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Base Damage

Crushing - Base damage of 5    

(Such as a punch or hit with a spanner)

 

Piercing - Base damage of 10    

(Such as a projectile weapon or stabbing with a knife)

 

Cutting - Base Damage of 8    

(A cutting action with a blade or energy weapon)

 

Energy - Base Damage of 12    

(A energy discharge of any kind)

 

Modifiers

Skill superiority +10 +20 +30 +40 +50

(If a attacker has a  commendation then there is a plus 10 damage for every level. For instance a fighter with a Level 4 commendation will add 40 damage to the base damage.

 

Post Quality -10 - +20

Depending on the quality of the post more or less damage will be added. For instance a post of 'Quandi thumped Genna hard' Will score you a penalty of minus 10 damage.

 

Race -10 - +10

Simple one, A klingon will deal more damage in combat then a Bynar. There are extremes, a weaker race will deal less damage a Mighty race will cause more.

 

Example

Heres an example of the system in use.

 

Forest punches Vento squarley in the jaw.

 

Now thats a base damage of 5, Forest has a commendation in security so +10 damage, the post was too short and not very good -5 Damage, both are human, no added damage, so Vento sustains 10 damage.