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Bosses

Boss Strategies

JUNGLE JAPES BOSS -- ARMY DILLO

You need to give 60 regular bananas to Troff n' Scoff, then you can fight this boss with Donkey. It's a huge armadillo with a metal "shell" and two big guns sticking out of it. At first he will hide his head in the metal shell and start shooting fireballs at you. Just go left and right, avoiding them. After a while he'll stick his head out and laugh a bit. This is your chance! Get the TNT barrel in the center and throw it at his head to hurt him. Now he'll curl up into a ball and start rolling at you. Just run away to avoid getting smushed until he goes back to his "fireball shooting" routine. Repeat the process until he's defeated (it takes only 3 hits).

ANGRY AZTECS BOSS -- DOGADON

You need to give 120 regular bananas to Troff n' Scoff, then you can fight this boss with Diddy. He's a big red flying dragon (more like a dragonfly actually) that spits out fire...and he's very easy. His attacks are similar to the boss of Jungle Japes. His hovers in the air while throwing fireballs at you (although much faster). Move around to avoid getting hit. After a while he'll stop to give you a chance to hit him. Get the TNT barrel and throw it at him to knock him into the lava. After swimming around a bit, he'll burst out and do the fireball throwing again. It takes 3 hits to defeat him.

FRANTIC FACTORY BOSS -- MAD JACK

You need to give 200 regular bananas to Troff n' Scoff, then you can fight this boss with Tiny. Step into the light and the platforms will rise and bring you up to the sky. The arena is made up of 20 square platforms (4 rows, 4 columns) of alternating blue and white color. If you fall down, you will NOT lose energy and you'll be brought back up. You should use the pony tail whirl to jump between platforms. The huge jack-o-lantern boss will chase you by jumping from platform to platform. Just get away from him until he stops. Then he'll stop and throw fireballs at you. When he stops, TWO switches will appear. One on a white square and one on a blue one. You need to go to the switch that is on the same colored block as the boss and simian slam it to hurt him. You will get hurt if you slam the other one. He will repeat the procedure again. After you hit him twice, there will be no lights shining on the switches so they'll be harder to spot. After you hurt him 3 times, he'll start shooting lasers at you, which are much harder to avoid. After you hurt him 4 times, he'll become *invisible*. You can still see his shadow and the sparkles that trail him...and you WILL get hurt if he stomps on you. After hitting him the 5th time, he's dead.

GLOOMY GALLEON BOSS -- PUFFTOSS

You need to give 250 regular bananas to Troff n' Scoff, then you can fight this boss with Lanky. He's a big spikey blowfish that doesn't move. He just stays in the center and spins around to shoot fireballs at you. To avoid those fireballs, just DON'T STOP moving! The entire battle is done on a boat (press Z to move forward, control stick to steer, and A to jump). Each time you go through a DK star, a metal pole thing will come out of the water. After driving through 5 DK stars, the poles will make an electric current to zap the fish! Zap him five times to fully defeat him. There's a time limit to go through the stars that begins as soon as you go through the first one. If you don't go through the next DK star withing the time limit, the poles will go down and you have to start again. It's 30 seconds for the first time, then 25, then 20, then 15, then 10.

FUNGI FOREST BOSS -- DOGADON

You need to give 300 regular bananas to Troff n' Scoff, then you can fight this boss with Chunky. He's that sissy dragonfly from Angry Aztecs...but this time he's not a sissy anymore. At first he'll fly in the air and quickly throw fireballs at you. Avoid them by moving left and right. When he stops (practically giving you a chance to hit him), throw the TNT barrel at him. You'll continue on like this for a while. He learned some new attacks: A shockwave attack, similar to what the Kasplats do to you (simply jump over it), and a 'firewave' attack. The firewave seems to be unavoidable. After a while, he'll go completely mad and stomp on the platform, causing it to slowly sink. You have a limited time before it completly sinks into the lava! Continue on like before... but after you hit him with the TNT barrel, go into the Chunky barrel to become huge and start hitting him (you should be able to hit him AT LEAST 9 times). Be as fast as you can, because this platform WILL sink into the lava if you're not fast enough. After quite a few hits, he'll be defeated.

CRYSTAL CAVES BOSS -- ARMY DILLO

You need to give 350 regular bananas to Troff n' Scoff, then you can fight this boss with Donkey. That dumb armadillo from Jungle Japes is back, and he's got a few new tricks to try out on you. At first he'll do the same thing he did in the other battle, fling fireballs at you. Avoid them by moving to the side. As always, throw a TNT barrel at him at every chance you get. After a while, his cannons turn into rockets and lift him and and drop him down, sending shockwaves through the arena (you can easily jump over them). Then his guns turn into a HUGE cannon on his back that throws fireballs at you (avoid them by moving left and right). His last new trick is a homing missile that chases you around. Get rid of it by making it smash into the TNT barrel in the center. Hit him with the TNT barrel a few more times and he's dead meat.

CREEPY CASTLE BOSS -- 2D K. ROOL

You need to give 400 regular bananas to Troff n' Scoff, then you can fight this boss with Lanky. No, it isn't K. Rool...its just a crappy cardboard cut-out of him. At first, he'll pop up on one side of the arena and shoot a few laser beams at you. Avoid them and quickly hop into the cannon to shoot yourslef at him (and thereby hurt him). Continue like this until you hit him 3 times, then he'll lose an arm. [NOTE: If you miss him and blast yourslef out of the arena, you can switch to a different Kong until all 5 are gone]. Now there will be 2 pictures of K. Rool that pop up. Be sure to blast yourself at the one that's solid, not the fake one. After 3 more hits, he loses another arm. Now comes that hard part. He'll pop up and down really fast and pop up again on another side (he rotates counter-clockwise). It's hard to see what side he's on thanks to DK64's horrible camera system. To do this well, get close to one cannon and adjust the camera so that you see the wall at the *right* side of it. When you see K. Rool come up on that side, get in the cannon as soon as he goes down and you hear him pop up on your side. Do this 3 more times you're finished.

FINAL BOSS -- KING K. ROOL

The final battle with K. Rool is a sort of boxing match. You get 12 rounds to defeat him, and each round lasts only 3 minutes. If you run out of energy you're game over, even if you have other Kongs left. Each Kong gets a turn in battling K. Rool. Starting with Donkey Kong...

DONKEY KONG: K. Rool will jump in the air and slam the ground, sending shockwaves through the arena. You can easily avoid them by jumping over. As soon as the blast barrels appear, climb up a corner of the arena and hop into it. The barrel moves up and down. As soon as you see K. Rool lift up his arms (as if bowing to the crowd), blast and him and hurt him! You need to do this wil all of the barrels, and it gets harder each time. In the last barrel, you need to blast at him on the 5th "bounce" of the barrel. When this is all done, you move into the next round with Diddy Kong...

DIDDY KONG: K. Rool throws his golve around to attack you, and it comes right back to him like a boomerang. Avoid that for a few times and a Diddy barrel will appear in the center of the ring. Hop into it to get the rocketbarrels, then boost to the air where the spotlights are. There are two targets on one of the spotlights. Shoot both of the targets with peanuts (press B) and it will fall down...on K. Rool! Then the targets move to a different spotlight. Continue doing this with all of the lights and K. Rool is done for this round. Time for the next match with Lanky...

LANKY KONG: That spotlight is still on K. Rool's head, so he can't see anything and will just go around the arena like a drunk. There are small towers just outside the ring with buttons on them. You need to get as close to it as possible and push the button with your amazingly long arms (press B). When the button is pressed, a barrel appears. Throw the barrel to the center of the ring to set a banana peel there. Get ready at one of the music pads at the corners. When the banana peel is between you and K. Rool, play your instrument. K. Rool will come running towards you and slip on the banana peel! Do this 4 times to go to the next round...

TINY KONG: That spotlight is back off his head, and he's back to his shockwave attacks. This time it's much bigger, so you'll need to ponytail whirl over it. After a while, the Tiny barrel appears in the center. Jump into it to become small, then enter the small hole in K. Rool's shoe. Now you're in a battle with his huge foot. When you see the toes wiggle, be careful because those toes will move forward and hurt you. Continue dodging the toes until they all stop and one toe sticks up. Shoot it with a feather to tickle him! Then you'll come out of the shoe. Repeat the process until all four toes turn red (K. Rool apparently gets knocked out from a tickled foot). The second toe takes 2 shots to turn red, 3 shots for the 3rd toe, and 4 shots for the 4th one. Onward to the final round...

CHUNKY KONG: K. Rool doesn't feel like doing shockwaves this time. He'll bounce off the sides of the ring and he'll turn invisible. Fourtunately, you can still see his shadow. Be careful not to get close to that shadow and simian slam the Chunky switch in the center. Chunky pads will appear. Use the to become invisible yourself. Now you can see K. Rool, and there's a Chunky barrel in the center. Use it to become giant Kong and you'll be automatically stuck in the corner. K. Rool is coming right towards you! When K. Rool is in front of you, do a primate punch (Z + B) to knock him to the other side. Continue repeating this process. It gets harder each time. In the 2nd time, he'll be faster. In the 3rd time, he'll be invisible. And in the 4th time, he'll be invisible AND move from side to side instead of a straight line. After 4 hits, he's knocked out for good.

Or is he...?

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