn Shander was second only to the quantity of fish hooked in determining the success and size of the fishing towns. Thus, Termalaine and Targos on the southeastern banks of Maer Dualdon, and Caer-Konig and Caer-Dineval on the western shores of Lac Dinneshere, four towns less than a day's journey from the principle city, were the dominant towns on the lakes. High walls surrounded Bryn Shander, as much protection from the biting wind as from invading goblins or barbarians. Inside, the buildings were similar to those of the other towns: low, wooden structures, except that in Bryn Shander they were more tightly packed together and often subdivided to house several families. Congested as it was, though, there was a measure of comfort and security in the city, the largest taste of civilization a person could find for four hundred long and desolate miles. Regis always enjoyed the sounds and smells that greeted him when he walked through the iron-bound wooden gates on the northern wall of the principle city. Though on a smaller scale than the great cities of the south, the bustle and shouts of Bryn Shander's open markets and plentiful street vendors reminded him of his days back in Calimport. And, as in Calimport, the people of Bryn Shander's streets were a cross-section of every heritage that the Realms had to offer. Tall, dark-skinned desert folk mingled among fair-skinned travelers from the Moonshaes. The loud boasts of swarthy southerners and robust mountain men trading fanciful tales of love and battle in one of the many taverns echoed on nearly every street corner. And Regis took it all in, for though the location was changed, the noise remained the same. If he closed his eyes as he skipped along down one of the narrow streets he could almost recapture the zest for life that he had known those years before in Calimport. This time, though, the halfling's business was so grave that it dampened even his ever-lifted spirits. He had been horrified at the drow's grim news and was nervous about being the messenger who would deliver it to the council. Away from the noisy market section of the city, Regis passed the palatial home of Cassius, the spokesman of Bryn Shander. This was the largest and most luxurious building in all of Ten-Towns, with a columned front and bas-relief artwork adorning all of its walls. It had originally been built for the meetings of the ten spokesmen, but as interest in the councils had died away, Cassius, skilled in diplomacy and not above using strong-arm tactics, had appropriated the palace as his official residence and moved the council hall to a vacant warehouse tucked away in a remote corner of the city. Several of the other spokesmen had complained about the change, but though the fishing towns could often exert some influence on the principle city in matters of public concern, they had little recourse in an issue as trivial to the general populace as this. Cassius understood his city's position well and knew how to keep most of the other communities under his thumb. The militia of Bryn Shander could defeat the combined forces of any five of the other nine towns combined, and Cassius's officers held a monopoly on connections to the necessary marketplace in the south. The other spokesmen might grumble about the change in the meeting place, but their dependence on the principle city would prevent them from taking any actions against Cassius. Regis was the last to enter the small hall. He looked around at the nine men who had gathered at the table and realized how out of place he truly was. He had been elected spokesman because nobody else in Lonelywood cared enough to want to sit on the council, but his peers had attained their positions through valorous and heroic deeds. They were the leaders of their communities, the men who had organized the structure and defenses of the towns. Each of these spokesmen had seen a score of battles and more, for goblin and barbarian raiders descended upon Ten-Towns more often than sunny days. It was a simple rule of life in Icewind Dale that if you couldn't fight, you couldn't survive, and the spokesmen of the council were some of the most proficient fighters in all of Ten-Towns. Regis had never been intimidated by the spokesmen before because normally he had nothing to say at council. Lonelywood, a secluded town hidden away in a small, thick wood of fir trees, asked for nothing from anyone. And with an insignificant fishing fleet, the other three towns it shared Maer Dualdon with imposed no demands upon it. Regis never offered an opinion unless pressed and had been careful always to cast his vote on an issue in the way of the general consensus. And if the council was split on an issue, Regis simply followed the lead of Cassius. In Ten-Towns, one couldn't go wrong by following Bryn Shander. This day, though, Regis found that he was intimidated by the council. The grim news that he bore would make him vulnerable to their bullying tactics and often angry reprisals. He focused his attention on the two ghost powerful spokesmen, Cassius of Bryn Shander and Kemp of Targos, as they sat at the head of the rectangular table and chatted. Kemp looked the part of rugged frontiersman: not too tall but barrel-chested, with gnarled and knotted arms, and a stern demeanor that frightened friend and foe alike. Cassius, though, hardly seemed a warrior. He was small of frame, with neatly trimmed gray hair and a face that never showed a hint of beard stubble. His big, bright blue eyes forever seemed locked into an inner contentment. But anyone who had ever seen the spokesman from Bryn Shander raise a sword in battle or maneuver his charges on the field had no doubts concerning his fighting prowess or his bravery. Regis truly liked the man, yet he was always careful not to fall into a situation that left him vulnerable. Cassius had earned a reputation for getting what he wanted at another's expense. "Come to order," Cassius commanded, rapping his gavel on the table. The host spokesman always opened the meeting with the Formalities of Order, readings of titles and official proposals that had originally been intended to give the council an aura of importance, impressing especially the ruffians that sometimes showed up to speak for the more remote communities. But now, with the degeneration of the council as a whole, the Formalitites of Order served only to delay the end of the meeting, to the regret of all ten spokesmen. Consequently, the Formalities were pared down more and more each time the group gathered, and there had even been talk of eliminating them altogether. When the list had finally been completed, Cassius turned to the important issues. "The first item on the agenda," he said, hardly glancing at the notes that were laid out before him, "concerns the territorial dispute between the sister cities, Caer-Konig and Caer-Dineval, on Lac Dinneshere. I see that Dorim Lugar of Caer-Konig has brought the documents that he promised at the last meeting, so I turn the floor over to him. Spokesman Lugar." Dorim Lugar, a gaunt, dark-complected man whose eyes never seemed to stop darting about nervously, nearly leaped out of his chair when he was introduced. "I have in my hand," he yelled, his upraised fist closed about an old parchment, "the original agreement between Caer-Konig and Caer-Dineval, signed by the leaders of each town," he shot an accusing finger in the direction of the spokesman from Caer-Dineval, "including your own signature, Jensin Brent!" "An agreement signed during a time of friendship and in the spirit of good will," retorted Jensin Brent, a younger, golden-haired man with an innocent face that often gave him an advantage over people who judged him naive. "Unroll the parchment, Spokesman Lugar, and let the council view it. They shall see that it makes no provisions whatsoever for Easthaven." He looked around at the other spokesmen. "Easthaven could hardly be called even a hamlet when the agreement to divide the lake in half was signed," he explained, and not for the first time. "They had not a single boat to put in the water." "Fellow spokesmen!" Dorim Lugar yelled, jolting some of them from the lethargy that had already begun to creep in. This same debate had dominated the last four councils with no ground gained by either side. The issue held little importance or interest for any but the two spokesmen and the spokesman from Easthaven. "Surely Caer-Konig cannot be blamed for the rise of Easthaven," pleaded Dorim Lugar. "Who could have foreseen the Eastway?" he asked, referring to the straight and smooth road that Easthaven had constructed to Bryn Shander. It was an ingenious move and proved a boon to the small town on the southeastern corner of Lac Dinneshere. Combining the appeal of a remote community with easy access to Bryn Shander had made Easthaven the fastest growing community in all of Ten-Towns, with a fishing fleet that had swelled to nearly rival the boats of Caer-Dineval. "Who indeed?" retorted Jensin Brent, now a bit of fluster showing through his calm facade. "It is obvious that Easthaven's growth has put Caer-Dineval in stiff competition for the southern waters of the lake, while Caer-Konig sails freely in the northern half. Yet Caer-Konig has flatly refused to renegotiate the original terms to compensate for the imbalance! We cannot prosper under such conditions!" Regis knew that he had to act before the argument between Brent and Lugar got out of control. Two previous meetings had been adjourned because of their volatile debates, and Regis couldn't let this council disintegrate before he had told them of the impending barbarian attack. He hesitated, having to admit to himself once again that he had no options and could not back away from this urgent mission; his haven would be destroyed if he said nothing. Although Drizzt had reassured him of the power he possessed, he retained his doubts about the true magic of the stone. Yet due to his own insecurity, a trait common among little folk, Regis found himself blindly trusting in Drizzt's judgment. The drow was possibly the most knowledgeable person he had ever known, with a list of experiences far beyond the tales that Regis could tell. Now was the time for action, and the halfling was determined to give the drow's plan a try. He closed his fingers around the little wooden gavel that was set out on the table before him. It felt unfamiliar to his touch, and he realized then that this was the first time that he had ever used the instrument. He tapped it lightly on the wooden table, but the others were intent on the shouting match that had erupted between Lugar and Brent. Regis reminded himself of the urgency of the drow's news once again and boldly pounded the gavel down. The other spokesmen turned immediately to the halfling, blank expressions stamped upon their faces. Regis rarely spoke at the meetings, and then only when cornered with a direct question. Cassius of Bryn Shander brought his heavy gavel down. "The council recognizes Spokesman . . . uh . . . the spokesman from Lonelywood," he said, and from his uneven tone Regis could guess that he had struggled to address the halfling's request for the floor seriously. "Fellow spokesmen," Regis began tentatively, his voice cracking into a squeak. "With all due respect to the seriousness of the debate between the spokesmen from Caer-Dineval and Caer-Konig, I believe that we have a more urgent problem to discuss." Jensin Brent and Dorim Lugar were livid at being interrupted, but the others eyed the halfling curiously. Good start, Regis thought, I've got their full attention. He cleared his throat, trying to steady his voice and sound a bit more impressive. "I have learned beyond doubt that the barbarian tribes are gathering for a united attack on Ten-Towns!" Though he tried to make the announcement dramatic, Regis found himself facing nine apathetic and confused men. "Unless we form an alliance," Regis continued in the same urgent tones, "the horde will overrun our communities one by one, slaughtering any who dare to oppose them!" "Certainly, Spokesman Regis of Lonelywood," said Cassius in a voice he meant to be calming but was, in effect, condescending, "we have weathered barbarian raids before. There is no need for. . ." "Not like this one!" Regis cried. "All of the tribes have come together. The raids before matched one tribe against one city, and usually we fared well. But how would Termalaine or Caer-Konig or even Bryn Shander - stand against the combined tribes of Icewind Dale?" Some of the spokesmen settled back into their chairs to contemplate the halfling's words; the rest began talking among themselves, some in distress, some in angry disbelief. Finally Cassius pounded his gavel again, calling the hall to silence. Then, with familiar bravado, Kemp of Targos slowly rose from his seat. "May I speak, friend Cassius?" he asked with unnecessary politeness. "Perhaps I may be able to put this grave pronouncement in the proper light:" Regis and Drizzt had made some assumptions about alliances when they had planned the halfling's actions at this council. They knew that Easthaven, founded and thriving on the principle of brotherhood among the communities of Ten-Towns, would openly embrace the concept of a common defense against the barbarian horde. Likewise Termalaine and Lonelywood, the two most accessible and raided towns of the ten, would gladly accept any offers of help. Yet even Spokesman Agorwal of Termalaine, who had so much to gain from a defensive alliance, would hedge and hold his silence if Kemp of Targos refused to accept the plan. Targos was the largest and mightiest of the nine fishing villages, with a fleet more than twice the size of Termalaine's, the second largest. "Fellow members of the council," Kemp began, leaning forward over the table to loom larger in the eyes of his peers. "Let us learn more of the halfling's tale before we begin to worry. We have fought off barbarian invaders and worse enough times to be confident that the defenses of even the smallest of our towns are adequate." Regis felt his tension growing as Kemp rolled into his speech, building on points designed to destroy the halfling's credibility. Drizzt had decided early on in their planning that Kemp of Targos was the key, but Regis knew the spokesman better than the drow and knew that Kemp would not be easily manipulated. Kemp illustrated the tactics of the powerful town of Targos in his own mannerisms. He was large and bullying, often taking to sudden fits of violent rage that intimidated even Cassius. Regis had tried to steer Drizzt away from this part of their plan, but the drow was adamant. "If Targos agrees to accept the alliance with Lonelywood," Drizzt had reasoned, "Termalaine will gladly join and Bremen, being the only other village on the lake, will have no choice but to go along. Bryn Shander will certainly not oppose a unified alliance of the four towns on the largest and most prosperous lake, and Easthaven will make six in the pact, a clear majority." The rest would then have no choice but to join in the effort. Drizzt had believed that Caer-Dineval and Caer-Konig, fearing that Easthaven would receive special consideration in future councils, would put on a blusterous show of loyalty, hoping themselves to gain favor in the eyes of Cassius. Good Mead and Dougan's Hole, the two towns on Redwaters, though relatively safe from an invasion from the north, would not dare to stand apart from the other eight communities. But all of this was merely hopeful speculation, as Regis clearly realized when he saw Kemp glaring at him from across the table. Drizzt had conceded the point that the greatest obstacle in forming the alliance would be Targos. In its arrogance, the powerful town might believe that it could withstand any barbarian raid. And if it did manage to survive, the destruction of some of its competitors might actually prove profitable. "You say only that you have learned of an invasion," Kemp began. "Where could you have gathered this valuable and, no doubt, hard to find information?" Regis felt sweat beading on his temples. He knew where Kemp's question would lead, but there was no way that he could avoid the truth. "From a friend who often travels the tundra," he answered honestly. "The drow?" Kemp asked. With his neck bent up and Kemp towering over him, Regis found himself quickly placed on the defensive. The halfling's father had once warned him that he would always be at a disadvantage when dealing with humans because they physically had to look down when speaking to him, as they would to their own children. At times like this, the words of his father rang painfully true to Regis. He wiped a bead of moisture from his upper lip. "I cannot speak for the rest of you," Kemp continued, adding a chuckle to place the halfling's grave warning in an absurd light, "but I have too much serious work to do to go into hiding on the words of a drow elf!" Again the burly spokesman laughed, and this time he was not alone. Agorwal of Termalaine offered some unexpected assistance to the halfling's failing cause. "Perhaps we should let the spokesman from Lonelywood continue. If his words are true..." "His words are the echoes of a drow's lies!" Kemp snarled. "Pay them no heed. We have fought off the barbarians before, and -" But then Kemp, too, was cut short as Regis suddenly sprang up on the council table. This was the most precarious part of Drizzt's plan. The drow had shown faith in it, describing it matter-of-factly, as though it would pose no problems. But Regis felt impending disaster hovering all about him. He clasped his hands behind his back and tried to appear in control so that Cassius wouldn't take any immediate actions against his unusual tactics. During Agorwal's diversion, Regis had slipped the ruby pendant out from under his waistcoat. It sparkled on his chest as he walked up and down, treating the table as though his personal stage. "What do you know of the drow to jest of him so?" he demanded of the others, pointedly Kemp. "Can any of you name a single person that he has harmed? No! You chastise him for the crimes of his race, yet have none of you ever considered that Drizzt Do'Urden walks among us because he has rejected the ways of his people?" The silence in the hall convinced Regis that he had either been impressive or absurd. In any case, he was not so arrogant or foolish to think his little speech sufficient to accomplish the task. He walked over to face Kemp. This time he was the one looking down, but the spokesman from Targos seemed on the verge of exploding into laughter. Regis had to act quickly. He bent down slightly and raise his hand to his chin, by appearance to scratch an itch though in truth to set the ruby pendant spinning, tapping with his arm as it passed. He then held the silence of the moment patiently and counted as Drizzt had instructed. Ten-seconds passed and Kemp had not blinked. Drizzt had said that this would be enough, but Regis, surprised and apprehensive at the ease with which he had accomplished the task, let another ten go by before he dared begin testing the drow's beliefs. "Surely you can see the wisdom of preparing for an attack," Regis suggested calmly. Then in a whisper that only Kemp could hear he added, "These people look to you for guidance, great Kemp. A military alliance would only enhance your stature and influence." The effect was dazzling. "Perhaps there is more to the halfling's words than we first believed," Kemp said mechanically, his glazed eyes never leaving the ruby. Stunned, Regis straightened up and quickly slipped the stone back under his waistcoat. Kemp shook his head though clearing a confusing dream from his thoughts, as he rubbed his dried eyes. The spokesman from Targos couldn't seem to recall the last few moments, but the hafling's suggestion was planted deeply into his mind. Kemp found, to his own amazement, that his attitudes had changed. "We should hear well the words of Regis," he declared loudly. "For we shall be none the worse from forming such an alliance, yet the consequences of doing nothing may prove to be grave, indeed!" Quick to seize an advantage, Jensin Brent leaped up from his chair. "Spokesman Kemp speaks wisely," he said. "Number the people of Caer-Dineval, ever proponents of the united efforts of Ten-Towns, among the army that shall repel the horde!" The rest of the spokesmen lined up behind Kemp as Drizzt had expected, with Dorim Lugar making an even bigger show of loyalty than Brent's. Regis had much to be proud of when he left the council hall later that day, and his hopes for the survival of Ten-Towns had returned. Yet the halfling found his thoughts consumed by the implications of the power he had discovered in his ruby. He worked to figure the most failsafe way in which he could turn this new-found power of inducing cooperation into profit and comfort. "So nice of the Pasha Pook to give me this one!" he told himself as he walked through the front gate of Bryn Shander and headed for the appointed spot where he would meet with Drizzt and Bruenor. 7 The Coming Storm They started at dawn, charging across the tundra like an angry whirlwind. Animals and monsters alike, even the ferocious yetis, fled before them in terror. The frozen ground cracked beneath the stamp of their heavy boots, and the murmur of the endless tundra wind was buried under the strength of their song, the song to the God of Battle. They marched long into the night and were off again before the first rays of dawn, more than two thousand barbarian warriors hungry for blood and victory. * * * * * Drizzt Do'Urden sat nearly halfway up on the northern face of Kelvin's Cairn, has cloak pulled tight against the Bitter wind that howled through the boulders of the mountain. The drow had spent every night up here since the council in Bryn Shander, his violet eyes scanning the blackness of the plain for the first signs of the coming storm. At Drizzt's request, Bruenor had arranged for Regis to sit beside him. With the wind nipping at him like an invisible animal, the halfling squeezed in between two boulders a further protection from the unwelcoming elements. Given a choice, Regis would have been tucked away in the warmth of his own soft bed in Lonelywood, listening to the quiet moan of the swaying tree branches beyond warm walls. But he understood that as a spokesman everyone expected him to help carry out the course of action he had suggested at the council. It quickly became obvious to the other spokesmen and to Bruenor, who had joined in the subsequent strategy meetings as the representative of the dwarves, that the halfling wouldn't be much help in organizing the forces or drawing any battle plans, so when Drizzt told Bruenor that he would need a courier to sit watch with him, the dwarf was quick to volunteer Regis. Now the halfling was thoroughly miserable. His feet and fingers were numbed from the cold, and his back ached from sitting against the hard stone. This was the third night out, and Regis grumbled and complained constantly, punctuating his discomfort with an occasional sneeze. Through it all, Drizzt sat unmoving and oblivious to the conditions, his stoic dedication to duty overriding any personal distress. "How many more nights do we have to wait?" Regis whined. "One morning, I'm sure-maybe even tomorrow they'll find us up here, dead and frozen to this cursed mountain!" "Fear not, little friend," Drizzt answered with a smile. "The wind speaks of winter. The barbarians will come all too soon, determined to beat the first snows." Even as he spoke, the drow caught the tiniest flicker of light in the corner of his eye. He rose from his crouch suddenly, startling the halfling, and turned toward the direction of the flicker,. his muscles tensed with reflexive wariness, his eyes straining to spot a confirming sign. "What's-" Regis began, but Drizzt silenced him with an outstretched palm. A second dot of fire flashed on the edge of the horizon. "You have gotten your wish," Drizzt said with certainty. "Are they out there?" Regis whispered. His vision wasn't nearly as keen as the drow's in the night. Drizzt stood silently in concentration for a few moments, mentally trying to measure the distance of the campfires and calculate the time it would take the barbarians to complete their journey. "Go to Bruenor and Cassius, little friend," he said at length. "Tell them that the horde will reach Bremen's Run when the sun peaks tomorrow." "Come with me," said Regis. "Surely they'll not put you out when you bear such urgent news." "I have a more important task at hand," Drizzt answered. "Now be off! Tell Bruenor - and Bruenor alone - that I shall meet him on Bremen's Run at the first light of dawn." And with that, the drow padded off into the darkness. He had a long journey before him. "Where are you going?" Regis called after him. "To find the horizon's horizon!" carne a cry from the black night. And then there was only the murmur of the wind. * * * * * The barbarians had finished setting up their encampment shortly before Drizzt reached its outer perimeter. This close to Ten-Towns, the invaders were on their guard; the first thing Drizzt noticed was that they had set many men on watch. But alert as they were, their campfires burned low and this was the night, the time of the drow. The normally effective watchmen were outmatched by an elf from a world that knew no light, one who could conjure a magical darkness that even the keenest eyes could not penetrate and carry it beside him like a tangible cloak. Invisible as a shadow in the darkness, with footfalls as silent as a stalking cat's, Drizzt passed by the guards and entered the inner rings of the camp. Just an hour earlier, the barbarians had been singing and talking of the battle they would fight the next day. Yet even the adrenalin and bloodlust that pumped through their veins could not dispel the exhaustion from their hard march. Most of the men slept soundly, their heavy, rhythmic breathing comforting Drizzt as he picked his way among them in search of their leaders, who would no doubt be finalizing the battle plans. Several tents were grouped together within the encampment. Only one, though, had guards posted outside its entrance. The flap was closed, but Drizzt could see the glow of candles within, and he could hear gruff voices, often raised in anger. The drow slipped around to the back. Luckily, no warriors had been permitted to make their beds close to the tent, so Drizzt was fairly secluded. As a precaution, he pulled the panther figurine out of his pack. Then, taking out a slender dagger, he poked a tiny hole in the deerskin tent and peeked in. There were eight men inside, the seven barbarian chiefs and a smaller dark-haired man that Drizzt knew could not have been from northern stock. The chiefs sat on the ground in a semicircle around the standing southerner, asking him questions about the terrain and forces they would encounter the next day. "We should destroy the town in the wood first," insisted the largest man in the room, possibly the largest man Drizzt had ever seen, who bore the symbol of the Elk. "Then we can follow your plan to the town called Bryn Shander." The smaller man appeared absolutely flustered and outraged, though Drizzt could see that fear of the huge barbarian king would temper his response. "Great King Heafstaag," he answered tentatively, "if the fishing fleets sight trouble and land before we get to Bryn Shander, we shall find an army that outnumbers our own waiting for us within the solid walls of that city." "They are only weakly southerners!" growled Heafstaag, thrusting out his barrel chest in pride. "Mighty king, I assure you that my plan will satisfy your hunger for southern blood," said the dark-haired man. "Then speak, deBernezan of Ten-Towns. Prove your worth to my people." Drizzt could see that the last statement rattled the one called deBernezan, for the undertones of the barbarian king's demand clearly showed his contempt for the southerner. Knowing how barbarians generally felt about outsiders, the drow realized that the slightest error during any part of this campaign would probably cost the little man his life. deBernezan reached down into the side of his boot and produced a scroll. He unrolled it and held it out for the barbarian kings to see. It was a poor map, roughly drawn, its lines further blurred by the slight tremble of the southern man's hand, but Drizzt Could clearly make out many of the distinctive features that marked Ten-Towns on the otherwise featureless plain. "To the west of Kelvin's Cairn," deBernezan explained, running his finger along the western bank of the largest lake on the map, "there is a clear stretch of high ground called Bremen's Run that goes south between the mountain and Maer Dualdon. From our location, this is the most direct route to Bryn Shander and the path that I believe we should take." "The town on the banks of the lake," Heafstaag reasoned, "should then be the first that we crush!" "That is Termalaine," replied deBernezan. "All of its men are fishermen and will be out on the lake as we pass. You would not find good sport there." "We will not leave an enemy alive behind us!" Heafstaag roared, and several other kings cried out their agreement. "No, of course not," said deBernezan. "But it will not take many men to defeat Termalaine when the boats are out. Let King Haalfdane and the Tribe of the Bear sack the town while the rest of the force, led by yourself and King Beorg, presses on to Bryn Shander. The fires of the burning town should bring the entire fleet, even the ships from the other towns of Maer Dualdon, into Termalaine where King Haalfdane can destroy them on the docks. It is important that we keep them away from the stronghold of Targos. The people of Bryn Shander will receive no aid from the other lakes in time to support them and will have to stand alone against your charge. The Tribe of the Elk will flank around the base of the hill below the city and cut off any possible escape or any last-minute reinforcements." Drizzt watched closely as deBernezan described this second division of the barbarian forces on his map. Already the drow's calculating mind was formulating initial defense plans. Bryn Shander's hill wasn't very high but its base was thick, and the barbarians who were to swing around the back of the hill would be a long way from the main force. A long way from reinforcements. "The city will fall before sunset!" deBernezan declared triumphantly. "And your men will feast on the finest booty in all of Ten-Towns!" A sudden cheer went up on cue from the seated kings at the southerner's declaration of victory. Drizzt put his back to the tent and considered what he had heard. This dark-haired man named deBernezan knew the towns well and understood their strengths and weaknesses. If Bryn Shander fell, no organized resistance could be formed to drive off the invaders. Indeed, once they held the fortified city, the barbarians would be able to strike at their leisure at any of the other towns. "Again you have shown me your worth," Drizzt heard Heafstaag tell the southerner, and the ensuing of conversations told the drow that the plans had been accepted as final. Drizzt then focused his keen senses on the encampment around him, seeking the best path for his escape. He noticed suddenly that two guards were walking his way and talking. Though they were too far away for their human eyes to see him as anything but a shadow on the side of the tent, he knew that any movement on his part would surely alert them. Acting immediately, Drizzt dropped the black figurine to the ground. "Guenhwyvar," he called softly. "Come to me, my shadow." * * * * * Somewhere in a corner of the vast astral plane, the entity of the panther moved in sudden, subtle steps as it stalked the entity of the deer. The beasts of this natural world had played out this scenario countless times, following the harmonious order that guided the lives of their descendents. The panther crouched low for the final spring, sensing the sweetness of the upcoming kill. This strike was the harmony of natural order; the purpose of the panther's existence, and the meat its reward. It stopped at once, though, when it heard the call of its true name, compelled above any other directives to heed the call of its master. The great cat's spirit rushed down the long, darkened corridor that marked the void between the planes, seeking the the solitary speck of light that was its life on the material plane. And then it was beside the dark elf, its soulmate and master, crouching in the shadows by the hanging skins of a human dwelling. It understood the urgency of its master's call and quickly opened its mind to the drow's instructions. The two barbarian guards approached cautiously, trying to make out the dark forms that stood beside their kings' tent. Suddenly Guenhwyvar sprang toward them and soared in a mighty leap past their drawn swords. The guards swung the weapons futilely and charged off after the cat, screaming an alert to the rest of the camp. In the excitement of the diversion, Drizzt moved calmly and stealthily away in a different direction. He heard the shouts of alarm as Guenhwyvar darted through the campsites of the sleeping warriors and couldn't help but smile when the cat crossed through one particular group. Upon sighting this feline, who moved with so much grace and speed that it appeared as no more than a cat's spirit, the Tribe of the Tiger, instead of giving chase, fell to their knees and raised their hands and voices in thanks to Tempos. Drizzt had little trouble escaping the perimeter of the camp, as all of the sentries were rushing off in the direction of the commotion. When the drow gained the blackness of the open tundra, he turned south toward Kelvin's Cairn and sped off across the lonely plain in full flight, all the while concentrating on finalizing a deadly counter-plan of defense. The stars told him that there were less than three hours left before dawn, and he knew that he mustn't be late for his meeting with Bruenor if the ambush were to be properly set. The noise of the surprised barbarians soon died away, except for the prayers of the Tribe of the Tiger, which would continue until dawn. A few minutes later, Guenhwyvar was trotting easily by Drizzt's side. "A hundred times you have saved my life, trusted friend," Drizzt said as he patted the great cat's muscled neck. "A hundred times and more!" * * * * * "They've been arguin' and scufflin' for two days now," Bruenor remarked disgustedly. "A blessing it is that the greater enemy has finally arrived!" "Better to name the coming of barbarians in a different way," Drizzt replied, though a smile had found its way onto his normally stoic features. He knew that his plan was solid and that the battle this day would belong to the people of Ten-Towns. "Go now and lay, the trap --- you've not much time." "We began loadin' the womenfolk and children onto the boats as soon as Rumblebelly told us yer news," Bruenor explained. "We'll chase the vermin from our borders before the day is through!" The dwarf spread his feet wide in his customary battle stance and banged his axe onto his shield to emphasize his point. "Ye've a good eye for battle, elf. Yer plan'll turn the surprise on the barbarians and it still splits the glory evenly among them that needs glory." "Even Kemp of Targos should be pleased," Drizzt agreed. Bruenor clapped his friend on the arm and turned to leave. "Ye'll fight beside me, then?" he asked over his shoulder, though he already knew the answer. "As it should be," Drizzt assured him. "An' the cat?" "Guenhwyvar has already played its part in this battle," replied the drow. "I'll be sending my friend home soon." Bruenor was pleased with the answer; he didn't trust the drow's strange beast. "It ain't natural," he said to himself as he trekked down Bremen's Run toward the gathered hosts of Ten-Towns. Bruenor was too far away for Drizzt to make out his final words, but the drow knew the dwarf well enough to gather the general meaning of his grumblings. He understood the uneasiness that Bruenor, and many others, felt around the mystical cat. Magic was a prominent part of the underworld of his people, a necessary fact of their everyday existence, but it was much rarer and less understood among the common folk of the surface. Dwarves in particular were usually uncomfortable with it, except for the crafted magical weapons and armor they often made themselves. The drow, though, had no anxiety around Guenhwyvar from the very first day he had met the cat. The figurine had belonged to Masoj Hun'ett, a drow of high standing in a prominent family of the great city of Menzoberranzan, a gift from a demon lord in exchange for some assistance that Masoj had given him in a matter concerning some troublesome gnomes. Drizzt and the cat had crossed paths many times over the years in the dark city, often in planned meetings. They shared an empathy with each other that transcended the relationship that the cat felt with its then master. Guenhwyvar had even rescued Drizzt from certain death, uncalled for, as if the cat had been watching protectively over the drow who was not yet its master. Drizzt had struck out alone from Menzoberranzan on a journey to a neighboring city when he fell prey to a cave fisher, a crablike denizen of the dark caverns that customarily found a niche high above the floor of a tunnel and dropped an invisible, sticky line of webbing. Like an angler, this cave fisher had waited, and like a fish, Drizzt had fallen into its trap. The sticky line entangled him completely, rendering him helpless as he was dragged up the side of the corridor's stone wall. He saw no hope for surviving this encounter and vividly understood that a terrible death certainly awaited him. But then Guenhwyvar had arrived, leaping among the broken clefts and ridges along the wall at the same level as the monster. Without any regard to its own safety and following no orders, the cat charged right in on the fisher, knocking it from its perch. The monster, seeking only its own safety, tried to scramble away, but Guenhwyvar pounced upon it vindictively, as if to punish it for attacking Drizzt. Both the drow and the cat knew from that day on that they were destined to run together. Yet the cat had no power to disobey the will of its master, and Drizzt had no right to claim the figurine from Masoj, especially since the house of Hun'ett was much more powerful than Drizzt's own family in the structured hierarchy of the underworld. And so the drow and the cat continued their casual relationship as distant comrades. Soon after, though, came an incident that Drizzt could not ignore. Guenhwyvar was often taken on raids with Masoj, whether against enemy drow houses or other denizens of the underworld. The cat normally carried out its orders efficiently, thrilled to aid its master in battle. On one particular raid, though, against a clan of Svirfnebli, the deep mining, unassuming gnomes that often had the misfortune of running up against the drow in their common habitat, Masoj went too far in his maliciousness. After the initial assault on the clan, the surviving gnomes scattered down the many corridors of their mazework mines. The raid had been successful; the treasures that had been sought were taken, and the clan had been dispatched, obviously never to bother the drow again. But Masoj wanted more blood. He used Guenhwyvar, the proud, majestic hunter, as his instrument of murder: He sent the cat after the fleeing gnomes one by one until they were all destroyed. Drizzt and several other drow witnessed the spectacle. The others, in their characteristic vileness, thought it great sport, but Drizzt found himself absolutely disgusted. Furthermore, he recognized the humiliation painfully etched on the proud cat's features. Guenhwyvar was a hunter, not an assassin, and to use it in such a role was criminally degrading, to say nothing of the horrors that Masoj was inflicting upon the innocent gnomes. This was actually the final outrage in a long line of outrages which Drizzt could no longer bear. He had always known that he was unlike his kin in many ways, though he had many tunes feared that he would prove to be more akin to them than he believed. Yet he was rarely passionless, considering the death of another more important than the mere sport it represented to the vast majority of drow. He couldn't label it, for he had never come across a word in the drow language that spoke of such a trait, but to the surfacedwellers that later came to know Drizzt, it was called conscience. One day the very next week, Drizzt managed to catch Masoj alone outside the cluttered grounds of Menzoberranzan. He knew that there could be no turning back once the fatal blow had been struck, but he didn't even hesitate, slipping his scimitar through the ribs of his unsuspecting victim. That was the only time in his life that he had ever killed one of his own race, an act that thoroughly revolted him despite his feelings toward his people. Then he took the figurine and fled, meaning only to find another of the countless dark holes in the vast underworld to make his home, but eventually winding up on the surface. And then, unaccepted and persecuted for his heritage in city after city in the populated south, he had made his way to the wilderness frontier of Ten-Towns, a melting pot of outcasts, the last outpost of humanity, where he was at least tolerated. He didn't care much about the shunning he usually received even here. He had found friendship with the halfling, and the dwarves, and Bruenor's adopted daughter, Cattibrie. And he had Guenhwyvar by his side. He patted the great cat's muscled neck once again and left Bremen's Run to find a dark hole where he could rest before the battle. 8 Bloody Fields The horde entered the mouth of Bremen's Run just before midday. They longed to announce their glorious charge with a song of war, but they understood that a certain degree of stealth was vital to the ultimate success of deBernezan's battle plan. deBernezan was comforted by the familiar sight of sails dotting the waters of Maer Dualdon as he jogged beside King Haalfdane. The surprise would be complete, he believed, and then with ironic amusement he noted that some of the ships already flew the red flags of the catch. "More wealth for the victors," he hissed under his breath. The barbarians had still not begun their song when the Tribe of the Bear split away from the main group and headed toward Termalaine, though the cloud of dust that followed their run would have told a wary observer that something out of the ordinary was happening. They rolled on toward Bryn Shander and cried out their first cheer when the pennant of the principle city came into sight. The combined forces of the four towns of Maer Dualdon lay hidden in Termalaine. Their goal was to strike fast and hard at the small tribe that attacked the city, overrunning them as quickly as possible, then charge to the aid of Bryn Shander, trapping the rest of the horde between the two armies. Kemp of Targos was in command of this operation, but he had conceded the first blow to Agorwal, spokesman of the home city. Torches set the first buildings of the city ablaze as Haalfdane's wild army rushed in. Termalaine was second only to Targos among the nine fishing villages in population, but it was a sprawling, uncluttered town, with houses spread out over a large area and wide avenues running between them. Its people had retained their privacy and a measure of breathing room, giving the town an air of solitude that belied its numbers. Still, deBernezan sensed that the streets seemed unusually deserted. He mentioned his concern to the barbarian king at his side, though Haalfdane assured him that the rats had gone into hiding at the approach of the Bear. "Pull them out of their holes and burn their houses!" the barbarian king roared. "Let the fishermen on the lake hear the cries of their women and see the smoke of their burning town!" But then an arrow thudded into Haalfdane's chest, burying itself deep within his flesh and biting through, tearing into his heart. The shocked barbarian looked down in horror at the vibrating shaft, though he couldn't even utter a final cry before the blackness of death closed in around him. With his ashwood bow, Agorwal of Termalaine had silenced the king of the Tribe of the Bear. And, on signal from Agorwal's strike, the four armies of Maer Dualdon sprang to life. They leaped from the rooftops of every building, from the alleys and doorways of every street. Against the ferocious assault of the multitude, the confused and stunned barbarians realized immediately that their battle would soon be at an end. Many were cut down before they could even ready their weapons. Some of the battle-hardened invaders managed to form into small groups, but the people of Ten-Towns, fighting for their homes and the lives of their loved ones and armed with crafted weapons and shields forged by dwarven smiths, pressed in immediately. Fearlessly, the defenders bore the remaining invaders down under the weight of their greater numbers. In an alley on the edge of Termalaine, Regis dove behind the concealment of a small cart as two fleeing barbarians passed by. The halfling fought with a personal dilemma: He didn't want to be labeled a coward, but he had no intention of jumping into the battle of big folk. When the danger had passed, he walked back around the cart and tried to figure out his next move. Suddenly a dark-haired man, a member of Ten-Towns' Militia, Regis supposed, entered the alley and spotted the halfling. Regis knew that his little game of hiding was over, the time had come for him to make his stand. "Two of the scum just passed this way," he called boldly to the dark-haired southerner. "Come, if we're quick we can catch them yet!" deBernezan had different plans, though. In a desperate attempt to save his own life, he had decided to slip down one alley and emerge from another as a member of the Ten-Towns force. He had no intention of leaving any witnesses to his treachery. Steadily he walked toward Regis, his slender sword at the ready. Regis sensed that the mannerisms of the closing man weren't quite right. "Who are you?" he asked, though he somehow expected no reply. He thought that he knew nearly everyone in the city, though he didn't believe that he had ever seen this man before. Already, he had the uncomfortable suspicion that this was the traitor Drizzt had described to Bruenor. "How come I didn't see you come in with the others earli . . ." deBernezan thrust his sword at the halfling's eye. Regis, dexterous and ever-alert, managed to lurch out of the way, though the blade scratched the side of his head and the momentum of his dodge sent him spinning to the ground. With an unemotional, disturbingly cold-blooded calm, the darkhaired man closed in again. Regis scrambled to his feet and backed away, step for step with his assailant. But then he bumped up against the side of the small cart. deBernezan advanced methodically. The halfling had nowhere left to run. Desperate, Regis pulled the ruby pendant from under his waistcoat. "Please don't kill me," he pleaded, holding the sparkling stone out by its chain and letting it dance seductively. "If you let me live, I'll give you this and show you where you can find many more!" Regis was encouraged by deBernezan's slight hesitation at the sight of the stone. "Surely, it's a beautiful cut and worth a dragon's hoard of gold!" deBernezan kept his sword out in front of him, but Regis counted as the seconds passed and the dark-haired man did not blink. The halfling's left hand, began to steady, while his right, concealed behind his back, clasped firmly onto the handle of the small but heavy mace crafted for him personally by Bruenor. "Come, look closer," Regis suggested softly. deBernezan, firmly under the spell of the sparkling stone, stooped low to better examine its fascinating dance of light. "This isn't really fair," Regis lamented aloud, confident that deBernezan was oblivious to anything he might say at that moment. He cracked the spiked ball of the mace onto the back of the bending man's head. Regis eyed the result of his dirty work and shrugged absently. He had only done what was necessary. The sounds of the battle in the street rang closer to his alley sanctuary and dispelled his contemplation. Again the halfling acted on instinct. He crawled under the body of his felled enemy, then twisted around underneath to make it look as if he had gone down under the weight of the larger man. When he inspected the damage of deBernezan's initial thrust, he was glad that he hadn't lost his ear. He hoped that his wound was serious enough to give credence to this image of a death struggle. * * * * * The main host of the barbarian force reached the long, low hill that led up to Bryn Shander unaware of what had befallen their comrades in Termalaine. Here they split again, with Heafstaag leading the Tribe of the Elk around the eastern side of the hill and Beorg taking the rest of the horde straight toward the walled city. Now they took up their song of battle, hoping to further unnerve the shocked and terrified people of Ten-Towns. But behind the wall of Bryn Shander was a very different scene than the barbarians imagined. The army of the city, along with the forces of Caer-Konig and Caer-Dineval, sat ready with bows and spears and buckets of hot oil. In a dark twist of irony, the Tribe of the Elk, out of sight of the front wall of the city, took up a cheer when the first screams of death rang out on the hill, thinking the victims to be the unprepared people of Ten-Towns. A few seconds later, as Heafstaag led his men around the easternmost bend in the hill, they too met with disaster. The armies of Good Mead and Dougan's Hole were firmly dug in and waiting, and the barbarians were hard-pressed before they even knew what had hit them. After the first few moments of confusion, though, Heafstaag managed to regain control of the situation. These warriors had been through many battles together, seasoned fighting men who knew no fear. Even with the losses of the initial attack, they were not outnumbered by the force before them, and Heafstaag was confident that he could overrun the fishermen quickly and still get his men into position. But then, shouting as they came, the army of Easthaven charged down the Eastway and pressed the barbarians on their left flank. And Heafstaag, still unshaken, had just ordered his men to make the proper adjustments to protect against the new foe when ninety battle-hardened and heavily armored dwarves tore into them from behind. The grimfaced dwarven host attacked in a wedge formation with Bruenor as its deadly tip. They cut into the Tribe of the Elk, felling barbarians like a low-swinging scythe through tall grass. The barbarians fought bravely, and many fishermen died on the eastern slopes of Bryn Shander. But the Tribe of the Elk was outnumbered and out-flanked, and barbarian blood ran freer than the blood of their foes. Heafstaag worked wildly to rally his men, but all semblance of formation and order disintegrated around him. To his worst horror and disgrace, the giant king realized that every one of his warriors would die on this field if they didn't find a way to escape the ring of enemies and flee back to the safety of the tundra. Heafstaag himself, who had never before retreated in battle, led the desperate break. He and as many warriors as he could gather together rushed around the dwarven host, seeking a route between them and the army of Easthaven. Most of the tribesmen were cut down by the blades of Bruenor's people, but some managed to break free of the ring and bolt away toward Kelvin's Cairn. Heafstaag got through the gauntlet, killing two dwarves as he passed, but suddenly the giant king was engulfed in an impenetrable globe of absolute blackness. He dove headlong through it and emerged back into the light only to find himself face to face with a dark elf. * * * * * Bruenor had seven notches to put on his axe-handle and he bore down on number eight, a tall, gangly barbarian youth, too young even to show any stubble on his tanned face, but bearing the standard of the Tribe of the Elk with the composure of an experienced warrior. Bruenor curiously considered the engaging stare and calm visage as he closed in on the youth. It surprised him that he did not find the savage fire of barbarian bloodlust contorting the youth's features, but rather an observant, understanding depth. The dwarf found himself truly lamenting having to kill one so young and unusual, and his pity caused him to hesitate slightly as the two joined battle. Ferocious as his heritage dictated, though, the youth showed no fear, and Bruenor's hesitation had given him the first swing. With deadly accuracy, he slammed his standard pole down onto his foe, snapping it in half. The amazingly powerful blow dented Bruenor's helm and jolted the dwarf into a short bounce. Tough as the mountain stone he mined, Bruenor put his hands on his hips and glared up at the barbarian, who nearly dropped his weapon, so shocked was he that the dwarf still stood. "Silly boy," Bruenor growled as he cut the youth's legs out from under him. "Ain't ye never been told not to hit a dwarf on the head?" The youth desperately tried to regain his footing, but Bruenor slammed an iron shield into his face. "Eight!" roared the dwarf as he stormed away in search of number nine. But he looked back for a moment over his shoulder to consider the fallen youth, shaking his head at the waste of one so tall and straight, with intelligent eyes to match his physical prowess, a combination uncommon among the wild and ferocious natives of Icewind Dale. * * * * * Heafstaag's rage doubled when he recognized his newest opponent as a drow elf. "Sorcerous dog!" he bellowed, raising his huge axe high into the sky. Even as he spoke, Drizzt flicked a finger and purple flames limned the tall barbarian from head to toe. Heafstaag roared in horror at the magical fire, though the flames did not burn his skin. Drizzt bore in, his two scimitars whirling and jabbing, thrusting high and low too quickly for the barbarian king to deflect both. Blood trickled from many small wounds, but Heafstaag seemed able to shake off the punctures of the slender scimitars as no more than a discomfort. The great axe arced down, and though Drizzt was able to deflect its path, the effort numbed his arm. Again the barbarian swung his axe. This time Drizzt was able to spin out of its killing sweep, and the completion of the drow's rotation left the overbalanced Heafstaag stumbling and open to a counter. Drizzt didn't hesitate, driving one of his blades deep into the barbarian king's side. Heafstaag howled in agony and launched a backhand swing in retaliation. Drizzt thought his last thrust to be fatal, and his surprise was total when the flat head of Heafstaag's axe smashed into his ribs and launched him through the air. The barbarian charged quickly after, meaning to finish this dangerous opponent before he could regain his footing. But Drizzt was as nimble as a cat. He landed in a roll and came up to meet Heafstaag's charge with one of his scimitars firmly set. His axe helplessly poised above his head, the surprised barbarian couldn't stop his momentum before he impaled his belly on the wicked point. Still, he glared at the drow and began to swing his axe. Already convinced of the superhuman strength of the barbarian, Drizzt had kept up his guard this time. He knifed his second blade just under the first, opening the lower part of Heafstaag's abdomen from hip to hip. Heafstaag's axe fell harmlessly to the ground as he grabbed at the wound, desperately trying to keep his belly from spilling out. His huge head lolled from side to side, the world spun about him, and he felt himself endlessly falling. Several other tribesmen, in full flight and with dwarves hot on their heels, came by at that moment and caught their king before he hit the ground. So great was their dedication to Heafstaag that two of them lifted him and carried him away while the others turned to face the coming tide of dwarves, knowing that they would certainly be cut down, but hoping only to give their comrades enough time to bear their king to safety. Drizzt rolled away from the barbarians and leaped to his feet, meaning to give chase to the two who bore Heafstaag. He had a sickening feeling that the terrible king would survive even the last grievous wounds, and he was determined to finish the job. But when he rose, he, too, found the world spinning. The side of his cloak was stained with his own blood, and he suddenly found it difficult to catch his breath. The blazing midday sun burned into his night eyes, and he was lathered in sweat. Drizzt collapsed into darkness. * * * * * The three armies waiting behind Bryn Shander's wall had quickly dispatched the first line of invaders and then driven the remaining barbarian host halfway back down the hill. Undaunted and thinking that time would play in their favor, the ferocious horde had regrouped around Beorg and begun a steady, cautious march back toward the city. When the barbarians heard the charge coming up the eastern slope, they assumed that Heafstaag had finished his battle on the side of the hill, had learned of the resistance at the front gate, and was returning to help them smash into the city. Then Beorg spotted tribesmen fleeing to the north toward Icewind Pass, the stretch of ground opposite Bremen's Run that passed between Lac Dinneshere and the western side of Kelvin's Cairn. The king of the Tribe of the Wolf knew that his people were in trouble. Offering no explanation beyond the promised thrust of the tip of his spear to any who questioned his orders, Beorg started to turn his men around to head away from the city, hoping to regroup with Haalfdane and the Tribe of the Bear and salvage as many of his people as he could. Before he had even completed the reversal of the march, he found Kemp and the four armies of Maer Dualdon behind him, their deep ranks barely thinned by the slaughter in Termalaine. Over the wall came the armies of Bryn Shander, Caer-Konig, and Caer-Dineval, and around the hill came Bruenor, leading the dwarven clan and the last three armies of Tin-Towns. Beorg ordered his men into a tight circle. "Tempos is watching!" he yelled at them. "Make him proud of his people!" Nearly eight hundred barbarians remained, and they fought with the confidence of the blessing of their god. They held their formation for almost an hour, singing and dying, before the lines broke down and chaos erupted. Less than fifty escaped with their lives. * * * * * After the final blows had at last been swung, the exhausted warriors of Ten-Towns set about the grim task of sorting out their losses. More than five hundred of their companions had been killed and two hundred more would eventually die of their wounds, yet the toll wasn't heavy considering the two thousand barbarians who lay dead in the streets of Termalaine and on the slopes of Bryn Shander. Many heroes had been made that day, and Bruenor, though anxious to get back to the eastern battlefields to search for missing companions, paused for a long moment as the last of them was carried in glory up the hill to Bryn Shander. "Rumblebelly?" exclaimed the dwarf. "The name is Regis," the halfling retorted from his high perch, proudly folding his arms across his chest. "Respect, good dwarf," said one of the men carrying Regis. "In single combat Spokesman Regis of Lonelywood slew the traitor that brought the horde upon us, though he was wickedly injured in the battle!" Bruenor snorted in amusement as the procession passed. "There's more to that tale than what's been told, I'll wager!" he chuckled to his equally amused companions. "Or I'm a bearded gnome!" * * * * * Kemp of Targos and one of his lieutenants were the first to come upon the fallen form of Drizzt Do'Urden. Kemp prodded the dark elf with the toe of his blood-stained boot, drawing a semiconscious groan in response. "He lives," Kemp said to his lieutenant with an amused smile. "A pity." He kicked the injured drow again, this time with more enthusiasm. The other man laughed in approval and lifted his own foot to join in the fun. Suddenly, a mailed fist slammed into Kemp's kidney with enough force to carry the spokesman over Drizzt and send him bouncing down the long decline of the hill. His lieutenant whirled around, conveniently ducking low to receive Bruenor's second swing square in the face. "One for yerself, too!" the enraged dwarf growled as he felt the man's nose shatter under his blow. Cassius of Bryn Shander, viewing the incident from higher up on the hill, screamed in anger and rushed down the slope toward Bruenor. "You should be taught some diplomacy!" he scolded. "Stand where y' are, son of a swamp pig!" was Bruenor's threatening response. "Ye owe the drow yer stinkin' lives and homes," he roared to all around who could hear him, "and ye treat him as vermin!" "Ware your words, dwarf!" retorted Cassius, tentatively grabbing at his sword hilt. The dwarves formed a line around their leader, and Cassius's men gathered around him. Then a third voice sounded clearly. "Ware your own, Cassius," warned Agorwal of Termalaine. "I would have done the same thing to Kemp if I was possessed of the courage of the dwarf!" He pointed to the north. "The sky is clear," he yelled. "Yet were it not for the drow, it would be filled with the smoke of burning Termalaine!" The spokesman from Termalaine and his companions moved over to join Bruenor's line. Two of the men gently lifted Drizzt from the ground. "Fear not for your friend, valiant dwarf," said Agorwal. "He will be well tended in my city. Never again shall I, or my fellow men of Termalaine, prejudge him by the color of his skin and the reputation of his kin!" Cassius was outraged. "Remove your soldiers from the grounds of Bryn Shander!" he screamed at Agorwal, but it was an empty threat, for the men of Termalaine were already departing. Satisfied that the drow was in safe hands, Bruenor and his clan moved on to search the rest of the battleground. "I'll not forget this!" Kemp yelled at him from far down the hill. Bruenor spat at the spokesman from Targos and continued on unshaken. And so it went that the alliance of the people of Ten-Towns lasted only as long as their common enemy. Epilogue All along the hill, the fishermen of Ten-Towns moved among their fallen enemies, looting the barbarians of what small wealth they possessed and putting the sword to the unfortunate ones who were not quite dead. Yet amid the carnage of the bloody scene, a finger of mercy was to be found. A man from Good Mead rolled the limp form of an unconscious young barbarian over onto its back, preparing to finish the job with his dagger. Bruenor came upon them then and, recognizing the youth as the standard bearer who had dented his helmet, stayed the fisherman's thrust. "Don't kill 'im. He's nothing but a boy, and he can't have known truly what he an' his people did." "Bah," huffed the fisherman. "What mercy would these dogs have shown to our children, I ask you? He's half in the grave anyway." "Still I ask ye to let him be!" Bruenor growled, his axe bouncing impatiently against his shoulder. "In fact, I insist!" The fisherman returned the dwarf's scowl, but he had witnessed Bruenor's proficiency in battle and thought the better of pushing him too far. With a disgusted sigh, he headed off around the hill to find less protected victims. The boy stirred on the grass and moaned. "So ye've a bit of life left in ye yet," said Bruenor. He knelt beside the lad's head and lifted it by the hair to meet his eyes. "Hear me well, boy. I saved yer life here - why, I'm not quite knowin' - but don't ye think ye've been pardoned by the people of Ten-Towns. I want ye to see the misery yer people have brung. Maybe killing is in yer blood, and if it is, then let the fisherman's blade end ye here and now! But I'm feelin' there's more to ye, and ye'll have the tine to show me right. "Ye're to serve me and me people in our mines for five years and a day to prove yourself worthy of life and freedom." Bruenor saw that the youth had slumped back into unconsciousness. "Never mind," he muttered. "Ye'll hear me well before all's done, be sure o' that!" He moved to drop the head back to the grass, but laid it down gently instead. Onlookers to the spectacle of the gruff dwarf showing kindness to the barbarian youth were indeed startled, but none could guess the implications of what they had witnessed. Bruenor himself, for all of his assumptions of this barbarian's character, could not have foreseen that this boy, Wulfgar, would grow into the man who would reshape this harsh region of the tundra. * * * * * Far to the south, in a wide pass among the towering peaks of the Spine of the World, Akar Kessell languished in the soft life that Crenshinibon had provided for him. His goblin slaves had captured yet another female from a merchant caravan for him to play with, but now something else had caught his eye. Smoke, rising into the empty sky from the direction of Ten-Towns. "Barbarians," Kessell guessed. He had heard rumors that the tribes were gathering when he and the wizards from Luskan had been visiting Easthaven. But it didn't matter to him, and why should it? He had all that he needed right here in Cryshal-Tirith and had no desire to travel anywhere else. No desires that were wrought of his own will. Crenshinibon was a relic that was truly alive in its magic. And part of its life was the desire to conquer and command. The crystal shard was not content with an existence in a desolate mountain range, where the only servants were lowly goblins. It wanted more. It wanted power. Kessell's own subconscious recollections of Ten-Towns when he had spotted the column of smoke had stirred the relic's hunger, so it now used the same empathetic power of suggestion on Kessell. A sudden image grasped at the wizard's deepest needs. He saw himself seated on a throne in Bryn Shander, immeasurably wealthy and respected by all in his court. He imagined the response from the Hosttower of the Arcane in Luskan when the mages there, especially Eldulac and Dendybar, learned of Akar Kessell, Lord of Ten-Towns and Ruler of all Icewind Dale! Would they offer him a robe in their puny order then? Despite Kessell's true enjoyment of the leisurely existence he had found, the thought appealed to him. He let his mind continue through the fantasy, exploring the paths that he might take to accomplish such an ambitious goal. He ruled out trying to dominate the fisherfolk as he had dominated this goblin tribe, for even the least intelligent of the goblins had held out against his imposing will for quite a long time. And when any of these had gotten away from the immediate area of the tower, they regained their ability to determine their own actions and had fled into the mountains. No, simple domination would not work against the humans. Kessell pondered using the power that he felt pulsing within the structure of Cryshal-Tirith, destructive forces beyond anything he had ever heard of, even in the Hosttower. This would help, but it wouldn't be enough. Even the strength of Crenshinibon was limited, requiring lengths of time under the sun to gather new power to replace expended energy. Furthermore, in Ten-Towns there were too many people too widely scattered to be corralled by a single sphere of influence, and Kessell didn't want to destroy them all. Goblins were convenient, but the wizard longed to have humans bowing before him, real men like the ones who had persecuted him for all of his life. For all of his life before he had gained the shard. His ponderings eventually led him inevitably down the same line of reasoning. He would need an army. He considered the goblins he presently commanded. Fanatically devoted to his every wish, they would (in fact, severalhad) gladly die for him. Yet even they weren't nearly numerous enough to engulf the wide region of the three lakes with any semblance of strength. And then an evil thought, again covertly insinuated into his will by the crystal shard, came upon the wizard. "How many holes and caves," Kessell cried aloud, "are there in this vast and rugged mountain range? And how many goblins, ogres, even trolls and giants, do they harbor?" The beginnings of a devious vision took shape in his mind. He saw himself at the head of a huge goblin and giant army, sweeping across the plains, unstoppable and irresistable. How he would make men tremble! He lay back on a soft pillow and called for the new harem girl. He had another game in mind, one that had also come to him in a strange dream; it called for her to beg and whimper, and finally, to die. The wizard decided, though, that he would certainly consider the possibilities of lordship over Ten-Towns that had opened wide before him. But there was no need to hurry; he had time. The goblins could always find him another plaything. Crenshinibon, too, seemed to be at peace. It had placed the seed within Kessell's mind, a seed that it knew would germinate into a plan of conquest. But, like Kessell, the relic had no need for haste. The crystal shard had waited ten thousand years -to return to life and see this opportunity of power flicker again. It could wait a few more. BOOK 2: Wulfgar 9 No More a Boy Regis stretched out lazily against his favorite tree and enjoyed a drawn-out yawn, his cherubic dimples beaming in the bright ray of sunlight that somehow found its way to him through the thickly packed branches. His fishing pole stood poised beside him, though its hook had long since been cleaned of any bait. Regis rarely caught any fish, but he prided himself on never wasting more than one worm. He had come out here every day since his return to Lonelywood. He wintered in Bryn Shander now, enjoying the company of his good friend Cassius. The city on the hill didn't compare to Calimport, but the palace of its spokesman was the closest thing to luxury in all of Icewind Dale. Regis thought himself quite clever for persuading Cassius to invite him to spend the harsh winters there. A cool breeze wafted in off Maer Dualdon, drawing a contented sigh from the halfling. Though June had already passed its midpoint, this was the first hot day of the short season. And Regis was determined to make the most of it. For the first time in over a year he had been out before noon, and he planned to stay in this spot, stripped of his clothes, letting the sun sink its warmth into every inch of his body until the last red glow of sunset. An angry shout out on the lake caught his attention. He lifted his head and half-opened one heavy eyelid. The first thing he noticed, to his complete satisfaction, was that his belly had grown considerably over the winter, and from this angle, lying flat on his back, he could only see the tips of his toes. Halfway across the water, four boats, two from Termalaine and two from Targos, jockeyed for position, running past each other with sudden tacks and turns, their sailors cursing and spitting at the boats that flew the flag of the other city. For the last four-and-a-half years, since the Battle of Bryn Shander, the two cities had virtually been at war. Though their battles were more often fought with words and fists than weapons, more than one ship had been rammed or driven into rocks or up to beach in shallow waters. Regis shrugged helplessly and dropped his head back to his folded waistcoat. Nothing had changed much around Ten-Towns in the last few years. Regis and some of the other spokesmen had entertained high hopes of a united community, despite the heated argument after the battle between Kemp of Targos and Agorwal of Termalaine over the drow. Even on the banks of the lake across the way, the period of good will was short-lived among the long-standing rivals. The truce between Caer-Dineval and Caer-Konig had only lasted until the first time one of Caer-Dineval's boats landed a valuable and rare five-footer, on the stretch of Lac Dinneshere that Caer-Konig had relinquished to her as compensation for the waters she had lost to Easthaven's expanding fleet. Furthermore, Good Mead and Dougan's hole, the normally unassuming and fiercely independent towns on the southernmost lake, Redwaters, had boldly demanded compensation from Bryn Shander and Termalaine. They had suffered staggering casualties in the battle on Bryn Shander's slopes, though they had never even considered the affair their business. They reasoned that the two towns which had gained the most from the united effort should be made to pay. The northern cities, of course, balked at the demand. And so the lesson of the benefits of unification had gone unheeded. The ten communities remained as divided as ever before. In truth, the town which had benefited the most from the battle was Lonelywood. The population of Ten-Tobwns as a whole had remained fairly constant. Many fortune hunters or hiding scoundrels continued to filter into the region, but an equal number were killed or grew disenchanted with the brutal conditions and returned to the more hospitable south. Lonelywood, though, had grown considerably. Maer Dualdon, with its consistent yield of knucklehead, remained the most profitable of the lakes, and with the fighting between Termalaine and Targos, and Bremen precariously perched on the banks of the unpredictable and often flooding Shaengarne River, Lonelywood appeared the most appealing of the four towns. The people of the small community had even launched a campaign to draw newcomers, citing Lonelywood as the "Home of the Halfling Hero," and as the only place with shade trees within a hundred miles. Regis had given up his position as spokesman shortly after the battle, a choice mutually arrived at by himself and the townsfolk. With Lonelywood growing into greater prominence and shaking off its reputation as a melting pot of rogues, the town needed a more aggressive person to sit on the council. And Regis simply didn't want to be bothered with the responsibility anymore. Of course, Regis had found a way to turn his fame into profit. Every new settler in the town had to pay out a share of his first catches in return for the right to fly Lonelywood's flag, and Regis had persuaded the new spokesman and the other leaders of the town that since his name had been used to help bring in the new settlers, he should be cut in for a portion of these fees. The halfling wore a broad smile whenever he considered his good fortune. He spent his days in peace, coming and going at his leisure, mostly just lying against the moss of his favorite tree, putting a line in the water once and letting the day pass him by. His life had taken a comfortable turn, though the only work he ever did now was carving scrimshaw. His crafted pieces carried ten times their old value, the price partially inflated by the halfling's small degree of fame, but moreso because he had persuaded some connoisseurs who were visiting Bryn Shander that his unique style and cut gave his scrimshaw a special artistic and aesthetic worth. Regis patted the ruby pendant that rested on his bare chest. It seemed that he could "persuade" almost anyone of almost anything these days. * * * * * The hammer clanged down on the glowing metal. Sparks leaped off the anvil platform in a fiery arc, then died into the dimness of the stone chamber: The heavy hammer swung again and again, guided effortlessly by a huge, muscled arm. The smith wore only a pair of pants and a leather apron tied about his waist in the small, hot chamber. Black lines of soot had settled in the muscular grooves across his broad shoulders and chest, and he glistened with sweat in the orange glow of the forge. His movements were marked by such rhythmic, tireless ease that they seemed almost preternatural, as though he were the god who had forged the world in the days before mortal man. An approving grin spread across his face when he felt the rigidity of the iron finally give a bit under the force of his blows. Never before had he felt such strength in the metal; it tested him to the limits of his own resilience, and he felt a shiver as alluring as the thrill of battle when he had at last proven himself the stronger: "Bruenor will be pleased." Wulfgar stopped for a moment and considered the implications of his thoughts, smiling in spite of himself as he remembered his first days in the mines of the dwarves. What a stubborn, angry youth he had been then, cheated out of his right to die on the field of honor by a grumbling dwarf who justified unasked-for compassion by labeling it "good business." This was his fifth and final spring indentured to the dwarves in tunnels that kept his seven-foot frame continually hunched. He longed for the freedom of the open tundra, where he could stretch his arms up high to the warmth of the sun or to the intangible pull of the moon. Or lie flat on his back with his legs unbent, the ceaseless wind tickling him with its chill bite and the crystalline stars filling his mind with mystical visions of unknown horizons. And yet, for all of their inconveniences, Wulfgar had to admit that he would miss the hot drafts and constant clatter of the dwarven halls. He had clung to the brutal code of his people, which defined capture as disgrace, during the first year of his servitude, reciting the Song of Tempos as a litany of strength against the insinuation of weakness in the company of the soft, civilized southerners. Yet Bruenor was as solid as the metal he pounded. The dwarf openly professed no love for battle, but he swung his notched axe with deadly accuracy and shrugged off blows that would fell an ogre. The dwarf had been an enigma to Wulfgar in the early days of their relationship. The young barbarian was compelled to grant Bruenor a degree of respect, for Bruenor had bested him on the field of honor. Even then, with the battlelines firmly defining the two as enemies, Wulfgar had recognized a genuine and deeply- rooted affection in the eyes of the dwarf that had confused him. He and his people had come to pillage Tin-Towns, yet Bruenor's underlying attitude seemed more the concern of a stern father than the callous perspective of a slave's master. Wulfgar always remembered his rank in the mines, however, for Bruenor was often gruff and insulting, working Wulfgar at menial, sometimes degrading, tasks. Wulfgar's anger had dissipated over the long months. He came to accept his penance with stoicism, heeding Bruenor's commands without question or complaint. Gradually, conditions had improved. Bruenor had taught him to work the forge, and later, to craft the metal into fine weapons and tools. And finally, on a day that Wulfgar would never forget, he had been given his own forge and anvil where he could work in solitude and without supervision - though Bruenor often stuck his head in to grumble over an inexact strike or to spout out a few pointers. More than the degree of freedom, though, the small workshop had restored Wulfgar's pride. Since the first time he lifted the smithy hammer he called his own, the methodical stoicism of a servant had been replaced by the eagerness and meticulous devotion of a true craftsman. The barbarian found himself fretting over the smallest burr, sometimes reworking an entire piece to correct a slight imperfection. Wulfgar was pleased about this change in his perspective, viewing it as an attribute that might serve him well in the future, though he didn't as yet understand how. Bruenor called it "character." The work paid dividends physically as well. Chopping stone and pounding metal had corded the barbarian's muscles, redefining the gangly frame of his youth into a hardened girth of unrivaled strength. And he possessed great stamina, for the tempo of the tireless dwarves had strengthened his heart and stretched his lungs to new limits. Wulfgar bit his lip in shame as he vividly remembered his first conscious thought after the Battle of Bryn Shander. He had vowed to pay Bruenor back in blood as soon as he had fulfilled the terms of his indenture. He understood now, to his own amazement, that he had become a better man under the tutelage of Bruenor Battlehammer, and the mere thought of raising a weapon against the dwarf sickened him. He turned his sudden emotion into motion, slamming his hammer against the iron, flattening its incredibly hard head more and more into the semblance of a blade. This piece would make a fine sword. Bruenor would be pleased. 10 The Gathering Gloom Torga the orc faced Grock the goblin with open contempt. Their respective tribes had been warring for many years, as long as any living member of either group could remember. They shared a valley in the Spine of the World and competed for ground and food with the brutality indicative of their warlike races. And now they stood on common ground with no weapons drawn, compelled to this spot by a force even greater than their hatred for each other. In any other place, at any other time, the tribes could never have been this close without joining in fierce battle. But now, they had to be content with idle threats and dangerous glares, for they had been commanded to put aside their differences. Torga and Grock turned and walked, side by side, to the structure that held the man who would be their master. They entered Cryshal-Tirith and stood before Akar Kessell. * * * * * Two more tribes had joined his swelling ranks. All about the plateau that harbored his tower were the standards of various bands of goblins; the Goblins of Twisting Spears, Slasher Orcs, the Orcs of the Severed Tongue, and many others, all come to serve the master. Kessell had even pulled in a large clan of ogres, a handful of trolls, and two score rogue verbeeg, the least of the giants but giants nonetheless. But his crowning achievement was a group of frost giants that had simply wandered in, desiring only to please the wielder of Crenshinibon. Kessell had been quite content with his life in Cryshal-Tirith, with all of his whims obediantly served by the first tribe of goblins that he had encountered. The goblins had even been able to raid a trading caravan and supply the wizard with a few human women for his pleasures. Kessell's life had been soft and easy, just the way that he liked it. But Crenshinibon was not contented. The relic's hunger for power was insatiable. It would settle for small gains for a short tine, and then demand that its wielder move on to greater conquests. It wouldn't openly oppose Kessell, for in their constant war of wills Kessell ultimately held the power of decision. The small crystal shard bridled a reserve of incredible power, but without a wielder, it was akin to a sheathed sword with no hand to draw it. Thus Crenshinibon exerted its will through manipulation, insinuating illusions of conquest into the wizard's dreams, allowing Kessell to view the possibilities of power. It dangled a carrot before the nose of the once-bumbling apprentice that he could not refuse - respect. Kessell, ever a spit bucket for the pretentious wizards in Luskan - and everyone else, it seemed - was easy prey for such ambitions. He, who had been down in the dirt beside the boots of the important people, ached for the chance to reverse the roles. And now he had the opportunity to turn his fantasies into reality, Crenshinibon often assured him. With the relic close to his heart, he could become the conqueror; he could make people, even the wizards in the Hosttower, tremble at the mere mention of his name. He had to remain patient. He had spent several years learning the subtleties of controlling one, and then a second, goblin tribe. Yet the task of bringing together dozens of tribes and bending their natural enmity into a common cause of servitude to him was far more challenging. He had to bring them in, one at a time at first, and ensure that he had enslaved them to his will wholeheartedly before he dared summon another group. But it was working, and now he had brought in two rival tribes simultaneously with positive results. Torga and Grock had entered Cryshal-Tirith, each searching for a way to kill the other without bringing on the wrath of the wizard. When they left, though, after a short discussion with Kessell, they were chatting like old friends about the glory of their coming battles in the army of Akar Kessell. Kessell lounged back on his pillows and considered his good fortune. His army was indeed taking shape. He had frost giants for his field commanders, ogres as his field guard, verbeeg as a deadly strike force, and trolls, wretched, fear-inspiring trolls, as his personal bodyguard. And by his count thus far, ten thousand fanatically loyal goblin troops to carry out his swath of destruction. "Akar Kessell!" he shouted to the harem girl that manicured his long fingernails as he sat in contemplation, though the girl's mind had long ago been destroyed by Crenshinibon. "All glory to the Tyrant of Icewind Dale!" * * * * * Far to the south of the frozen steppes, in the civilized lands where men had more time for leisure activities and contemplation and every action wasn't determined by sheer necessity, wizards and would-be wizards were less rare. The true mages, lifelong students of the arcane arts, practiced their trade with due respect for the magic, ever wary of the potential consequences of their spellcastings. Unless consumed by the lust for power, which was a very dangerous thing, the true mages tempered their experiments with caution and rarely caused disasters. The would-be mages, however, men who somehow had come into a degree of magical prowess, whether they had found a scroll or a master's spellbook or some relic, were often the perpetrators of colossal calamities. Such was the case that night in a land a thousand miles from Akar Kessell and Crenshinibon. A wizard's apprentice, a young man who had shown great promise to his master, came into possession of a diagram of a powerful magic circle, and then sought and found a spell of summoning. The apprentice, lured by the promise of power, managed to extract the true name of a demon from his master's private notes. Sorcery, the art of summoning entities from other planes into servitude, was this young man's particular love. His master had allowed him to bring midges and manes through a magical portal - closely supervised - hoping to demonstrate the potential dangers of the practice and reinforce the lessons of caution. Actually, the demonstrations had only served to heighten the young man's appetite for the art. He had begged his master to allow him to try for a true demon, but the wizard knew that he wasn't nearly ready for such a test. The apprentice disagreed. He had completed inscribing the circle that same day. So confident was he in his work that. he didn't spend an extra day (some wizards would spend a week) checking the runes and symbols or bother to test the circle on a lesser entity, such as a mane. And now he sat within it, his eyes focused on the fire of the brazier that would serve as the gate to the Abyss. With a self-assured, overly proud smile, the would-be sorcerer called the demon. Errtu, a major demon of catastrophic proportions, faintly heard its named being uttered on the faraway plane. Normally, the great beast would have ignored such a weak call; certainly the summoner hadn't demonstrated any ability of sufficient strength to compel the demon to comply. Yet Errtu was glad of the fateful call. A few years before, the demon had felt a surge of power on the material plane that it believed would culminate a quest it had undertaken a millenium ago. The demon had suffered through the last few years impatiently, eager for a wizard to open a path for it so that it could come to the material plane and investigate. The young apprentice felt himself being drawn into the hypnotic dance of the brazier's fire. The blaze had unified into a single flame, like the burn of a candle only many times larger, and it swayed tantalizingly, back and forth, back and forth. The mesmerized apprentice wasn't even aware of the growing intensity of the fire. The flame leaped higher and higher, its flickering sped up, and its color moved through the spectrum toward the ultimate heat of whiteness. Back and forth. Back and forth. Faster, now, wagging wildly and building its strength to support the mighty entity that waited on the other side. Back and forth. Back and forth. The apprentice was sweating. He knew that the power of the spell was growing beyond his bounds, that the magic had taken over and was living a life of its own. That he was powerless to stop it. Back and forth. Back and forth. Now he saw the dark shadow within the flame, the great clawed hands, and the leathery, batlike wings. And the size of the beast! A giant even by the standards of its kind. "Errtu!" the young man called, the words forced from him by the demands of the spell. The name hadn't been completely identified in his master's notes, but he saw clearly that it belonged to a mighty demon, a monster ranking just below the demon lords in the hierarchy of the Abyss. Back and forth. Back and forth. Now the grotesque, monkeylike head, with the maw and muzzle of a dog and the oversized incisors of a boar, was visible, the huge, blood-red eyes squinting from within the brazier's flame. The acidic drool sizzled as it fell to the fire. Back and forth. Back and forth. The fire surged into a final climax of power, and Errtu stepped through. The demon didn't pause at all to consider the terrified young human that had foolishly called its name. It began a slow stalk around the magic circle in search of clues to the extent of this wizard's power. The apprentice finally managed to steady himself. He had summoned a major demon! That fact helped him to reestablish his confidence in his abilities as a sorcerer. "Stand before me!" he commanded, aware that a firm hand was necessary to control a creature from the chaotic lower planes. Errtu, undisturbed, continued its stalk. The apprentice grew angry. "You will obey me!"' he screamed. "I brought you here, and I hold the key to your torment! You shall obey my command, and then I shall release you, mercifully, back to your own filthy world! Now, stand before me!" The apprentice was defiant: The apprentice was proud. But Errtu had found an error in the tracing of a rune, a fatal imperfection in a magic circle that could not afford to be almost perfect. The apprentice was dead. * * * * * Errtu felt the familiar sensation of power more distinctly on the material plane and had little trouble discerning the direction of the emanations. It soared on its great wings over the cities of the humans, spreading a panic wherever it was noticed, but not delaying its journey to savor the erupting chaos below. Arrow-straight and with all speed Errtu soared, over lakes and mountains, across great expanses of empty land. Toward the northernmost range in the Realms, the Spine of the World, and the ancient relic that it had spent centuries searching for. * * * * * Kessell was aware of the approaching demon long before his assembled troops began scattering in terror from under the swooping shadow of darkness. Crenshinibon had imparted the information to the wizard, the living relic anticipating the movements of the powerful creature from the lower planes that had been persuing it for ages uncounted. Kessell wasn't worried, though. Inside his tower of strength he was confident that he could handle even a nemesis as mighty as Errtu. And he had a distinct advantage over the demon. He was the rightful wielder of the relic. It was attuned to him, and like so many other magical artifacts from the dawn of the world, Crenshinibon could not be wrested from its possessor by sheer force. Errtu desired to wield the relic and, therefore, would not dare to oppose Kessell and invoke Crenshinibon's wrath. Acid drool slipped freely from the demon's mouth when it saw the tower image of the relic. "How many years?" it bellowed victoriously. Errtu saw the tower's door clearly, for the demon was a creature not of the material plane, and approached at once. None of Kessell's goblins, or even giants, stood to hinder the demon's entrance. Flanked by his trolls, the wizard was waiting for Errtu in Cryshal-Tirith's main chamber, the tower's first level. The wizard understood that the trolls would be of little use against a fire-wielding demon, but he wanted them present to enhance the demon's first impression of him. He knew that he held the power to send Errtu away easily enough, but another thought, again implanted through a suggestion of the crystal shard, had come to him. The demon could be very useful. Errtu pulled up short when it passed through the narrow entryway and came upon the wizard's entourage. Because of the remote location of the tower, the demon had expected to find an orc, or perhaps a giant, holding the shard. It had hoped to intimidate and trick the slow-witted wielder into surrendering the relic, but the sight of a robed human, probably even a mage, threw a snag into its plans. "Greetings, mighty demon," Kessell said politely, bowing low. "Welcome to my humble home." Errtu growled in rage and started forward, forgetting the drawbacks of destroying the possessor in its all-consuming hatred and envy for the smug human. Crenshinibon reminded the demon. A sudden flare of light pulsed from the tower walls, engulfing Errtu in the painful brightness of a dozen desert suns. The demon halted and covered its sensitive eyes. The light dissipated soon enough, but Errtu held its ground and did not approach the wizard again. Kessell smirked. The relic had supported him. Brimming with confidence, he addressed the demon again, this time a stern edge in his voice. "You have come to take this," he said, reaching within the folds of his robe to produce the shard. Errtu's eyes narrowed and locked onto the object it had pursued for so long. "You can not have it," Kessell said flatly, and he replaced it under his robe. "It is mine, rightfully found, and you have no claim over it that it would honor!" Kessell's foolish pride, the fatal flaw in his personality that had always pushed him down a road of certain tragedy, wanted him to continue his taunting of the demon in its helpless situation. "Enough," warned a sensation within him, the silent voice he had come to suspect was the sentient will of the shard. "This is none of your affair," Kessell shot back aloud. Errtu looked around the room, wondering who the wizard was addressing. Certainly the trolls had paid him no heed. As a precaution, the demon invoked various detection spells, fearing an unseen assailant. "You taunt a dangerous foe," the shard persisted. "I have protected you from the demon, yet you persist in alienating a creature that would prove a valuable ally!" As was usually the case when Crenshinibon communicated with the wizard, Kessell began to see the possibilities. He decided upon a course of compromise, an agreement mutually beneficial to both himself and the demon. Errtu considered its predicament. It couldn't slay the impertinent human, though the demon would have truly savored such an act. Yet leaving without the relic, putting off the quest that had been its primary motivation for centuries, was not an acceptable option. "I have a proposal to offer, a bargain that might interest you," Kessell said temptingly, avoiding the death-promising glare that the demon was throwing him. "Stay by my side and serve as commander of my forces! With you leading them and the power of Crenshinibon and Akar Kessell behind them, they shall sweep through the northland!" "Serve you?" Errtu laughed. "You have no hold over me, human." "You view the situation incorrectly," retorted Kessell. "Think of it not as servitude but as an opportunity to join in a campaign that promises destruction and conquest! You have my utmost respect, mighty demon. I would not presume to call myself your master." Crenshinibon, with its subconscious intrusions, had coached Kessell well. Errtu's less-threatening stance showed that it was intrigued by the wizard's proposition. "And consider the gains that you shall someday make," Kessell continued. "Humans do not live a very long tine by your ageless estimations. Who, then, shall take the crystal shard when Akar Kessell is no more?" Errtu smiled wickedly and bowed before the wizard. "How could I refuse such a generous offer?" the demon rasped in its horrible, unearthly voice. "Show me, wizard, what glorious conquests lie in our path." Kessell nearly danced with joy. His army was, in effect, complete. He had his general. 11 Aegis-fang Sweat beaded on Bruenor's hand as he put the key into the dusty lock of the heavy wooden door. This was the beginning of the process that would put all of his skill and experience to the ultimate trial. Like all master dwarven smiths, he had been waiting for this moment with excitement and apprehension since the beginning of his long training. He had to push hard to swing the door in on the small chamber. Its wood creaked and groaned in protest, having warped and settled since it was last opened many years before. This was a comfort to Bruenor, though, for he dreaded the thought of anyone looking in on his most prized possessions. He glanced around at the dark corridors of this little-used section of the dwarven complex, making sure once more that he hadn't been followed, then he entered the room, putting his torch in before him to burn away the hanging fringes of many cobwebs. The only piece of furniture in the room was a wooden, iron-bound box, banded by two heavy chains joined by a huge padlock. Spiderwebs criss-crossed and flowed from every angle of the chest, and a thick layer of dust covered its top. Another good sign, Bruenor noted. He looked out into the hall again, then shut the wooden door as quietly as he could. He knelt before the chest and placed his torch on the floor beside him. Several webs, licked by its flame, puffed into orange for just an instant, then died away. Bruenor took a small block of wood from his belt pouch and removed a silver key that hung on a chain about his neck. He held the wood block firmly in front of him and, keeping the fingers of his other hand below the level of the padlock as much as possible, gently slid the key into the lock. Now came the delicate part. Bruenor turned the key slowly, listening. When he heard the tumbler in the lock click, he braced himself and quickly pulled his hand from the key, allowing the mass of the padlock to drop away from its ring, releasing a spring-loaded lever that had been pressed between it and the chest. The small dart knocked into the block of wood, and Bruenor breathed a sigh of relief. Though he had set the trap nearly a century before, he knew that the poison of the Tundra Widowmaker snake had kept its deadly sting. Sheer excitement overwhelmed Bruenor's reverence of this moment, and he hurriedly threw the chains back over the chest and blew the dust from its lid. He grasped the lid and started to lift it but suddenly slowed again, recovering his solemn calm and reminding himself of the importance of every action. Anyone who had come upon this chest and managed to get by the deadly trap would have been pleased with the treasures he found inside. A silver goblet, a bag of gold, and a jeweled though poorly balanced dagger were mixed in among other more personal and less valuable items; a dented helm, old boots, and other similar pieces that would hold little appeal for a thief. Yet these items were merely a foil. Bruenor pulled them out and dropped them on the dirty floor without a second thought. The bottom of the heavy chest sat just above the level of the floor, giving no indication that anything more was to be found here. But Bruenor had cunningly cut the floor lower under the chest, fitting the box into the hole so perfectly that even a scrutinizing thief would swear that it sat on the floor. The dwarf poked out a small knothole in the box's bottom and hooked a stubby finger through the opening. This wood, too, had settled over the years, and Bruenor had to tug mightily to finally pull it free. It came out with a sudden snap, sending Bruenor tumbling backward. He was back at the chest in an instant, peering cautiously over its edge at his greatest treasures. A block of the purest mithril, a small leather bag; a golden coffer, and a silver scroll tube capped on one end by a diamond were spaced exactly as Bruenor had lain them so long ago. Bruenor's hands trembled, and he had to stop and wipe the perspiration from them several times as he removed the precious items from the chest, placing those that would fit in his pack and laying the mithril block on a blanket he had unrolled. Then he quickly replaced the false bottom, taking care to fit the knothole back into the wood perfectly, and put his phony treasure back in place. He chained and locked the box, leaving everything exactly as he had found it, except that he saw no reason to chance accidents by rearming the needle trap. * * * * * Bruenor had constructed his outdoor forge in a hidden nook tucked away at the base of Kelvin's Cairn. This was a seldom traveled portion of the dwarven valley, the northern end, with Bremen's Run widening out into the open tundra around the western side of the mountain, and Icewind Pass doing likewise on the east. To his surprise, Bruenor found that the stone here was hard and pure, deeply imbued with the strength of the earth and would serve his small temple well. As always, Bruenor approached this sacred place with measured, reverent steps. Carrying now the treasures of his heritage, his mind drifted back over the centuries to Mithril Hall, ancient home of his people, and to the speech his father had given him on the day he received his first smithy hammer. "If yer talent for the craft is keen," his father had said, "and ye're lucky enough to live long and feel the strength of the earth, ye'll find a special day. A special blessin' - some would say a curse - has been placed upon our people, for once, and only once, the very best of our smiths may craft a weapon of their choosing that outdoes any work they'd ever done. Be wary of that day, son, for ye'll put a great deal of yerself into that weapon. Ye'll never match its perfection in yer life again and, knowing this, ye'll lose a lot of the craftsman's desire that drives the swing of yer hammer. Ye may find an empty life after yer day, but if yer good as yer line says ye'll be, ye'll have crafted a weapon of legend that will live on long after yer bones are dust." Bruenor's father, cut down in the coming of the darkness to Mithril Hall, hadn't lived long enough to find his special day, though if he had, several of the items that Bruenor now carried would have been used by him. But the dwarf saw no disrespect in his taking the treasures as his own, for he knew that he would craft a weapon to make the spirit of his father proud. Bruenor's day had come. * * * * * The image of a two-headed hammer hidden within the block of mithril had come to Bruenor in a dream earlier that week. The dwarf had understood the sign at once and knew that he would have to move quickly to get everything ready for the night of power that was fast approaching. Already the moon was big and bright in the sky. It would reach its fullness on the night of the solstice, the gray time between the seasons when the air tingled with magic. The full moon would only enhance the enchantment of that night, and Bruenor believed that he would capture a mighty spell indeed when he uttered the dweomer of power. The dwarf had much work before him if he was to be prepared. His labor had begun with the construction of the small forge. That had been the easy part and he went about it mechanically, trying to hold his thoughts to the task at hand and away from the disrupting anticipation of crafting the weapon. Now the time he had waited for was upon him. He pulled the heavy block of mithril from his pack, feeling its pureness and strength. He had held similar blocks before and grew apprehensive for a moment. He stared into the silvery metal. For a long moment, it remained a squared block. Then its sides appeared to round as the image of the marvelous warhammer came clear to the dwarf. Bruenor's heart raced, and he breathed in short gasps. His vision had been real. He fired up the forge and began his work at once, laboring through the night until the light of dawn dispelled the charm that was upon him. He returned to his home that day only to collect the adamantite rod he had set aside for the weapon, returning to the forge to sleep and later to pace nervously while he waited for darkness to fall. As soon as daylight faded, Bruenor eagerly went back to work. The metal molded easily under his skilled manipulations, and he knew that before the dawn could interrupt him, the head of the hammer would be formed. Though he still had hours of work ahead of him, Bruenor felt a surge of pride at that moment. He knew that he would meet his demanding schedule. He would attach the adamantite handle the next night and all would be ready for the enchantment under the full moon on the night of the summer solstice. * * * * * The owl swooped silently down on the small rabbit, guided toward its prey by senses as acute as any living creature's. This would be a routine kill, with the unfortunate beast never even aware of the coming predator. Yet the owl was strangely agitated, and its hunter's concentration wavered at the last moment. Seldom did the great bird miss, but this time it flew back to its home on the side of Kelvin's Cairn without a meal. Far out on the tundra, a lone wolf sat as still as a statue, anxious but patient as the silver disk of the huge summer moon broke the flat rim of the horizon. It waited until the alluring orb came full in the sky, then it took up the ancient howling cry of its breed. It was answered, again and again, by distant wolves and other denizens of the night, all calling out to the power of the heavens. The night of the summer solstice, when magic tingled in the air, exciting all but the rational beings who had rejected such base instinctual urges, had begun. In his emotional state, Bruenor felt the magic distinctly. But absorbed in the culmination of his life's labors, he had attained a level of calm concentration. His hands did not tremble as he opened the golden lid of the small coffer. The mighty warhammer lay clamped to the anvil before the dwarf. It represented Bruenor's finest work, powerful and beautifully crafted even now, but waiting for the delicate runes and intonations that would make it a weapon of special power. Bruenor reverently removed the small silver mallet and chisel from the coffer and approached the warhammer. Without hesitation, for he knew that he had little time for such intricate work, he set the chisel on the mithril and solidly tapped it with the mallet. The untainted metals sang out a clear, pure note that sent shivers through the appreciative dwarf's spine. He knew in his heart that all of the conditions were perfect, and he shivered again when he thought of the result of this night's labors. He did not see the dark eyes peering intently at him from a ridge a short distance away. Bruenor needed no model for the first carvings; they were symbols etched into his heart and soul. Solemnly, he inscribed the hammer and anvil of Moradin the Soulforger on the side of one of the warhammer's heads, and the crossed axes of Clanggedon, the dwarven God of Battle, across from the first on the side of the other head. Then he took the silver scroll tube and gently removed its diamond cap. He sighed in relief when he saw that the parchment inside had survived the decades. Wiping the oily sweat from his hands, he removed the scroll and slowly unrolled it, laying it on the flat of the anvil. At first, the page seemed blank, but gradually the rays of the full moon coaxed its symbols, the secret runes of power, to appear. These were Bruenor's heritage, and though he had never seen them before, their arcane lines and curves seemed comfortably familiar to him. His hand steady with confidence, the dwarf placed the silver chisel between the symbols he had inscribed of the two gods and began etching the secret runes onto the warhammer. He felt their magic transferring through him from the parchment to the weapon and watched in amazement as each one disappeared from the scroll after he had inscribed it onto the mithril. Time had no meaning to him now as he fell deeply into the trance of his work, but when he had completed the runes, he noticed that the moon had passed its peak and was on the wane. The first real test of the dwarf's expertise came when he overlaid the rune carvings with the gem inside the mountain symbol of Dumathoin, the Keeper of Secrets. The lines of the god's symbol aligned perfectly with those of the runes, obscuring the secret tracings of power. Bruenor knew then that his work was nearly complete. He removed the heavy warhammer from its clamp and took out the small leather bag. He had to take several deep breaths to steady himself, for this was the final and most decisive test of his skill. He loosened the cord at the top of the bag and marveled at the gentle shimmerings of the diamond dust in the soft light of the moon. From behind the ridge, Drizzt Do'Urden tensed in anticipation, but he was careful not to disturb his friend's complete concentration. Bruenor steadied himself again, then suddenly snapped the bag into the air, releasing its contents high into the night. He tossed the bag aside, grasped the warhammer in both hands, and raised it above his head. The dwarf felt his very strength being sucked from him as he uttered the words of power, but he would not truly know how well he had performed until his work was complete. The level of perfection of his carvings determined the success of his intonations, for as he had etched the runes onto the weapon, their strength had flowed into his heart. This power then drew the magical dust to the weapon and its power, in turn, could be measured by the amount of shimmering diamond dust it captured. A fit of blackness fell over the dwarf. His head spun, and he did not understand what kept him from toppling. But the consuming power of the words had gone beyond him. Though he wasn't even conscious of them, the words continued to flow from his lips in an undeniable stream, sapping more and more of his strength. Then, mercifully, he was falling, though the void of unconsciousness took him long before his head hit the ground. Drizzt turned away and slumped back against the rocky ridge; he, too, was exhausted from the spectacle. He didn't know if his friend would survive this night's ordeal, yet he was thrilled for Bruenor. For he had witnessed the dwarf's most triumphant moment, even if Bruenor had not, as the hammer's mithril head flared with the life of magic and pulled in the shower of diamond. And not a single speck of the glittering dust had escaped Bruenor's beckon. 12 The Gift Wulfgar sat high up on the northern face of Bruenor's Climb, his eyes trained on the expanse of the rocky valley below, intently seeking any movement that might indicate the dwarf's return. The barbarian came to this spot often to be alone with his thoughts and the mourn of the wind. Directly before him, across the dwarven vale, were Kelvin's Cairn and the northern section of Lac Dinneshere. Between them lay the flat stretch of ground known as Icewind Pass that led to the northeast and the open plain. And, for the barbarian, the pass that led to his homeland. Bruenor had explained that he would be gone for a few days, and at first Wulfgar was happy for the relief from the dwarf's constant grumbling and criticism. But he found his relief short-lived. "Worried for him, are you?" came a voice behind him. He didn't have to turn to know that it was Catti-brie. He left the question unanswered, figuring that she had asked it rhetorically anyway and would not believe him if he denied it. "He'll be back," Catti-brie said with a shrug in her voice. "Bruenor's as hard as mountain stone, and there is nothing on the tundra that can stop him." Now the young barbarian did turn to consider the girl. Long ago, when a comfortable level of trust had been reached between Bruenor and Wulfgar, the dwarf had introduced the young barbarian to his "daughter," a human girl the barbarian's own age. She was an outwardly calm girl, but packed with an inner fire and spirit that Wulfgar had been unaccustomed to in a woman. Barbarian girls were raised to keep their thoughts and opinions, unimportant by the standards of men, to themselves. Like her mentor, Catti-brie said exactly what was on her mind and left little doubt as to how she felt about a situation. The verbal sparring between her and Wulfgar was nearly constant and often heated, but still, Wulfgar was glad to have a companion his own age, someone who didn't look down at him from a pedestal of experience. Catti-brie had helped him through the difficult first year of his indenture, treating him with respect (although she rarely agreed with him) when he had none for himself. Wulfgar even had the feeling that she had something indirectly to do with Bruenor's decision to take Wulfgar under his tutorship. She was his own age, but in many ways Catti-brie seemed much older, with a solid inner sense of reality that kept her temperament on an even level. In other ways, however, such as the skipping spring in her step, Catti-brie would forever be a child. This unusual balance of spirit and calm, of serenity and unbridled joy, intrigued Wulfgar and kept him off-balance whenever he spoke with the girl. Of course, there were other emotions that put Wulfgar at a disadvantage when he was with Catti-brie. Undeniably, she was beautiful, with thick waves of rich, auburn hair rolling down over her shoulders and the darkest blue, penetrating eyes that would make any suitor blush under their knowing scrutiny. Still, there was something beyond any physical attraction that interested Wulfgar. Catti-brie was beyond his experience, a young woman who did not fit the role as it had been defined to him on the tundra. He wasn't sure if he liked this independence or not. But he found himself unable to deny the attraction that he felt for her. "You come up here often, do you not?" Catti-brie asked. "What is it you look for?" Wulfgar shrugged, not fully knowing the answer himself. "Your home?" "That, and other things that a woman would not understand." Catti-brie smiled away the unintentional insult. "Tell me, then," she pressed, hints of sarcasm edging her tone. "Maybe my ignorance will bring a new perspective to these problems." She hopped down the rock to circle the barbarian and take a seat on the ledge beside him. Wulfgar marveled at her graceful movements. Like the polarity of her curious emotional blend, Catti-brie also proved an enigma physically. She was tall and slender, delicate by all appearances, but growing into womanhood in the caverns of the dwarves, she was accustomed to hard and heavy work. "Of adventures and an unfulfilled vow," Wulfgar said mysteriously, perhaps to impress the young girl, but moreso to reinforce his own opinion about what a woman should and should not care about. "A vow you mean to fulfill," Catti-brie reasoned, "as soon as you're given the chance." Wulfgar nodded solemnly. "It is my heritage, a burden passed on to me when my father was killed. The day will come . . ." He let his voice trail away, and he looked back longingly to the emptiness of the open tundra beyond Kelvin's Cairn. Catti-brie shook her head, the auburn locks bouncing across her shoulders. She saw beyond Wulfgar's mysterious facade enough to understand that he meant to undertake a very dangerous, probably suicidal, mission in the name of honor. "What drives you, I cannot tell. Luck to you on your adventure, but if you're taking it for no better reason than you have named, you're wasting your life:" "What could a woman know of honor?" Wulfgar shot back angrily. But Catti-brie was not intimidated and did not back down. "What indeed?" she echoed. "Do you think that you hold it all in your oversized hands for no better reason than what you hold in your pants?" Wulfgar blushed a deep red and turned away, unable to come to terms with such nerve in a woman. "Besides," Catti-brie continued, "you can say what you want about why you have come up here this day. I know that you're worried about Bruenor, and I'll hear no denying." "You know only what you desire to know!" "You are a lot like him," Catti-brie said abruptly, shifting the subject and disregarding Wulfgar's comments. "More akin to the dwarf than you'd ever admit!" She laughed. "Both stubborn, both proud, and neither about to admit an honest feeling for the other. Have it your own way, then, Wulfgar of Icewind Dale. To me you can lie, but to yourself . . . there's a different tale!" She hopped from her perch and skipped down the rocks toward the dwarven caverns. Wulfgar watched her go, admiring the sway of her slender hips and the graceful dance of her step, despite the anger that he felt. He didn't stop to think of why he was so mad at Catti-brie. He knew that if he did, he would find, as usual, that he was angry because her observations hit the mark. * * * * * Drizzt Do'Urden kept a stoic vigil over his unconscious friend for two long days. Worried as he was about Bruenor and curious about the wondrous warhammer, the drow remained a respectful distance from the secret forge. Finally, as morning dawned on the third day, Bruenor stirred and stretched. Drizzt silently padded away, moving down the path he knew the dwarf would take. Finding an appropriate clearing, he hastily set up a small campsite. The sunlight came to Bruenor as only a blur at first, and it took him several minutes to reorient himself to his surroundings. Then his returning vision focused on the shining glory of the warhammer. Quickly, he glanced around him, looking for signs of the fallen dust. He found none, and his anticipation heightened. He was trembling once again as he lifted the magnificent weapon, turning it over in his hands, feeling its perfect balance and incredible strength. Bruenor's breath flew away when he saw the symbols of the three gods on the mithril, diamond dust magically fused into their deeply etched lines. Entranced by the apparent perfection of his work, Bruenor understood the emptiness his father had spoken of. He knew that he would never duplicate this level of his craft, and he wondered if, knowing this, he would ever be able to lift his smithy hammer again. Trying to sort through his mixed emotions, the dwarf put the silver mallet and chisel back into their golden coffer and replaced the scroll in its tube, though the parchment was blank again and the magical runes would never reappear. He realized that he hadn't eaten in several days, and his strength hadn't fully recovered from the drain of the magic. He collected as many things as he could carry, hoisted the huge warhammer over his shoulder, and trudged off toward his home. The sweet scent of roasting coney greeted him as he came upon Drizzt Do'Urden's camp. "So, yer back from yer travels," he called in greeting to his friend. Drizzt locked his eyes onto the dwarf's, not wanting to give away his overwhelming curiosity for the warhammer. "At your request, good dwarf," he said, bowing low. "Surely you had enough people looking for me to expect that I'd return." Bruenor conceded the point, though for the present he only offered absently, "I needed ye," as an explanation. A more pressing need had come over him at the sight of the cooking meat. Drizzt smiled knowingly. He had already eaten and had caught and cooked this coney especially for Bruenor. "Join me?" he asked. Before he had even finished the offer, Bruenor was eagerly reaching for the rabbit. He stopped suddenly, though, and turned a suspicious eye upon the drow. "How long have ye been in?" the dwarf asked nervously. "Just arrived this morning," Drizzt lied, respecting the privacy of the dwarf's special ceremony. Bruenor smirked at the answer and tore into the coney as Drizzt set another on the spit. The drow waited until Bruenor was engrossed with his meal, then quickly snatched up the warhammer. By the time Bruenor could react, Drizzt had already lifted the weapon. "Too big for a dwarf," Drizzt remarked casually. "And too heavy for my slender arms." He looked at Bruenor, who stood with his forearms crossed and his foot stamping impatiently. "For who then?" "Ye've a talent for puttin' yer nose where it don't belong, elf," the dwarf answered gruffly. Drizzt laughed in response. "The boy, Wulfgar?" he asked in mock disbelief. He knew well that the dwarf harbored strong feelings for the young barbarian, though he also realized that Bruenor would never openly admit it. "A fine weapon to be giving a barbarian. Did you craft it yourself?" Despite his chiding, Drizzt was truly awe-stricken by Bruenor's workmanship. Though the hammer was far too heavy for him to wield, he could clearly feel its incredible balance. "Just an old hammer; that's all," Bruenor mumbled. "The boy lost 'is club; I couldn't well turn 'im loose in this wild place without a weapon!" "And its name?" "Aegis-fang," Bruenor replied without thinking, the name flowing from him before he even had time to consider it. He didn't remember the incident, but the dwarf had determined the name of the weapon when he had enchanted it as part of the magical intonations of the ceremony. "I understand," Drizzt said, handing the hammer back to Bruenor. "An old hammer, but good enough for the boy. Mithril, adamantite, and diamond will simply have to do." "Aw, shut yer mouth," snapped Bruenor, his face flushed red with embarrassment. Drizzt bowed low in apology. "Why did you request my presence, friend?" the drow asked, changing the subject. Bruenor cleared his throat. "The boy," he grumbled softly. Drizzt saw the uncomfortable lump well in Bruenor's throat and buried his next taunt before he spoke it. "He comes free afore winter," continued Bruenor, "an' he's not rightly trained. Stronger than any man I've ever seen and moves with the grace of a fleeing deer, but he's green to the ways o' battle." "You want me to train him?" Drizzt asked incredulously. "Well, I can't do it!" Bruenor snapped suddenly. "He's seven foot and wouldn't be takin' well to the low cuts of a dwarf!" The drow eyed his frustrated companion curiously. Like everyone else who was close to Bruenor, he knew that a bond had grown between the dwarf and the young barbarian, but he hadn't guessed just how deep it ran. "I didn't take 'im under me eye for five years just to let him get cut down by a stinkin' tundra yeti!" Bruenor blurted, impatient with the drow's hesitance, and nervous that his friend had guessed more than he should. "Will ye do it, then?" Drizzt smiled again, but there was no teasing in it this time. He remembered his own battle with tundra yetis nearly five years before. Bruenor had saved his life that day, and it hadn't been the first and wouldn't be the last time that he had fallen into the dwarf's debt. "The gods know that I owe you more than that, my friend. Of course I'll train him." Bruenor grunted and grabbed the next coney. * * * * * The ring of Wulfgar's pounding echoed through the dwarven halls. Angered by the revelations he had been forced to see in his discussion with Catti-brie, he had returned to his work with fervor. "Stop yer hammerin', boy," came a gruff voice behind him. Wulfgar spun on his heel. He had been so engrossed in his work that he hadn't heard Bruenor enter. An involuntary smile of relief widened across his face. But he caught the show of weakness quickly and repainted a stern mask. Bruenor regarded the young barbarian's great height and girth and the scraggly beginnings of a blond beard upon the golden skin of his face. "I can't rightly be callin' ye 'boy' anymore," the dwarf conceded. "You have the right to call me whatever you wish," retorted Wulfgar. "I am your slave." "Ye've a spirit as wild as the tundra," Bruenor said, smiling. "Ye've ne'er been, nor will ye ever be, a slave to any dwarf or man!" Wulfgar was caught off guard by the dwarf's uncharacteristic compliment. He tried to reply but could find no words. "Never have I seen ye as a slave, boy," Bruenor continued. "Ye served me to pay for the crimes of yer people, and I taught ye much in return. Now put yer hammer away." He paused for a moment to consider Wulfgar's fine workmanship. "Yer a good smith, with a good feel for the stone, but ye don't belong in a dwarf's cave. It's time ye felt the sun on yer face again." "Freedom?" Wulfgar whispered. "Get the notion outa yer head!" Bruenor snapped. He pointed a stubby finger at the barbarian and growled threateningly. "Yer mine 'til the last days of fall, don't ye forget that!" Wulfgar had to bite his lip to stem a laugh. As always, the dwarf's awkward combination of compassion and borderline rage had confused him and kept him off balance. It no longer came as a shock, though. Four years at Bruenor's side had taught him to expect - and disregard - the sudden outbursts of gruffness. "Finish up whatever ye got here to do," Bruenor instructed. "I take ye out to meet yer teacher tomorrow morning, and, by yer vow, ye'll heed to him as ye would to me!" Wulfgar grimaced at the thought of servitude to yet another, but he had accepted his indenture to Bruenor unconditionally for a period of five years and a day, and he would not dishonor himself by going back on his oath. He nodded his consent. "I won't be seein' much more o' ye," Bruenor continued, "so I'll have yer oath now that ye'll never again raise a weapon against the people o' Ten-Towns." Wulfgar set himself firmly. "That you may not have," he replied boldly. "When I have fulfilled the terms you set before me, I shall leave here a man of free will!" "Fair enough," Bruenor conceded, Wulfgar's stubborn pride actually enhancing the dwarf's respect for him. He paused for a moment to look over the proud young warrior and found himself pleased at his own part in Wulfgar's growth. "Ye broke that stinkin' pole o' yers on me head," Bruenor began tentatively. He cleared his throat. This final order of business made the tough dwarf uncomfortable. He wasn't quite sure of how he could get through it without appearing sentimental and foolish. "Winter'll be fast upon ye after yer term to me is ended. I can't rightly send ye out into the wild without a weapon" He reached back into the hallway quickly and grabbed the warhammer. "Aegis-fang," he said gruffly as he tossed it to Wulfgar. "I'll place no bonds on yer will, but I'll have yer oath, for me own good conscience, that ye'll never raise this weapon against the people o' Ten-Tbwns!" As soon as his hands closed around the adamantite handle, Wulfgar sensed the worth of the magical warhammer. The diamond-filled runes caught the glow of the forge and sent a myriad of reflections dancing about the room. The barbarians of Wulfgar's tribe had always prided themselves on the fine weapons they kept, even measuring the worth of a man by the quality of his spear or sword, but Wulfgar had never seen anything to match the exquisite detail and sheer strength of Aegis-fang. It balanced so well in his huge hands and its height and weight fit him so perfectly that he felt as if he had been born to wield this weapon. He told himself at once that he would pray for many nights to the gods of fate for delivering this prize unto him. Certainly they deserved his thanks. As did Bruenor. "You have my word," Wulfgar stammered, so overcome by the magnificent gift that he could hardly speak. He steadied himself so that he could say more, but by the time he was able to pull his gaze from the magnificent hammer, Bruenor was gone. The dwarf stomped through the long corridors toward his private chambers, mumbling curses at his weakness, and hoping that none of his kin came upon him. With a cautious look around, he wiped the moisture from his gray eyes. 13 As the Wielder Bids "Gather together your people and go, Biggrin," the wizard told the enormous frost giant that stood before him in Cryshal-Tirith's throne room. "Remember that you represent the army of Akar Kessell. You are the first group to go into the area, and secrecy is the key to our victory! Do not fail me! I shall be watching over your every move." "We'll not fail ye, master," the giant responded. "The lair'll be set and readied for your coming!" "I have faith in you," Kessell assured the huge commander. "Now be off." The frost giant lifted the blanketed mirror that Kessell had given it, gave one final bow to its master, and walked out of the room. "You should not have sent them," hissed Errtu, who had been standing invisibly beside the throne during the conversation. "The verbeeg and their frost giant leader will be easy to mark in a community of humans and dwarves." "Biggrin is a wise leader," Kessell shot back, angered at the demon's impertinence. "The giant is cunning enough to keep troops out of sight!" "Yet the humans would have been better suited for this mission, as Crenshinibon has shown you." "I am the leader!" screamed Kessell. He pulled the crystal shard out from under his robes and waved it menacingly at Errtu, leaning forward in an attempt to emphasize the threat. "Crenshinibon advises, but I decide! Do not forget your place, mighty demon. I am the wielder of the shard, and I shall not tolerate your questioning my every move." Errtu's blood-red eyes narrowed dangerously, and Kessell straightened back in his throne, suddenly reconsidering the wisdom of threatening the demon. But Errtu calmed quickly, accepting the minor inconveniences of Kessell's foolish outbursts for the long term gains it stood to make. "Crenshinibon has existed since the dawn of the world," the demon rasped, making one final point. "It has orchestrated a thousand campaigns much grander than the one you are about to undertake. Perhaps you would be wise to give more credence to its advice." Kessell twitched nervously. The shard had indeed counseled him to use the humans he would soon command in the first excursion into the region. He had been able to create a dozen excuses to validate his choice of sending the giants, but in truth, he had sent Biggrin's people more to illustrate his undeniable command to himself, to the shard, and to the impertinent demon, than for any possible military gains. "I shall follow Crenshinibon's advice when I deem it appropriate," he told Errtu. He pulled a, second crystal, an exact duplicate of Crenshinibon and the crystal he had used to raise this tower, out from one of the many pockets of his robe. "Take this to the appropriate spot and perform the ceremony of raising," he instructed. "I shall join you through a mirror door when all is ready." "You wish to raise a second Cryshal-Tirith while the first still stands?" Errtu balked. "The drain on the relic shall be enormous!" "Silence!" Kessell ordered, trembling visibly. "Go and perform the ceremony! Let the shard remain my concern!" Errtu took the replica of the relic and bowed low. Without a further word, the demon stalked out of the room. It understood that Kessell was foolishly demonstrating his control over the shard at the expense of proper restraint and wise military tactics. The wizard did not have the capacity or the experience to orchestrate this campaign, yet the shard continued to back him. Errtu had made a secret offer to it to dispose of Kessell and take over as wielder. But Crenshinibon had refused the demon. It preferred the demonstrations that Kessell demanded of it to appease his own insecurities over the constant struggle of control it would face against the powerful demon. * * * * * Though he walked among giants and trolls, the proud barbarian king's stature was not diminished. He strode defiantly through the iron door of the black tower and pushed through the wretched troll guards with a threatening growl. He hated this place of sorcery and had decided to ignore the calling when the singular spinet of the tower appeared on the horizon like an icy finger risen from the flat ground. Yet in the end he could not resist the summons of the master of Cryshal-Tirith. Heafstaag hated the wizard. By all measures of a tribesman Akar Kessell was weak, using tricks and demonic callings to do the work of muscle. And Heafstaag hated him even more because he could not refute the power, that the wizard commanded. The barbarian king threw aside the dangling, beaded strands that sectioned off Akar Kessell's private audience hall on the tower's second level. The wizard reclined on a huge, satin pillow in the middle of the room, his long, painted fingernails tapping impatiently on the floor. Several nude slave girls, their minds bent and broken under the shard's domination, waited on every whim of the shard's wielder. It angered Heafstaag to see women enslaved to such a puny, pitiful shell of a man. He considered, and not for the first time, a sudden charge, burying his great axe deep into the wizard's skull. But the room was filled with strategically located screens and pillars, and the barbarian knew, even if he refused to believe that the wizard's will could deny his rage, that Kessell's pet demon wouldn't be far from its master. "So good that you could join me, noble Heafstaag," said Kessell in a calm, disarming way. Errtu and Crenshinibon were close at hand. He felt quite secure, even in the presence of the rugged barbarian king. He fondled one of the slaves absently, showing off his absolute rule. "Really, you should have come sooner. Already many of my forces are assembled; the first group of scouts has already departed." He leaned forward toward the barbarian to emphasize his point. "If I can find no room for your people in my plans," he said with an evil snicker, "then I shall have no need for your people at all." Heafstaag didn't flinch or change his expression in the least. "Come now, mighty king," the wizard crooned, "sit and share in the riches of my table." Heafstaag clung to his pride and remained unmoving. "Very well!" snapped Kessell. He clenched his fist and uttered a command word. "To whom do you owe your fealty?" he demanded. Heafstaag's body went rigid. "To Akar Kessell!" he responded, to his own repulsion. "And tell me again who it is that commands the tribes of the tundra." "They follow me," Heafstaag replied, "and I follow Akar Kessell. Akar Kessell commands the tribes of the tundra!" The wizard released his fist, and the barbarian king slumped back. "I take little joy in doing that to you," said Kessell, rubbing a burr in one of his painted nails. "Do not make me do it again." He pulled a scroll out from behind the satin pillow and tossed it to the floor. "Sit before me," he instructed Heafstaag. "Tell me again of your defeat." Heafstaag took his place on the floor in front of his master and unrolled the parchment. It was a map of Ten-Towns. 14 Lavender Eyes Bruenor had regained his dour visage by the time he called on Wulfgar the following morning. Still, it touched the dwarf deeply, though he was able to hide the fact, to see Aegis-fang casually slung over the young barbarian's shoulder as if it had always been there - and always belonged there. Wulfgar, too, was wearing a sullen mask. He passed it off as anger at being put into the service of another, but if he had examined his emotions more closely, he would have recognized that he was truly saddened about separating from the dwarf. Catti-brie was waiting for them at the junction of the final passage that led to the open air. "Sure that you're a sour pair this fine morning!" she said as they approached. "But not to mind, the sun will put a smile on your faces." "You seemed pleased at this parting," Wulfgar answered, a bit perturbed though the sparkle in his eyes at the sight of the girl belied his anger. "You know, of course, that I am to leave the dwarven town this day?" Catti-brie waved her hand nonchalantly. "You will be back soon enough," She smiled. "And be happy for your going! Consider the lessons you will soon learn needed if you're ever to reach your goals." Bruenor turned toward the barbarian. Wulfgar had never spoken with him about what lay ahead after the term of indenture, and the dwarf, though he meant to prepare Wulfgar as well as he could, hadn't honestly come to terms with Wulfgar's resolve to leave. Wulfgar scowled at the girl, showing her beyond doubt that their discussion of the unfulfilled vow was a private matter. Of her own discretion, Catti-brie hadn't intended to discuss the issue any further anyway. She simply enjoyed teasing some emotion out of Wulfgar. Catti-brie recognized the fire that burned in the proud young man. She saw it whenever he looked upon Bruenor, his mentor whether he would admit it or not. And she marked it whenever Wulfgar looked at her. "I am Wulfgar, son of Beornegar," he boasted proudly, throwing back his broad shoulders and straightening his firm jaw. "I have grown among the Tribe of the Elk, the finest warriors in all of Icewind Dale! I know nothing of this tutor, but he will be hard-pressed indeed to teach me anything of the ways of battle!" Catti-brie exchanged a knowing smile with Bruenor as the dwarf and Wulfgar passed her. "Farewell, Wulfgar, son of Beornegar," she called after them. "When next we meet, I'll mark well your lessons of humility!" Wulfgar looked back and scowled again, but Catti-brie's wide smile diminished not at all. The two left the darkness of the mines shortly after dawn, traveling down through the rocky valley to the appointed spot where they were to meet the drow. It was a cloudless, warm summer day, the blue of the sky paled by the morning haze. Wulfgar stretched high into the air, reaching to the limits of his long muscles. His people were meant to live in the wide expanses of the open tundra, and he was relieved to be out of the stifling closeness of the dwarven-made caverns. Drizzt Do'Urden was at the spot waiting for them when they arrived. The drow leaned against the shadowed side of a boulder, seeking relief from the glare of the sun. The hood of his cloak was pulled low in front of his face as further protection. Drizzt considered it the curse of his heritage that no matter how many years he remained among the surface dwellers his body would never fully adapt to the sunlight. He held himself motionless, though he was fully aware of the approach of Bruenor and Wulfgar. Let them make the first moves, he thought, wanting to Judge now the boy would react to the new situation. Curious about the mysterious figure who was to be his new teacher and master, Wulfgar boldly walked over and stood directly in front of the drow. Drizzt watched him approach from under the shadows of his cowl, amazed at the graceful interplay of the huge man's corded muscles. The drow had originally planned to humor Bruenor in his outrageous request for a short while, then make some excuse and be on his way. But as he noted the smooth flow and spring of the barbarian's long strides, an ease unusual in someone his size, Drizzt found himself growing interested in the challenge of developing the young man's seemingly limitless potential. Drizzt realized that the most painful part of meeting this man, as it was with everyone he met, would be Wulfgar's initial reaction to him. Anxious to get it over with, he pulled back his hood and squarely faced the barbarian. Wulfgar's eyes widened in horror and disgust. "A dark elf!" he cried incredulously. "Sorcerous dog!" He turned on Bruenor as though he had been betrayed. "Surely you can not ask this of me! I have no need nor desire to learn the magical deceits of his decrepit race!" "He'll teach ye to fight - no more," Bruenor said. The dwarf had expected this. He wasn't worried in the least, fully aware, as was Catti-brie, that Drizzt would teach the overly proud young man some needed humility. Wulfgar snorted defiantly. "What can I learn of fighting from a weakling elf? My people are bred as true warriors!" He eyed Drizzt with open contempt. "Not trickster dogs like his kind!" Drizzt calmly looked to Bruenor for permission to begin the day's lesson. The dwarf smirked at the barbarian's ignorance and nodded his consent. In an eyeblink, the two scimitars leaped from their sheaths and challenged the barbarian. Instinctively, Wulfgar raised his warhammer to strike. But Drizzt was the quicker. The flat sides of his weapons slapped in rapid succession against Wulfgar's cheeks, drawing thin streaks of blood. Even as the barbarian moved to counter, Drizzt spun one of the deadly blades in a declining arc, its razor edge diving at the back of Wulfgar's knee. Wulfgar managed to slip his leg out of the way, but the action, as Drizzt had anticipated, put him off-balance. The drow casually slipped the scimitars back into their leather scabbards as his foot slammed into the barbarian's stomach, sending him sprawling into the dust, the magical hammer flying from his hands. "Now that ye understand each other," declared Bruenor, trying to hide his amusement for the sake of Wulfgar's fragile ego, "I'll be leavin' ye." He looked questioningly at Drizzt to make sure that the drow was comfortable with the situation. "Give me a few weeks," Drizzt answered with a wink, returning the dwarf's smile. Bruenor turned back to Wulfgar, who had retrieved Aegis-fang and was resting on one knee, eyeing the elf with blank amazement. "Heed his words, boy," the dwarf instructed one last time. "Or he'll cut ye into pieces small enough for a vulture's gullet!" * * * * * For the first time in nearly five years, Wulfgar looked out beyond the borders of Ten-Towns to the open stretch of Icewind Dale that spread wide before him. He and the drow had spent the remainder of their first day together hiking down the length of the valley and around the eastern spurs of Kelvin's Cairn. Here, just above the base of the northern side of the mountain, was the shallow cave where Drizzt made his home. Sparsely furnished with a few skins and some cooking pots, the cave had no luxuries to speak of. But it served the unpretentious drow ranger well, allowing him the privacy and seclusion that he preferred above the taunts and threats of the humans. To Wulfgar, whose people rarely stayed in any place longer than a single night, the, cave itself seemed a luxury. As dusk began to settle over the tundra, Drizzt, in the comfortable shadows deeper in the cave, stirred from his short nap. Wulfgar was pleased that the drow had trusted him enough to sleep easily, so obviously vulnerable, on their first day together. This, coupled with the beating Drizzt had given him earlier, had caused Wulfgar to question his initial outrage at the sight of a dark elf. "Do we begin our sessions this night, then?" Drizzt asked. "You are the master," Wulfgar said bitterly. "I am only the slave." "No more a slave than I," replied Drizzt. Wulfgar turned to him curiously. "We are both indebted to the dwarf," Drizzt explained. "I owe him my life many times over and thus have agreed to teach you my skill in battle. You follow an oath that you made to him in exchange for your life. Thus you are obliged to learn what I have to teach. I am no man's master, nor would I ever want to be." Wulfgar turned back to the tundra. He didn't fully trust Drizzt yet, though he couldn't figure out what ulterior motives the drow could possibly be pursuing with the friendly facade. "We fulfill our debts to Bruenor together," said Drizzt. He empathized with the emotions Wulfgar was feeling as the young man gazed out over the plains of his homeland for the first time in years. "Enjoy this night, barbarian. Go about as you please and remember again the feel of the wind on your face. We shall begin at the fall of tomorrow's night." He left then to allow Wulfgar the privacy he desired. Wulfgar could not deny that he appreciated the respect the drow had shown him. * * * * * During the daytime, Drizzt rested in the cool shadows of the cave while Wulfgar acclimated himself to the new area and hunted for their supper. By night, they fought. Drizzt pressed the young barbarian relentlessly, slapping him with the flat of a scimitar every time he opened a gap in his defenses. The exchanges often escalated dangerously, for Wulfgar was a proud warrior and grew enraged and frustrated at the drow's superiority. This only put the barbarian at a further disadvantage, for in his rage all semblance of discipline flew from him. Drizzt was ever quick to point this out with a series of slaps and twists that ultimately left Wulfgar sprawled on the ground. To his credit, though, Drizzt never taunted the barbarian or tried to humiliate him. The drow went about his task methodically, understanding that the first order of business was to sharpen the barbarian's reflexes and teach him some concern for defense. Drizzt was truly impressed with Wulfgar's raw ability. The incredible potential of the young warrior staggered him. At first he feared that Wulfgar's stubborn pride and bitterness would render him untrainable, but the barbarian had risen to the challenge. Recognizing the benefits he could reap from one as adept with weapons as Drizzt, Wulfgar listened attentively. His pride, instead of limiting him into believing that he was already a mighty warrior and needed no further instruction, pushed him to grab at every advantage he could find that would help him to achieve his ambitious goals. By the end of the first week, during those times he could control his volatile temper, he was already able to deflect many of Drizzt's cunning attacks. Drizzt said little during that first week, though he would occasionally compliment the barbarian about a good parry or counter, or more generally on the improvement Wulfgar was showing in such a short time. Wulfgar found himself eagerly anticipating the drow's remarks whenever he executed an especially difficult maneuver, and dreading the inevitable slap whenever he foolishly left himself vulnerable. The young barbarian's respect for Drizzt continued to grow. Something about the drow, living without complaint in stoic solitude, touched Wulfgar's sense of honor. He couldn't yet guess why Drizzt had chosen such an existence, but he was certain from what he had already seen of the drow that it had something to do with principles. By the middle of the second week, Wulfgar was in complete control of Aegis-fang, twisting its handle and head deftly to block against the two whirring scimitars, and responding with cautiously measured thrusts of his own. Drizzt could see the subtle change taking place as the barbarian stopped reacting after the fact to the scimitars' deft cuts and thrusts and began recognizing his own vulnerable areas and anticipating the next attack. When he became convinced that Wulfgar's defenses were sufficiently strengthened, Drizzt began the lessons of attack. The drow knew that his style of offense would not be the most effective mode for Wulfgar. The barbarian could use his unrivaled strength more effectively than deceptive feints and twists. Wulfgar's people were naturally aggressive fighters, and striking came more easily to them than parrying. The mighty barbarian could fell a giant with a single, well-placed blow. All that he had left to learn was patience. * * * * * Early one dark, moonless night, as he prepared himself for the evening's lesson, Wulfgar noticed the flare of a campfire far out on the plain. He watched, mesmerized, as several others sprang suddenly into sight, wondering if it might even be the fires of his own tribe. Drizzt silently approached, unnoticed by the engrossed barbarian. The drow's keen eyes had noted the stirrings of the distant camp long before the firelight had grown strong enough for Wulfgar to see. "Your people have survived," he said to comfort the young man. Wulfgar started at the sudden appearance of his teacher. "You know of them?" he asked. Drizzt moved beside him and stared out over the tundra. "Their losses were great at the Battle of Bryn Shander," he said. "And the winter that followed bit hard at the many women and children who had no men to hunt for them. They fled west to find the reindeer, banding together with other tribes for strength. The peoples still hold to the names of the original tribes, but in truth there are only two remaining: the Tribe of the Elk and the Tribe of the Bear. "You were of the Tribe of the Elk, l believe," Drizzt continued, drawing a nod from Wulfgar. "Your people have done well. They dominate the plain now, and though more years will have to pass before the people of the tundra regain the strength they held before the battle, the younger warriors are already coming into manhood." Relief flooded through Wulfgar. He had feared that the Battle of Bryn Shander had decimated his people to a point from which they could never recover. The tundra was doubly harsh in the frozen winter, and Wulfgar often considered the possibility that the sudden loss of so many warriors - some of the tribes had lost every one of their menfolk - would doom the remaining people to slow death. "You know much about my people," Wulfgar remarked. "I have spent many days watching them," Drizzt explained, wondering what line of thought the barbarian was drawing, "learning their ways and tricks for prospering in such an unwelcoming land." Wulfgar chuckled softly and shook his head, further impressed by the sincere reverence the drow showed whenever he spoke of the natives of Icewind Dale. He had known the drow less than two weeks, but already he understood the character of Drizzt Do'Urden well enough to know that his next observation about the drow was true to the mark. "I'll wager you even felled deer silently in the darkness, to be found in the morning light by people too hungry, to question their good fortune." Drizzt neither answered the remark nor changed the set of his gaze, but Wulfgar was confident in his guess. "Do you know of Heafstaag?" the barbarian asked after a few moments of silence. "He was king of my tribe, a man of many scars and great renown." Drizzt remembered the one-eyed barbarian well. The mere mention of his name sent a dull ache into the drow's shoulder, where he had been wounded by the huge man's heavy axe. "He lives," Drizzt replied, somewhat shielding his contempt. "Heafstaag speaks for the whole of the north now. None of true enough blood remain to oppose him in combat or speak out against him to hold him in check." "He is a mighty king," Wulfgar said, oblivious to the venom in the drow's voice. "He is a savage fighter," Drizzt corrected. His lavender eyes bore into Wulfgar, catching the barbarian completely by surprise with their sudden flash of anger. Wulfgar saw the incredible character in those violet pools, an inner strength within the drow whose pure quality would make the most noble of kings envious. "You have grown into a man in the shadow of a dwarf of indisputable character," Drizzt scolded. "Have you gained nothing for the experience?" Wulfgar was dumbfounded and couldn't find the words to reply. Drizzt decided that the tune had come for him to lay bare the barbarian's principles and judge the wisdom and worth of teaching the young man. "A king is a man strong of character and conviction who leads by example and truly cares for the sufferings of his people," he lectured. "Not a brute who rules simply because he is the strongest. I should think you would have learned to understand the distinction." Drizzt noted the embarrassment on Wulfgar's face and knew that the years in the dwarven caves had shaken the very ground that the barbarian had grown on. He hoped that Bruenor's belief in Wulfgar's sense of conscience and principle proved true, for he, too, like Bruenor years before, had come to recognize the promise of the intelligent young man and found that he cared about Wulfgar's future. He turned suddenly and started away, leaving the barbarian to find the answers to his own questions. "The lesson?" Wulfgar called after him, still confused and surprised. "You have had your lesson for this night," Drizzt replied without turning or slowing. "Perhaps it was the most important that I will ever teach." The drow faded into the blackness of the night, though the distinct image of lavender eyes remained clearly imprinted in Wulfgar's thoughts. The barbarian turned back to the distant campfire. And wondered. 15 On the Wings of Doom They came in under the cover of a violent squall line that swept down upon Ten-Towns from the open east. Ironically, they followed the same trail along the side of Kelvin's Cairn that Drizzt and Wulfgar had traveled just two weeks earlier. This band of verbeeg, though, headed south toward the settlements, rather than north to the open tundra. Though tall and thin - the smallest of the giants - they were still a formidable force. A frost giant led the advanced scout of Akar Kessell's vast army. Unheard beneath the howling blasts of wind, they moved with all speed to a secret lair that had been discovered by orc scouts in a rocky spur on the southern side of the mountain. There was barely a score of the monsters, but each carried a huge bundle of weapons and supplies. The leader pressed on with all speed toward its destination. Its name was Biggrin, a cunning and immensely strong giant whose upper lip had been torn away by the ripping maw of a huge wolf, leaving the grotesque caricature of a smile forever stamped upon its face. This disfigurement only added to the giant's stature, instilling the respect of fear in its normally unruly troops. Akar Kessel had personally hand-picked Biggrin as the leader of his forward scouts, though the wizard had been counseled to send a less conspicuous party, some of Heafstaag's people, for the delicate mission. But Kessell held Biggrin in high regard and was impressed with the enormous amount of supplies the small band of verbeeg could carry. The troop settled into their new quarters before midnight and immediately went about fashioning sleeping areas, storage rooms, and a small kitchen. Then they waited, silently poised to strike the first lethal blows in Akar Kessell's glorious assault on Ten-Towns. An orc runner came every couple of days to check on the band and deliver the latest instructions from the wizard, informing Biggrin of the progress of the next supply troop that was scheduled to arrive. Everything was proceeding according to Kessell's plan, but Biggrin noted with concern that many of his warriors grew more eager and anxious every time a new runner appeared, hoping that the time to march to war was finally upon them. Always the instructions were the same, though: Stay hidden and wait. In less than two weeks in the tense atmosphere of the stuffy cave, the comradery between the giants had disintegrated. Verbeeg were creatures of action, not contemplation, and boredom led them inescapably to frustration. Arguments became the norm, often leading to vicious fights. Biggrin was never far away, and the imposing frost giant usually managed to break up the scuffles before any of the troops were seriously wounded. The giant knew beyond any doubt that it could not keep control of the battlehungry band for much longer. The fifth runner slipped into the cave on a particularly hot and uncomfortable night. As soon as the unfortunate orc entered the common room, it was surrounded by a score of grumbling verbeeg. "What's the news, then?" one of them demanded impatiently. Thinking that the backing of Akar Kessell was sufficient protection, the orc eyed the giant in open defiance. "Fetch your master, soldier," it ordered. Suddenly a huge hand grabbed the orc by the scruff of the neck and shook the creature roughly. "Yous was asked a question, scum," said a second giant. "What's the news?" The orc, now visibly unnerved, shot back an angry threat at its giant assailant. "The wizard will peel the skin from your hide while you watch!" "I heared enough," growled the first giant, reaching down to clamp a huge hand around the orc's neck. It lifted the creature clear off the ground, using only one of its massive arms. The orc slapped and twisted pitifully, not bothering the verbeeg in the least. "Aw, squeeze its filthy neck!" came one call. "Put its eyes out an' drop it in a dark hole!" said another. Biggrin entered the room, quickly pushing through the ranks to discover the source of the commotion. The giant wasn't surprised to find the verbeeg tormenting an orc. In truth, the giant leader was amused by the spectacle, but it understood the danger of angering the volatile Akar Kessell. It had seen more than one unruly goblin put to a slow death for disobeying, or simply to appease the wizard's distorted taste for pleasure. "Put the miserable thing down," Biggrin ordered calmly. Several groans and angry grumbles sprang up around the frost giant. "Bash its 'ead in!" cried one. "Bites its nose!" yelled another. By now, the orc's face had grown puffy from lack of air, and it hardly struggled at all. The verbeeg holding it returned Biggrin's threatening stare for a few moments longer, then tossed its helpless victim at the frost giant's booted feet. "Keep it then," the verbeeg snarled at Biggrin. "But if it wags its tongue at me agin, I'll eats it fer sure!" "I've 'ad too much o' this hole," complained a giant from the back of the ranks. "An' a whole dale o' filthy dwarfs fer the taken'!" The grumbling renewed with heightened intensity. Biggrin looked around and studied the seething rage that had crept into all of the troops, threatening to bring down the whole lair in one sudden fit of irrepressible violence. "Tomorrow night we starts goin' out t' see whats about us,"Biggrin offered in response. It was a dangerous move, the frost giant knew, but the alternative was certain disaster. "Only three at a time, an' no one's to know!" The orc had regained a measure of composure and heard Biggrin's proposal. It started to protest, but the giant leader silenced it immediately. "Shut yer mouth, orc dog," Biggrin commanded, looking to the verbeeg that had threatened the runner and smiling wryly. "Or I'll lets me friend eat!" The giants howled their glee and exchanged shoulderclaps with their companions, comrades again. Biggrin had given them back the promise of action, though the giant leader's doubts about its decision were far from dispelled by the lusty enthusiasm of the soldiers. Shouts of the various dwarven recipes the verbeegs had concocted - "Dwarf o' the Apple" and "Bearded, Basted, an' Baked" to name two - rang out to overwhelming hoots of approval. Biggrin dreaded what might happen if any of the verbeeg came upon some of the short folk. * * * * * Biggrin let the verbeeg out of the lair in groups of three, and only during the nighttime hours. The giant leader thought it unlikely that any dwarves would travel this far north up the valley, but knew that it was taking a huge gamble. A sigh of relief escaped from the giant's mouth whenever a patrol returned without incident. Simply being allowed out of the cramped cave improved the verbeeg's morale tenfold. The tension inside the lair virtually disappeared as the troops regained their enthusiasm for the coming war. Up on the side of Kelvin's Cairn they often saw the lights of Caer-Konig and Caer-Dineval, Termalaine across the way to the west, and even Bryn Shander far to the south. Viewing the cities allowed them to fantasize about their upcoming victories, and the thoughts were enough to sustain them in their long wait. Another week slipped by. Everything seemed to be going along well. Witnessing the improvement the small measure of freedom had brought to his troops, Biggrin gradually began to relax about the risky decision. But then two dwarves, having been informed by Bruenor that there was some fine stone under the shadow of Kelvin's Cairn, made the trip to the north end of the valley to investigate its mining potential. They arrived on the southern slopes of the rocky mountain late one afternoon, and by dusk had made camp on a flat rock beside a swift stream. This was their valley, and it had known no trouble in several years. They took few precautions. So it happened that the first patrol of verbeeg to leave the lair that night soon spotted the flames of a campfire and heard the distinctive dialect of the hated dwarves. * * * * * On the other side of the mountain, Drizzt Do'Urden opened his eyes from his daytime slumber. Emerging from the cave into the growing gloom, he found Wulfgar in the customary spot, poised meditatively on a high stone, staring out over the plain. "You long for your home?" the drow asked rhetorically. Wulfgar shrugged his huge shoulders and answered absently, "Perhaps." The barbarian had come to ask many disturbing questions of himself about his people and their way of life since he had learned respect for Drizzt. The Drow was an enigma to him, a confusing combination of fighting brilliance and absolute control. Drizzt seemed able to weigh every move he ever made in the scales of high adventure and indisputable morals. Wulfgar turned a questioning gaze on the drow. "Why are you here?" he asked suddenly. Now it was Drizzt who stared reflectively into the openness before them. The first stars of the evening had appeared, their reflections sparkling distinctively in the dark pools of the elf's eyes. But Drizzt was not seeing them; his mind was viewing long past images of the lightless cities of the drow in their immense cavern complexes far beneath the ground. "I remember," Drizzt recalled vividly, as terrible memories are often vivid, "'the first time I ever viewed this surface world. I was a much younger elf then, a member of a large raiding party. We slipped out from a secret cave and descended upon a small elven village." The dr ow flinched at the images as they flashed again in his mind. "My companions slaughtered every member of the wood elf clan. Every female. Every child." Wulfgar listened with growing horror. The raid that Drizzt was describing might well have been one perpetrated by the ferocious Tribe of the Elk. "My people kill," Drizzt went on grimly. "They kill without mercy." He locked his stare onto Wulfgar to make sure that the barbarian heard him well. "They kill without passion." He paused for a moment to let the barbarian absorb the full weight of his words. The simple yet definitive description of the cold killers had confused Wulfgar. He had been raised and nurtured among passionate warriors, fighters whose entire purpose in life was the pursuit of battle-glory - fighting in praise of Tempos. The young barbarian simply could not understand such emotionless cruelty. A subtle difference, though, Wulfgar had to admit. Drow or barbarian, the results of the raids were much the same. "The demon goddess they serve leaves no room for the other races," Drizzt explained. "Particularly the other races of elves." "But you will never come to be accepted in this world," said Wulfgar. "Surely you must know that the humans will ever shun you." Drizzt nodded. "Most," he agreed. "I have few that I can call friends, yet I am content. You see, barbarian, I have my own respect, without guilt, without shame." He rose from his crouch and started away into the darkness. "Come," he instructed. "Let us fight well this night, for I am satisfied with the improvement of your skills, and this part of your lessons nears its end." Wulfgar sat a moment longer in contemplation. The drow lived a hard and materially empty existence, yet he was richer than any man Wulfgar had ever known. Drizzt had clung to his principles against overwhelming circumstances, leaving the familiar world of his own people by choice to remain in a world where he would never be accepted or appreciated. He looked at the departing elf, now a mere shadow in the gloom. "Perhaps we two are not so different," he mumbled under his breath. * * * * * "Spies!" whispered one of the verbeeg. "Stupid fer spyin' with a fire," said another. "Lets go squash 'em!" said the first, starting toward the orange light. "The boss said no!" the third reminded the others. "We's to watch, but no squashin'!" They started down the rocky path toward the small camp of the dwarves with as much stealth as they could muster, which made them about as quiet as a rolling boulder. The two dwarves were well aware that someone or something was approaching. They drew their weapons as a precaution, but figured that Wulfgar and Drizzt, or perhaps some fishermen from Caer-Konig, had seen their light and were coming to share dinner with them. When the camp came into sight just below, the verbeeg could see the dwarves standing firm, weapons in hand. "They's seen us!" said one giant, ducking into the darkness. "Aw, shut up," ordered the second. The third giant, knowing as well as the second that the dwarves could not as yet know who they were, grasped the second's shoulder and winked evilly. "If they's seen us," it reasoned, "we's got no choice but to squash 'em!" The second giant chuckled softly, poised its heavy club on its shoulder, and started for the camp. The dwarves were completely stunned when the verbeeg came bounding around some boulders just a few yards from their camp and closed in on them. But a cornered dwarf is pound for pound as tough as anything in the world, and these were of the clan from Mithril hall who had been waging battles on the merciless tundra for all of their lives. This fight would not be as easy as the verbeeg had expected. The first dwarf ducked a lumbering swing from the lead verbeeg and countered by slamming his hammer onto the monster's toes. The giant instinctively lifted its injured foot and hopped on one leg, and the seasoned dwarf fighter promptly cut it down by bashing him in the knee. The other dwarf had reacted quickly, launching his hammer with pinpoint accuracy. It caught another giant in the eye and spun the creature crashing into some rocks. But the third verbeeg, the smartest of the three, had picked up a stone before it had charged and returned the dwarf's throw with tremendous force. The stone deflected off the unfortunate dwarf's temple, snapping his neck violently to the side. His head lolled about uncontrollably on his shoulders as he fell dead to the ground. The first dwarf would have soon finished off the giant he had felled, but the last of the monsters was upon him at once. The two combatants parried and countered, with the dwarf actually gaining a bit of an advantage. An advantage that lasted only until the giant who had been struck in the eye by the thrown hammer recovered enough to jump in. The two verbeeg rained blow after heavy blow at the dwarf. He managed to dodge and deflect them for a short while, but then one landed squarely on his shoulder and dropped him to his back. He found his breath in a short time, for he was as tough as the stone he had landed on, but a heavy boot stomped on him and held him prone. "Squish 'im!" begged the injured giant the dwarf had cut down. "Then we takes 'im to the cook!" "We does not!" growled the giant above the dwarf. It ground its huge boot into the earth, slowly pressing the life from the unfortunate victim. "Biggrin'll take us to the cook if 'e finds us out!" The other two grew genuinely afraid when they were reminded of the wrath of their brutal leader. They looked helplessly to their more cunning companion for a solution. "We puts 'em an' their filthy things in a dark hole and says nothin' more o' this!" * * * * * Many miles to the east, in his solitary tower, Akar Kessell waited patiently. In the autumn, the last - and largest - of the trading caravans would roll back into Ten-Towns from Luskan, laden with riches and supplies for the long winter. His vast armies would be assembled and on the move by then, marching gloriously to destroy the pitiful fishermen. The mere thought of the fruits of his easy victory sent shivers of delight through the wizard. He had no way of knowing that the first blows of the war had already been struck. 16 Shallow Graves When Wulfgar awakened just before midday, rested from his long night's work, he was surprised to see Drizzt already up and about, busily preparing a pack for a long hike. "Today we start a different type of lesson," Drizzt explained to the barbarian. "We'll set out right after you've had something to eat." "To where?" "First, the dwarven mines," replied Drizzt. "Bruenor will want to see you so he might measure your progress for himself." He smiled at the big man. "He shan't be disappointed!" Wulfgar smiled, confident that his new-found prowess with the hammer would impress even the grumpy dwarf. "And then?" "To Termalaine, on the banks of Maer Dualdon. I have a friend there. One of my few," he added quickly with a wink, drawing a smile from Wulfgar. "A man named Agorwal. I want you to meet some of the people of Ten-'Ibwns so that you might better judge them." "What have I to judge?" Wulfgar asked angrily. The drow's dark and knowing eyes bore into him. Wulfgar clearly understood what Drizzt had in mind. The dark elf was trying to personalize the people the barbarians had declared enemies, to show Wulfgar the everyday existence of the men, women, and children who might have been victims of his own heavy pole if the fight on the slopes had turned out differently. Fearless in any battle, Wulfgar was truly frightened of facing those people. Already the young barbarian had begun to question the virtues of his warlike people; the innocent faces he would encounter in the town his people had casually marked for burning could well complete the destruction of the foundations of his entire world. The two companions set out a short time later, retracing their steps around the eastern trails of Kelvin's Cairn. A dusty wind was blowing in steadily from the east, assaulting them with fine grains of stinging sand as they crossed the exposed face of the mountain. Though the glaring sun was especially draining on Drizzt, he kept a strong pace and did not stop for rest. In the late afternoon, when they finally rounded a southern spur, they were exhausted but in good spirits. "In the shelter of the mines, I had forgotton how cruel the tundra wind could be!" laughed Wulfgar. "We'll have some protection below the rim of the valley," said Drizzt. He patted the empty waterskin at his side. "Cone, I know where we might refill these before we continue." He led Wulfgar westward, below the southern slopes of the mountain. The drow knew of an icy stream a short distance away, its waters fed from the snow melt atop Kelvin's Cairn. The brook sang merrily as it danced across the stones. Nearby birds cackled and cawed at the approach of the companions, and a lynx slipped silently away. Everything appeared as it should, but from the moment they arrived on the large, flat rock that was commonly used by travelers as a campsite, Drizzt sensed that something was terribly wrong. Moving in tentatively, he searched for some tangible sign that would confirm his growing suspicions. Wulfgar, though, dove belly-down onto the stone and dunked his sweat- and dust-streaked face eagerly into the cold water. When he pulled it back out, the luster had returned to his eyes, as if the icy water had given him back his vitality. But then the barbarian noticed crimson stains on the rock and followed their gory trail to the hairy piece of skin that had gotten caught on the sharp tip of a stone just above the rushing stream. Both skilled trackers, the ranger and barbarian had little difficulty in ascertaining that a battle had recently been fought on this spot. They recognized the coarse hair on the patch of skin as a piece of beard, which of course led them to think of the dwarves. They found three sets of giant-size footsteps nearby. Following a tangent line of tracks that stretched southward a short distance to a sandy patch of ground, they soon found the shallow graves. "Not Bruenor," Drizzt said grimly, examining the two corpses. "Younger dwarves - Bundo, son of Fellhammer, and Dourgas, son of Argo Grimblade, I believe." "We should make all haste to the mines," Wulfgar suggested. "Soon," replied the drow. "We still have much to learn about what happened here, and tonight may be our only chance. Were these giants simply passing rogues, or are they lairing in the area? And are there more of the foul beasts?" "Bruenor should be told," Wulfgar argued. "And so he will," said Drizzt. "But if these three are still nearby, as I believe they are since they took the time to bury their kill, they might well return for some more sport when night falls." He directed Wulfgar's gaze to the west, where the sky had already begun to take on the pink shades of twilight. "Are you ready for a fight, barbarian?" With a determined grunt, Wulfgar brought Aegis-fang down from his shoulder and slapped the adamantite handle across his free hand. "We shall see who finds sport this night." They moved behind the secrecy of a rocky bluff south of the flat stone and waited as the sun passed below the horizon and the dark shadows deepened into evening. It wasn't very long a wait, for the same verbeeg that had killed the dwarves the night before were again the first out of the lair, anxious to seek fresh victims. Soon the patrol came crashing over the mountain slopes and onto the flat rock beside the stream. Wulfgar immediately moved to charge, but Drizzt stayed him before he gave their position away. The drow had every intention of killing these giants, but he wanted to see if he could learn anything about why they were here first. "Drats an' dingers," grumbled one of the giants. "Not a dwarf to be found!" "Rotten luck, it is," groaned another. "An' our last night out, too," The creature's companions looked at it curiously. "The other group's cumin' in tomorrow," the verbeeg explained. "Our numbers'll double, an' stinkin' ogres an' orcs to boot, an' the boss ain't to let us out 'til everthin's calmed again." "A score more in that stinkin' hole," complained one of the others. "Rightly t'send us flippin'!" "Let's be movin', then," said the third. "No huntin' 'ere an' no night fer wastin'." The two adventurers behind the bluff tensed reflexively when the giants spoke of leaving. "If we can get to that rock," Wulfgar reasoned, unknowingly pointing to the same boulder that the giants had used for their ambush the night before, "we'll have them before they even realize we're here!" He turned anxiously to Drizzt but backed off immediately when he saw the drow. The lavender eyes burned with a luster that Wulfgar had never witnessed before. "There are only three of them," said Drizzt, his voice holding a fragile edge of calm that threatened to explode at any moment. "We need no surprise." Wulfgar didn't quite know how to take this unexpected change in the dark elf. "You taught me to seek every advantage," he said cautiously. "In battle, yes," answered Drizzt. "This is vengeance. Let the giants see us, let them feel the terror of impending doom!" The scimitars suddenly appeared in his slender hands as he walked out around the bluff, his steady stride unnervingly holding the unswerving promise of death. One of the giants yelled out in surprise, and they all froze in their tracks when they saw the drow step out before them. Apprehensive and confused, they formed a defensive line across the flat rock. The verbeeg had heard legends of the drow, even some where the dark elves had joined forces with giants, but the sudden appearance of Drizzt caught them totally by surprise. Drizzt enjoyed their nervous twitchings, and he held back to savor the moment. "What are ye fer, then?" one of the giants asked cautiously. "A friend of dwarves," Drizzt replied with a wicked laugh. Wulfgar leaped out beside him as the largest of the giants charged without hesitation. But Drizzt stopped him cold. The drow pointed one his scimitars at the advancing giant and stated with deathly calm, "You are dead." At once, the verbeeg was limned by purplish flames. It yelled in terror and retreated a step, but Drizzt stalked it methodically. An overwhelming impulse came over Wulfgar to throw the warhammer, as though Aegis-fang was exerting a will of its own. The weapon whistled through the night air and exploded into the giant standing in the middle, hurling its broken body into the swollen stream. Wulfgar was truly awe-stricken with the power and deadliness of the throw, but he worried about how effectively he could fight off the third giant with a small dagger, the only weapon he had left. The giant recognized the advantage as well and charged wildly. Wulfgar went for the dagger. But instead he found Aegis-fang magically returned to his grasp. He had no idea of this special power Bruenor had imbued upon the weapon, and he had no time now to pause and ponder. Terrified, but having nowhere to run, the largest giant attacked Drizzt with abandon, giving the elf even more of an advantage. The monster lifted its heavy club high, the movement exaggerated by rage, and Drizzt quickly poked his pointed blades through the leather tunic and into the exposed belly. With only a slight hesitation, the giant continued its mighty swing, but the agile drow still had ample time to dodge the blow. And as the swing threw the lumbering giant off-balance, Drizzt jabbed two more tiny holes into its shoulder and neck. "Are you watching, boy?" the drow called gaily to Wulfgar. "It fights like one of your kind." Wulfgar was heavily engaged with the remaining giant, easily maneuvering Aegis-fang to deflect the monster's powerful blows, but he was able to catch glimpses of the battle to his side. The scene painted a grim reminder of the value of what Drizzt had taught him, for the drow was toying with the verbeeg, using its uncontrolled rage against it. Again and again, the monster reared for a killing blow, and each time Drizzt was quick to strike and dance away. Verbeeg blood flowed freely from a dozen wounds, and Wulfgar knew that Drizzt could finish the job at any time. But he was amazed that the dark elf was enjoying the tormenting game he played. Wulfgar hadn't yet struck a solid blow on his opponent, biding his time, as Drizzt had taught him, until the enraged verbeeg wore itself out. Already the barbarian could see that the giant's blows were coming with less frequency and vigor. Finally, lathered in sweat and breathing heavily, the verbeeg slipped up and dropped its guard. Aegis-fang pounded home once, and then again, and the giant toppled in a lump. The verbeeg fighting Drizzt was down on one knee now, the drow having deftly sliced out one of its hamstrings. When Drizzt saw the second giant fall before Wulfgar, he decided to end the game. The giant took one more futile swing, and Drizzt waded in behind the flow of the weapon, jabbing with one scimitar and this time following the cruel point with his full weight. The blade slipped through the giant's neck and upward into its brain. * * * * * Later, one question pressed upon Drizzt as he and Wulfgar, resting on one knee, considered the results of their handiwork. "The hammer?" he asked simply. Wulfgar looked down at Aegis-fang and shrugged. "I do not know," he answered honestly. "It returned to my hand by its own magic!" Drizzt smiled to himself. He knew. How wondrous the crafting of Bruenor, he thought. And how deeply the dwarf must care for the boy to have given him such a gift! "A score of verbeeg coming," groaned Wulfgar. "And another twenty already here," added Drizzt. "Go straight away to Bruenor," he instructed. "These three just came from the lair; I shouldn't have much trouble backtracking and finding out where the rest of them are." Wulfgar nodded his assent, though he looked upon Drizzt with concern. The uncharacteristic smolder he had seen in the drow's eyes before they attacked the verbeeg had unnerved the barbarian. He wasn't quite sure just how daring the dark elf might be. "What do you mean to do when you find the lair?" Drizzt said nothing but smiled wryly, adding to the barbarian's apprehension. Finally he eased his friend's worries. "Meet me back at this spot in the morning. I assure you that I shan't begin the fun without you!" "I shall return before the first light of dawn," Wulfgar replied grimly. He spun on his heel and disappeared into the darkness, making his way as fast as he could under starlight. Drizzt, too, started away, tracing the trail of the three giants westward across the face of Kelvin's Cairn. Eventually, he heard the baritone voices of giants, and shortly thereafter he saw the hastily constructed wooden doors that marked their lair, cunningly concealed behind some brush halfway up a rocky foothill. Drizzt waited patiently and soon saw a second patrol of three giants emerge from the lair: And later on, when they returned, a third group came out. The drow was trying to discern if any alarms had gone up due to the absence of the first patrol. But verbeeg were almost always unruly and undependable, and Drizzt was reassured from the small snatches of conversation he was able to hear that the giants assumed their missing companions had either gotten lost or simply deserted. When the drow slipped away a few hours later to set his next plans, he was confident that he still had the element of surprise working for him. * * * * * Wulfgar ran all through the night. He delivered his message to Bruenor and started back to the north without waiting for the clan to be roused. His great strides took him to the flat rock more than an hour before the first light, even before Drizzt had returned from the lair. He went back behind the bluff to wait, his concern for the drow growing with every passing second. Finally, able to stand the suspense no longer, he sought out the trail of the verbeeg and started tracking it toward the lair, determined to discover what was happening. He hadn't gone twenty feet when a hand cuffed him on the back of the head. Reflexively he spun to meet his attacker, but his astonishment turned to joy when he saw Drizzt standing before him. Drizzt had returned to the rock shortly after Wulfgar but had remained hidden, watching the barbarian to see if the impulsive young warrior would trust in their pact or decide to take matters into his own hands. "Never doubt an appointed rendezvous until its hour has passed," the drow scolded sternly, touched as he was by the barbarian's concern for his well-being. Any response that might have been coming from Wulfgar was cut short, for suddenly the two companions heard a gruff shout from a familiar voice. "Get me a pig-squealin' giant to kill!" Bruenor called from the flat stone by the stream behind them. Enraged dwarves can roll along at an incredible speed. In less than an hour, Bruenor's clan had assembled and started after the barbarian, nearly matching his frantic pace. "Well met," Drizzt called as he moved to join the dwarf. He found Bruenor eyeing the three dead verbeeg with grim satisfaction. Fifty iron-visaged, battle-ready dwarves, more than half the clan, stood around their leader. "Elf," Bruenor greeted with his customary consideration. "A lair, is it?" Drizzt nodded. "A mile to the west, but let that be not your first concern. The giants there are not going anywhere, but they are expecting guests this very day. "The boy told me," said Bruenor. "A score of reinforcements." He swung his axe casually. "Somehow I get the feelin' they're not goin' t' make the lair! Any notion o' where they're to be cumin' in?" "North and east is the only way." Drizzt reasoned. "Somewhere down Icewind Pass, around the north of Lac Dinneshere. Your people will greet them, then?" "Of course," replied Bruenor. "They'll be passin' Daledrop for certain." A twinkle edged his eye. "What do ye mean to do?" he asked Drizzt. "An what o' the boy?" "The boy remains with me," Drizzt insisted. "He needs rest. We'll watch over the lair." The eager gleam in Drizzt's eye gave Bruenor the impression that the drow had more in mind than watching. "Crazy elf," he said under his breath. "Probably'll take on the whole lot of 'em by himself!" He looked around curiously again at the dead giants. "And win!" Then Bruenor studied the two adventurers, trying to match their weapons with the types of wounds on the verbeeg. "The boy felled two," Drizzt replied to the dwarf's unspoken question. A hint of a rare smile found its way onto Bruenor's face. "Two to yer one, eh? Yer slippin', elf." "Nonsense," Drizzt retorted. "I recognized that he needed the practice!" Bruenor shook his head, surprised by the extent of the pride he felt toward Wulfgar, though of course he wasn't about to tell the boy and swell his head. "Yer slippin'!" he called again as he moved up to the head of the clan. The dwarves took up a rhythmic chanting, an ancient tune that had once echoed off the silvery halls of their lost homeland. Bruenor looked back at his two adventurous friends and honestly wondered what would be left of the giant lair by the time he and his fellow dwarves returned.