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Fighters :

TIE Fighter

The TIE Fighter is an important symbol of Imperial power, as well as being a fast and maneuverable starfighter. The TIE Fighter has no hyperdrive unit, shield generators, launcher systems or life support systems, which would add to the mass of the fighter. Thus TIE pilots must wear fully sealed flight suits with self-contained atmosphere converters to pilot these starfighters. These modern fighters are short range and are the third generation of TIE Fighters. The TIE Fighter has many improvements compared to its predecessors used in the Old Republic and early Imperial Navies.

The TIE Fighter serves on board the smallest cruisers to the most remote garrison bases of the Empire. They are used for fleet escort, reconnaissance, patrol, barrier and perimeter defense, hunter/destroyer and other types of support missions. This starfighter serves as the backbone of the Imperial starfighter forces.

Classification: Ultra-Light Fighter
Faction: Galactic Empire

Hull Strength: 50
Hull Regeneration: 0%
Shield Strength: 0
Shield Regneration: 0%
Evasion: 85

Figher Capacity: 0
Troop Capacity: 1
Landing Capacity: Land or Fight
Command Point Cost: 10
Rank Requirement: Imperial Level 1
Special Requirements: Non-Life Support Fighter

Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 0

Weapons:
Forward Arc:
2 Laser Cannons

 

 

TIE Interceptor

The TIE Interceptor is the direct result of advancements made from Darth Vader's TIE Advanced x1 Prototype, and takes its best qualities from it. The TIE Interceptor uses the TIE Starfighter fuselage, drive pod and wing braces, but the solar array panels have been elongated and bent for extra power. The forward sections of the solar arrays are "Dagger" shaped so the pilot's field of vision is not obscured, while at the same time making the TIE Interceptor far more intimidating. Also, this layout gives the TIE Interceptor a smaller profile than the TIE Advanced x1, thereby making it harder to hit. It has no hyperdrive unit, launcher systems, shield generators or life support, so the pilot must wear a fully sealed flight suit.

TIE Interceptors are primarily deployed with Imperial or Super Star Destroyers and key Star Bases, such as the shipyards in Kuat and Fondor. The TIE Interceptor is one of the Empire's best dogfighters.

Classification: Light Fighter
Faction: Galactic Empire

Hull Strength: 62
Hull Regeneration: 0%
Shield Strength: 0
Shield Regneration: 0%
Evasion: 90

Figher Capacity: 0
Troop Capacity: 1
Landing Capacity: Land or Fight
Command Point Cost: 20
Rank Requirement: Imperial Level 3 (Space & Ground)
Special Requirements: Non-Life Support Fighter

Engine Power Ratings:
Sublight Speed: 15
Hyperspace Rating: 0

Weapons:
Forward Arc:
4 Laser Cannons

 

TIE Fighter - Interceptor - Endor Variant

The TIE Interceptor is the direct result of advancements made from Darth Vader's TIE Advanced x1 Prototype, and takes its best qualities from it. The TIE Interceptor uses the TIE Starfighter fuselage, drive pod and wing braces, but the solar array panels have been elongated and bent for extra power. The forward sections of the solar arrays are "Dagger" shaped so the pilot's field of vision is not obscured, while at the same time making the TIE Interceptor far more intimidating. Also, this layout gives the TIE Interceptor a smaller profile than the TIE Advanced x1, thereby making it harder to hit. It has no hyperdrive unit, launcher systems, shield generators or life support, so the pilot must wear a fully sealed flight suit.

TIE Interceptors are primarily deployed with Imperial or Super Star Destroyers and key Star Bases, such as the shipyards in Kuat and Fondor. The TIE Interceptor is one of the Empire's best dogfighters.

This variant of the Interceptor was deployed around the time of the Battle of Ender, extremely expensive, this ultimate interceptor sported 10 Laser Cannons positioned along its hull.

Classification: Light Fighter
Faction: Galactic Empire

Hull Strength: 62
Hull Regeneration: 0%
Shield Strength: 0
Shield Regneration: 0%
Evasion: 91

Figher Capacity: 0
Troop Capacity: 1
Landing Capacity: Land or Fight
Command Point Cost: 45
Rank Requirement: Imperial Level 5 (Space)
Special Requirements: Non-Life Support Fighter

Engine Power Ratings:
Sublight Speed: 12
Hyperspace Rating: 1

Weapons:
Forward Arc:
10 Laser Cannons

 

TIE Bomber

The TIE Bomber, a doubled pod starfighter dedicated for bombing space and ground targets. TIE Bombers are escorted by TIE Starfighters when making their bomb run on capital ships, space stations, and star docks. Also the bomber can be used to mine planetary orbits. It can "Surgically Strike" almost any target without damaging the surrounding area. Their targeting computers are precise enough to level specific buildings while leaving adjacent commercial and military assets untouched. For its own protection it has two forward laser cannons between the double pods, the ion engines are located there as well.

TIE Bombers are deployed with most larger ships and bases. The TIE Bomber is an excellent multi-role craft.

Classification: Medium Fighter
Faction: Galactic Empire

Hull Strength: 80
Hull Regeneration: 0%
Shield Strength: 0
Shield Regneration: 0%
Evasion: 75

Figher Capacity: 0
Troop Capacity: 1
Landing Capacity: Land or Fight
Command Point Cost: 20
Rank Requirement: Imperial Level 1
Special Requirements: Non-Life Support Fighter

Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 0

Weapons:
Forward Arc:
2 Laser Cannons
2 Concussion Missile Launchers (16 Ammo)
2 Proton Torpedo Launchers (16 Ammo)

 

TIE Avenger/Advanced

The TIE Advanced is the direct result of advancements from the TIE Advanced x1. This fighter uses the same type of solar ionization reactor that the TIE Advanced x1 and the TIE Interceptor use. TIE Advanced are equipped with shields and hyperdrives, unlike earlier TIE models. This 10-meter long craft is extremely quick and agile, with a rated top speed almost 50% greater than the TIE Interceptor.

TIE Advanced are only deployed with the elite squadrons on board Star Destroyers and critical starbases. This extremely deadly starfighter is an excellent multi-role craft.

Classification: Large Fighter
Faction: Galactic Empire

Hull Strength: 100
Hull Regeneration: 0%
Shield Strength: 200
Shield Regneration: 0%
Evasion: 87

Figher Capacity: 0
Troop Capacity: 1
Landing Capacity: Land or Fight
Command Point Cost: 40
Rank Requirement: Imperial Level 5 (Space)
Special Requirements: Non-Life Support Fighter

Engine Power Ratings:
Sublight Speed: 15
Hyperspace Rating: 2

Weapons:
Forward Arc:
4 Laser Cannons
2 Concussion Missile Launchers (8 Ammo)

 

TIE Defender

The TIE Defender is the most powerful starfighter in the Empire's possession, as well as in the Galaxy as a whole. It is one of the most technologically sophisticated starfighters ever to be developed. The TIE Defender is a radically redesigned TIE, departing from the conventional TIE designs and features. Its triple solar arrays along with the significantly improved maneuverability through the use of triple arrays of maneuvering jets on the wing assembly, makes the TIE Defender capable of dives and twists that would put even the remarkably agile TIE Interceptor to shame. Its numerous weapon systems allow the TIE Defender to engage multiple enemy fighters. This fighter only serves in the most elite fighter wings in the Empire, due to the horrendous price tag.

TIE Defenders are so rare that only the most elite squadrons (such as Darth Vader's personal TIE Squadron) may possess them. The TIE Defender is the Empire's ultimate starfighter.

Classification: Heavy Fighter
Faction: Galactic Empire

Hull Strength: 125
Hull Regeneration: 0%
Shield Strength: 250
Shield Regneration: 0%
Evasion: 89

Figher Capacity: 0
Troop Capacity: 1
Landing Capacity: Land or Fight
Command Point Cost: 50
Rank Requirement: Imperial Level 6 (Space)
Special Requirements: Non-Life Support Fighter

Engine Power Ratings:
Sublight Speed: 15
Hyperspace Rating: 3

Weapons:
Forward Arc:
4 Laser Cannons
2 Ion Cannons (Fighter)
2 Proton Torpedo Launchers (8 Ammo)

 

Skipray Blastboat

Skipray Blastboats are tremendously durable for ships of their size, and they also possess an incredible weapons array. These ships fill the gap between starfighters and capital ships, combining some of the best of both vessel classifications into one craft. Ion cannons give this craft a reasonable chance of disabling larger combat ships, while the proton torpedo and concussion missile launcher give it extreme versatility in engaging targets both large and small. The Skipray’s hull plating is so heavy that most starfighter lasers would have a tough time penetrating the armor, thereby making this ship impervious to all but the most powerful starfighter-class weapons.

Skiprays are used for system/sector patrol duty, assault gunship duties, escort duty, reconnaissance, planetary engagement and bombardment, light combat, and point defense/fire support for larger capital ships.

These ships are the second most popular light combat ship in use outside of the Imperial Navy.

Classification: Super-Heavy Fighter
Faction: Galactic Empire & Civilian

Hull Strength: 250
Hull Regeneration: 0%
Shield Strength: 125
Shield Regneration: 0%
Evasion: 79

Figher Capacity: 0
Troop Capacity: 3
Landing Capacity: Land or Fight
Command Point Cost: 25
Rank Requirement: Imperial Level 1

Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 2

Weapons:
Forward Arc:
2 Laser Cannons
3 Ion Cannons (Fighter)
1 Concussion Missile Launcher (3 Ammo)
1 Proton Torpedo Launcher (3 Ammo)

 

Lambda Shuttle

The Lambda-Class Shuttle is used for transporting cargo as well as passengers to planets, starships, star docks, different fleets and systems. The original designer of the Lambda-Class Shuttle was Sienar Fleet Systems. Although SFS manufactures the shuttles, Cygnus Spaceworks is subcontracted to manufacture a more heavily armed version. However, recently Cygnus Spaceworks has begun to produce a more lightly armed version of the shuttle that is virtually identical to the SFS model. The shuttle's armament allows the Lambda to travel without military escort, and it’s multiple shield generators and heavily reinforced hull adds to its survivability.

Many government officials use the Lambda Shuttle for personal transport owing to both their combination of combat worthiness and the large interior cargo area, which can be converted to passenger space. Lambda-Class shuttles often carry only one or two persons in more luxurious conditions, but can sometimes be found carrying up to 20 persons. The Emperor's personal shuttle is rumored to be equipped with a cloaking device, and it is also believed that the Emperor's top aides, military officers and operatives have access to specially equipped shuttles that have secured HoloNet transceivers, allowing instantaneous communication with Coruscant from any point in the Empire.

Classification: Assault Craft
Faction: Galactic Empire, Rebel Alliance, and Civilian

Hull Strength: 315
Hull Regeneration: 0%
Shield Strength: 795
Shield Regneration: 0%
Evasion: 68

Figher Capacity: 0
Troop Capacity: 100
Landing Capacity: Land, Fight
Command Point Cost: 50
Rank Requirement: Imperial Level 1

Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 2

Weapons:
Forward Arc:
10 Laser Cannons

 

Sentinel Shuttle

The Sentinel Shuttle is the Empire’s Ground Assault shuttle, ideal for landing Stormtroopers in numbers, the Sentinel also has an impressive defensive arrangement. Very Dangerous.

Classification: Assault Craft
Faction: Galactic Empire, Rebel Alliance, and Civilian

Hull Strength: 415
Hull Regeneration: 0%
Shield Strength: 995
Shield Regneration: 0%
Evasion: 68

Figher Capacity: 0
Troop Capacity: 200
Landing Capacity: Land, Fight
Command Point Cost: 50
Rank Requirement: Imperial Level 1

Engine Power Ratings:
Sublight Speed: 8
Hyperspace Rating: 3

Weapons:
Forward Arc:
8 Laser Cannons

 

Captial Ships:

 

Modified Corellian Corvette

The Modified Corvette was designed and put into production after it was realized that it's predecessor, the CR90 Corellian Corvette, did not possess sufficient firepower for the missions it was assigned to. The body of this vessel maintains the same general shape of its predecessor, although it has a boxier exterior design. This vessel also has a different engine array than the CR90 Corvette. Most importantly, the Modified Corvette features considerably heavier weaponry, enough to dissuade most lightly armed attackers.

Employed by the Empire as an armed transport and in its System Patrol Squadrons (along with the venerable CR90 Corvette), the Modified Corvette excels at it’s given duties. The Modified Corvette has seen usage by the Galactic Empire, the Rebel Alliance, and other organizations and groups.

Classification: Escort Class
Faction: Galactic Empire, Rebel Alliance & Civilian (Limited)

Hull Strength: 790
Hull Regeneration: 0%
Shield Strength: 1975
Shield Regneration: 0%
Evasion: 45

Figher Capacity: 0
Troop Capacity: 150
Landing Capacity: None
Command Point Cost: 300
Rank Requirement: Imperial Level 1

Engine Power Ratings:
Sublight Speed: 8
Hyperspace Rating: 4

Weapons:
Forward Arc:
4 Double/Dual Turbolaser Cannons
2 Quad Laser Cannons
4 Concussion Missile Launcher (40 Ammo)
Turreted Arc:
4 Double/Dual Turbolaser Cannons
4 Quad Laser Cannons

 

Lancer Frigate

The Lancer-Class Frigate was designed and put into service due to the threat starfighters posed to Imperial capital ships. The 20 Corellian AG-2G Quad Laser Cannons are specifically calibrated for use against high-speed, maneuverable ships, starfighters in particular. These weapons have superior tracking and targeting capabilities, and are mounted on elevated towers to provide an increased field of fire.

Originally, Lancers were placed on the outer perimeter of Imperial fleets to ward off fighter attacks, but they were vulnerable to other capital ships attacking them. As a result, Lancers were reassigned to flank Star Destroyers and other large capital ships. There, the guns of the Lancer protected the larger ships from mass starfighter attacks, while the larger ships weapons could protect the Lancer from other capital ships.

Classification: Frigate Class
Faction: Galactic Empire

Hull Strength: 1185
Hull Regeneration: 0%
Shield Strength: 2370
Shield Regneration: 0%
Evasion: 38

Figher Capacity: 4 (External Rack)
Troop Capacity: 100
Landing Capacity: None
Command Point Cost: 500
Rank Requirement: Imperial Level 3 (Space)

Engine Power Ratings:
Sublight Speed: 12
Hyperspace Rating: 4

Weapons:
Forward Arc:
4 Quad Laser Cannons
Turreted Arc:
12 Quad Laser Cannons
Point Defense Arc:
4 Quad Laser Cannons

 

 

KDY Escort Carrier

The Escort Carrier carries an entire TIE wing, augmenting the overall starfighter strength of whatever fleet it is attached to. These ships provide a hyperspace platform for TIE fighters, thus giving these starfighters a method for quick travel via light speed. Escort Carriers do not generally involve themselves directly in combat. Although they are armed, they are not considered offensive weapons and their whole function is to launch starfighter support at a distance. In combat, these ships prefer to stay as far away from the battle as possible, serving as refueling and supply points for the TIEs they carry. Also, each Escort Carrier has limited field repair facilities.

It is standard practice to have at least one TIE Interceptor Squadron within the mix of starfighters carried on board the Escort Carrier.

Classification: Light Destroyer
Faction: Galactic Empire & Rebel Alliance

Hull Strength: 3560
Hull Regeneration: 0%
Shield Strength: 1780
Shield Regneration: 0%
Evasion: 21

Figher Capacity: 72 (12 TIE/int Limit)
Troop Capacity: 500
Landing Capacity: None
Command Point Cost: 500
Rank Requirement: Imperial Level 1

Engine Power Ratings:
Sublight Speed: 8
Hyperspace Rating: 3

Weapons:
Turreted Arc:
10 Dual Laser Cannons


Nebulon-B Frigate

The powerful weapons and shields onboard the Nebulon-B Escort Frigate makes it a formidable escort ship that makes an enemy think twice about attacking any convoy it is protecting. These powerful frigates were commissioned due to pirate attacks on Imperial shipping. Nebulon-Bs have several docking fixtures for light and medium freighters, as well as enough hangar space for two squadrons of starfighters. Also the Nebulon-B has sophisticated sensors and deep-space, multi-frequency antennas, allowing them to function as long-range scouts, or to relay battle information to a remote command ship.

Though these ships are medium-sized combat vessels, they have more weaponry then any other combat vessel in their class (except the Carrack-Class Cruiser).

Classification: Medium Destroyer
Faction: Galactic Empire & Rebel Alliance

Hull Strength: 2225
Hull Regeneration: 0%
Shield Strength: 4450
Shield Regneration: 0%
Evasion: 34

Figher Capacity: 12
Troop Capacity: 300
Landing Capacity: None
Command Point Cost: 850
Rank Requirement: Imperial Level 2

Engine Power Ratings:
Sublight Speed:
Hyperspace Rating:

Weapons:
Turreted Arc:
12 Laser Cannons
12 Turbolaser Cannons

 

 

Strike Cruiser

The Strike-Class Cruiser has been called the Empire's best kept secret. To many, the Strike Cruiser's combat capabilities come as quite the surprise, especially due to its modular construction. Built around a central skeleton that binds the bridge to the engines, the other components of the Strike Cruiser are completely modular. The interiors of the prefabricated sections can be easily modified for specific missions such as troop transport, planetary assault, prefabricated garrison base deployment, or even carrying a full squadron of starfighters. This allows the Empire to change the mission profile of the Strike Cruiser without the need to build entirely new classes of ships to fill the needed roles.

The weakness of this vessel is that entire systems, or even whole weapon batteries, can be knocked out by well placed shots to the modular connections. At the time of the Strike Cruiser's design, the warship's weakness was considered only a minor flaw. Despite all this, these ships are still tough, versatile, and well-armed additions to the Imperial Fleet.

Classification: Large Destroyer
Faction: Galactic Empire, Rebel Alliance

Hull Strength: 2780
Hull Regeneration: 0%
Shield Strength: 5980
Shield Regneration: 0%
Evasion: 35

Figher Capacity: 4
Troop Capacity: 1000
Landing Capacity: Land
Command Point Cost: 1000
Rank Requirement: Imperial Level 3 (Space & Ground)

Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 4

Weapons:
Forward Arc:
10 Turbolaser Cannon
5 Turbolaser Battery
Turreted Arc:
10 Turbolaser Cannon
5 Turbolaser Battery
10 Ion Cannon

 

 

Immobilizer 418 Interdictor Cruiser

The Interdictor Cruiser is used by the Empire to prevent ships from entering hyperspace, or to pull ships out of hyperspace into realspace for an ambush or a customs inspection. Interdictors are placed on the perimeter of battle areas or potential battle areas so they can precisely target the placement of gravity wells to prevent ships from escaping into hyperspace. Interdictors can also be found in high security areas for this reason.

The Interdictor is built on a heavy cruiser hull and carries four enormous gravity well generators. Each of these four globes houses a single gravity well projector. The Interdictor is armed with 20 Quad Laser Cannons for short-range combat against capital ships and starfighters. The biggest weakness of this vessel is that the gravity well generator can take more than a minute to power up, thus giving quick reacting enemies the time that they need to escape the Empire's grasp. The Interdictor's hull design has proved to very reliable and is also favored by the Empire due to its close resemblance to the Imperial Star Destroyer. Like the Star Destroyer, the bridge is located in the center of the command tower. And also similar to the Star Destroyer series, the Interdictor has a primary and a secondary launch bay.

Classification: Light Cruiser
Faction: Galactic Empire

Hull Strength: 3670
Hull Regeneration: 0%
Shield Strength: 8340
Shield Regneration: 0%
Evasion: 15

Figher Capacity: 24
Troop Capacity: 100
Landing Capacity: None
Command Point Cost: 1000
Rank Requirement: Imperial Level 3 (Space)

Engine Power Ratings:
Sublight Speed: 15
Hyperspace Rating: 3

Weapons:
Turreted Arc:
20 Quad Laser Cannons

 

 

Victory Mk1 Star Destroyer

The Victory-I Class Star Destroyer was designed near the end of the Clone Wars, and these ships formed the core of the Imperial Navy after that turbulent era. When it first went into service, it was considered the ultimate combat starship design, and it was the largest vessel ever constructed. As more Imperial-Class Star Destroyers are built, Victory Star Destroyers are being reassigned to planetary defence, or moved to reserve fleets deep in the Galactic Core. These ships have proved to be an important part of the Imperial Navy even though they are over three decades old. Despite this, few VSDs still serve in the Imperial Navy. Most of the remaining Victory Star Destroyers that were decommissioned were sold off to planetary defence forces and other groups.


Victory-I Class ships have three mission profiles in mind: planetary defence, planetary assault, and ship-to-ship combat. The Victory's biggest weakness is ship-to-ship combat as its three LF9 ion engines cannot produce sufficient speed for deep-space combat, and most modern combat starships can simply outrun them. This vessel is excellent for planetary actions because it is one of the largest capital ships that can operate effectively in a planetary atmosphere, and thus bring the battle directly to the enemy on the surface. While most new vessels are restricted to orbital bombardment, this feature sets the Victory-I apart. It also gives the Victory a tactical and a psychological advantage, since they can deliver accurate and devastating bombardments in the atmosphere of a planet.

Classification: Medium Cruiser
Faction: Galactic Empire

Hull Strength: 8715
Hull Regeneration: 0%
Shield Strength: 13072
Shield Regneration: 0%
Evasion: 17

Figher Capacity: 36
Troop Capacity: 20,000
Landing Capacity: Land
Command Point Cost: 3000
Rank Requirement: Imperial Level 3 (Space & Ground)

Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 4

Weapons:
Forward Arc:
6 Quad Turbolaser Battery
10 Turbolaser Battery
80 Concussion Missile Launcher
Turreted Arc:
4 Quad Turbolaser Battery
20 Turbolaser Battery
Point Defense Arc:
10 Turbolaser Battery

 

 

Victory Mk2 Star Destroyer

The Victory-II Class Star Destroyer did not see service until after the Clone Wars had ended, and consequently only a handful ever saw completion. Yet this Star Destroyer did make an impact on the age of newer Star Destroyer designs. Victory-IIs were designed with deep space combat in mind. This warship was outfitted with powerful Hoersch-Kessel engines that have added significantly to the ship's speed and maneuverability. Also, it was also outfitted with ion cannons and enhanced tractor beam projectors to enhance its combat effectiveness. Although the VSD-II has the same distinctive atmospheric maneuvering surfaces at its flanks, this vessel is incapable of entering the atmosphere.

In pairs, or with other ships, Victory-IIs regularly move into areas with high levels of Pirate activity with orders to pacify the sector.

Classification: Heavy Cruiser
Faction: Galactic Empire

Hull Strength: 9520
Hull Regeneration: 0%
Shield Strength: 13280
Shield Regneration: 0%
Evasion: 20

Figher Capacity: 48
Troop Capacity: 5000
Landing Capacity: None
Command Point Cost: 3000
Rank Requirement: Imperial Level 3 (Space & Ground)

Engine Power Ratings:
Sublight Speed: 15
Hyperspace Rating: 4

Weapons:
Forward Arc:
12 Turbolaser Battery
10 Double/Dual Turbolaser Cannon
Turreted Arc:
6 Turbolaser Battery
8 Double/Dual Turbolaser Cannon
Point Defense Arc:
2 Turbolaser Battery
2 Double/Dual Turbolaser Cannon
10 Ion Cannon

 

 

Imperiator Mk1 Star Destroyer

The Imperial-I Class Star Destroyer can easily hold a star system within its grip. It is the most prominent symbol of Imperial might and also forms the core of the Imperial Navy. Their mere presence can frighten whole worlds into submission. Imperial Star Destroyer commanders can engage whole fleets and still expect victory. The Prefabricated Garrison Base can be deployed from the ISD hangars and installed on a planet within days. The ISD even possesses enough firepower to reduce a planet's surface to smoking rubble in a matter of hours.

Turbolasers and ion cannons are mounted in five-gun batteries. Each battery contains three turrets, two of which are double-mounted and single-mounted. These ships use gunnery control stations (Targeting Control) to concentrate fire from several ion cannons against a single target, which often disables a target vessel with the opening volley.

Deploying an Imperial Star Destroyer and support craft to a system, the Empire can destroy virtually any opposition that it may face. It is impossible to garrison every system in the Empire, however the ISD allows the Emperor to project his power anywhere in the Galaxy for a short period of time. More than a mobile weapons platform, these warships' duties include: planetary defense, planetary assault, ship-to-ship combat, mobile space station duties, dry dock, and heavy transport for smaller craft.

Classification: Battlecruiser
Faction: Galactic Empire

Hull Strength: 15780
Hull Regeneration: 0%
Shield Strength: 31560
Shield Regneration: 0%
Evasion: 12

Figher Capacity: 72
Troop Capacity: 40,000
Landing Capacity: None
Command Point Cost: 5000
Rank Requirement:
Imperial Level 4 (Space)
Imperial Level 5 (Ground)

Engine Power Ratings:
Sublight Speed: 20
Hyperspace Rating: 4

Weapons:
Forward Arc:
20 Turbolaser Battery
Turreted Arc:
30 Turbolaser Battery
10 Ion Cannon
Point Defense Arc:
10 Turbolaser Battery
50 Ion Cannon

 

 

Imperiator Mk2 Star Destroyer

The Imperial-II Class Star Destroyer has a heavily reinforced hull and stronger shields than it's predecessor, the Imperial-I class Star Destroyer, as well as much heavier firepower. These warships are capable of staying operational after being hit by all the ion cannons from a broadside exchange with a Super-class Star Destroyer. This class of Star Destroyer requires less crew than its predecessor, however, due to its weapons gunnery crew needs, the total crew aboard both ships remains the same.

Classification: Battleship
Faction: Galactic Empire

Hull Strength: 17670
Hull Regeneration: 0%
Shield Strength: 35340
Shield Regneration: 1%
Evasion: 9

Figher Capacity: 72
Troop Capacity: 40,000
Landing Capacity: None
Command Point Cost: 6500
Rank Requirement: Imperial Level 5 (Space)

Engine Power Ratings:
Sublight Speed: 20
Hyperspace Rating: 4

Weapons:
Forward Arc:
30 Heavy Turbolaser Cannon
20 Heavy Turbolaser Battery
Turreted Arc:
15 Heavy Turbolaser Cannon
25 Heavy Turbolaser Battery
Point Defense Arc:
5 Heavy Turbolaser Cannon
5 Heavy Turbolaser Battery
20 Ion Cannon

 

 

Kuat Drive Yards "Executor" Class Star Destroyer

Super-Class Star Destroyers are assigned only to the most important missions. The number of these ships that are completed and in service is currently classified. These 13 engine ships have enough firepower to destroy entire fleets alone, and are also used as command ships for Imperial Navy Fleets or planetary invasions. The mere appearance of one of these vessels in a star system can terrorize whole worlds beyond their capacity for resistance, thus conquering the enemy without firing a shot.

In a military sense, these vessels are somewhat impractical, since a smaller ship could fulfill its mission duties. However, the Super-Class's existence symbolizes the Emperor's unlimited power and resources. Super Star Destroyers are the largest class of ship to ever be constructed.

Classification: Dreadnought
Faction: Galactic Empire

Hull Strength: 44010
Hull Regeneration: 0%
Shield Strength: 110025
Shield Regneration: 1%
Evasion: 5

Figher Capacity: 144
Troop Capacity: 100,000
Landing Capacity: None
Command Point Cost: More than you’ve got
Rank Requirement: Not You

Engine Power Ratings:
Sublight Speed: 20
Hyperspace Rating: 4

Weapons:
Forward Arc:
150 Heavy Turbolaser Battery
175 Turbolaser Battery
250 Concussion Missile Launcher
Turreted Arc:
75 Heavy Turbolaser Battery
50 Turbolaser Battery
100 Ion Cannon Battery
Point Defense Arc:
25 Heavy Turbolaser Battery
25 Turbolaser Battery
150 Ion Cannon