Skills
Disarm - Disarm - 70% chance of disarming an opponent if
in close range
Deadly Strike - Deadly Strike - +2 damage to the first shot
when shooting a rifle
Military Experience - Military Experience - +2 health, +1
speed and +10% accuracy to a max of three friendly characters
in the same square
Gambling Level 2 or Above - Lucky Touch - Higher chance of
winning in games of chance
Weapon Specialty - Weapon Specialty - +20% accuracy to any
one weapon, can attack twice in the first round
Good Pilot - Evasive Maneuvers Allows vessel to attempt
to escape a battle without damage
Lucky Pilot - Hit and Fade Allows vessel to attack
and retreat without damage
Daredevil Pilot - Blockade Run Allows vessel to run
a blockade
Martial Arts Transfer Over as they are
Special Forces School - Espionage Training Allows
character to avoid detection and infiltrate facilities
Crimson Guard Training - Combat Training Gives increased
stamina and physical powers
Weapon Designer (Mod Assigned, Ask if you think you deserve
it) - Weapon Design Training Gives the ability to create
custom weapons
Droid Designer (Mod Assigned, Ask if you think you deserve
it) - Droid Design Training Gives the ability to create
custom droids
Vessel Designer (Mod Assigned, Ask if you think you deserve
it) - Vessel Design Training Gives the ability to create
custom vessels
Mod Assigned - Hero Shields Decreases characters
chances of injury or death
Jedi - Jedi Defense Allows character to use a lightsaber
to deflect blaster bolts back to the shooter when attacked
Luck Level 3 or higher - Scoundrel's Luck A skill
that is always active, increasing the chances of success and
survival
Jedi/Crimson Guard Level 4+ - Whirlwind Attack This
skill allows a character an extra melee weapon attack per
round. Reduces blocking rate by 20% for the round during and
after the attack.
Impact/Intimidation - Impact - Higher chance of forcing someone
to obey you
Range Training - +10% accuracy with sniper rifles
Sniper School - Base 60% accuracy with all sniper rifles
Weapon Proficiency - Weapon Proficiency - +10% accuracy to
all melee weapons
Pistol Proficiency - Pistol Proficiency - +10% accuracy to
all pistols
Rifle Proficiency - Rifle Proficiency - +10% accuracy to
all pistols
Escape Artist Level 2+ - Escape Artist - 60% chance of escape
Political Feats (word of advice, position of power) - Connections
- Able to call in favours
Brawl - Brawl - +2 Strength and +2 Health when fighting multiple
opponents
Capture - Capture - 80% of securing a character after subduing
them
Ambidextarity - Ambidextarity - Can use two weapons at once
Mod Assigned - Tactical Experience - Combat Level +2 to any
friendly characters within the same square
Mod Assigned - Political Aura - Inspires respect and increases
likelyness of orders being followed
Level 2+ ID Creation - ID Creation - Can create IDs with
a high probability of success
For sharpshooter you may add +20% accuracy to any one weapon
For expert shot you may add +15% accuracy to any one weapon
For marksman you may add +10% accuracy to any one weapon
For alertness you may add +1 awareness level (ability)
For extra sense you may add +1 awareness level (ability)
For precise shot, will give +20% accuracy to any one pistol
Riot Control will give leadership +1
Guild Access Link - Holonet Database Code
Information Sources - 75% chance of getting a response when
a call for information is put out on the holonet
Abilitys
Awareness:
Level 1 - 2 AP
Level 2 - 3 AP
Computer Programming:
Level 1 - 1 AP
Level 2 - 2 AP
Level 3 - 3 AP
Combat:
Level 1 - 2 AP
Demolition:
Level 1 - 1 AP
Diplomacy:
Level 1 - 2 AP
Level 2 - 3 AP
Level 3 - 4 AP
Engineering:
Level 1 - 2 AP
Level 2 - 3 AP
Level 3 - 6 AP
Leadership:
Level 1 - 1 AP
Medical:
Level 1 - 1 AP
Level 2 - 2 AP
Level 3 - 3 AP
Persuasion:
Level 1 - 1 AP
Level 2 - 2 AP
Level 3 - 3 AP
Piloting:
Level 1 - 2 AP
Level 2 - 3 AP
Level 3 - 4 AP
Security:
Level 1 - 1 AP
Level 2 - 2 AP
Level 3 - 3 AP
Espionage:
Level 1 - 2 AP
Level 2 - 3 AP
Level 3 - 5 AP
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