Site hosted by Angelfire.com: Build your free website today!

 

To import 2-d images into your game, you must first convert them to the TIM format.  TIM is Sony's image format. Tim Tool can convert the following file types to the TIM format:

bullet

Windows Bitmap (.BMP)

bullet

TIFF

bullet

PCX

bullet

JPEG

bullet

PNG

To import a image into tim tool:

  1. Click file, then click import image files

  2. The following screen will come up:

  3. Single click the image file you want to convert.

  4. If you are using 320X240 resolution in your game, your minimum X coordinate for the pixel data and the CLUT should be 320.

  5. on the example, the image is placed at 400,0.  The X value is above 320, so that is ok

  6. The CLUT data is only 1 high and 16 wide, so if the image is 40 high, we can put the CLUT data at 41, which will leave 1 space between the picture and the clut

  7. If we needed to import another image, we would start it at 400,42 

  8. Press OK when finished

  9. The following screen will come up:

  10. Now we can import another image, we will put it at 400, 42

  11. now our frame buffer looks like this:

  12. Just continue this process until you have converted all of your images, making sure not to overlap anything in the frame buffer.  doing so may cause garbled/distorted graphics.