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Rules Of The Board Please read the rules.
No one, for any reason, is to start a new mission without consent from "Captain Kentar Tokihs". No one is to ever make someone else's character do something wierd or crazy. The characters are to only perform their duty. No one is to kill off someone elses Character.
Plot Writing:
In any particular mission the commanding officer will usually begin the story line, after that allowing others on the crew to develop it into whatever they wish to make of the mission. This is when having a diverse crew with different writing techniques makes the game so much fun. When posting, here are a few rules that you should follow:
1: Nobody is Superman. If any one character is too smart, or too strong, has too many right answers, or can fix things too quickly, that makes the game boring and no fun for everyone else. Look at it this way...if there was a Q on the ship there would be no point in writing a mission because whenever the Q posted he or she would just solve all the problems and make everything okay. Everybody wants to make their character look good, but you have to try and keep your character realistic as well. Instead of making an easy solution that your character can just miraculously fix the Warp Core because of an inborn talent due to extenuating circumstances when you were in your mothers womb, it would perhaps be more appropriate for you character to work together with your assistant, and come up with a risky suggestion that MIGHT work if you can get the statistics right. Then you leave the story open to be expanded upon by your assistant and perhaps your superior, and all of a sudden the whole ship is involved, making everything go smoothly and without complaint.
2: Everyone has feelings. It is important to build the human level of your characters. Even in crisis situations and in the middle of a mission you want to be sure that you include a little bit of humor or drama or even just some light sarcasm of conflict or SOMETHING that distinguishes you from the Computer... it makes your post more enjoyable to read also, if you interweave action and character building. A good writer is able to establish an acceptable balance.
3: If you DON'T make discoveries, or contribute in fighting, i.e. whatever is required of your character in any given mission, then NOBODY has anything to write about and the mission just has no fire left. Although it is the CO's job to actually END the mission, it is the job of the crew to lead UP to the end of the mission.
4.) Time is not definite. If somebody else posts and you wanted something to happen before that post you can always write a post still, and either use thinking back techniques--have your character remembering what happened the night before as he prepares for his shift in the morning. Or simply put a little thing that says, ((U.S.S. Delphinius 2 Hours Earlier)) or whatever the case may be. There is almost always a way to get around this, and if it REALLY bothers you then you can take it up with the CO and/or the other person involved, but it should hopefully not come to that as we are all just doing this to have a good time.
5.) Peace is good. Generally, when COs assign Shore Leave, they have a reason for doing this--usually either the crew needs some time to relax after a particularly stressful mission, or they need time to get things in order before a new and exciting mission begins. Although action is fun, it is not always preferable to some good R&R. If you feel the Shore Leave is lasting too long, and are ready for a break, then e-mail your CO or XO and ask them about it, but otherwise just enjoy the vacation like the rest of the crew! Or perhaps create an interesting sub-plot that will not disrupt the Shore Leave for those who are enjoying the peacefulness.
6.) Interact with other players.
Email other players off-line to ask how their character might react to a certain situation. Ask them to give you enough information so you know what an unfolding plot thread would logically reveal to your character. Communicate with other players about your intentions and goals for your character. Warn them beforehand if you think your post might disrupt their thread and get an OK. Players deeply appreciate this kind of background communication. It’s the sign of being a team player. By keeping your part of the threads in harmony with the others, you will be adding to the plot as a whole, and not clashing with it or unintentionally tearing carefully planned threads apart.
7.) Learn from the pattern.
If you notice a pattern of other players complaining about your posts,or posts being pulled, this is a sign you should slow down and take a good look at your style of writing. If more than one person is seeing something there, then it probably IS there. Sometimes it’s hardest for us to be objective about our own writing. Your CO or XO will always be happy to point out some actions to take that will be helpful in learning how to post.
Follow the rules, and everyone will have a good time!
Continue to the Board
All of your posts will become the property of the U.S.S. Delphinius to use at it's discretion. By clicking on the bulliten board, you agree to this. Thank you for your cooperation.
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