Walkthrough
Collecting the Kokiri Emerald
Kokiri Forest
After the opening story sequence, you will be inside your house. Go
outside, and your best friend, Saria, will run up to your house. Go down
and talk to her. After exploring the Forest you will learn that you can't
get anywhere without the proper equipment and that some of the children
are...strange (the rock-humping kid). So now it's off to get the Sword!
Head up the hill to the left of your house, and go through the Training
Center by hopping over the fences. Crawl through the hole at the end. Make
your way to the upper-left corner here, while dodging the boulder. Open the
chest to get the Kokiri Sword!!!
Head back outside. Now run around through the grass, throw rocks and pots
etc. until you get 40 rupees. Now head over to the shop (the house with the
red roof) and buy the Deku Shield. Now exit the shop, and go left towards
the Deku Tree's meadow. Talk to Mido (make sure you have your Sword and
Shield equipped) to get him to move. Now make your way to the Deku Tree,
killing the three Deku Babas along the way for Deku Sticks.
Dungeon #1:
Deku Tree
After the Deku Tree opens his mouth, head inside, and climb the ladder to
your left. Continue along this path until you reach a chest containing the
Map. Keep going until you reach a door. Go inside, and deflect the Deku
Scrubs nut back at it. The door in front of will now unlock. Go inside this
room. There are two ways to do this room. Jump across the platform and jump
to the Slingshot in the chest, then turn around and use your Slingshot to
shoot down the ladder. OR you could just drop down to the floor, climb up
the vines, get the Slingshot, and jump across the platform. Go back to
where the Map was. Shoot down the Skullwalltulas with your Slingshot, and
climb the vines to the right. Drop down onto the ledge, and run until you
find a door. Go in and step on the switch to raise the platforms. Hop
across to get the Compass. Jump back down, and climb up the vines. Use a
Deku Stick to light the unlit torch to open up the door. Go back onto the
ledge, and head over to one of the drop-offs. A Big Skulltula will drop
down. Kill him, then jump off the ledge. You must land in the middle of the
spider web to break through. If you hit the sides, you'll bounce off and
have to try again. When you do get through, you'll be in a room with water.
Walk around until you find out where the shallow water is. Now climb up
onto the platform with the switch and step on it. A torch bursts out in
flames. Light a Deku Stick, then hop into the shallow water. Run over to
the next platform, and burn the spiderweb covering the door.
Kill the Deku Scrub in here. You will notice the door is blocked by iron
bars. Whip out your Slingshot and shoot the eye above the door. The bars
rise. Go through the door. Dive into the water. When you see the switch
underwater, dive to hit it. The water will drain a little bit. Hurry,
though, it doesn't last forever. Get out of the water, and jump onto the
platform. Now it will safely carry you under the turning log. Jump onto the
other side, and kill the big Skulltula up ahead. Push/Pull the block all
the way, then climb on top of it. Jump up into the little alcove here. Go
through the door.
Kill the Skulltula ahead, then light a Deku Stick on the torch. Light the
two unlit torches to open the next door. In the next room, light a Stick,
and burn the web on the right side to reach a small hole you can crawl
through.
Push and pull the block here into the water. Hop across, light a Deku
Stick, run back to the spiderweb on the floor, and swing the Deku Stick. It
will burn the web. You must now do battle with three Deku Scrubs. Take them
out in this order: the one in the middle, the one on the right, and then
finally the one on the left. Now go onto Queen Gohmas chamber.
Look up at her to start the fight. See the Bosses section for details on
taking her out. When she dies grab the Heart and step into the Blue Light.
You will now get the Kokiri Emerald.
Collecting the Goron's Ruby
Kokiri Forest
You must now leave the Forest. On the way out, Saria will give you a Fairy
Ocarina. She then looks like she wants a kiss, but Link runs off (he's
brave enough to fight big monsters but he can't even kiss an F'ing girl?).
Hyrule Field
You will meet the most annoying character in the game, the owl. He will
give you a Map. Now run as fast as you can towards Hyrule Castle. If you
make it before night, good, if not, prepare to fight off a lot of
Stalchilds. Fight them until morning when the drawbridge will lower.
Market and Hyrule Castle
After exploring the town, you will see a girl named Malon standing around.
Talk to her to find out her dad is missing. Now move on to Hyrule Castle.
Climb the vines, and hop off the ledge to get inside the Castle compound.
Go get thrown out once. Yes, you heard me, just go do it. When you land
outside, Malon will be standing by the vines. Talk to her to get a Strange
Egg.
Now head back into the Castle compound. Run over to the dead end, and wait
there until night. Practice your Sword moves or something. When it's
nighttime, run up the hill, being carful to avoid the two guards at the
top. Now just run as far as you can go, and turn right. You will see a wall
with some stones you can climb. Now run down and jump into the moat. Swim
until the end, then look around for a spot you can get out. There will be a
man there, sleeping. Wait until morning. The Strange Egg will hatch into a
Cucco. Use it to wake the man up. You find out he's Talon, Malons father
(do you see the resemblance?). He runs off fearing she is mad at him. Now
push/pull both of the blocks into the water. Jump across into the alcove
spilling water into the moat. Make sure it is day time still.
When you get out, you have to make your way through the Courtyard. This
isn't too hard. Just watch the guards for a minute or two to figure out
their patterns, then run by when they're not looking. At the end lies
Princess Zelda.
Talk to her to learn a bunch of stuff and recieve Zelda's Letter. She will
tell you to go talk to her attendent, Impa, the man-woman. Impa will teach
you Zelda's Lullabye, then take you outside the Castle to Hyrule Field.
Lon Lon Ranch
When you get here, go look at the horses. Do you see them? Do you see them?
Good. Because you can't have one for a while yet. Instead go play Talons
mini-game (See the section way down below) to win a Bottle. Then go onto
the field to see Malon with a horse named Epona (that's the horse you get).
Talk to her to learn Epona's Song. It's off to the Lost Woods.
Lost Woods
This place is really confusing if you don't know where to go. The correct
path to reach Saria is: Right, Left, Right, Left, Straight, Left, Right.
This will lead you to the Sacred Forest Meadow. Once you're there, you must
fight a Wolfos. Just block his attacks, then strike. Then make your way
through the maze, it's not very hard, there's just a lot of Deku Scrubs. At
the end of the maze, head up the stairs and kill the two Deku Scrubs. Now
go up and talk to Saria to learn Saria's Song. If you look up here, you
will see the Forest Temple, but that's not until later in your quest. Time
to head to Kakariko Village.
Kakariko Village
The first thing you should do here is get the Chicken Womans seven Cuccos
back into her pen to get a Bottle (see the section down a bit). Then head
into the Graveyard. Make sure that stupid little kid isn't around, then
pull the grave in the front row surrounded by flowers. Drop into the hole
to find the Hylian Shield. Then head to the back of the graveyard, to the
big tombstone. Play Zelda's Lullabye to make it disappear, then drop down.
In the first room, kill all the Keese to open the door. Then in the next
room it's a good idea to kill all of the ReDeads before moving on. At the
end is the Sun's Song for you to learn. Head back out into the village.
Head up the path to Death Mountain. You must show the guard there Zelda's
Letter to get through.
Death Mountain
Move along the path until you find Dodongo's Cavern. You will see it is
blocked off by a giant boulder. Keep moving up the mountain until you find
Goron City.
Goron City
Get down to the bottom floor of the city, either by jumping down (you don't
take damage) or by running down the stairs. Then stand on the mat in front
of the blocked door and play Zelda's Lullaby to open the door. Inside you
meet Darunia, who is a bit cranky. Play Saria's Song to cheer him up, and
he will give you the Goron's Bracelet. Now leave the city.
Death Mountain
Take the path up to the Goron and the Bomb Flower near the entrance to
Goron City. Pick the Bomb, and throw it over the cliff. If you do it right,
it will blow up the boulder, letting you into Dodongo's Cavern. Haul your
rear end down there.
Dungeon #2
Dodongo's Cavern
Pick the Bomb Flower and throw it at the wall in front of you to blast
through. Now you're in the main room of the area. GO to the left and bomb a wall to find the map. Drop down to your right,
and run around the ledge, until you find the ladder. Climb it, and use a
Bomb Flower to kill the Beamos up ahead. Pick another Bomb, and bomb the
part to the right. Run down the hall, killing all the Dodongo Larva. WATCH
OUT, when they die, they explode, so be careful. At the end is a switch
that won't stay down. Pull one of the statues on top of it to keep it
weighed down. Go through the door.
Now you have to fight a pair of Lizalfos. Use Sword-fighting techniques, or
stun them with a Deku Nut before attacking. Once
they're both gone, a door will un-lock, allowing you to continue. First
kill all the Dodongo's in here, then light a Deku Stick on fire, and light
all the torches to open up the next door. You're back in the main room.
Step on the switch. A door across the way opens.
Get over there. Pick the Bomb, and hurl it at the strange area on the wall.
Inside is the Compass, surrounded by Armos'! You only have to kill one of
them to get at the Compass. Head back out. Now you must pick a Bomb, and
place it in the middle of all the Bomb Flowers (where the little splits are
on the left and right side). When that Bomb goes off, it triggers the rest
of them to go off. This lowers some stairs. Go up and through the door.
You don't have to fight any Armos' in here, if you just pull the one that
is a staue away from the ladder. Climb the ladder, and hit the switch. Go
across the bridge, then drop into the little maze with switchblades moving
around. At the end is a block for you to climb, so do it. Leap off onto the
platform with the Bomb Flower on it. Hurl the Bomb at the wall by where you
climbed the block. If you timed it right, it will blow up as it is close to
the wall. Go into this new door. There is a platform with a fire on it in
front of you. See the eyeball? Shoot it with your Slingshot. The fire will
be extinguished. Continue on. Now fight the Lizalfos in this room. In the
next room, there are two platforms on fire. Shoot the eye above the door to
get onto the first pillar. Turn to your left, and shoot the other eye to
put out the second fire. In the next room, open the chest to get the
Bomb Bag. Move on to the next room, and hit the switch. Head back to the
main room now.
Jump on the pillar that rises and falls, then jump to the ledge. Go onto
the bridge with two holes in it. Drop a Bomb into each of the holes. They
will land in the eye holes of the Dodongo skeleton. When both eyes have
been blown, the mouth will open. Drop down and enter.
There is another switch that won't stay down, so head into the tunnel to
your right. You then get to a room where you have to climb up blocks to get
to the top ledge. Do that. Then run into the next tunnel, and you will find
a block. Push it out into that room with the switch, and push/pull it into
the hole. Go through the door. Open the chest if you are low on Bombs, then
bomb the shadow in the middle of the room.
Drop into the hole to face King Dodongo. See Bosses for details on how to
whoop his tail. After he's gone, grab the Heart and enter the Blue Light.
Collecting the Zora's Saphire
Death Mountain
Head up to the summit of the mountain. Bomb the left part of the wall and
enter the Great Fairy Fountain to learn the magic Sword Spin and get your
Magic Meter.
Hyrule Castle
Return to Hyrule Castle, and bomb the dead end boulder. Head inside there
to find another Great Fairy Fountain. The fairy will give you Din's Fire.
Zora's River
Make your way here from Hyrule Field. Blow up the boulders in your way, and
then go grab the Cucco. Now you can use it to make it to the other side of
the river and to get the two HCP's here. Just follow the trail here until
you reach the waterfall. Stand on the little Triforce symbol, and play
Zelda's Lullabye. The waterfall will die down, and you can enter.
Zora's Domain
Is it just me, or is the only Zora male King Zora? The rest of them
have...well, you know....chests. Go up the path, not bothering to take the
first right turn, and go up the stairs. You will see King Zora. Stand up on
the platform and talk to him. You will learn his daughter (ewww...look at
him, he has a daughter?), Princess Ruto is missing. Go left and talk to the
Zora atop the waterfall. Pay her to play the Diving Game. See the
appropriate section for details. If you win, look around in the water you
are in, and you will spot a ladder. Climb it, but don't go right. If you
do, you will have to do the game over. Instead, go left and follow the
trail back up to the Zora. She (he?) will give you the Silver Scale. Now
you can dive deeper. Dive back down the waterfall, and you should spot an
underwater passageway. Dive down there to warp to Lake Hylia.
Lake Hylia
When you come out, you should spot a bottle in the water. Dive down to get
it, inside is a note. It is a plea for help from Princess Ruto. She is
stuck inside Lord Jab-Jabu. Now, if you want, you can head over to the
Fishing Pond to have some fun, or you can just dive back down to Zora's
Domain.
Zora's Domain
Take the note from Ruto up to King Zora. After seeing the note, he will
move aside, in a rather funny way. Take the empty bottle back to the
shallow water. Catch a fish here in the bottle. Return to King Zora. Take
the path behind him to find Jabu-Jabu. Release the fish in front of him. He
will open his mouth and suck you in.
Dungeon #3
Inside Jabu-Jabu
First, kill the pair of Octoroks in front of you. Then, take out all the
Bubbles. You will then come to a dead end. Turn around, and look up. Shoot
the uvula, and the stuff moves out of the way. Open the...throat tissue.
Run across the ledge in this room, and open the door. You will see Ruto.
After talking to her, she will walk away and fall down a hole. Drop in
after her. Talk to her twice so she let's you carry her. Turn around and go
through the door (the tissue). Drop into the water, and throw her onto the
opposite ledge. Step on the switch, and the water will rise. Swim up to the
ledge with Ruto. Carry her on, until you come to another dead end. Shoot
the uvula with your Slingshot. The door opens.
Kill the Octorok, and wait for the elevator. Ride it up. Head back into the
room where you found Ruto, and avoid the holes and head into the door at
the end. Go right, and step on the switch. Place Ruto on the switch to hold
it down, then run into the next room. Kill all the enemies here and a chest
will appear. In it is the Boomerang. Exit, and grab Ruto again. Go all the
way to the left side, and put Ruto on the switch. Go in the room, and use
your Boomerang to kill the Tentacle. A chest with the Map inside will
appear. The tentacle blocking that hall is now gone, so head into the room
down there. You must beat the bubbles in under 40 seconds. The strategy I
use is lock on to them and hurl the Boomerang, and while the Boomerange
goes, run into one (they don't do very much damage) then catch the
boomerange and repeat. If you beat them in the time limit, a chest with the
Compass appears.
Head back out, and enter the new door. Kill the Tentacle with your
Boomerang. This makes the tentacle in the next hall disappear. Head into
the room there. Kill the Tentacle in here. Once this tentacle is dead, the
tentacles in the room with all the holes will disappear. Drop through the
hole where the green one used to be.
Go through the door, and throw Ruto up onto the platform. It will rise,
then come down with the mini-boss, Big Octo. The Bosses section covers
mini-bosses. Climb onto the platform when he is dead and it will rise. Head
down the hall, and go in the door. Toss your Boomberang at the shaking red
thing to freeze them, then hop across to get to the rooms exit.
Jump to the platform, and it will lower. Go grab one of the crates, and
drop it on the switch that won't stay down. Go through the door. Take out
all the Biri's with your Boomerange, and climb the vines. There is a uvula,
but it is blocked by a glass wall (this fish eats the weirdest things).
Stand back a few feet, lock onto the uvula, and hurl your Boomerang. It
should arc around the glass wall and open the door below by hitting the
uvula. Drop down and head through the door. Time to face the Boss. See the
Bosses section. When he dies, you will have all three Spiritual Stones!!!
Collecting The Light Medallion
Before doing anything else, I suggest going around doing stuff you missed.
Head into Jabu-Jabu's room and explore behind him to find a Great Fairy
Fountain where you will learn Farores Wind, get all the HCP's you can find,
exterminate any Gold Skulltulas, fill your bottles etc. so you are
prepared.
Temple of Time
Head back to the market and enter the Temple of Time. Before you enter the
Market, Impa and Zelda will ride out of the Castle, and Gannondorf will be
chasing them. On the way out, Zelda throws the Ocarina of Time into the
moat. Dive into the moat to retrieve it. Then head into the Temple of Time.
Zelda will teach you the Song of Time, telepathatically. Use it to open the
Alter of Time. Head in, and draw the Master Sword. After a cinema scene, my
personal fave in the game, you will be an adult!!! The easy stuff is over
now, time to get serious. When you emerge as an adult, Rauru the Sage will
give you the Light Medallion.
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