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Zelda Adult Walkthrough

Collection The Forest Medallion


Lon Lon Ranch You soon find out that hyrule isn't the place it was when you were a child. Gannondorf is the King! Head over to Lon Lon Ranch, and you see Ingo has taken over. Pay him to go horse-back riding. Instead of getting on the horse that comes up to you, play Epona's Song. Epona will run up to you. Ride her around, getting used to the horse controls. When you're time is up, pay him to ride again. Get on Epona, and talk to Ingo with Z-Targeting. He will challenge you to a race. See mini-games. If you beat him twice, he will give you Epona!!! But you must escape the ranch, as he locks you in. Run, full speed, towards a fence (make sure you're not at an angle) and you should automatically jump the fence. Now Epona is yours. You can call her anytime while on Hyrule Field with Epona's Song.

Kakariko Village Enter the Graveyard. Look up on the hill to the left. The one with flowers around it is Dampes grave. Pull the tombstone and drop down. Now you have to race Dampé. See the mini-games section. If you win, you'll revieve the Hookshot. Look around. See that blue block? Play the Song of Time to make it disappear. Drop down, and talk to the guy. Show him your Ocarina and he will teach you the Song of Storms.


Lost Woods Head back in here, and make your way to the Sacred Forest Meadow. Lucky for you, all the Deku Scrubs are gone! In their place are the huge Moblins!!! When they have their back to you, sink your Hookshot into their back. At the end, there is a huge one with a club, dodge left and right to avoid the shock waves and get behind him. Then use your Sword on his back. Head up to where Saria was. She's gone now (bet link wishes he had kissed her now...). Sheik will appear, and teach you the Minuet of Forest. Now use your Hookshot on the branch above you to pull yourself up to the Forest Temple.

Dungeon #4: Forest Temple


Kill the Wolfos, and climb the vines to the right, and run across the branch to the other side. Jump across and open the chest to get a Key. Drop down and enter the door. Run through the hall, watch out for the Big Skulltula, and enter the main room. After the cinema, run forward and through the doors. Kill the flying skull, then go fight the two Stalfos. When they're both dead you get another Key.

Head back to the main room. Go over to the blue block...blocking...the hall. Play the Song of Time to make it disappear. Head up the right wall, and go in the room with the flaming skull. Kill it, and a chest with the Map appears. Go through the next door. Look left, and launch your Hookshot at the target, and step on the switch over there. The nearby well will drain. Drop down and enter the well. Follow the path to another Key. Return to the main room.

Go through the locked door ahead of you, inside you run into a Big Skulltula, that's how you know you got the right door. Go into the next room, and up the ladder. When you find the block, pull it out, then push it, following the arrows on the floor, when you can't go anymore, loop back around, and push it into the corner. Climb the block, then climb up to the next area. Pull the red block as far as you can, then run back down to where the blue block was. Look around, and you should find a ladder, climb up, and follow the path. You will come upon the red block. Push it the rest of the way out. Run back down, up the blue block, and the red block is totally out. Push it into the corner.

Follow the path to the locked door. Run through the twisted hallway, and un-lock the door here. Fight the Stalfo, making sure you don't fall in the hole, and then the hole will fill in, and two more Stalfos will drop down. When they are gone, you will get the Fairy Bow! Exit the room.

Look at the paintings. You will notice there is a Poe in them. If you get to close, the Poe disappears. Stand as far back as you can, and shoot an arrow into the picture. The Poe disappears. Do this to all three pictures to make the Poe appear. Kill her. You will get the Compass as an award (besides, you gotta kill them anyway). Backtrack to teh room where you fought the three Stalfos, and repeat this process at the next staircase to make the second Poe appear. Kill her to recieve a Key.

Head back to the room before the twisted hall. Look above the door, and shoot the eye with an arrow. The hall is now straight. Go through and in the next room, drop down and open the chest to get the Boss Key. Drop into the hole in the ground. Kill the skulls, and go through the door. Kill the giant Deku Baba by standing afar, and shooting arrows at it. Enter the door on the right. Kill the Floormaster. You get another Key.

Go back to the room, and once again shoot the eye above the door. The hall is twisted again. Go through the Stalfos room, and into the next room, atop the stairs if I remember correctly. Fall down, and climb the ladder. Watch out for the Wall Master! Un-lock the door.

The next room has a pillar of fire in the middle, four revolving platforms, and an eye covered in ice. Oh, what to do? Get on one of the revolving platforms, get your Bow ready, and fire an arrow through the fire so it hits the ice eye. The ice will melt, twisting the hall you came from.

Drop into the hole in the ground when you get back. In this checkered room, the ceiling will fall, crushing you. First, what you should do is run full-speed to the switch. Step on it, and the exit open. Now run to the chest. Open it to get some Arrows. Now bolt to the exit.

Look at the picture of the Poe for a few minutes. Memorize it, take pictures of it, draw it, I don't care, just remember it. Now, shoot an arrow into the picture. Five puzzle blocks drop down. One of them is a decoy! Put the puzzle together (i think this is the hardest part of the whole temple). When you assemble it, the third Poe will appear. Kill her. The door will un-lock. Head through (duh!).

You're in the main room. Head to the center of the room. The last Poe will appear, only there are four of her. The real one spins around. When all four appear, peg the one that spins with an arrow. When she is dead (see the Bosses section for details on how to beat the Poe Sisters mini-boss), an elevator will rise. Enter it.

When you get down, push the wall. No, I do not have psycological problems, the wall moves. Keep doing this, and you will soon get to the Boss Door.

For info on Phantom Gannon, see the Bosses section.

The Sage of the Forest will give you the Forest Medallion!

Collecting The Fire Medallion


Temple of Time Return to the Temple of Time, and Sheik will teach you the Prelude of Light, as well as how to warp back and forth through time.

Goron City All the Gorons have disappeared, except for one, young rolling Goron. There are two ways to stop him. I found both of these ways on message boards, but the first one I figured out on my own, since it is pretty obvious. Way 1: Drop a Bomb in his path, and if he rolls over it as it explodes he will stop, OR stand away from the two Bomb Flowers where you can buy the Giants Knife, and have your Bow ready. As he rolls by the Bomb Flower, shoot the arrow at the fuse to blow the bomb instantly, and stop him. Either way...Talk to him and he will give you the Goron Tunic. Now head down to Darunia's room. Pull the statue in the back to get into Death Mountain Crater.

Death Mountain Crater Make sure you are wearing the Goron Tunic, or the heat will KILL YOU. Use the Hookshot to get across the broken bridge, and the rest of the path is easy. You will soon meet Sheik, who will teach you the Bolero of Fire. Now head into the Fire Temple.

Dungeon #5: Fire Temple


Head up the stairs, and watch out for the two Flaming Keese. Go in the door to the left. After talking to Darunia, hop across the platforms to the left. Trip the switch to release the captive Goron. In his cell, and in all the cells, are chests containing a Key. Backtrack to the entrance and go in the right door.

Go across the bridge, and over the wooden board going right. Look at the wall over here. See the strange area? Bomb it. Free the Goron and grab the Key. Head over to the other side, where the blue block is. Play the Song of Time. Go in the door, and free the Goron. Grab the Key, and un-lock the door at the end of the bridge.

Slide down the board, and up the right side of the fence. Kill the two Keese up here with your Hookshot while they sleep. Drop onto the ledge, and push the block off on top of that rising pillar of lava. Drop onto the block. When the lava pushes the block up, the block will act as a elevator for you. Open the locked door. Climb onto the ledge, kill the two Torch Slugs, and leap over to the other platform. Push the block off the edge. Drop down onto it. Turn around, and you will see a climbable part. Jump to it, and climb. Now look down over the edge. See the crystal. You can either shoot it with your Hookshot or drop a Bomb down there. Either way, it will deactivate the flames above you, so climb up the ledge, run to the fence, and climb.

You're in a huge maze with boulders rolling everywhere. If you look around, you will find two Gorons. Free them, and grab the Keys. Find the locked door and go through. Shoot the eye with an arrow, and the barred door will open. Go in and get the Map. Go back out on the ledge, and go through the locked door.

A curtain of fire will follow you, so hurry. Ignore the locked door to your left for now, and work your way to the ledge in the right-hand corner. Go through the door, and you're on the top level of the maze. Jump across to the first platform, and bomb the crack. Drop down, and free the Goron. Grab the Key. Climb the fenc to return to the top of the maze. Jump across the other platforms until you get to one with a switch. Step on it. It opens up a cage a couple platforms away. Jump over there and rescue the Goron.

Head back to the room where the curtain of fire followed you, and now leap to the locked door. It will lokk like an impossible jump, but you CAN make it. Go through the hall, and out the door.

You're now in a large, very dangerous room. Drop down to your right, and go to the door. Open it, and follow the hall to the Compass. Head to the left side (you should have realized what happens in this room by now, with the fire walls coming up around you). Carefully make your way to the locked door, and un-lock it.

Run to the switch, no..nevermind, walk slowly around until you find the path to the switch. It deactivates that wall of fire ahead of you. Figure out the path that takes you there. This may take a few tries. The door here is FAKE. Lay a Bomb down to blow the door up. Now go through the real door. You must now face the mini-boss, the Flare Dancer. See the Bosses section.

After he is gone, the flame in the center of the room will die down, so get onto the platform. It will rise, and take you to the upper are. Climb the fence on the wall, and throw a Bomb over the ledge to deactivate the fire wall. Climb up the fence, and exit the room.

Go up the stairs, and hit the switch. The fire around the chest at the top vanishes, but hurry, it doesn't last long. Run up the stairs to get to the chest in time. Inside is the Megaton Hammer! Go right, and smash the switch with the face on it with the Hammer to reveal a tunnel.

Smash the side of the staue with your Hammer to get to a door. Kill the Keese, and pound the block with the face. The floor turns into a stairway. Take a crate down, and lay it on the switch to keep it down.

Smash the stone with a face to fall into the fire wall maze. Use the block to get to the barred door, and pound the step on the switch. What? It didn't work. Well, Navi tells you it's all rusted (funny, that's what my grandma says about my grandpa). Smash the switch with your Hammer to keep it down. Jump over the gap. Play the Song of Time to make the blue block go bye-bye, and hit the rusted switch with your Hammer. It frees the Goron below. Take the Key in his cell.

Climb the blue block, and exit through the door in which you entered. Hop onto the platform smash the block with the face with your Hammer. Go to the right side of the stairs at the beginning of the Temple, and smash the staue out of the way. Kill the baddies in here (including the Gold Skulltula). Go through the door. You have to fight the Flare Dancer again, only this time he's easier since you have the Hammer. Go through the door, and save the last Goron. Open the chest to get the Boss Key. Now head back to where you saw Darunia, and go in the Boss Door.

For details on beating Volvagia, see the Bosses section.

The Sage of Fire will give the Fire Medallion to you.

Collecting The Water Medallion


Death Mountain Crater Before leaving here, smash all the red boulders with your Hammer until you uncover a Great Fairy Fountain. Inside you will get an extended magic meter.

Zora's Domain Get down here however way you wish. Once you're here, run into where Jabu-Jabu was (key word: was). He is gone now, and by now you will have noticed (and if you haven't, well, i'm sorry but you are severely messed up upstairs) that the whole place has been turned into an ice world. Hop across the glaciers, nab the HCP and head into that big cave.

Mini-Dungeon #1: Ice Cavern

Run straight into the first room, and watch out for the switch blade doing 360s around the room. Kill all the Freezerds, and go into the next room. Collect the silver rupees, whic doesn't seem to hard, but add that to the fact there is a giant blade rotating in the room. Run down the hall into the next room after you do that, and kill all the baddies. Then fill every one of your bottles with Blue Fire. Use one of the bottles on the red ice surrounding the chest in here. Inside is the Map.

Refill the bottle you used, and head back to the big blade room. Two sections of the wall are covered in red ice. Melt them both, and head into the passageway that lead to the dead end with more Blue Fire. Re-fill your bottles, and melt the red ice to get the HCP and the Compass. Re-fill your bottles.

Return to the blade room, go in the other passage. Push the blocks around, then climb on them, to get all of the silver rupees. One is frozen in red ice, so use a bottle of Blue Fire on it. Push the block into one of the holes, then start over, but this time, push the block over to the exit that un-locked. Have two bottles with Blue Fire with you.

Melt the ice in your way, and now you must fight the Ice Cavern boss, the White Wolfos. He is the exact same as all the other Wolfos, only he is white (duh) and more powerful). See the Bosses section. You will now get the Iron Boots. Sheik will show up and teach you the Serenade of Water. You can warp to Lake Hylia with it. But, don't use it yet. Return to Zora's Domain.

Zora's Domain Thaw King Zora out using Blue Fire, and he will give you the Zora's Tunic. Now you can breathe underwater. Use the Serenade of Water to warp to Lake Hylia.

Lake Hylia Put on your Iron Boots and Zora's Tunic, and sink down to the bottom of the lake. Run around the island until you find the entrance to the Water Temple. Use the Hookshot on the crystal to open the gate.

Dungeon #6: Water Temple


This is the hardest, most confusing dungeon in the entire game. First, take off your Iron Boots to float up, then walk into the main room, put the Iron Boots back on, and drop to the bottom of the water. Head into the path with two torches on the side, and you will meet Princess Ruto, and immedietly pop a...nevermind. Let's just say now she is extremely hot. Follow her up the passage by taking your Boots off. Play Zelda's Lullabye at the Triforce Symbol when you get to the top. The water level goes down to the lowest level. Go in the door in here. Kill all of the Spiked Balls, and a chest containing the Map will appear.

Head back out, and drop down the hole. You will see two unlit torches beside a door, and a lit torch in the middle of the room. Problem. Since you're too big for Deku Sticks now, you have to shoot an arrow through the torch so it hits the un-lit torch, then go over to the other side, and hit the other un-lit torch before the first burns out. Go through the door. Kill all of the mean, nasty Clams to get a Key. Return to the main room.

Head over to the other side of the room, climb the block, and push the stone as far as you can. It will drop down a hole. Drop down on top of it, and equip your Iron Boots. Follow the passageway, and take them off to float up. Pick off the Tektite with an arrow, and hit the crystal switch. A pillar of water will rise. Use it to jump across the gap. In the next room, jump into the water, and put on your Iron Boots. When you land, you will see a pipe. Take your Boots off, and swim towards it as you rise. When you are above it, put your Boots on again and drop down on top of it (it's easier than it sounds). Turn around, and shoot the crystal switch in the dragon's mouth with your Hookshot. The gate in the passage opens. Use your Hookshot on the target to get in there. If you want to stay away from the Clams, take off your Boots to just float up. Open the chest to get a Key.

Return to the main room (i'm gonna be saying that a lot for this dungeon). There is a locked door at the bottom of the tower in here. Go through, and run to the end of the ledge. Turn around, and use your Hookshot on the target to get up onto the platform. Play Zelda's Lullabye to raise the water to the medium level. Put on the 'ol Iron Boots and drop into the water. See that hole? Good. Drop down there.

Hit the crystal switch at the end with the Hookshot, and a bunch of enemies will drop down. Kill them all, and the gate opens. Go up the passage and get the Key. Return to the main room. Put the Iron Boots on, and head into where you met Princess Ruto. Float up to the crack in the wall. Bomb the crack, and grab the Key. Return to the main room.

Swim to the top, and climb into the alcove with pots. Use your Hookshot to get to a room with a water pillar around a chest. Stand next to the pillar, and shoot the crystal switch with an arrow. The pillar disappears. Open the chest and get your Compass. Head back to the main room (told you i'd say it a lot, and i'm not done yet).

Open the locked door on the other side of the room. Stand on the water pillar, and move, FAST. A Tektite will drop down. Take care of him, and stand on the water pillar. Hit the crystal switch with an arrow, and the pillar will take you up to the next room. Play Zelda's Lullabye at the Triforce Symbol to get the water level at its highest, then go through the locked door. In here, you must get the block into the little hole. Go through the next door.

Fall down onto the platform below you. Then fall onto the one below that. It moves up and down. Leap to the platform by the waterfall, NOT the one with the Hookshot target. Jump onto the one with the Hookshot target when it's low enough, then look up and launch your Hookshot up to the next platform, and keep going up. At the top is a locked door. Gee, wonder what comes next? In the next room, hit the switch in the water with your Hookshot, then pull yourself over to the dragon statue ahead of you. Shoot it at the switch again, and pull yourself to the next platform via the target on the wall. Climb over the dragon head, and hit the switch again. Use your Hookshot to get to the next dragon. Hit the switch again to lower that dragon, and climb on it's head. Now shoot the switch one last time, to raise the dragon up to the next room.

Take out the Tektites, then get over the spikes either by using the target on the ceiling or the Like Like on the other side as a target. Go in the door here, and you are in a room with an island in the middle. Run across the lake, it's a fake, so you can walk on it. Head over to the barred doors. Turn back, and head over to the island. As you get over close to it, Dark Link will appear. See the Bosses section for details on this mini-boss.

Head into the door, and get the Longshot. This extends twice as far as the old Hookshot! Play the Song of Time to make the blue block behind the chest disappear. Drop down the hole. There is a river down here, with several vortexes. Swim past them, until you get to a ledge on the left. Stand on it, and shoot the eye ahead with an arrow. Then use your Longshot to get to the chest behind the gates that opened. In it is a Key. Drop into the hole behind it, and return to the main room.

Go back and get the water to the mid-way level, and stand on the tower in the main room. See the eye? Shoot it with an arrow, then use your Longshot to get over there. Push the block here until it stops, then keep going to get another Key. Return to the main room.

Put the Iron Boots on, and sink to the bottom. Go in the tunnel with all the spikes, and use the Longshot to get out. Open the door, and go through it, obviously. Kill the Tektites in this room, and go across the water, carefully. In the next room, defeat all of the Stingers, then Bomb the two weird parts on the wall. Loop back and forth to get the block out, then push it into the water, on top of the switch. The water will rise, exit the room.

Hit the crystal switch, and three or four water pillars rise (i don't remember). Jump across them to get to the exit. Also, it's a good idea to take out the Tektites BEFORE doing this...just so you know : P.

The next room is pretty simple, just put your Iron Boots on to get through the boulders. Open the last locked door. Go in, and get the Boss Key. Smash the pots behind it, they both hold fairies.

Raise the water to the top level, then get on the ledge on the tower. Use your Longshot to get to the statue. Break the pots to get more fairies, and go through the door. Run up the ramp, avoiding the switch blades. It's not so easy though. You can't stop once you get going, so you have to hold forward the whole time. The best strategy is to get on the right side, and when the first one is halfway to the left, start running. You should make it.

Open the Boss Door to find Morpha. See the Bosses section.

The Sage of Water will give you the Water Medallion!

Collecting The Shadow Medallion (NOTE: You can do the Bottom of the Well at anytime, it justs fits in more with the story now)


Lake Hylia On the island you are on, there is a plaque saying something about firing an arrow into the morning sun. Play the Sun's Song a couple of time until you know where the sun will rise. Make sure you're on the plaque, then shoot an arrow at the sun. If you do it right, a Fire Arrow will fall down on that little platform in the water ahead of you. Swim out and get it, it is a powerful weapon.

Kakariko Village After entering the village, you will see a really cool cinema scene. Sheik then teaches you the Nocturne of Shadow. Exit the village.

Temple of Time Put the Master Sword back into the pedestal to warp back seven years. Head over to Kakariko Village.

Kakariko Village Enter the windmill, and play the Song of Storms. It will screw up the windmill, and drain the well. Head back out and into the well.

Mini-Dungeon #2: Bottom of the Well


I just have on thing to say about this level: I hate it! It is full of nasty traps! Oh well, the walkthrough must go on. Crawl through the small passage, and kill the Skulltula. Run straight ahead through the wall (again, i am not a psychopath, this area has invisible walls), and you are in a room with a stream running through. Follow the stream right until you find an invisible wall. Go through, and you are in a room with cages in the corner, and a hidden hole in the middle of the floor. Make your way carefully around the room, and go through the wall. Stand on the Triforce Symbol, and play Zelda's Lullabye. The stream drains. Return to the room where you first saw the stream, and drop into the huge hole in the fllor. Crawl through the space, and climb the vines. Go through the door to face the Boss, Dead Hand. See the Bosses section. When you beat him, a chest appears with the Lens of Truth (i'll just call it the Lens from now on, it's a lot easier). Play the Prelude of Light to get to the Temple of Time if you want. There are still three Gold Skulltulas in here and a Gold Rupee, but I'll put how to get those in another revision. I don't want anything else to do with this nasty level. Pull the Master Sword to warp back to the future.

Kakariko Village In the Temple of Time, play the Nocturne of Shadow (my favorite tune in the game) to warp to the Graveyard. Turn around, and run down to the unlit torches. Use Din's Fire to light them all, and force the entrance to the Shadow Temple open.

Dungeon #7: Shadow Temple


This is almost as nasty as the Well. ALMOST. You have the Lens to help you along here, though. Go forward, and at the right, use the Longshot to get across the gap. Use the Lens, and go through the hole in the wall. Use the Lens in the next room to find a hole in the wall leading to a hallway. Use the Lens to find the room with a ReDead and Keese in it. Kill them and get the Map. Go back to the face room, and use the Lens to find the other path. You'll soon come to the Dead Hand mini-boss. Beat him and get...the Hover Boots.

Head back to the room with the big bird (hehehe) and all the faces. It says: Make my beak face the skull of truth. So, use the Lens to find the skull. Most of the skulls are gone, but one still has a skull. Point the birds beak at that skull. The gate across the gap opens. Use the Hover Boots to get over there.

Head into the left passage first. There are two Grim Reaper whirling their blades around while you must collect Silver Rupees. Once you get them all, you'll get a Key. Go in the right path now, and kill the Mummies to get the Compass.

Return to the room with the Beamos and bomb the path forward. Open the locked door. Go down the passage, but be wary of the Skulltulas that will drop down. At the end is a bunch of small ledges with guillotines on them. Use the Hover Boots to get from one ledge to the next, but watch out, at the last ledge, a Skull Bubble will come up. On the platform, a Stalfos will drop down. Take off the Hover Boots and kill him. Then put them back on and get onto that platform going up and down. When it's at it's highest point, run off to land on the other ledge. Collect the Silver Rupees to open the door.

Go down the hall to the room with falling spiked platforms. Use the Lens to find the block in the wall, and pull it out. Push it through the spikes to keep from getting hurt. At the second spike trap, go around the block and pull. Climb on top of the block when it's clear, and use the spiked platforms as stepping stones (don't worry, there are no spikes on the top of the platforms) and get over to the switch. Step on it to activate a chest. Use the Hover Boots to get over there and get a Key.

Go back to the area with the guillotines, and take the rocky ledge to the left. Run under the guillotine, and have your Hover Boots and Lens on. Run onto the invisible platform, then run onto the moving one. Run to the lcoked door and go through. Collect the Silver Rupees ahead and the door will unlock. Use your Lens and Longshot to get them all. Go through the unlocked door.

Head up the stairs, and pick a Bomb Flower. Throw it into the flaming skull. The skull explodes and you can grab a Key. Go back to the previous room. See that locked door up there? No way up, eh? Well, pull out the Lens to spot a Longshot target above the door. Pull yourself up there, and go through the door.

Put on your Iron Boots, and run past the fans and switchblades. At the last one is a gap, put your Hover Boots on and wait for the fan to stop blowing. Then run across the gap and drop down onto the ledge. Shoot an arrow at that eye at the other end of the room, and run over to where it was. Equip the Hover Boots, then wait for the last fan to stop blowing. Pull out the Lens, see that hole in the wall? Get on the middle of the platform, and wait for the fan to come on again, then run fullspeed at the wall to make it.

Take out the Mummies, then bomb a pile of dirt near the door to get a Key. Use the Lens to spot a block in the wall, and pull it out towards the high ladder. Climb the block and go up the ladder. Jump on the boat and play Zelda's Lullabye at the Triforce Symbol to get it moving. On the way, two Stalfos will drop in. Whether they have been destroyed at the end or not, the ship will sink. Have your Hover Boots on and run off to the ledge to the left. Head through that door.

This next room is a maze with invisible walls. There are three doors in here. One has a blood stained floor, use the Lens to find a Floormaster, kill him to get a Key. One has some rotating skulls where you can pick up some goodies. The third has two ReDeads and spikes made of wood closing in on you. Use Din's Fire when the spikes get too close to burn them away, then open the chest to get the Boss Key. Head back to the ledge where you fell off the ship.

See that statue surrounded by Bomb Flowers across the way? Shoot a Bomb Flower with an arrow, and they will all blow, and the statue collapses, making a bridge for you. Go through the door. Use the Lens and the Hover Boots to get across all of the platforms in here, and to reach the Boss Door. Go in.

To take out Bongo Bongo, see the Bosses section.

The Sage of Shadows will give you the Shadow Medallion!

Collecting The Spirit Medallion


Gerudo Valley Bring Epona here, and cross the first bridge. Whip her to get her going a bit to sail over the next bridge. Keep going in to Gerudo Fortress.

Gerudo Fortress Let a guard see you, and she will toss you into a jail cell. Look up, and use the Longshot on the little alcove in the ceiling. Drop all the way down, and go in the door to the left. Go up and right, you will see a Carpenter in a cell. Talk to him, and a Gerudo will drop down. Wait for her to attack, block her, and then do a Jump Attack. Be sure to block when she jumps through the air, twirling her blades as if she hits you with that, you will be sent back to your cell. Beat her to get a Key that opens the cell. Go outside, and left, through the door. Turn right, and wait a few moments until you see the guard poke her head out behind the boxes. Shoot her with an arrow. Then go forward until you see a ramp going right. Go up, and turn left. Hop up onto the little ledge, then quickly run into the door before the guard sees you. Keep going forward to find another cell. Beat the warrior, then free the Carpenter. Go left, and drop down one level. Keep going straight and you will soon come to a door. Beat the Gerudo and free the Carpenter. Go back out, and climb the vines. Go through the door beside the door where you first came out. Keep following this path until you find the final Carpenter. Beat the Gerudo here, and you will get a Membership Card. Now you can wander around freely. Go into the Training Grounds.

Gerudo Training Grounds (NOTE: You do not need these to complete your quest, but it's nice to have them, just in case)

Go left, and enter the lions mouth. You must beat the Stalfos in under a minute to get a key. Stay out of the sand, it slows you down. Go through the door. You must get five Silver Rupees in 1:30. It isn't too hard. Use your Longshot to get to the exit when it opens.

Beat the Wolfos and White Wolfos, then use your Lens to look up. Use the Longshot to get up to that alcove. Step on the switch, and go through the door. Drop down onto the rotating platform, and shoot an arrow into each of the statue eyes. You get a Key, and the exit opens.

Use your Hammer on the statues to find a switch. Step on it and the fire guarding the chest go's out. Open the chest to get a Key. Keep smashing the statues with your Hammer until you find the eye. Shoot an arrow at it to leave.

Use your Hover Boots to get all of the Silver Rupees here, then play the Song of Time to get a block to appear, taking you up to that high ledge to grab a Key. Go in that door across from you, and play the Song of Time to make the blue blocks disappear, then dive in the water. Equip your Iron Boots. Use the Longshot to get all of the Rupees. Go back up and get the Key. Go through the last door. Destroy the Beamos with Bombs, then take out the two Dinalfos before 1:30 expires. Now you will get a Key!

Go through the door, and you're back at the start of the area. Go through the only door you haven't gone in yet, and open the door to your left. Use the Lens to find a hole in the ceiling, and climb the fence up there. Grab the Key, and drop back down. Just keep opening the doors you come to, you should have all the Keys you need. At the end is a chest containing the Ice Arrows!!!

Gerudo Fortress Go over to that large gate, and climb the ladder. Talk to the Gerudo and she will raise the gate for you.

Haunted Wasteland Put on your Hover Boots, and cross the River of Sand. Now, follow the line of flags. After following them, you will come to a stone structure. Use the Lens to find a Poe at the top, and then jsut follow the Poe for a few minutes. He/She will lead you to the Desert Colossus.

Desert Colossus Run forward to the Spirit Temple, then walk a bit back. Sheik will appear, and teach you the Requiem of Spirit. Play the Prelude of Light to warp to the Temple of Time (i know, i know, the spirit temple is the last dungeon, but you can't beat it as an adult...YET!!!)

Temple of Time Put the Master Sword back to travel back in time. Now play the Requiem of Spirit to warp to the Spirit Temple.

Dungeon #8: Spirit Temple (Young Link)


Go up the stairs and talk to Nabooru, the nice theif (heehee). She will ask you to get the Silver Gauntlets for her. HER? Screw her. When you find them, you get too keep them. Anyways, crawl through the hole. Kill all the Keese and Armos to open the unlock all the doors. Go left, first.

Kill the Skull Bubble, then toss your Boomerang at the crystal switch, which causes a bridge to lower for you. Go, and exit through the door. Now you are in a room with a small ledge, and a switch blade at the middle. To mkae things worse, an Anubis is in here, launching fire balls at you. Run over to the side where Anubis is, and he will exchange sides with you. Notice how when you move, he'll move? Well, move around until he is by the barred door, then use your Boomerang on the crystal switch to cause a wall of fire to rise, killing the Anubis, and opening the door.

Now, you have to collect five Silver Rupees. A bridge will drop. Light a Deku Stick, then go and light the unlit torches. A chest with a Key will appear. Exit the room, and you're back in that room where you had to kill the Keese and Armos. Go through the small hole in the wall, and open the locked door.

Take out the Skullwalltulas with your Slingshot, then climb the wall. Kill all the enemies, and you will see a Sun Switch on the floor. Look around until you see a crack in the ceiling, so fire off a Bombchu at it to blow it open. The sun pours onto the Sun Switch, which opens the door.

Push the Armos off the ledge so it lands on a switch, then go up the stairs. Light a Deku Stick, then drop back down. Light the torches, and a chest with the Map in it appears. Go back up the stairs, and through the door.

In the next room, the first thing to do is pull the block with the Sun Switch on top of it into the sunshine, which opens up the exit. Then, you have to collect the Silver Rupees, which lights a torch. Light a Deku Stick, then light all of the unlit torches, which gets you a chest with a Key appears. Exit the room.

Go up the stairs, and then you have to face an Iron Knuckle. Beat it to recieve the Silver Gauntlets. You'll see Nabooru be abducted by two witches, Koume and Kotake. Play the Prelude of Light to warp to the Temple of Time.

Temple of Time Take out the Master Sword to be an adult again. Play the Requiem of Spirit.

Dungeon #8: Spirit Temple (Adult Link)


Go up the stairs, but this time go right. Push the gray block until it falls into the gap. Go up the stairs, and bomb the Beamos. Look above where the Beamos was, and shoot the crystal switch with your Longshot. Go in the door to your left. Play Zelda's Lullabye at the Triforce Symbol, and a chest drops down on the other ledge. Use your Longshot to reach it. Inside is the Compass. Head back to the Beamos room.

This time, go right. You must dodge the boulders while collecting Silver Rupees. This is insanely easy. You have to play the Song of Time to get at one. Go through the door. Defeat the Like Like that drops down, and open the chest to get a Key. Return to the Beamos room.

Open the locked door, and run past the Like Like. Climb up the wall, and use the Lens to spot a Floor Master running around. Kill it, then push the cobra statue around so the ray of light hits the Sun Switches on the wall. One switch holds a Floormaster, so watch out. One of the switches also holds the exit to this room.

Run up the stairs to the top, and use the Hover Boots to get onto that hand with the Triforce Symbol on it. Play Zelda's Lullabye on it, and a chest drops down on the other hand. This is really hard to get to. You have to stand on the very edge of the hand, and use your Longshot on the chest. You can JUST make it. Use the Longshot to get back up onto the stair path.

Run up the stairs, and go through the door. Kill all the enemies in here to unlock the door. Go through, then go stand beside the barred door. Shoot an Armos with your Longshot, and it will hop on the switch, keeping it down long enough for you to go through the door. You have to fight an Iron Knuckle, and then you get the Mirror Shield!! You can bounce back magical spells and rays of light now! Head back out to the previous room. Use the Mirror Shield to bounce light onto the Sun Switch. The door opens, so head in and get a Key.

Go back to the room where you had to kill the Anubis'. Go through the locked door. You're now in a room where you have to climb the wall, but sections of the wall move left and right into spikes!!! This could be extremely hard, but, remember your Longshot. Point it at the top part of the wall, which isn't moving, and pull yourself up to it, now just climb up. Go through the door.

Stand on the Symbol and play Zelda's Lullabye. Go through the door. Kill the Torch Slugs. Now smash the doors with your Hammer (they're fake) until you find the eye. Shoot it with an arrow. Now use your Longshot to get on top of those ice blocks and step on the switch. Drop down and open the chest to get the Boss Key. Exit the room.

Go through the other door. Do a Jump Attack at the crystal switch in the cage, and the door opens. Defeat the Lizalfos, and push the cobra statue to that rock by the wall. Make sure the light shines on it. Now, bomb the rock. The light shines through to the second cobra statue. Return to that room.

Reflect the light onto the Sun Switch, and the floor lowers down to face the face of that big huge statue from a while back. Use your Mirror Shield to reflect the light at the face of the statue. After a few minutes, it will melt away. Use your Longshot to get over there. Go through the Boss Door.

Once in there, you will fight a very strong Iron Knuckle. It turns out to be a brain-washed Nabooru. After the cinemas, go fight the two witches. For details, see the Bosses Section.

The Sage of Spirit will give you the Spirit Medallion!!!

Toppling Gannondorf!!!


Temple of Time Use the Prelude of Light to get here. Once there, Sheik appears, and you find out who he really is. You then get the Light Arrows, a vital weapon if you are going to beat Gannondorf.

(NOTE: Before going on, go get all the HCP's, kill the Gold Skulltulas, get all the Magic Spells, play all the mini-games and do all the secrets. Get everything you can out of this awesome game!!!)

Final Dungeon Ganon's Castle


Run down the stairs, and go through the door. Go right to get to...

The Forest Barrier A Wolfos will attack you, so take him out. Then use Din's Fire to light all the torches on the ground level. Look up, and shoot a Fire Arrow at the torch high up to open the door. In the next room, use your Longshot and Hover Boots to get all the Silver Rupees. Then go on to the Forest Barrier. Shoot a Light Arrow into it to destroy it.

Water Barrier Kill all the Freezards, and hack away the icicles surrounding the Blue Fire at the center of the room. Put some in a bottle and melt the red ice blocking the exit. Re-fill your Blue Fire. Push the blocks around until you reach the red ice in the next room. Melt it to get to the Water Barrier. Shoot a Light Arrow into it.

Shadow Barrier Look to the right, and shoot a Fire Arrow at the torch. It will cause a bridge to form. Cross it to get to the next platform. Use the Longshot on the Like Like to get to the next platform, and take it out. Turn around, and shoot another Fire Arrow at the torch. Hop on the low stairs, and step on the switch. A chest drops down. Use your Longshot to get to it. Inside are the Golden Gauntlets. Now use the Lens to find a secret path to the Shadow Barrier. Shoot a Light Arrow at it.

Fire Barrier This is only one room, but it's hard. You have to get all the Silver Rupees. One of them needs to be reached by lifting that HUGE block. But, the Golden Gauntlets allow you to lift it, so...When that is done, go through to the Fire Barrier. You know, you know, the Light Arrows.

Light Barrier Use the Lens to kill all the Keese and the Skulltula. A chest with a Key will drop down. Play Zelda's Lullabye at the Triforce Symbol to make a chest with a Key drop down. Go to the next room. Use the Lens here to find the hidden path. Destroy the Light Barrier.

Spirit Barrier Collect the Silver Rupees in here. Pull the Armos statues out a bit if the switch blades are going too fast. In the next room, hit the first switch with a Spin Attack, and a chest with Bombchus drops down. Use the Bombchu to get at the second switch, by launching one at that little hole in the ceiling. Shoot the cobwebs in the next room with a Fire Arrow to burn them away, and reflect the light to the Sun Switch. Go through and destroy the last Barrier, the Spirit Barrier.

Now you can move on to...

Ganon's Tower Take out the Keese, and run up the stairs to the first room. In here you must face two Dinalfos. Keep going after they are dead to the next room. Now you have to fight two Stalfos. Kill them and grab the Boss Key. Keep going. At the next room, you have to fight two Iron Knuckles. Keep going now, and the organ music will get louder and louder. At the ned, go through the Boss Door.

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