Reset Editor

This can be a tricky part to creating an area. Once you get the swing
of things it is really very easy.

'help reset' can be very helpful for this part
You must be in the room you wish to add the reset.
You must add the resets in logical order.  To have a sword on a guard,
  there have a guard loaded before the sword.

Object Resets
For the object to load in the room only.
(not on a mob)

Step 1) Loading a room with an object 
reset [reset number] obj [object vnum] room
Example: reset 1 obj 3400 room
This will allow object 3400 to repop in the room.

Step 2) Loading an object in a container
reset [reset number] obj [object vnum] inside [container vnum]
Example: reset 1 obj 3400 inside 3405
This will place object 3400 inside container 3405

Mob Resets
Step 1) Loading a mob in a room
reset [reset number] mob [vnum]  [max amount of mobs in area] [max amount of mobs in room]

Example: reset 1 mob 3400 3 5
This will give 3 mobs of 3400 in the room you were in and will allow
a total of 5 to be loaded into the area.

Note: The amount per room and max per area are optional.
      You can easily just enter:
      'reset 1 mob 3400' 3 times to get the same affect.

Step 2) Loading an object on a mob
First, you must add the reset for the mob to be loaded with the object.
Example: reset 1 mob 3400

Then you must add one at a time, each object on the mob,
specifying where the object will go on the mob.
reset [reset number] obj [object vnum] [wear location]

Example: reset 2 obj 3400 wielded (for a weapon)
         reset 3 obj 3401 shield  (for a shield)
         reset 4 obj 3402 none    (places it in the inventory)


Deleting Resets
reset [reset number] delete
Example: reset 4 delete
This will delete reset number 4 from above.

Head back to the OLC help index.