Hideout Helm
Hideout Helm Walkthrough
To reach Hideout Helm, use the Tiny Pad at the back of the giant K. Rool
island (after giving all the needed boss keys to K. Lumsy). You'll be
transported to the top of the island. Jump into the island's "mouth" and
go inside. Switch to Chunky Kong with the Tag Barrel in this room, then
use the Chunky pad to become invisible. Some vines appear! Use them to
swing across the lava to the other side. Then enter Hideout Helm...
NOTE: You are given a time limit to de-activate the Blast-o-Matic
machine. This time limit is based on the number of blueprints that you
collected from the different stages. If you got all 40 blueprints, you
get 50 minutes. It takes about 30 minutes for the average player. If you
need more time, go back and get more blueprints!
Get Lanky Kong from the Tag barrel and use his orangstand to go up the
steep slope (watch out for those enemies). Switch to Chunky and shoot
the pineapple switch to open up a secret door. Switch to Tiny Kong and
hop into the Tiny barrel, now you can fit into the small hole in the
wall.
Now you're at the Blast-o-Matic machine. Switch to Donkey and let him
pull the lever. Some DK Stars appear in the air, along with a Diddy
barrel. Switch to Diddy and hop into the barrel. Use your snazzy flying
skills to quickly fly through all of the DK stars before time runs out.
Now the doors in this room open...but there's still a cage covering
them. Let Chunky knock down 4 of these cages.
To open the K. Rool door, you must collect the 5 banana medals in this
place. Getting banana medals here is different from in other stages. You
need to go into the character's room and defeat 2 challenging mini-
games. To open the room, simply play the appropriate instrument on the
music pad. All of the doors are easily found except for the Diddy door,
which is high in the air. Use the rocketbarrels to reach it.
DONKEY KONG:
#1 - You need to jump into the blast barrel and shoot yourself at three
different targets within the extermely small time limit. You need to
have a quick eye here. There's no time for mistakes.
#2 - You're Rambi and you need to kill the required number of Kremlings
before time runs out. If you hit one of the electricity things, you're
dead. Again, the time limit is extremely small and you'll need to hurry
up.
CHUNKY KONG:
#1 - After Donkey's two difficult challenges, this is like a bonus. You
just need to break open the boxes to find a hidden Kremling and defeat
him. Hop into the Chunky barrel to become big, then primate punch away.
You're given more than enough time here.
#2 - Shoot five Kremlings with the help of your Sniper mode. This game
was really easy for me since I still had some homing ammo left from
some other level. But if you don't have any homing ammo, then...
TINY KONG:
#1 - In this one, you need to fly through the DK stars (with the pony
tail whirl) without touching the floor, and then simian slam the switch
at the end. Be careful in the third star, you'll need to sly through it
and make a sharp turn to land on the platform. Other than that one, it's
pretty basic.
#2 - Now you'll need to bounce on the mushrooms and fly through the DK
stars (once again, using the pony tail whirl). You should have no
problem with this one.
LANKY KONG:
#1 - You need to find the swich in this maze, then cross the finish
line. Get some speed from the Lanky barrel, then run through this maze
quickly. With some luck, you can do it on your first try.
#2 - Your mission here is to shoot, and kill, three bees. It's pretty
hard because of the time limit, so be quick. Position yourslef close to
a bee and fire away. Then go to another bee and repeat.
DIDDY KONG:
#1 - Of all the mini-game here, this is the wierdest. Find the Kremling
that hit the switch to make is solid again, then simian slam it. You'll
heat a sound when you kill the right Kremling. Keep your ears open.
#2 - Shoot all of the switches to get a nice surprise. Hop into the
Diddy barrel to get the rocketbarrels, then fly up to the middle part of
this place where the switches are. Shoot all four of them and the cage
on the floor will lift up. Go down there and simian slam the switch.
Now that you have all of the banana medals, the K. Rool door will open
up. The next door you come to required at least 4 battle crowns for you
to pass (see the battle arenas section if you don't have enough). Now
you'll see a cinema of K. Rool fleeing Hideout Helm on a getaway jet.
Continue and you'll find a door with a picture of the Nintendo and
Rareware coins on them. You need those coins to pass. Inside you'll find
two banana fairies and the final boss key.
Now that you have all of the keys, go back to K. Lumsy and free him. He
will go to DK Island and chase down K. Rool's jetplane (this cinema
reminds me of that crappy Godzilla movie). Now get over there to fight
the final boss, in the final battle of the game. Good luck! (see the
"Boss strategies" section below for details).
Back