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Walkthrough

Collecting the Kokiri Emerald


Kokiri Forest
After the opening story sequence, you will be inside your house. Go outside, and your best friend, Saria, will run up to your house. Go down and talk to her. After exploring the Forest you will learn that you can't get anywhere without the proper equipment and that some of the children are...strange (the rock-humping kid). So now it's off to get the Sword! Head up the hill to the left of your house, and go through the Training Center by hopping over the fences. Crawl through the hole at the end. Make your way to the upper-left corner here, while dodging the boulder. Open the chest to get the Kokiri Sword!!!

Head back outside. Now run around through the grass, throw rocks and pots etc. until you get 40 rupees. Now head over to the shop (the house with the red roof) and buy the Deku Shield. Now exit the shop, and go left towards the Deku Tree's meadow. Talk to Mido (make sure you have your Sword and Shield equipped) to get him to move. Now make your way to the Deku Tree, killing the three Deku Babas along the way for Deku Sticks.


Dungeon #1: Deku Tree After the Deku Tree opens his mouth, head inside, and climb the ladder to your left. Continue along this path until you reach a chest containing the Map. Keep going until you reach a door. Go inside, and deflect the Deku Scrubs nut back at it. The door in front of will now unlock. Go inside this room. There are two ways to do this room. Jump across the platform and jump to the Slingshot in the chest, then turn around and use your Slingshot to shoot down the ladder. OR you could just drop down to the floor, climb up the vines, get the Slingshot, and jump across the platform. Go back to where the Map was. Shoot down the Skullwalltulas with your Slingshot, and climb the vines to the right. Drop down onto the ledge, and run until you find a door. Go in and step on the switch to raise the platforms. Hop across to get the Compass. Jump back down, and climb up the vines. Use a Deku Stick to light the unlit torch to open up the door. Go back onto the ledge, and head over to one of the drop-offs. A Big Skulltula will drop down. Kill him, then jump off the ledge. You must land in the middle of the spider web to break through. If you hit the sides, you'll bounce off and have to try again. When you do get through, you'll be in a room with water. Walk around until you find out where the shallow water is. Now climb up onto the platform with the switch and step on it. A torch bursts out in flames. Light a Deku Stick, then hop into the shallow water. Run over to the next platform, and burn the spiderweb covering the door.

Kill the Deku Scrub in here. You will notice the door is blocked by iron bars. Whip out your Slingshot and shoot the eye above the door. The bars rise. Go through the door. Dive into the water. When you see the switch underwater, dive to hit it. The water will drain a little bit. Hurry, though, it doesn't last forever. Get out of the water, and jump onto the platform. Now it will safely carry you under the turning log. Jump onto the other side, and kill the big Skulltula up ahead. Push/Pull the block all the way, then climb on top of it. Jump up into the little alcove here. Go through the door.

Kill the Skulltula ahead, then light a Deku Stick on the torch. Light the two unlit torches to open the next door. In the next room, light a Stick, and burn the web on the right side to reach a small hole you can crawl through.

Push and pull the block here into the water. Hop across, light a Deku Stick, run back to the spiderweb on the floor, and swing the Deku Stick. It will burn the web. You must now do battle with three Deku Scrubs. Take them out in this order: the one in the middle, the one on the right, and then finally the one on the left. Now go onto Queen Gohmas chamber.

Look up at her to start the fight. See the Bosses section for details on taking her out. When she dies grab the Heart and step into the Blue Light. You will now get the Kokiri Emerald.


Collecting the Goron's Ruby


Kokiri Forest You must now leave the Forest. On the way out, Saria will give you a Fairy Ocarina. She then looks like she wants a kiss, but Link runs off (he's brave enough to fight big monsters but he can't even kiss an F'ing girl?).

Hyrule Field You will meet the most annoying character in the game, the owl. He will give you a Map. Now run as fast as you can towards Hyrule Castle. If you make it before night, good, if not, prepare to fight off a lot of Stalchilds. Fight them until morning when the drawbridge will lower.

Market and Hyrule Castle After exploring the town, you will see a girl named Malon standing around. Talk to her to find out her dad is missing. Now move on to Hyrule Castle. Climb the vines, and hop off the ledge to get inside the Castle compound. Go get thrown out once. Yes, you heard me, just go do it. When you land outside, Malon will be standing by the vines. Talk to her to get a Strange Egg.

Now head back into the Castle compound. Run over to the dead end, and wait there until night. Practice your Sword moves or something. When it's nighttime, run up the hill, being carful to avoid the two guards at the top. Now just run as far as you can go, and turn right. You will see a wall with some stones you can climb. Now run down and jump into the moat. Swim until the end, then look around for a spot you can get out. There will be a man there, sleeping. Wait until morning. The Strange Egg will hatch into a Cucco. Use it to wake the man up. You find out he's Talon, Malons father (do you see the resemblance?). He runs off fearing she is mad at him. Now push/pull both of the blocks into the water. Jump across into the alcove spilling water into the moat. Make sure it is day time still.

When you get out, you have to make your way through the Courtyard. This isn't too hard. Just watch the guards for a minute or two to figure out their patterns, then run by when they're not looking. At the end lies Princess Zelda.

Talk to her to learn a bunch of stuff and recieve Zelda's Letter. She will tell you to go talk to her attendent, Impa, the man-woman. Impa will teach you Zelda's Lullabye, then take you outside the Castle to Hyrule Field.

Lon Lon Ranch When you get here, go look at the horses. Do you see them? Do you see them? Good. Because you can't have one for a while yet. Instead go play Talons mini-game (See the section way down below) to win a Bottle. Then go onto the field to see Malon with a horse named Epona (that's the horse you get). Talk to her to learn Epona's Song. It's off to the Lost Woods.

Lost Woods This place is really confusing if you don't know where to go. The correct path to reach Saria is: Right, Left, Right, Left, Straight, Left, Right. This will lead you to the Sacred Forest Meadow. Once you're there, you must fight a Wolfos. Just block his attacks, then strike. Then make your way through the maze, it's not very hard, there's just a lot of Deku Scrubs. At the end of the maze, head up the stairs and kill the two Deku Scrubs. Now go up and talk to Saria to learn Saria's Song. If you look up here, you will see the Forest Temple, but that's not until later in your quest. Time to head to Kakariko Village.

Kakariko Village The first thing you should do here is get the Chicken Womans seven Cuccos back into her pen to get a Bottle (see the section down a bit). Then head into the Graveyard. Make sure that stupid little kid isn't around, then pull the grave in the front row surrounded by flowers. Drop into the hole to find the Hylian Shield. Then head to the back of the graveyard, to the big tombstone. Play Zelda's Lullabye to make it disappear, then drop down. In the first room, kill all the Keese to open the door. Then in the next room it's a good idea to kill all of the ReDeads before moving on. At the end is the Sun's Song for you to learn. Head back out into the village. Head up the path to Death Mountain. You must show the guard there Zelda's Letter to get through.

Death Mountain Move along the path until you find Dodongo's Cavern. You will see it is blocked off by a giant boulder. Keep moving up the mountain until you find Goron City.

Goron City Get down to the bottom floor of the city, either by jumping down (you don't take damage) or by running down the stairs. Then stand on the mat in front of the blocked door and play Zelda's Lullaby to open the door. Inside you meet Darunia, who is a bit cranky. Play Saria's Song to cheer him up, and he will give you the Goron's Bracelet. Now leave the city.

Death Mountain Take the path up to the Goron and the Bomb Flower near the entrance to Goron City. Pick the Bomb, and throw it over the cliff. If you do it right, it will blow up the boulder, letting you into Dodongo's Cavern. Haul your rear end down there.


Dungeon #2 Dodongo's Cavern Pick the Bomb Flower and throw it at the wall in front of you to blast through. Now you're in the main room of the area. GO to the left and bomb a wall to find the map. Drop down to your right, and run around the ledge, until you find the ladder. Climb it, and use a Bomb Flower to kill the Beamos up ahead. Pick another Bomb, and bomb the part to the right. Run down the hall, killing all the Dodongo Larva. WATCH OUT, when they die, they explode, so be careful. At the end is a switch that won't stay down. Pull one of the statues on top of it to keep it weighed down. Go through the door.

Now you have to fight a pair of Lizalfos. Use Sword-fighting techniques, or stun them with a Deku Nut before attacking. Once they're both gone, a door will un-lock, allowing you to continue. First kill all the Dodongo's in here, then light a Deku Stick on fire, and light all the torches to open up the next door. You're back in the main room. Step on the switch. A door across the way opens.

Get over there. Pick the Bomb, and hurl it at the strange area on the wall. Inside is the Compass, surrounded by Armos'! You only have to kill one of them to get at the Compass. Head back out. Now you must pick a Bomb, and place it in the middle of all the Bomb Flowers (where the little splits are on the left and right side). When that Bomb goes off, it triggers the rest of them to go off. This lowers some stairs. Go up and through the door.

You don't have to fight any Armos' in here, if you just pull the one that is a staue away from the ladder. Climb the ladder, and hit the switch. Go across the bridge, then drop into the little maze with switchblades moving around. At the end is a block for you to climb, so do it. Leap off onto the platform with the Bomb Flower on it. Hurl the Bomb at the wall by where you climbed the block. If you timed it right, it will blow up as it is close to the wall. Go into this new door. There is a platform with a fire on it in front of you. See the eyeball? Shoot it with your Slingshot. The fire will be extinguished. Continue on. Now fight the Lizalfos in this room. In the next room, there are two platforms on fire. Shoot the eye above the door to get onto the first pillar. Turn to your left, and shoot the other eye to put out the second fire. In the next room, open the chest to get the Bomb Bag. Move on to the next room, and hit the switch. Head back to the main room now.

Jump on the pillar that rises and falls, then jump to the ledge. Go onto the bridge with two holes in it. Drop a Bomb into each of the holes. They will land in the eye holes of the Dodongo skeleton. When both eyes have been blown, the mouth will open. Drop down and enter.

There is another switch that won't stay down, so head into the tunnel to your right. You then get to a room where you have to climb up blocks to get to the top ledge. Do that. Then run into the next tunnel, and you will find a block. Push it out into that room with the switch, and push/pull it into the hole. Go through the door. Open the chest if you are low on Bombs, then bomb the shadow in the middle of the room.
Drop into the hole to face King Dodongo. See Bosses for details on how to whoop his tail. After he's gone, grab the Heart and enter the Blue Light.

Collecting the Zora's Saphire

Death Mountain Head up to the summit of the mountain. Bomb the left part of the wall and enter the Great Fairy Fountain to learn the magic Sword Spin and get your Magic Meter.

Hyrule Castle Return to Hyrule Castle, and bomb the dead end boulder. Head inside there to find another Great Fairy Fountain. The fairy will give you Din's Fire.


Zora's River Make your way here from Hyrule Field. Blow up the boulders in your way, and then go grab the Cucco. Now you can use it to make it to the other side of the river and to get the two HCP's here. Just follow the trail here until you reach the waterfall. Stand on the little Triforce symbol, and play Zelda's Lullabye. The waterfall will die down, and you can enter.

Zora's Domain Is it just me, or is the only Zora male King Zora? The rest of them have...well, you know....chests. Go up the path, not bothering to take the first right turn, and go up the stairs. You will see King Zora. Stand up on the platform and talk to him. You will learn his daughter (ewww...look at him, he has a daughter?), Princess Ruto is missing. Go left and talk to the Zora atop the waterfall. Pay her to play the Diving Game. See the appropriate section for details. If you win, look around in the water you are in, and you will spot a ladder. Climb it, but don't go right. If you do, you will have to do the game over. Instead, go left and follow the trail back up to the Zora. She (he?) will give you the Silver Scale. Now you can dive deeper. Dive back down the waterfall, and you should spot an underwater passageway. Dive down there to warp to Lake Hylia.

Lake Hylia When you come out, you should spot a bottle in the water. Dive down to get it, inside is a note. It is a plea for help from Princess Ruto. She is stuck inside Lord Jab-Jabu. Now, if you want, you can head over to the Fishing Pond to have some fun, or you can just dive back down to Zora's Domain.

Zora's Domain Take the note from Ruto up to King Zora. After seeing the note, he will move aside, in a rather funny way. Take the empty bottle back to the shallow water. Catch a fish here in the bottle. Return to King Zora. Take the path behind him to find Jabu-Jabu. Release the fish in front of him. He will open his mouth and suck you in.

Dungeon #3 Inside Jabu-Jabu


First, kill the pair of Octoroks in front of you. Then, take out all the Bubbles. You will then come to a dead end. Turn around, and look up. Shoot the uvula, and the stuff moves out of the way. Open the...throat tissue. Run across the ledge in this room, and open the door. You will see Ruto. After talking to her, she will walk away and fall down a hole. Drop in after her. Talk to her twice so she let's you carry her. Turn around and go through the door (the tissue). Drop into the water, and throw her onto the opposite ledge. Step on the switch, and the water will rise. Swim up to the ledge with Ruto. Carry her on, until you come to another dead end. Shoot the uvula with your Slingshot. The door opens.

Kill the Octorok, and wait for the elevator. Ride it up. Head back into the room where you found Ruto, and avoid the holes and head into the door at the end. Go right, and step on the switch. Place Ruto on the switch to hold it down, then run into the next room. Kill all the enemies here and a chest will appear. In it is the Boomerang. Exit, and grab Ruto again. Go all the way to the left side, and put Ruto on the switch. Go in the room, and use your Boomerang to kill the Tentacle. A chest with the Map inside will appear. The tentacle blocking that hall is now gone, so head into the room down there. You must beat the bubbles in under 40 seconds. The strategy I use is lock on to them and hurl the Boomerang, and while the Boomerange goes, run into one (they don't do very much damage) then catch the boomerange and repeat. If you beat them in the time limit, a chest with the Compass appears.

Head back out, and enter the new door. Kill the Tentacle with your Boomerang. This makes the tentacle in the next hall disappear. Head into the room there. Kill the Tentacle in here. Once this tentacle is dead, the tentacles in the room with all the holes will disappear. Drop through the hole where the green one used to be.

Go through the door, and throw Ruto up onto the platform. It will rise, then come down with the mini-boss, Big Octo. The Bosses section covers mini-bosses. Climb onto the platform when he is dead and it will rise. Head down the hall, and go in the door. Toss your Boomberang at the shaking red thing to freeze them, then hop across to get to the rooms exit.

Jump to the platform, and it will lower. Go grab one of the crates, and drop it on the switch that won't stay down. Go through the door. Take out all the Biri's with your Boomerange, and climb the vines. There is a uvula, but it is blocked by a glass wall (this fish eats the weirdest things). Stand back a few feet, lock onto the uvula, and hurl your Boomerang. It should arc around the glass wall and open the door below by hitting the uvula. Drop down and head through the door. Time to face the Boss. See the Bosses section. When he dies, you will have all three Spiritual Stones!!!

Collecting The Light Medallion


Before doing anything else, I suggest going around doing stuff you missed. Head into Jabu-Jabu's room and explore behind him to find a Great Fairy Fountain where you will learn Farores Wind, get all the HCP's you can find, exterminate any Gold Skulltulas, fill your bottles etc. so you are prepared.


Temple of Time Head back to the market and enter the Temple of Time. Before you enter the Market, Impa and Zelda will ride out of the Castle, and Gannondorf will be chasing them. On the way out, Zelda throws the Ocarina of Time into the moat. Dive into the moat to retrieve it. Then head into the Temple of Time. Zelda will teach you the Song of Time, telepathatically. Use it to open the Alter of Time. Head in, and draw the Master Sword. After a cinema scene, my personal fave in the game, you will be an adult!!! The easy stuff is over now, time to get serious. When you emerge as an adult, Rauru the Sage will give you the Light Medallion.

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