Bosses
Boss Strategies
JUNGLE JAPES BOSS -- ARMY DILLO
You need to give 60 regular bananas to Troff n' Scoff, then you can
fight this boss with Donkey. It's a huge armadillo with a metal "shell"
and two big guns sticking out of it. At first he will hide his head in
the metal shell and start shooting fireballs at you. Just go left and
right, avoiding them. After a while he'll stick his head out and laugh
a bit. This is your chance! Get the TNT barrel in the center and throw
it at his head to hurt him. Now he'll curl up into a ball and start
rolling at you. Just run away to avoid getting smushed until he goes
back to his "fireball shooting" routine. Repeat the process until he's
defeated (it takes only 3 hits).
ANGRY AZTECS BOSS -- DOGADON
You need to give 120 regular bananas to Troff n' Scoff, then you can
fight this boss with Diddy. He's a big red flying dragon (more like a
dragonfly actually) that spits out fire...and he's very easy. His
attacks are similar to the boss of Jungle Japes. His hovers in the air
while throwing fireballs at you (although much faster). Move around to
avoid getting hit. After a while he'll stop to give you a chance to hit
him. Get the TNT barrel and throw it at him to knock him into the lava.
After swimming around a bit, he'll burst out and do the fireball
throwing again. It takes 3 hits to defeat him.
FRANTIC FACTORY BOSS -- MAD JACK
You need to give 200 regular bananas to Troff n' Scoff, then you can
fight this boss with Tiny. Step into the light and the platforms will
rise and bring you up to the sky. The arena is made up of 20 square
platforms (4 rows, 4 columns) of alternating blue and white color. If
you fall down, you will NOT lose energy and you'll be brought back up.
You should use the pony tail whirl to jump between platforms. The huge
jack-o-lantern boss will chase you by jumping from platform to platform.
Just get away from him until he stops. Then he'll stop and throw
fireballs at you. When he stops, TWO switches will appear. One on a
white square and one on a blue one. You need to go to the switch that is
on the same colored block as the boss and simian slam it to hurt him.
You will get hurt if you slam the other one. He will repeat the
procedure again. After you hit him twice, there will be no lights
shining on the switches so they'll be harder to spot. After you hurt him
3 times, he'll start shooting lasers at you, which are much harder to
avoid. After you hurt him 4 times, he'll become *invisible*. You can
still see his shadow and the sparkles that trail him...and you WILL get
hurt if he stomps on you. After hitting him the 5th time, he's dead.
GLOOMY GALLEON BOSS -- PUFFTOSS
You need to give 250 regular bananas to Troff n' Scoff, then you can
fight this boss with Lanky. He's a big spikey blowfish that doesn't
move. He just stays in the center and spins around to shoot fireballs at
you. To avoid those fireballs, just DON'T STOP moving! The entire battle
is done on a boat (press Z to move forward, control stick to steer, and
A to jump). Each time you go through a DK star, a metal pole thing will
come out of the water. After driving through 5 DK stars, the poles will
make an electric current to zap the fish! Zap him five times to fully
defeat him. There's a time limit to go through the stars that begins as
soon as you go through the first one. If you don't go through the next
DK star withing the time limit, the poles will go down and you have to
start again. It's 30 seconds for the first time, then 25, then 20, then
15, then 10.
FUNGI FOREST BOSS -- DOGADON
You need to give 300 regular bananas to Troff n' Scoff, then you can
fight this boss with Chunky. He's that sissy dragonfly from Angry
Aztecs...but this time he's not a sissy anymore. At first he'll fly in
the air and quickly throw fireballs at you. Avoid them by moving left
and right. When he stops (practically giving you a chance to hit him),
throw the TNT barrel at him. You'll continue on like this for a while.
He learned some new attacks: A shockwave attack, similar to what the
Kasplats do to you (simply jump over it), and a 'firewave' attack. The
firewave seems to be unavoidable. After a while, he'll go completely mad
and stomp on the platform, causing it to slowly sink. You have a limited
time before it completly sinks into the lava! Continue on like before...
but after you hit him with the TNT barrel, go into the Chunky barrel to
become huge and start hitting him (you should be able to hit him AT
LEAST 9 times). Be as fast as you can, because this platform WILL sink
into the lava if you're not fast enough. After quite a few hits, he'll
be defeated.
CRYSTAL CAVES BOSS -- ARMY DILLO
You need to give 350 regular bananas to Troff n' Scoff, then you can
fight this boss with Donkey. That dumb armadillo from Jungle Japes is
back, and he's got a few new tricks to try out on you. At first he'll do
the same thing he did in the other battle, fling fireballs at you. Avoid
them by moving to the side. As always, throw a TNT barrel at him at
every chance you get. After a while, his cannons turn into rockets and
lift him and and drop him down, sending shockwaves through the arena
(you can easily jump over them). Then his guns turn into a HUGE cannon
on his back that throws fireballs at you (avoid them by moving left and
right). His last new trick is a homing missile that chases you around.
Get rid of it by making it smash into the TNT barrel in the center. Hit
him with the TNT barrel a few more times and he's dead meat.
CREEPY CASTLE BOSS -- 2D K. ROOL
You need to give 400 regular bananas to Troff n' Scoff, then you can
fight this boss with Lanky. No, it isn't K. Rool...its just a crappy
cardboard cut-out of him. At first, he'll pop up on one side of the
arena and shoot a few laser beams at you. Avoid them and quickly hop
into the cannon to shoot yourslef at him (and thereby hurt him).
Continue like this until you hit him 3 times, then he'll lose an arm.
[NOTE: If you miss him and blast yourslef out of the arena, you can
switch to a different Kong until all 5 are gone]. Now there will be 2
pictures of K. Rool that pop up. Be sure to blast yourself at the one
that's solid, not the fake one. After 3 more hits, he loses another arm.
Now comes that hard part. He'll pop up and down really fast and pop up
again on another side (he rotates counter-clockwise). It's hard to see
what side he's on thanks to DK64's horrible camera system. To do this
well, get close to one cannon and adjust the camera so that you see the
wall at the *right* side of it. When you see K. Rool come up on that
side, get in the cannon as soon as he goes down and you hear him pop up
on your side. Do this 3 more times you're finished.
FINAL BOSS -- KING K. ROOL
The final battle with K. Rool is a sort of boxing match. You get 12
rounds to defeat him, and each round lasts only 3 minutes. If you run
out of energy you're game over, even if you have other Kongs left. Each
Kong gets a turn in battling K. Rool. Starting with Donkey Kong...
DONKEY KONG: K. Rool will jump in the air and slam the ground,
sending shockwaves through the arena. You can easily avoid them by
jumping over. As soon as the blast barrels appear, climb up a
corner of the arena and hop into it. The barrel moves up and down. As
soon as you see K. Rool lift up his arms (as if bowing to the crowd),
blast and him and hurt him! You need to do this wil all of the
barrels, and it gets harder each time. In the last barrel, you need
to blast at him on the 5th "bounce" of the barrel. When this is all
done, you move into the next round with Diddy Kong...
DIDDY KONG: K. Rool throws his golve around to attack you, and it
comes right back to him like a boomerang. Avoid that for a few times
and a Diddy barrel will appear in the center of the ring. Hop into it
to get the rocketbarrels, then boost to the air where the spotlights
are. There are two targets on one of the spotlights. Shoot both of
the targets with peanuts (press B) and it will fall down...on K.
Rool! Then the targets move to a different spotlight. Continue doing
this with all of the lights and K. Rool is done for this round. Time
for the next match with Lanky...
LANKY KONG: That spotlight is still on K. Rool's head, so he can't
see anything and will just go around the arena like a drunk. There
are small towers just outside the ring with buttons on them. You need
to get as close to it as possible and push the button with your
amazingly long arms (press B). When the button is pressed, a barrel
appears. Throw the barrel to the center of the ring to set a banana
peel there. Get ready at one of the music pads at the corners. When
the banana peel is between you and K. Rool, play your instrument.
K. Rool will come running towards you and slip on the banana peel! Do
this 4 times to go to the next round...
TINY KONG: That spotlight is back off his head, and he's back to his
shockwave attacks. This time it's much bigger, so you'll need to
ponytail whirl over it. After a while, the Tiny barrel appears in the
center. Jump into it to become small, then enter the small hole in K.
Rool's shoe. Now you're in a battle with his huge foot. When you see
the toes wiggle, be careful because those toes will move forward and
hurt you. Continue dodging the toes until they all stop and one toe
sticks up. Shoot it with a feather to tickle him! Then you'll come
out of the shoe. Repeat the process until all four toes turn red (K.
Rool apparently gets knocked out from a tickled foot). The second toe
takes 2 shots to turn red, 3 shots for the 3rd toe, and 4 shots for
the 4th one. Onward to the final round...
CHUNKY KONG: K. Rool doesn't feel like doing shockwaves this time.
He'll bounce off the sides of the ring and he'll turn invisible.
Fourtunately, you can still see his shadow. Be careful not to get
close to that shadow and simian slam the Chunky switch in the center.
Chunky pads will appear. Use the to become invisible yourself. Now
you can see K. Rool, and there's a Chunky barrel in the center. Use
it to become giant Kong and you'll be automatically stuck in the
corner. K. Rool is coming right towards you! When K. Rool is in front
of you, do a primate punch (Z + B) to knock him to the other side.
Continue repeating this process. It gets harder each time. In the
2nd time, he'll be faster. In the 3rd time, he'll be invisible. And
in the 4th time, he'll be invisible AND move from side to side
instead of a straight line. After 4 hits, he's knocked out for good.
Or is he...?
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