Fighters :
TIE Fighter
The TIE Fighter is an important symbol
of Imperial power, as well as being a fast and maneuverable
starfighter. The TIE Fighter has no hyperdrive unit, shield
generators, launcher systems or life support systems, which
would add to the mass of the fighter. Thus TIE pilots must
wear fully sealed flight suits with self-contained atmosphere
converters to pilot these starfighters. These modern fighters
are short range and are the third generation of TIE Fighters.
The TIE Fighter has many improvements compared to its predecessors
used in the Old Republic and early Imperial Navies.
The TIE Fighter serves on board the smallest
cruisers to the most remote garrison bases of the Empire.
They are used for fleet escort, reconnaissance, patrol,
barrier and perimeter defense, hunter/destroyer and other
types of support missions. This starfighter serves as the
backbone of the Imperial starfighter forces.
Classification: Ultra-Light Fighter
Faction: Galactic Empire
Hull Strength: 50
Hull Regeneration: 0%
Shield Strength: 0
Shield Regneration: 0%
Evasion: 85
Figher Capacity: 0
Troop Capacity: 1
Landing Capacity: Land or Fight
Command Point Cost: 10
Rank Requirement: Imperial Level 1
Special Requirements: Non-Life Support Fighter
Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 0
Weapons:
Forward Arc:
2 Laser Cannons
TIE Interceptor

The TIE Interceptor is the direct result
of advancements made from Darth Vader's TIE Advanced x1
Prototype, and takes its best qualities from it. The TIE
Interceptor uses the TIE Starfighter fuselage, drive pod
and wing braces, but the solar array panels have been elongated
and bent for extra power. The forward sections of the solar
arrays are "Dagger" shaped so the pilot's field
of vision is not obscured, while at the same time making
the TIE Interceptor far more intimidating. Also, this layout
gives the TIE Interceptor a smaller profile than the TIE
Advanced x1, thereby making it harder to hit. It has no
hyperdrive unit, launcher systems, shield generators or
life support, so the pilot must wear a fully sealed flight
suit.
TIE Interceptors are primarily deployed
with Imperial or Super Star Destroyers and key Star Bases,
such as the shipyards in Kuat and Fondor. The TIE Interceptor
is one of the Empire's best dogfighters.
Classification: Light Fighter
Faction: Galactic Empire
Hull Strength: 62
Hull Regeneration: 0%
Shield Strength: 0
Shield Regneration: 0%
Evasion: 90
Figher Capacity: 0
Troop Capacity: 1
Landing Capacity: Land or Fight
Command Point Cost: 20
Rank Requirement: Imperial Level 3 (Space & Ground)
Special Requirements: Non-Life Support Fighter
Engine Power Ratings:
Sublight Speed: 15
Hyperspace Rating: 0
Weapons:
Forward Arc:
4 Laser Cannons
TIE Fighter - Interceptor - Endor Variant
The TIE Interceptor is the direct result
of advancements made from Darth Vader's TIE Advanced x1
Prototype, and takes its best qualities from it. The TIE
Interceptor uses the TIE Starfighter fuselage, drive pod
and wing braces, but the solar array panels have been elongated
and bent for extra power. The forward sections of the solar
arrays are "Dagger" shaped so the pilot's field
of vision is not obscured, while at the same time making
the TIE Interceptor far more intimidating. Also, this layout
gives the TIE Interceptor a smaller profile than the TIE
Advanced x1, thereby making it harder to hit. It has no
hyperdrive unit, launcher systems, shield generators or
life support, so the pilot must wear a fully sealed flight
suit.
TIE Interceptors are primarily deployed
with Imperial or Super Star Destroyers and key Star Bases,
such as the shipyards in Kuat and Fondor. The TIE Interceptor
is one of the Empire's best dogfighters.
This variant of the Interceptor was deployed
around the time of the Battle of Ender, extremely expensive,
this ultimate interceptor sported 10 Laser Cannons positioned
along its hull.
Classification: Light Fighter
Faction: Galactic Empire
Hull Strength: 62
Hull Regeneration: 0%
Shield Strength: 0
Shield Regneration: 0%
Evasion: 91
Figher Capacity: 0
Troop Capacity: 1
Landing Capacity: Land or Fight
Command Point Cost: 45
Rank Requirement: Imperial Level 5 (Space)
Special Requirements: Non-Life Support Fighter
Engine Power Ratings:
Sublight Speed: 12
Hyperspace Rating: 1
Weapons:
Forward Arc:
10 Laser Cannons
TIE Bomber

The TIE Bomber, a doubled pod starfighter
dedicated for bombing space and ground targets. TIE Bombers
are escorted by TIE Starfighters when making their bomb
run on capital ships, space stations, and star docks. Also
the bomber can be used to mine planetary orbits. It can
"Surgically Strike" almost any target without
damaging the surrounding area. Their targeting computers
are precise enough to level specific buildings while leaving
adjacent commercial and military assets untouched. For its
own protection it has two forward laser cannons between
the double pods, the ion engines are located there as well.
TIE Bombers are deployed with most larger
ships and bases. The TIE Bomber is an excellent multi-role
craft.
Classification: Medium Fighter
Faction: Galactic Empire
Hull Strength: 80
Hull Regeneration: 0%
Shield Strength: 0
Shield Regneration: 0%
Evasion: 75
Figher Capacity: 0
Troop Capacity: 1
Landing Capacity: Land or Fight
Command Point Cost: 20
Rank Requirement: Imperial Level 1
Special Requirements: Non-Life Support Fighter
Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 0
Weapons:
Forward Arc:
2 Laser Cannons
2 Concussion Missile Launchers (16 Ammo)
2 Proton Torpedo Launchers (16 Ammo)
TIE Avenger/Advanced

The TIE Advanced is the direct result of
advancements from the TIE Advanced x1. This fighter uses
the same type of solar ionization reactor that the TIE Advanced
x1 and the TIE Interceptor use. TIE Advanced are equipped
with shields and hyperdrives, unlike earlier TIE models.
This 10-meter long craft is extremely quick and agile, with
a rated top speed almost 50% greater than the TIE Interceptor.
TIE Advanced are only deployed with the
elite squadrons on board Star Destroyers and critical starbases.
This extremely deadly starfighter is an excellent multi-role
craft.
Classification: Large Fighter
Faction: Galactic Empire
Hull Strength: 100
Hull Regeneration: 0%
Shield Strength: 200
Shield Regneration: 0%
Evasion: 87
Figher Capacity: 0
Troop Capacity: 1
Landing Capacity: Land or Fight
Command Point Cost: 40
Rank Requirement: Imperial Level 5 (Space)
Special Requirements: Non-Life Support Fighter
Engine Power Ratings:
Sublight Speed: 15
Hyperspace Rating: 2
Weapons:
Forward Arc:
4 Laser Cannons
2 Concussion Missile Launchers (8 Ammo)
TIE Defender

The TIE Defender is the most powerful starfighter
in the Empire's possession, as well as in the Galaxy as
a whole. It is one of the most technologically sophisticated
starfighters ever to be developed. The TIE Defender is a
radically redesigned TIE, departing from the conventional
TIE designs and features. Its triple solar arrays along
with the significantly improved maneuverability through
the use of triple arrays of maneuvering jets on the wing
assembly, makes the TIE Defender capable of dives and twists
that would put even the remarkably agile TIE Interceptor
to shame. Its numerous weapon systems allow the TIE Defender
to engage multiple enemy fighters. This fighter only serves
in the most elite fighter wings in the Empire, due to the
horrendous price tag.
TIE Defenders are so rare that only the
most elite squadrons (such as Darth Vader's personal TIE
Squadron) may possess them. The TIE Defender is the Empire's
ultimate starfighter.
Classification: Heavy Fighter
Faction: Galactic Empire
Hull Strength: 125
Hull Regeneration: 0%
Shield Strength: 250
Shield Regneration: 0%
Evasion: 89
Figher Capacity: 0
Troop Capacity: 1
Landing Capacity: Land or Fight
Command Point Cost: 50
Rank Requirement: Imperial Level 6 (Space)
Special Requirements: Non-Life Support Fighter
Engine Power Ratings:
Sublight Speed: 15
Hyperspace Rating: 3
Weapons:
Forward Arc:
4 Laser Cannons
2 Ion Cannons (Fighter)
2 Proton Torpedo Launchers (8 Ammo)
Skipray Blastboat

Skipray Blastboats are tremendously durable
for ships of their size, and they also possess an incredible
weapons array. These ships fill the gap between starfighters
and capital ships, combining some of the best of both vessel
classifications into one craft. Ion cannons give this craft
a reasonable chance of disabling larger combat ships, while
the proton torpedo and concussion missile launcher give
it extreme versatility in engaging targets both large and
small. The Skiprays hull plating is so heavy that
most starfighter lasers would have a tough time penetrating
the armor, thereby making this ship impervious to all but
the most powerful starfighter-class weapons.
Skiprays are used for system/sector patrol
duty, assault gunship duties, escort duty, reconnaissance,
planetary engagement and bombardment, light combat, and
point defense/fire support for larger capital ships.
These ships are the second most popular
light combat ship in use outside of the Imperial Navy.
Classification: Super-Heavy Fighter
Faction: Galactic Empire & Civilian
Hull Strength: 250
Hull Regeneration: 0%
Shield Strength: 125
Shield Regneration: 0%
Evasion: 79
Figher Capacity: 0
Troop Capacity: 3
Landing Capacity: Land or Fight
Command Point Cost: 25
Rank Requirement: Imperial Level 1
Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 2
Weapons:
Forward Arc:
2 Laser Cannons
3 Ion Cannons (Fighter)
1 Concussion Missile Launcher (3 Ammo)
1 Proton Torpedo Launcher (3 Ammo)
Lambda Shuttle

The Lambda-Class Shuttle is used for transporting
cargo as well as passengers to planets, starships, star
docks, different fleets and systems. The original designer
of the Lambda-Class Shuttle was Sienar Fleet Systems. Although
SFS manufactures the shuttles, Cygnus Spaceworks is subcontracted
to manufacture a more heavily armed version. However, recently
Cygnus Spaceworks has begun to produce a more lightly armed
version of the shuttle that is virtually identical to the
SFS model. The shuttle's armament allows the Lambda to travel
without military escort, and its multiple shield generators
and heavily reinforced hull adds to its survivability.
Many government officials use the Lambda
Shuttle for personal transport owing to both their combination
of combat worthiness and the large interior cargo area,
which can be converted to passenger space. Lambda-Class
shuttles often carry only one or two persons in more luxurious
conditions, but can sometimes be found carrying up to 20
persons. The Emperor's personal shuttle is rumored to be
equipped with a cloaking device, and it is also believed
that the Emperor's top aides, military officers and operatives
have access to specially equipped shuttles that have secured
HoloNet transceivers, allowing instantaneous communication
with Coruscant from any point in the Empire.
Classification: Assault Craft
Faction: Galactic Empire, Rebel Alliance, and Civilian
Hull Strength: 315
Hull Regeneration: 0%
Shield Strength: 795
Shield Regneration: 0%
Evasion: 68
Figher Capacity: 0
Troop Capacity: 100
Landing Capacity: Land, Fight
Command Point Cost: 50
Rank Requirement: Imperial Level 1
Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 2
Weapons:
Forward Arc:
10 Laser Cannons
Sentinel Shuttle

The Sentinel Shuttle is the Empires
Ground Assault shuttle, ideal for landing Stormtroopers
in numbers, the Sentinel also has an impressive defensive
arrangement. Very Dangerous.
Classification: Assault Craft
Faction: Galactic Empire, Rebel Alliance, and Civilian
Hull Strength: 415
Hull Regeneration: 0%
Shield Strength: 995
Shield Regneration: 0%
Evasion: 68
Figher Capacity: 0
Troop Capacity: 200
Landing Capacity: Land, Fight
Command Point Cost: 50
Rank Requirement: Imperial Level 1
Engine Power Ratings:
Sublight Speed: 8
Hyperspace Rating: 3
Weapons:
Forward Arc:
8 Laser Cannons
Captial Ships:
Modified Corellian Corvette

The Modified Corvette was designed and
put into production after it was realized that it's predecessor,
the CR90 Corellian Corvette, did not possess sufficient
firepower for the missions it was assigned to. The body
of this vessel maintains the same general shape of its predecessor,
although it has a boxier exterior design. This vessel also
has a different engine array than the CR90 Corvette. Most
importantly, the Modified Corvette features considerably
heavier weaponry, enough to dissuade most lightly armed
attackers.
Employed by the Empire as an armed transport
and in its System Patrol Squadrons (along with the venerable
CR90 Corvette), the Modified Corvette excels at its
given duties. The Modified Corvette has seen usage by the
Galactic Empire, the Rebel Alliance, and other organizations
and groups.
Classification: Escort Class
Faction: Galactic Empire, Rebel Alliance & Civilian
(Limited)
Hull Strength: 790
Hull Regeneration: 0%
Shield Strength: 1975
Shield Regneration: 0%
Evasion: 45
Figher Capacity: 0
Troop Capacity: 150
Landing Capacity: None
Command Point Cost: 300
Rank Requirement: Imperial Level 1
Engine Power Ratings:
Sublight Speed: 8
Hyperspace Rating: 4
Weapons:
Forward Arc:
4 Double/Dual Turbolaser Cannons
2 Quad Laser Cannons
4 Concussion Missile Launcher (40 Ammo)
Turreted Arc:
4 Double/Dual Turbolaser Cannons
4 Quad Laser Cannons
Lancer Frigate

The Lancer-Class Frigate was designed and
put into service due to the threat starfighters posed to
Imperial capital ships. The 20 Corellian AG-2G Quad Laser
Cannons are specifically calibrated for use against high-speed,
maneuverable ships, starfighters in particular. These weapons
have superior tracking and targeting capabilities, and are
mounted on elevated towers to provide an increased field
of fire.
Originally, Lancers were placed on the
outer perimeter of Imperial fleets to ward off fighter attacks,
but they were vulnerable to other capital ships attacking
them. As a result, Lancers were reassigned to flank Star
Destroyers and other large capital ships. There, the guns
of the Lancer protected the larger ships from mass starfighter
attacks, while the larger ships weapons could protect the
Lancer from other capital ships.
Classification: Frigate Class
Faction: Galactic Empire
Hull Strength: 1185
Hull Regeneration: 0%
Shield Strength: 2370
Shield Regneration: 0%
Evasion: 38
Figher Capacity: 4 (External Rack)
Troop Capacity: 100
Landing Capacity: None
Command Point Cost: 500
Rank Requirement: Imperial Level 3 (Space)
Engine Power Ratings:
Sublight Speed: 12
Hyperspace Rating: 4
Weapons:
Forward Arc:
4 Quad Laser Cannons
Turreted Arc:
12 Quad Laser Cannons
Point Defense Arc:
4 Quad Laser Cannons
KDY Escort Carrier

The Escort Carrier carries an entire TIE
wing, augmenting the overall starfighter strength of whatever
fleet it is attached to. These ships provide a hyperspace
platform for TIE fighters, thus giving these starfighters
a method for quick travel via light speed. Escort Carriers
do not generally involve themselves directly in combat.
Although they are armed, they are not considered offensive
weapons and their whole function is to launch starfighter
support at a distance. In combat, these ships prefer to
stay as far away from the battle as possible, serving as
refueling and supply points for the TIEs they carry. Also,
each Escort Carrier has limited field repair facilities.
It is standard practice to have at least
one TIE Interceptor Squadron within the mix of starfighters
carried on board the Escort Carrier.
Classification: Light Destroyer
Faction: Galactic Empire & Rebel Alliance
Hull Strength: 3560
Hull Regeneration: 0%
Shield Strength: 1780
Shield Regneration: 0%
Evasion: 21
Figher Capacity: 72 (12 TIE/int Limit)
Troop Capacity: 500
Landing Capacity: None
Command Point Cost: 500
Rank Requirement: Imperial Level 1
Engine Power Ratings:
Sublight Speed: 8
Hyperspace Rating: 3
Weapons:
Turreted Arc:
10 Dual Laser Cannons
Nebulon-B Frigate

The powerful weapons and shields onboard
the Nebulon-B Escort Frigate makes it a formidable escort
ship that makes an enemy think twice about attacking any
convoy it is protecting. These powerful frigates were commissioned
due to pirate attacks on Imperial shipping. Nebulon-Bs have
several docking fixtures for light and medium freighters,
as well as enough hangar space for two squadrons of starfighters.
Also the Nebulon-B has sophisticated sensors and deep-space,
multi-frequency antennas, allowing them to function as long-range
scouts, or to relay battle information to a remote command
ship.
Though these ships are medium-sized combat
vessels, they have more weaponry then any other combat vessel
in their class (except the Carrack-Class Cruiser).
Classification: Medium Destroyer
Faction: Galactic Empire & Rebel Alliance
Hull Strength: 2225
Hull Regeneration: 0%
Shield Strength: 4450
Shield Regneration: 0%
Evasion: 34
Figher Capacity: 12
Troop Capacity: 300
Landing Capacity: None
Command Point Cost: 850
Rank Requirement: Imperial Level 2
Engine Power Ratings:
Sublight Speed:
Hyperspace Rating:
Weapons:
Turreted Arc:
12 Laser Cannons
12 Turbolaser Cannons
Strike Cruiser

The Strike-Class Cruiser has been called
the Empire's best kept secret. To many, the Strike Cruiser's
combat capabilities come as quite the surprise, especially
due to its modular construction. Built around a central
skeleton that binds the bridge to the engines, the other
components of the Strike Cruiser are completely modular.
The interiors of the prefabricated sections can be easily
modified for specific missions such as troop transport,
planetary assault, prefabricated garrison base deployment,
or even carrying a full squadron of starfighters. This allows
the Empire to change the mission profile of the Strike Cruiser
without the need to build entirely new classes of ships
to fill the needed roles.
The weakness of this vessel is that entire
systems, or even whole weapon batteries, can be knocked
out by well placed shots to the modular connections. At
the time of the Strike Cruiser's design, the warship's weakness
was considered only a minor flaw. Despite all this, these
ships are still tough, versatile, and well-armed additions
to the Imperial Fleet.
Classification: Large Destroyer
Faction: Galactic Empire, Rebel Alliance
Hull Strength: 2780
Hull Regeneration: 0%
Shield Strength: 5980
Shield Regneration: 0%
Evasion: 35
Figher Capacity: 4
Troop Capacity: 1000
Landing Capacity: Land
Command Point Cost: 1000
Rank Requirement: Imperial Level 3 (Space & Ground)
Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 4
Weapons:
Forward Arc:
10 Turbolaser Cannon
5 Turbolaser Battery
Turreted Arc:
10 Turbolaser Cannon
5 Turbolaser Battery
10 Ion Cannon
Immobilizer 418 Interdictor Cruiser

The Interdictor Cruiser is used by the
Empire to prevent ships from entering hyperspace, or to
pull ships out of hyperspace into realspace for an ambush
or a customs inspection. Interdictors are placed on the
perimeter of battle areas or potential battle areas so they
can precisely target the placement of gravity wells to prevent
ships from escaping into hyperspace. Interdictors can also
be found in high security areas for this reason.
The Interdictor is built on a heavy cruiser
hull and carries four enormous gravity well generators.
Each of these four globes houses a single gravity well projector.
The Interdictor is armed with 20 Quad Laser Cannons for
short-range combat against capital ships and starfighters.
The biggest weakness of this vessel is that the gravity
well generator can take more than a minute to power up,
thus giving quick reacting enemies the time that they need
to escape the Empire's grasp. The Interdictor's hull design
has proved to very reliable and is also favored by the Empire
due to its close resemblance to the Imperial Star Destroyer.
Like the Star Destroyer, the bridge is located in the center
of the command tower. And also similar to the Star Destroyer
series, the Interdictor has a primary and a secondary launch
bay.
Classification: Light Cruiser
Faction: Galactic Empire
Hull Strength: 3670
Hull Regeneration: 0%
Shield Strength: 8340
Shield Regneration: 0%
Evasion: 15
Figher Capacity: 24
Troop Capacity: 100
Landing Capacity: None
Command Point Cost: 1000
Rank Requirement: Imperial Level 3 (Space)
Engine Power Ratings:
Sublight Speed: 15
Hyperspace Rating: 3
Weapons:
Turreted Arc:
20 Quad Laser Cannons
Victory Mk1 Star Destroyer

The Victory-I Class Star Destroyer was
designed near the end of the Clone Wars, and these ships
formed the core of the Imperial Navy after that turbulent
era. When it first went into service, it was considered
the ultimate combat starship design, and it was the largest
vessel ever constructed. As more Imperial-Class Star Destroyers
are built, Victory Star Destroyers are being reassigned
to planetary defence, or moved to reserve fleets deep in
the Galactic Core. These ships have proved to be an important
part of the Imperial Navy even though they are over three
decades old. Despite this, few VSDs still serve in the Imperial
Navy. Most of the remaining Victory Star Destroyers that
were decommissioned were sold off to planetary defence forces
and other groups.
Victory-I Class ships have three mission profiles in mind:
planetary defence, planetary assault, and ship-to-ship combat.
The Victory's biggest weakness is ship-to-ship combat as
its three LF9 ion engines cannot produce sufficient speed
for deep-space combat, and most modern combat starships
can simply outrun them. This vessel is excellent for planetary
actions because it is one of the largest capital ships that
can operate effectively in a planetary atmosphere, and thus
bring the battle directly to the enemy on the surface. While
most new vessels are restricted to orbital bombardment,
this feature sets the Victory-I apart. It also gives the
Victory a tactical and a psychological advantage, since
they can deliver accurate and devastating bombardments in
the atmosphere of a planet.
Classification: Medium Cruiser
Faction: Galactic Empire
Hull Strength: 8715
Hull Regeneration: 0%
Shield Strength: 13072
Shield Regneration: 0%
Evasion: 17
Figher Capacity: 36
Troop Capacity: 20,000
Landing Capacity: Land
Command Point Cost: 3000
Rank Requirement: Imperial Level 3 (Space & Ground)
Engine Power Ratings:
Sublight Speed: 10
Hyperspace Rating: 4
Weapons:
Forward Arc:
6 Quad Turbolaser Battery
10 Turbolaser Battery
80 Concussion Missile Launcher
Turreted Arc:
4 Quad Turbolaser Battery
20 Turbolaser Battery
Point Defense Arc:
10 Turbolaser Battery
Victory Mk2 Star Destroyer

The Victory-II Class Star Destroyer did
not see service until after the Clone Wars had ended, and
consequently only a handful ever saw completion. Yet this
Star Destroyer did make an impact on the age of newer Star
Destroyer designs. Victory-IIs were designed with deep space
combat in mind. This warship was outfitted with powerful
Hoersch-Kessel engines that have added significantly to
the ship's speed and maneuverability. Also, it was also
outfitted with ion cannons and enhanced tractor beam projectors
to enhance its combat effectiveness. Although the VSD-II
has the same distinctive atmospheric maneuvering surfaces
at its flanks, this vessel is incapable of entering the
atmosphere.
In pairs, or with other ships, Victory-IIs
regularly move into areas with high levels of Pirate activity
with orders to pacify the sector.
Classification: Heavy Cruiser
Faction: Galactic Empire
Hull Strength: 9520
Hull Regeneration: 0%
Shield Strength: 13280
Shield Regneration: 0%
Evasion: 20
Figher Capacity: 48
Troop Capacity: 5000
Landing Capacity: None
Command Point Cost: 3000
Rank Requirement: Imperial Level 3 (Space & Ground)
Engine Power Ratings:
Sublight Speed: 15
Hyperspace Rating: 4
Weapons:
Forward Arc:
12 Turbolaser Battery
10 Double/Dual Turbolaser Cannon
Turreted Arc:
6 Turbolaser Battery
8 Double/Dual Turbolaser Cannon
Point Defense Arc:
2 Turbolaser Battery
2 Double/Dual Turbolaser Cannon
10 Ion Cannon
Imperiator Mk1 Star Destroyer

The Imperial-I Class Star Destroyer can
easily hold a star system within its grip. It is the most
prominent symbol of Imperial might and also forms the core
of the Imperial Navy. Their mere presence can frighten whole
worlds into submission. Imperial Star Destroyer commanders
can engage whole fleets and still expect victory. The Prefabricated
Garrison Base can be deployed from the ISD hangars and installed
on a planet within days. The ISD even possesses enough firepower
to reduce a planet's surface to smoking rubble in a matter
of hours.
Turbolasers and ion cannons are mounted
in five-gun batteries. Each battery contains three turrets,
two of which are double-mounted and single-mounted. These
ships use gunnery control stations (Targeting Control) to
concentrate fire from several ion cannons against a single
target, which often disables a target vessel with the opening
volley.
Deploying an Imperial Star Destroyer and
support craft to a system, the Empire can destroy virtually
any opposition that it may face. It is impossible to garrison
every system in the Empire, however the ISD allows the Emperor
to project his power anywhere in the Galaxy for a short
period of time. More than a mobile weapons platform, these
warships' duties include: planetary defense, planetary assault,
ship-to-ship combat, mobile space station duties, dry dock,
and heavy transport for smaller craft.
Classification: Battlecruiser
Faction: Galactic Empire
Hull Strength: 15780
Hull Regeneration: 0%
Shield Strength: 31560
Shield Regneration: 0%
Evasion: 12
Figher Capacity: 72
Troop Capacity: 40,000
Landing Capacity: None
Command Point Cost: 5000
Rank Requirement:
Imperial Level 4 (Space)
Imperial Level 5 (Ground)
Engine Power Ratings:
Sublight Speed: 20
Hyperspace Rating: 4
Weapons:
Forward Arc:
20 Turbolaser Battery
Turreted Arc:
30 Turbolaser Battery
10 Ion Cannon
Point Defense Arc:
10 Turbolaser Battery
50 Ion Cannon
Imperiator Mk2 Star Destroyer

The Imperial-II Class Star Destroyer has
a heavily reinforced hull and stronger shields than it's
predecessor, the Imperial-I class Star Destroyer, as well
as much heavier firepower. These warships are capable of
staying operational after being hit by all the ion cannons
from a broadside exchange with a Super-class Star Destroyer.
This class of Star Destroyer requires less crew than its
predecessor, however, due to its weapons gunnery crew needs,
the total crew aboard both ships remains the same.
Classification: Battleship
Faction: Galactic Empire
Hull Strength: 17670
Hull Regeneration: 0%
Shield Strength: 35340
Shield Regneration: 1%
Evasion: 9
Figher Capacity: 72
Troop Capacity: 40,000
Landing Capacity: None
Command Point Cost: 6500
Rank Requirement: Imperial Level 5 (Space)
Engine Power Ratings:
Sublight Speed: 20
Hyperspace Rating: 4
Weapons:
Forward Arc:
30 Heavy Turbolaser Cannon
20 Heavy Turbolaser Battery
Turreted Arc:
15 Heavy Turbolaser Cannon
25 Heavy Turbolaser Battery
Point Defense Arc:
5 Heavy Turbolaser Cannon
5 Heavy Turbolaser Battery
20 Ion Cannon
Kuat Drive Yards "Executor" Class
Star Destroyer

Super-Class Star Destroyers are assigned
only to the most important missions. The number of these
ships that are completed and in service is currently classified.
These 13 engine ships have enough firepower to destroy entire
fleets alone, and are also used as command ships for Imperial
Navy Fleets or planetary invasions. The mere appearance
of one of these vessels in a star system can terrorize whole
worlds beyond their capacity for resistance, thus conquering
the enemy without firing a shot.
In a military sense, these vessels are
somewhat impractical, since a smaller ship could fulfill
its mission duties. However, the Super-Class's existence
symbolizes the Emperor's unlimited power and resources.
Super Star Destroyers are the largest class of ship to ever
be constructed.
Classification: Dreadnought
Faction: Galactic Empire
Hull Strength: 44010
Hull Regeneration: 0%
Shield Strength: 110025
Shield Regneration: 1%
Evasion: 5
Figher Capacity: 144
Troop Capacity: 100,000
Landing Capacity: None
Command Point Cost: More than youve got
Rank Requirement: Not You
Engine Power Ratings:
Sublight Speed: 20
Hyperspace Rating: 4
Weapons:
Forward Arc:
150 Heavy Turbolaser Battery
175 Turbolaser Battery
250 Concussion Missile Launcher
Turreted Arc:
75 Heavy Turbolaser Battery
50 Turbolaser Battery
100 Ion Cannon Battery
Point Defense Arc:
25 Heavy Turbolaser Battery
25 Turbolaser Battery
150 Ion Cannon