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Skills

Disarm - Disarm - 70% chance of disarming an opponent if in close range

Deadly Strike - Deadly Strike - +2 damage to the first shot when shooting a rifle

Military Experience - Military Experience - +2 health, +1 speed and +10% accuracy to a max of three friendly characters in the same square

Gambling Level 2 or Above - Lucky Touch - Higher chance of winning in games of chance

Weapon Specialty - Weapon Specialty - +20% accuracy to any one weapon, can attack twice in the first round

Good Pilot - Evasive Maneuvers – Allows vessel to attempt to escape a battle without damage

Lucky Pilot - Hit and Fade – Allows vessel to attack and retreat without damage

Daredevil Pilot - Blockade Run – Allows vessel to run a blockade

Martial Arts Transfer Over as they are

Special Forces School - Espionage Training – Allows character to avoid detection and infiltrate facilities

Crimson Guard Training - Combat Training – Gives increased stamina and physical powers

Weapon Designer (Mod Assigned, Ask if you think you deserve it) - Weapon Design Training – Gives the ability to create custom weapons

Droid Designer (Mod Assigned, Ask if you think you deserve it) - Droid Design Training – Gives the ability to create custom droids

Vessel Designer (Mod Assigned, Ask if you think you deserve it) - Vessel Design Training – Gives the ability to create custom vessels

Mod Assigned - Hero Shields – Decreases character’s chances of injury or death

Jedi - Jedi Defense – Allows character to use a lightsaber to deflect blaster bolts back to the shooter when attacked

Luck Level 3 or higher - Scoundrel's Luck – A skill that is always active, increasing the chances of success and survival

Jedi/Crimson Guard Level 4+ - Whirlwind Attack – This skill allows a character an extra melee weapon attack per round. Reduces blocking rate by 20% for the round during and after the attack.

Impact/Intimidation - Impact - Higher chance of forcing someone to obey you

Range Training - +10% accuracy with sniper rifles

Sniper School - Base 60% accuracy with all sniper rifles

Weapon Proficiency - Weapon Proficiency - +10% accuracy to all melee weapons

Pistol Proficiency - Pistol Proficiency - +10% accuracy to all pistols

Rifle Proficiency - Rifle Proficiency - +10% accuracy to all pistols

Escape Artist Level 2+ - Escape Artist - 60% chance of escape

Political Feats (word of advice, position of power) - Connections - Able to call in favours

Brawl - Brawl - +2 Strength and +2 Health when fighting multiple opponents

Capture - Capture - 80% of securing a character after subduing them

Ambidextarity - Ambidextarity - Can use two weapons at once

Mod Assigned - Tactical Experience - Combat Level +2 to any friendly characters within the same square

Mod Assigned - Political Aura - Inspires respect and increases likelyness of orders being followed

Level 2+ ID Creation - ID Creation - Can create IDs with a high probability of success

For sharpshooter you may add +20% accuracy to any one weapon

For expert shot you may add +15% accuracy to any one weapon

For marksman you may add +10% accuracy to any one weapon

For alertness you may add +1 awareness level (ability)

For extra sense you may add +1 awareness level (ability)

For precise shot, will give +20% accuracy to any one pistol

Riot Control will give leadership +1

Guild Access Link - Holonet Database Code

Information Sources - 75% chance of getting a response when a call for information is put out on the holonet

Abilitys

Awareness:
Level 1 - 2 AP
Level 2 - 3 AP

Computer Programming:
Level 1 - 1 AP
Level 2 - 2 AP
Level 3 - 3 AP

Combat:
Level 1 - 2 AP

Demolition:
Level 1 - 1 AP

Diplomacy:
Level 1 - 2 AP
Level 2 - 3 AP
Level 3 - 4 AP

Engineering:
Level 1 - 2 AP
Level 2 - 3 AP
Level 3 - 6 AP

Leadership:
Level 1 - 1 AP

Medical:
Level 1 - 1 AP
Level 2 - 2 AP
Level 3 - 3 AP

Persuasion:
Level 1 - 1 AP
Level 2 - 2 AP
Level 3 - 3 AP

Piloting:
Level 1 - 2 AP
Level 2 - 3 AP
Level 3 - 4 AP

Security:
Level 1 - 1 AP
Level 2 - 2 AP
Level 3 - 3 AP

Espionage:
Level 1 - 2 AP
Level 2 - 3 AP
Level 3 - 5 AP