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8


Mirrors continued from page 7

Anyone who touches the liquid surface after the magic command has set off the reaction will temporarily lose their memory of simple things, such as what he ate for breakfast, things said to him in the last hour, or the location of places on a map. A person who steps into the mirror, however, will lose their entire memory. The effect does wear off over time, but will not fade completely until at least half a century, by my calculation of the ratio of quicksilver to phosphorus. In addition, powerful magic users will forget how to use their magic, or even that they possess it if not guided and taught by another magic user at the instant of memory loss.

Lethe mirror
Figure 3 - Lethe mirror


 
   6Hg + P4 -------------> 2Hg3P2   

Figure 4 - Lethe mirror reaction of activation


A double function, however, seems to exist for the mirror that is the counterpart to the Lethe mirror. Tall and narrow and fashioned of oak sculpted with tree branches and vines, the Mirror of Mnemosyne (Figure 5) contains the water of that river, which in turn contains fluorine. Strangely, despite the toxicity of this element, when the magic command creates the expected reaction (Figure 6), the mirror becomes perfectly safe to step through, the only byproduct being a veridian glow around the glass. Entering the Mirror of Mnemosyne can, as I have stated, have two results. One is the obvious, to restore lost
Mirror of Mnemosyne
Figure 5 - Mirror of Mnemosyne


 
   Hg + F2------------------> HgF2   

Figure 6 - Mirror of Mnemosyne, reaction of activation


memory, be it of small events or an entire life. But the other possibility is that the user will be transported into a memory from an earlier time, sometimes even physically, where they will be reminded of something they must do in the future. In this case, the user is linked directly to another mirror identical to this one that is located at the exit point of the memory.

Of all the mirrors the Wicked Stepmother ordered, the Seeking mirror is the most powerful. Its glass is formed from pure quicksilver, so no reactions take place. It is entirely controlled by the voice of the user, for the quicksilver grants the mirror a form of sentience and intelligence. Its power is this: to seek out a person's will; the location of a person, place, or thing; and knowledge and secrets hidden from the user. With all of these in one's possession, it is possible to rule the world. The mirror has a mind of its own, however, and in fact a face that forms from the quicksilver--sly, cruel, and cunning, is most untrustworthy and disagreeable (Figure 7). It will take possession of the will of the user if he is not powerful enough to resist. It can also be linked with the Spying mirror, so that a person's will may be sought, and then enslaved by the Spying mirror.

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