Starfleet maintains several types of security ordinance, including various personal sidearms, heavy weapons and explosive charges. It is fairly uncommon to find Starfleet officers using much more than phasers and phaser rifles, but nonetheless, the items do exist on Federation vessels, and the Southern Cross is no exception.|
In the years following the Dominion War, the Federation Starfleet began to outfit its Rapid Response Teams with more protection. To that end, several new items have been added to the arsenal of Security and will be discussed below.
|Type I Personal Phaser|
Type I Phasers are the only weapons allotted to crew when not on a Condition alert. Most of the time, people don't arm themselves, but the few that do use this small, handy little weapon. It has the same versitility of a hold-out weapon.
|Type II Personal Phaser|
Type II Phasers are standard issue to all Security and HAZARD forces and are always distributed when going on an Away mission that could be significantly dangerous. It must be holstered on the hip.
|Type IIIA Standard Phaser Rifle|
Type III Phaser Rifles are the most commonly deployed Starfleet Phaser Rifles. They are standard issue to Security and HAZARD Teams.
|Type III-B Compression Phaser Rifle
The Type III-B Compression Rifle is considered a "Light" Compression Phaser and is only used during military actions.
|Type III-C/IV Compression Phaser Rifle|
The Type III-C/IV Compression Rifle is considered a "Heavy" Compression Phaser and is only used during intense military actions.
|Type IV-B Compression Phaser Rifle|
The Type IV-B Compression Rifle is considered another "Heavy" Compression Phaser and is only used during intense military actions. It has longer range, is lighter but is less durable than the Type III-C.
|Type IV-C Compression Phaser Rifle|
The Type IV-C Compression Rifle is considered a "Heavy" Compression Phaser in a bull-pup design. It is only used during intense military actions in conjunction with a Personal Force Shield. It has become very popular with Security and HAZARD forces.
The Isomagnetic Disintegrator is a bazooka-style energy artillery weapon used only in heavy military conflict and is never deployed and used on a Starship.
|Heavy Infantry Photon Rifle|
The Photon Rifle is an incredibly powerful weapon, roughly equivalent to a handheld Grenade Launcher. It uses micro-photon torpedoes to deploy a blast radius effect. It is used ONLY off starship in major military engagements.
Photon Grenades are heavy explosive ordinance never used aboard a Starship, but may be used in intense military ground conflicts.
|TR-116D Graviton Projectile Rifle|
While Beam Weapons have become the most popular weapon of choice in Starfleet, even in irradiated environments, Starfleet has found one effective usage for this weapon. It is effective against the Borg. It uses a graviton pulse to launch the projectile from the barrel, instead of gunpowder. If coupled with an Exographic Targeting Sensor and Micro-Transporter, the TR-116D is capable of displaced fire. [Not Standard Issue] The TR-116D does come with an eyepiece targeting sensor, but it is not Exographic normally.
Stun Grenades are used as an area-affect weapon, usually to disperse rioters and unruly prisoners and as a non-lethal means of defeating an enemy. They are deployed only when one expects large numbers of combatants.
The Force Shield is a defensive mechanism that is brand new to the Federation stockpile and thus, is still highly experimental. Thus far, it has only been deployed to Security officers, Starfleet Rapid Response Teams/Marines and HAZARD Officers, although it is considered standard issue for all those fields. The Starfleet Security Forces have generally taken a positive view of it. While it limits the user's choice of weapons to a Type II or Type IVC Bullpup Phaser, the protection is fairly impressive.
The Starfleet Security Force Shield is capable of repelling most phaser or disruptor blasts equal to Setting Six or less without much of a sweat. However, any settings above seven have a chance of getting through and any setting above nine will breech the shield and hit the user [albeit in a reduced form- about half to two-thirds potency, but the shield will be overloaded].
Another difficulty discovered recently against a Federation raid on the pirate cove of Gorkon's Retreat is that an enemy can scan the force shield, determine its frequency and adjust their phaser accordingly. In this case, the Force Shield is useless even against the stun settings. The other major difficulty lies in "Human" error- one must generally anticipate the attack and be able to parry it. While the shield does cover about 2/3rds of the average humanoid body [when immobile, about half when moving], opponents can target exposed areas with a carefully aimed shot.
Despite these drawbacks, the Force Shield has already saved hundreds of lives of Rapid Response Officers and because of that, the Federation Starfleet has decided to expand its usage aboard Starfleet ships.