



Name-Strike Gundam
Model#-GAT-X105
Type-Mobile Suit
Height-17.7 meters
Weight-64.8 tons
Armor-Phase Shift
Production-Only one, unless you count Strike Rouge which is really only a more limited version of it from what it looks like from the end of Seed. The Strike Daggers are based off of this though.
Fighting-
Weapons-
Power-
Armor-
Speed-
Total Abilities-
Armament-Vulcan guns-x2, Combat Knives-x2.
Additional Armament In Launcher- Missile Pod(2)-x1, Shoulder mounted gatling gun-x1, Hyper Impulse Cannon-x1.
Additional Armament in Sword- Beam sword-x1, Beam Boomerang-x1, Rocket anchor-x1, Shield-x1.
Additional Armament in Aile- Beam Rifle-x1, Beam sabers-x2, Shield-x1.
The basic form of the Strike is fairly…bad. Defensively, it’s decent because of the Phase Shift Armor. Offensively, it lacks any real ability. With only two short daggers and Vulcan guns, it lacks any good long range or melee weapons. The Aile Strike has the most mobile optional armor. It can fly short distances, and is very maneuverable. Additionally, it has a beam rifle and a pair of beam sabers, similar to the original Duel. The Launcher Strike was made for long-range combat in mind, sharing the same general idea as the Buster. It has a large cannon, which seems to be able to go through any mobile suit or ship outside of an archangel class ship. The equipment mounted on the right shoulder seems more like back up weaponry in case there was ever a problem with the Hyper Impulse Cannon. The Sword Strike has a model that shares some design similarities with the Blitz. It has a long sword that is normally stored on the back. The boomerang was rarely used, but seemed effective enough. The anchor and boomerang serve as that model’s mid range offense. While its great for melee, it has a problem polar opposite to the Launcher Strike.
"My friends are on that ship!"-Kira
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