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Independence Fleet Newsletter

August 2002

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- July Awards
- Interview
- Poetry Section
- Writing Tip
- Movie of the Month
- Book of the Month


JULY AWARDS

- Most Posts

The Excalibur’s Lt. Cmdr. Ingoldo was, once again, the
fleet’s most postous member. He has twice before
gotten this distinction (Apr ’02 with 21 posts and
June ’02 with 32) and has set a new fleet posting
record with 37 posts.

- Recruitment

Lt (jg) Artanis Derak of the USS Patriot did more last
month to recruit new people to IDF than any other
person. He instant messaged a number of individuals
and told many of his friends about the fleet. He
generated a lot of interest in the Patriot and has
recruited a new member to the ship.

- Rookie of the Month

Ens. Chameleon Circuit, or “Cam,” the Washington’s new
Asst. Engineer, was judged to be the best new rookie
in the fleet during July. He joined the W on the 9th
and posted 18 times during the month (the 5th highest
total on the ship for July). With his very
interesting character profile, Circuit had no trouble
with his character being used by the crew, his robotic
character was quickly integrated into the storyline.
It is especially interesting to read about the
interactions between Ens. Circuit, Asst. Engineer, and
Chief Engineer Big Johnson.

- Most Improved

When Cherry Corday first joined the George W. Bush,
she was more of a passive player. However, as time has
gone by, she's improved a little each month and has
now become a very important and integral part of the
ship’s crew. Her posts are all very well written and
she has a good handle for plot development. Here
character has really developed her own personality in
the story, yet we never know what to expect from her.
Her post count increased from 5 to 10 from June to
July.

- MVP

In pure numbers, John Sunfeather, the fleet’s July
MVP, posted 25 times and recruited 1 new member to the
Washington. During the Washington-Nelson joint mission
Sunfeather's character became a central pivot for the
mission, he galvanized
the storyline and gave it direction -- though without
taking it over or making his character a superhero.
Members of both crews came to recognize his excellent
writing abilities and commented actively about his
great performance. He was, in many ways, a huge part
of the Washington’s July success.


The Admiralty would like to thank the following CO's
for helping out with the awards voting for the past
few months: Captain Felicity Dragonetti (May), Captain
Steve McCloud (June), and Captain Ace Decade (July).


INTERVIEW
Capt. Taylor Dorian

Interviewer: Today we're joined by Capt. Taylor
Dorian, the new CO of the USS Avalon. Thanks for
taking time out of your busy schedule to speak with us
today, captain.

Capt. Dorian: My pleasure

Interviewer: You've only recently been promoted to the
Avalon's captaincy. What have you found are the
biggest differences between being XO and being CO of a
ship in IndFleet?

Capt. Dorian: Well Commander , the differences are in
my roles...as XO i was indirect contact with Captain ,
now My New XO keeps me up to date with all that goes
on

Interviewer: What new responsibilities do you have
that you didn't have before?

Capt. Dorian: Well I can make all the decsions instead
or suggest them...LOL....I also can over ride
decsions,that I feel are not benificial to my crew

Interviewer: Can you give us an example of where
you've been able to do this since assuming command?

Capt. Dorian: Well sure,My SO can suggest that I not
go on an away team mission I can assure Her ,that I am
needed and will be on the away team...

Interviewer: Have there been any decisions that you've
made outside of the storyline and how did you solicit
advice for them?

Capt. Dorian: Yes I wanted some suggestions on our NEW
MISSION ,so I asked My XO and SO what they
thought,took their ideas into concideration ,then we
have a new mission...

Interviewer: What elements do you think help make a
good mission and how responsible is the CO for them?

Capt. Dorian: Well,need a great active plot,great crew
paticipation,Cooperation and working together...A
Family atmisfere...Thats what we are on the USS AVALON
NCC 3002-B

Interviewer: What has been the most fun mission that
you have SIMed through, so far?

Capt. Dorian: Well thats a difficut question
Commander,but here goes.....I think it was the PSY
corps mission...

Interviewer: Tell us a little about that mission and
what made it memorable.

Capt. Dorian: Well, we were commishioned By SFC to be
a part of an undercover Corps ,they were assasins...We
were all Supposed Dead,we blew up Avalon a.... We
neede to kill 5 assasins trying to kill an
ambassador,we needed to protect him at all
costs......We also had Psy telepathic abilities that
enhanced us.....Wow it was different,but good...

Interviewer: If you had to pick just one thing about
the mission that made it so exciting, what would it
be?

Capt. Dorian: Well I think it was that we had to rely
on each other for our servival,also the Mystery around
the whole thing

Interviewer: What things does a CO need to do beyond
what normal crewmembers must?

Capt. Dorian: I need to keep the Ship as balanced as
possible,Make sure all happy and healthy....

Interviewer: Can you give us an example of some of the
problems that you've been able to resolve?

Capt. Dorian: Well ok, Moral sometimes can be a factor
on any SF ship,so I always speak with my crew about
how we can stick together and we do just that...

Interviewer: What sorts of things came up in those
conversations that you had?

Capt. Dorian: well , what can I as Captain do to help
you be ready for this mission, are you ok with all
that you have to do as your duties....I recieve what
they speak about ..and try to resolve it as best as I
can

Interviewer: How did the departure of Capt. Griffith
effect the ship?

Capt. Dorian: Well it took a little while to adjust ,
But we did it together as a Family.....I needed to
make the jump from XO to CO....It went well

Interviewer: What sort of adjustments were made
immediately after his departure?

Capt. Dorian: Well I appointed a NEW XO and a
SO.....So we could work more in collective unified
unit.....

Interviewer: Has the culture of the ship changed with
the shift in leadership?

Capt. Dorian: Yes I think so...In a more cultural
manner....We are able to exspress our cultures in the
way we didnt before...

Capt. Dorian: Example: In our prsent mission , we have
disadents from Klingon,fereration,bajrian,so any
crewman that are apart of these races On top of their
Dress Uniforms have a sash that represents there
culture.

Interviewer: Well, what about the culture of the ship,
outside the storyline? Has the tone of the ship or
the way different members relate to each other changed
in anyway?

Capt. Dorian: Yes we relate now as a whole unit,where
as before departments had mini plots in the Crew
mission,now we have one plot and all are involved in
this one storyline...

Interviewer: Do you think that too many, unrelated,
sub-plots can be damaging to a mission?

Capt. Dorian: Yes,too confusing...crewman loose
interest...Stop posting

Capt. Dorian: Also we do a lot of Socializing as a
crew..

Interviewer: Like what?

Capt. Dorian: Well we have off duty poker
games,holodec scenes....Parties to honor
crewman.....We also have combined posts...Like I star
and My SO finishes...

Interviewer: Well, it seems that this concludes the
time alloted for our interview. Thanks again for
sitting down with us to talk about your views.

Capt. Dorian: Well thank you .Commander "May the
Living force Guide you"


POETRY SECTION

-- “100 Posts” by Admiral Star

it's not what it once was anymore,
not so grand like it was before

back then it was a great milestone,
now it's almost nothing to own

it used to be that rushing or receiving
for 1000 yards was a big deal in football,
but not anymore

it used to be that hitting and belting
30 homeruns was a big deal in baseball,
but not anymore

now it's all just 100 posts
nothing less, nothing more


WRITING TIP OF THE MONTH:
How to involve other characters in your posts.

First of all, why would I want to?

Always an important part of Simming, involving other
characters in your posts serves several functions. The
first and most important is that the more characters
you involve, the more opportunities come available for
other characters to post. As some of you have
discovered, it's rather tough to think of someting to
write if your character has been incognito for a week.
It's hard to think about where to start! But if your
character has been involved in many different things,
then it's easy to jump back into it
after having been out of the loop for awhile.

A second function it serves is sheer enjoyment. I know
that I, for one, throughly enjoy seeing my character
in other people's posts. It means that my character is
important, and it's just plain makes me feel good.

That's all well and good, Russ, but how do I do it?

Among the Washington's crew, there are a myriad of
personalities, professions and hobbies. It's hard to
imagine not finding a crewman among the officers that
wouldn't fit whatever idea you may have for an
upcoming post. Just think about how many characters
are involved at any one moment in a Star Trek Episode
and you will have your opportunities to use other
characters.

A lot of people, especially the newer guys, have a
difficult time using other characters in their posts.
Of course, the reason is obvious - they are afraid of
getting something wrong about the character! This is
always a possibility, but never will it be a real
issue if you follow a few simple guidelines.

1. Never kill another character off.
2. Never make any permanant changes to a character.
3. Stay away from personality-altering statements that
can't be explained away:

Examples:
Right -- Rook: "You are a really great person, Dr
Gage."
Wrong -- Rook "I love you, Dr. Gage."

4. If you feel like you need to do something like in
number 3 above, email the player and ask if it's ok.
Some players are very open to changes in their
characters.
5. Players that have their characters used in other
people's posts should try to be flexible in what they
allow. Having a rigid character that no one feels
comfortable using in their posts will just diminish
your fun and theirs.
6. Try and develop relationships with other characters
(see Rook's relationship with Brit and Gage for
examples). In both cases, I introduced aspects of each
of the characters and waited to see if the player
reciprocated. If not, I drop it and move on.

Ok, I think that about covers all I can offer on the
subject. If you have seen the light and want to try
using other characters in your posts regularly, a
really, really great place to start is by reading each
one of the crew’s biographies. This is where the
player lays out his or her vision of their character.
It is always important to take the character’s bio
into consideration when using them (provided you
aren’t basing their use solely on their profession in
which case you don’t really need to read the bio. An
example may be using Del's character at the helm,
flying the ship).

I hope this little tip helps you in your future
writing endeavors!

Thanks,
Russ

This column first appeared in the April issue of the
Washingtonian.


MOVIE OF THE MONTH

-- "Tremors" (1990, PG-13, 96 minutes)

This month's featured movie, is the Sci Fi Monster
flick, Tremors. Starring Fred Ward and Kevin Bacon.
This early 90'sattempt at a serious Horror pic turned
out to be one of the most entertaining, and funny,
monster movie of it's time. The movie Co stars Michael
Gross and Reba McIntyre, who add to the overall
comedic tone of the movie.

Set in Perfection, Nevada, Ward and Kevin, portray
Earl and Val. These two are the town handy men, and
are in desperate need of a change of employment. The
two deside to leave for bigger and better thinsg, but
are delyed by strange rumblings and dissappearances of
the towns folk. The handy men decide to warn the town,
and
have a conversation with Burt(Gross) and
Heather(McIntyre) the two local gun nuts preparing for
World War 3. After warnign the local doctor, who
dissappears along with his wife, Val and Earl decide
to ride up the mountains and get help. But unknown to
them, there are monsters waiting for them out in the
desert.

Tremors is a non-stop laugh riot. The special effects
for the time are also impresive. The "Graboids" as
they are called are about as real as puppetry and make
up can get. Sickel and Ebert gave Tremors two thumbs
up. And this is an opinion that is matched by many of
the fans it holds.

The movie was so successful in the 90s, that Universal
hoem studios released two sequels to the movie.
Aftershocks starrign Ward, and Back to Perfection
starring Gross. Both were released straight to video.
The effects of Tremors can also be seen on the Sci Fi
channel, which has shown the first two editions of the
comedic trilogy. This move is a must see, so go by
your local Blockbuster and rent it today!


Review written by Cmdr. Damien Hawkins

Hawkins is the Second Officer aboard the USS Liberty.
The views expressed in this review do not necessarily
reflect those of the Liberty, Independence Fleet, or
any of its subsidiaries.


BOOK OF THE MONTH

-- "The Worthing Saga" by Orson Scott Card (463 pages)
"The Worthing Saga" by Orson Scott Card tells the
story of Jason Worthing and his progeny through a
small boy. Lared lives in a small farming town. His
story opens on the first day of pain. True pain has
always been unknown in the world. But now people
suffer and die when there are accidents or they are
careless. Soon after the day of pain, two people
arrive in town and speak to Lared telepathically.
Jessica lets Lared live Jason in his dreams so when he
wakes, he can write Jason's story.
Eventually Jason becomes a starpilot and a lifeloop
star. A revolution is set to be triggered by his
assassination which is prevented. Abner sends him and
the 300 conspirators to a remote star system to see
what they can accomplish (like Kirk's role at the end
of "Space Seed"). Before they land, a third of the
passengers are killed and all but one memory module
destroyed in an enemy attack. Jason must now build a
new society with adult infants. Over many years he
releases the "Ice People" and they grow and flourish.
However, his real goal is to sire a race of
superhumans with powers greater than his own. His
family is contained within a 10 square km radius in
the hopes they will interbreed enough to bring out
these powers before they figure out how to leave the
prison. In the mean time, Jason takes his Starship to
the bottom of the ocean to wait until the day that his
descendents have technologically progressed far enough
to rescue him.
His descendents are nearly wiped out but eventually
they too flourish. Their abilities far exceed Jason's.
In addition to reading minds, they can also control
the weather and hurt, kill or cure with a thought.
After many generations they have become the caretakers
of the universe. However, like the android threat in
"I, Mudd", their care has stopped all progress. Jason,
now a God legend, is finally rescued but is appalled
at the state of the universe. When they see the error
of their ways, his children send their planet into its
Sun, thus beginning the Day of Pain. The only
survivors are Jessica and Jason.
Orson Scott Card is an excellent writer and I have
enjoyed his works many times. Although flawed, I found
myself thinking often about the universe he created
here which is a significant testament to any work of
fiction. Card's universe is well thought out and
progresses from age to age in a style reminiscent of
Asimov's Foundation. The introduction of Laird is an
interesting mechanism for tying together disparate
short stories and works well. Laird's story is
interesting in his own. However, the flashbacks are
not strictly linear which sometimes makes this history
difficult to follow. More significant, major events
such as the destruction of the empire and the rise and
fall of the caretakers are not given enough attention.
A coherent story line that includes details on these
and other significant events could have made this a
10. Another big detractor is the last two sections,
42% of the novel, which retells some stories of
Capitol and Jason's heirs. Though told well, the
climax is almost always known making us wonder why we
need to read this again. Still, with all its faults, I
enjoyed "The Worthing Saga" and its universe.
Review written by Capt. Dragonetti of the USS Patriot

She also plays Cmdr Be’Karlsa, XO of the USS Minerva.
The views expressed in this review do not necessarily
reflect those of the Patriot, Minerva, Independence
Fleet, or any of its subsidiaries.


ANNOUNCEMENTS

- Starbase 10, the newest IDF SIM, launched on August
10th and saw 30 posts in it’s first 4 days of
operation. Cmdr. Zachari Vrona is in command with Lt.
Cmdr. Lennox (who formerly played Cmdr. Webb of
Starbase 31, the only other space station-based SIM in
IDF history) as XO. SB10 operates in the DSE.

- The DRF announces a tentative launch date, Sept.
1st, for it’s newest vessel, the soon-to-be-launched
USS Phobos.

- The USS Washington set a new 1 month posting record,
201 posts, in July. This exceeds the old record, 176,
by nearly 8.8%. The new record is widely expected to
be surpassed in August.


CLOSING

I’d like to thank everyone who contributed to this
newsletter. Thanks to the great efforts of others, I
had only a little to do in order to put together this
issue of the newsletter.

As always, your ideas are appreciated. Please feel
free to contact me about your ideas for the newsletter
-- or the fleet, in general -- at
Seldon11988@y...


VAdm Robert Seldon
CO: USS Washington, NCC-11988
Dir: Defense Response Force
Chief of Fleet Operations