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Gloomy Galleon

DONKEY KONG'S BANANAS - GLOOMY GALLEON

#1 - ACTIVATE THE LIGHTHOUSE

Go to the lighthouse area and make sure the water level is raised (use Enguarde to push the up arrow switch on the center pillar). Go to the island in the center where the lighthouse is. Do a simian slam on the green Donkey switch to open the lighthouse door. Climb the ladder and go inside. Climb another ladder and start climbing this tall tower by jumping on the moving platforms. This is obviously influenced by Whomp's Fortress in SM64...it's the same thing with new textures! Plus it's much taller and harder. At the top, use the gorilla grab to pull the lever and activate this high-tech lighthouse. For your efforts, the golden banana is yours. In addition, the huge gates will open outside and a ship will enter the area.

#2 - FREE THE SEAL

Go to the lighthouse area and make sure the water level is raised (use Enguarde to push the up arrow switch on the center pillar). Go to the island in the center where the lighthouse is. Go to the Donkey pad on top of a little block and press Z to go to the Barrel Blast Course. This time it's a *maze* where you must choose the right path to get to the end. At the beginning, go to the lower barrel. After that, shoot to the barrel that's facing left. When you get to the barrel that turns all the way around, shoot yourself to the barrel that is facing right. Continue until you go through the DK symbol. A seal is freed from his cage in this area! Now go back to the caves at the beginning. Go straight through to the other huge water area. At the end of this area, the seal is waiting for you. He'll give the golden banana only to Donkey Kong...

#3 - WATER RACE WITH THE SEAL

After you free the seal and get the golden banana above (banana #2), talk to the seal again and he'll challenge you to a race. Jump into the black hole to begin the race. Like in most races here, speed is controled with the Z button...you have no reason to ever let go of it. Here you must get 10 DK coins and beat the seal in the race. The trick to beating him is remembering that you are allowed to miss the gates 5 times...so just take some clever shotcuts and you can overtake the seal. Don't forget to collect as many DK coins as you can. Avoid the crates, they'll explode to slow you down AND take away 3 DK coins. If you win, your prize is, of course, a golden banana.

#4 - INSIDE A SUNKEN SHIP

Go to the large water area that is NOT the lighthouse area. Swim to the right part of the area where you'll find Funky's Armory. Look a little further and you'll find some sort of cactus growing out of the water. Climb on top of it and play Donkey's instrument on the bongo pad. A gate of a sunken ship opens (and you have 60 seconds to get there)! Quickly swim back to the main part of this area and go inside the hole of the sunken ship. Follow the trail of yellow bananas. Inside one of the cells you will find the bonus barrel...go into it to play Krazy Kong Klamour. The lights go off every few seconds and the Kongs and the banana are rearranged. You have 60 seconds to hit 10 bananas. If you hit the banana, the number at the corner goes down by 1. If you hit one of the Kongs, the number goes up by 1! When that number goes down to 0, you get your golden banana. Just be quick on the trigger and this mini-game is easy.

#5 - DONKEY'S BLUEPRINTS IN GLOOMY GALLEON

After you get Diddy's golden banana #2 (see below), the #4 warp pad will appear. The other one is on a floating piece of wood in the large water area (NOT the lighthouse area). With Donkey, use that pad to transport to the coin room. Climb down a few steps of the coin tower and shoot the Kasplat to death with coconuts. Collect the yellow blueprint. Bring it to Snide's HQ in the lighthouse area to exchange it for a delicious golden banana.

DIDDY KONG'S BANANAS - GLOOMY GALLEON

#1 - BANANA SHOT OUT OF THE SHIP'S CANNON

Go to the lighthouse area and make sure the water level is raised (use Enguarde to push the up arrow switch on the center pillar). Before you get this banana, you must have gotten Donkey's golden banana #1 to make the ship come to this area. Go to the center island where the lighthouse is and hop into the Diddy barrel. Use the rocketbarrels to fly to the ship. When you get there, simian slam on the Diddy switch (this may be a bit hard since the boat is moving and you are not). This will make the ship's cannon fire a golden banana to the top of the lighthouse. Get your rocketbarrels again and fly to get the golden banana at the top of the lighthouse.

#2 - BONUS BARREL IN THE COIN ROOM

First, you must unlock the 'coin room'. Go to the large water area (NOT the lighthouse area). Switch to Lanky Kong and transform into Enguarde by using the Enguarde crate in this area. See that DK Star above the water? You must make Enguarde jump out of the water and hit that star *three* times, then the gate to the coin room will open (it's somewhere in the shallow part of the water at the end of a tunnel). When you're inside the 'coin room', climb to the top of the coin tower at the right by using the Diddy pads. Jump into the bonus barrel at the top to begin the mini-game: Stealthy Snoop. Just don't touch the light of the guards' flashlights and you won't get caught. You have 70 seconds. The pattern is LEFT, FORWARD, RIGHT. Touch the checkered finish line to win the golden banana. The #4 warp pad will also appear, allowing you to get Donkey's blueprint!

#3 - THE GIANT ROBOT FISH

Go to the lighthouse area. Use Diddy's rocketbarrels to fly up to the very top of the lighthouse. Play your guitar on the music pad here to make a gigantic robot fish appear in the other water area. You have 99 seconds to get there. Hurry up and go to the OTHER large water area and find the big robot fish. When he opens his mouth, quickly get inside. Collect the ammo boxes around this place. Also kill the bees so they don't annoy the hell out of you later. Your objective is to destroy all of the lights behind the big fan. Stand on the piece of wood. Begin by shooting the upper lights. You must alternate between shooting the upper and the lower light. The time is quite limited, so be quick. You CAN'T shoot the light while the fan is turning. After breaking all three lights, you get the golden banana.

#4 - INSIDE A SUNKEN SHIP

Go to the large water area that is NOT the lighthouse area. Swim to the right part of the area where you'll find Funky's Armory. Look a little further and you'll find some sort of cactus growing out of the water. Climb on top of it and play Diddy's instrument on the guitar pad (the water level must be lowered for you to stand on it). A gate of a sunken ship opens (and you have 60 seconds to get there)! Quickly swim back to the main part of this area and go inside the hole of the sunken ship. Once you're inside, go into the bonus barrel to play a rather hard mini-game: Splish Splash Salvage. You need to get all 8 coins within a 60 second time limit. Five of the coins are at the bottom of the barrel, two of them are around the middle part. For the very last coin, go back up to the surface and jump onto the vine. Swing on the vines until you get to the final coin. It's normal for this game to take you several tries...keep practicing your swimming techniques.

#5 - DIDDY'S BLUEPRINTS IN GLOOMY GALLEON

Go to the lighthouse area with the water level *lowered*. Somewhere around the sides of this area is a small cave with the red-haired Kasplat! Defeat him and get the red blueprints, then bring them to Snide's HQ...also found in the lighthouse area, but you must have the water level raised (use Enguarde to push the up arrow switch on the center pillar).

LANKY KONG'S BANANAS - GLOOMY GALLEON

#1 - ENGUARDE BLASTS THE UNDERWATER CHEST

Go to the lighthouse area. Use Lanky to hit the Enguarde crate underwater and transform into Enguarde. At the very bottom of this area, charge into the treasure chest (press B) to break it open and reveal the golden banana. Transform back into Lanky and get the golden banana. There are a lot of other chests for you to break open in this area, most of which contain regular blue banana bunches.

#2 - BONUS BARREL IN THE COIN ROOM

First, you must have already unlocked the 'coin room' (see Diddy's golden banana #2). When you're inside the coin room, climb to the top of the enormous coin tower at the left. You need to use the Lanky pads and the 'baboon balloon'. At the top, jump into the barrel to begin the mini-game: Searchlight Seek. A Klaptrap walks around calmly while you try to blow his head off by shooting melons at him. You have 60 seconds to hit 4 Klaptraps. Follow your target carefully and just shoot the melon a few steps ahead of him (by the time the melow reaches the floor, he'll have moved forward a few steps). No problem, eh? I could beat this with 45 seconds to spare. You get another you-know-what.

#3 - INSIDE A SUNKEN SHIP

In the tunnels at the beginning, there's a Tiny switch on the path leading to the large water area (NOT the lighthouse area). Hit the switch with a Simian Slam to open an entrance to a sunken ship...and you have a time limit to get there! Hurry into the large water area and go to the sunken ship at the LEFT side. Once inside, look for the Enguarde crate and use it to transform into Enguarde. Break open the treasure chests in here to find a tunnel, then swim to the end of it to find a golden banana.

#4 - INSIDE A SUNKEN SHIP II

Go to the large water area that is NOT the lighthouse area. Swim to the right part of the area where you'll find Funky's Armory. Look a little further and you'll find some sort of cactus growing out of the water. Climb on top of it and play Lanky's instrument on the trombone pad. A gate of a sunken ship opens (and you have 60 seconds to get there)! Quickly swim back to the main part of this area and go inside the hole of the sunken ship. Once inside, you can easily find and collect the golden banana.

#5 - LANKY'S BLUEPRINTS IN GLOOMY GALLEON

First, make sure the water level is raised (use Enguarde to push the up arrow switch on the center pillar in the Lighthouse area). From the beginning of the stage, go into the first tunnel that you see at the right and swim to the room. Climb up onto the wooden platform and defeat the obvious blue-haired Kasplat. Collect the blueprints and take them to Snide's HQ in the Lighthouse area.

TINY KONG'S BANANAS - GLOOMY GALLEON

#1 - GIVE THE MERMONKEY HER PEARLS

First, you must have already unlocked the 'coin room' (see Diddy's golden banana #2). When you're inside the coin room, use the Tiny barrel at the back to become mini-monkey, then squeeze into the keyhole of the big treasure chest. Collect all 5 pearls from the 5 clam thingys. Make sure you got all of them! Now get out of this place and go to the lighthouse area. Swim to the very bottom (where there are giant shells) and use the Tiny barrel once again to be able to get inside the small opening. Return the pearls to the 'mermonkey' and she will give you the golden banana as a reward.

#2 - INTO A SUNKEN SHIP

In the tunnels at the beginning, there's a Tiny switch on the path leading to the large water area (NOT the lighthouse area). Hit the switch with a Simian Slam to open an entrance to a sunken ship...and you have a time limit to get there! Hurry into the large water area and go to the sunken ship at the LEFT side. When you're inside, go to the next room via the hole in the wall. Get into the bonus barrel to begin the mini-game: Kremling Kosh. You have 60 seconds to shoot 22 Kremlings in the barrels. Shoot the center barrel to reload your melon cannon. Just be quick to aim at a Kremling as soon as he pops out and shoot him. 60 should be enough time to beat it.

#3 - INTO A SUBMARINE

Go to the large water area (NOT the lighthouse area). Take the path at the right to go to where Funky's Armory is. Swim to the very bottom of this place where you'll find a big metal thing. This is actually a periscore of a submarine! Use the Tiny barrel and go inside the tiny hole. There's a bonus barrel behind the control panel. Touch it to begin the mini-game: Big Bug Bash. You have 60 seconds to swat 6 bugs (so that's 10 seconds per bug). Remember that if you try to hit a bug and miss, he will fly around faster and laugh at you before returning to his normal speed. Be patient and aim well and winning will be a snap.

#4 - INTO A SUNKEN SHIP II

Go to the large water area that is NOT the lighthouse area. Swim to the right part of the area where you'll find Funky's Armory. Look a little further and you'll find some sort of cactus growing out of the water. Climb on top of it and play Tiny's instrument on the saxaphone pad. A gate of a sunken ship opens (and you have 60 seconds to get there)! Quickly swim back to the main part of this area and go inside the hole of the sunken ship. Inside one of the cells here you'll find a golden banana. (plus, there's a banana fairy in another cell)

#5 - TINY'S BLUEPRINTS IN GLOOMY GALLEON

At the beginning of the stage, go forward until you reach the area with the shipwrecks. Hop into the cannon to be blasted to the top of the ship, then swing on the vines to the wooden path. At the left you'll find the purple-haired Kasplat! Defeat him with your gun, it's too dangerous to fight him up close. Do your hair spin thingy to collect the purple blueprints. Now bring it to Snide's HQ to exchange for a golden banana. Here's how to get there: Go to the lighthouse area and make sure the water level is raised (use Enguarde to push the up arrow switch on the center pillar). Now you can go to Snide's HQ at the side of this area.

CHUNKY KONG'S BANANAS - GLOOMY GALLEON

#1 - BASH THE TREASURE CHESTS

>From the beginning of the level, go straight forward until you reach the area with the shipwrecks. Go into the hollow ship at the right and follow the path. Defeat both of those barrel enemies with a single orange (what a beautiful explosion...). Now you have 3 treasure chests. Each of them can be opened with a primate punch (Z + B)! The left one contains a banana fairy, the middle one contains headphones, and the right one contains the almighty golden banana.

#2 - TARGET PRACTICE WITH CANNONBALLS

First, make sure the water level is raised (use Enguarde to push the up arrow switch on the center pillar in the Lighthouse area). From the beginning of the stage, go into the first tunnel that you see at the right and swim to the room. Climb up on the wooden platforms and defeat the Kasplat (just so he doesn't annoy you later). Get the cannonball at the side of the room and bring it to the cannon at the opposite side to begin the 'target practice'. You need to hit the moving targets with the cannonballs (you have a limit on your ammo). This would seem like a simple easy mini-game at first, but Rare gives you such a small time limit that you could spend a long time on this game. Unlike in real life, the cannonballs move incredibly slowly and are affected by gravity. You need to shoot at the right place at the right time. You should be able to get it right in a few tries. Hit all three targets in under 60 seconds to win the golden banana.

#3 - CHUNKY INSIDE THE FLOATING SHIP

Go to the lighthouse area and make sure the water level is raised (use Enguarde to push the up arrow switch on the center pillar). Before you get this banana, you must have gotten Donkey's golden banana #1 to make the ship come to this area. Go to the lighthouse island and stand on one of the gray blocks there. Wait patiently for the ship to come in front of you. When it does, jump to the ship (you need to press B in the air to go far enough). When you're on the ship, go to the back part and do a simian slam on the door on the floor to go inside it. Inside, you are met by a tilting floor and sickeningly bright colors. Make your way past the cannonball part and knock down the gate at the end with a primate punch (Z + B). Now destroy the spinning barrels one by one with primate punches to make the golden banana come down for you to get. By now Chunky is pretty sea sick. The camera goes wild and the control stick movement is reversed (it's like you're holding the controller upside-down). This makes it harder to get past the cannons, although I can make it out with energy to spare ;)

#4 - INTO A SUNKEN SHIP

Go to the lighthouse area with the water level *lowered*. Somewhere around the sides of this area is a small cave with a triangle pad! Play Chunky's instrument there. A gate of the sunken ship opens...in the OTHER water area! You have a time limit to get there so be snappy and run through the caves to the other side and into the hole on the sunken ship. Now just swim to the bonus barrel to play the mini-game: Batty Barrel Bandit. You need to line up 4 bananas...and do it 3 times in 45 seconds. You should have quick reflexes to press the button as soon as you see the banana at the top. It gets faster on the 2nd and 3rd turns. Remember what the banana comes after so you'll be prepared.

#5 - CHUNKY'S BLUEPRINTS IN GLOOMY GALLEON

Go to the large water area that is NOT the lighthouse area. Swim to the right part of the area where you'll find Funky's Armory. Look a little further and you'll find some sort of cactus growing out of the water... with a Kasplat on top of it! Defeat him and collect the green blueprint. Bring it to Snide's HQ in the lighthouse area to exchange it for a golden banana.

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