The Moves Countinued
The List
- Special Technique-Goku- Ka O Kan. A technique that powers up all stats for 2 turns by 2000
- Special Technique-Chibi Goku- Ka O Kan 1 half. Powers up all stats for 2 turns by 1000
- Barrier- Counter- A technique that puts a barrier up right before the opponety strikes and is able to then use another attack to damage him.
- Bukujutsu-Counter- A technique for dodgeing then countering air attacks.
- Koshoku- Counter- A technique that is used to confuse the opponet with words and ki in order to hit him when he is confused.
- Zanzoken-Counter- A counter attack that produces an after image.
- Time stop-Counter- A counter that stops time to counter the attack.
- Yoikominminken-Counter- A counter that first uses hypnotism to hypnotise the enemy and then hit him while he is hypnotised.
- Atomic Destruction: A move that uses higly compressed energy to form a compressed sphere that is shot at the opponet, cannot be dodge or blocked. Pl Learned: 1,000,000
- Special Technique - Self Destruct: Android16. This attack uses all Energy Gauges to blow up the opponet at close range. Can always kill pls higher than the users, between a 40,000,000 range.
- Instant Regeneration- This kind of regeneration can restore you from the smallest particles, can only be used once in battle. Pl Learned: 5,500,000
- Hell Zone Grenade- An attack first used by piccolo that used very high pressured energy that is shot at the opponet. Pl Learned: 100,000
- Automatic Destriction- This attack automaticly destoys an opponet if the attack hits and is greater than the opponet's pl. Can only be used once in a battle. (Can Be Deflected!) Pl Learned: 5,000,000 Damage: