;
; ITEMS
;
;-------------------
; Items used in the game.  Each line describes one item
; (some of these are objects with which you can be EQUIPPED and which 
; modify your attack and defense values, others are things like potions that
; you consume)
;
; NOTE: the bmp files should be in the world directory (your world's ART directory)
; and should be windows RLE bmp files with a 256 color palette (use soul.pal in
; the well of souls ART folder)  (otherwise you will experience horrible color
; matching.. a hint to the wise is to draw the images using the right palette
; in the first place)
;
; Each item gets one line of text in the table with multiple arguments separated
; by commas.  The arguments are in the following order:
;
;	// arg 0	Equipment ID Number  (1-1023)
;
;				* ID: (1-1023)
;
;				Each item must have a unique ID number.  So you cannot define more than 1023 items
;				in the world.
;
;	// arg 1	Name of Item
;				
;				* Name:
;
;				Each item has a name, which appears in the Item list and the shops.  
;
;					For example: "Fire of Agony" 
;
;				You should put the name in double-quotes, especially if it contains spaces.
;
;	// arg 2	Class (one of the following, note the image file name for each class)
;				An item's class controls how it can be used.  
;				Here are the defined classes:
;
;	//			0	POTION			"items.bmp"		// affect hp and mp
;
;	//			1   ANTIDOTE		"items.bmp"		// cures disease.  The disease in question is 
;													// set by arg 12 (ability)  Each antidote item
;													// can cure only a single disease, and acts like
;													// a single cast of the related 'cure spell' for
;													// that disease.
;
;	//	<<DO NOT USE YET>>		2	SPECIAL			items.bmp		// QUest Item
;	//	<<DO NOT USE YET>>		3	EXIT			items.bmp		// Get out of current trouble.
;
;	//			4	TRAVEL			items.bmp		// take you somewhere
;													// full ticket looks like:  4.mode.num.link.dropin.sceneNum
;													// operation is similar to the scene opcode GOTO
;													// mode = 1 means "drop into scene 'num'" (you don't really travel, just see scene)
;													// mode = 0 means "go to link on map 'num'"
;													// if 'dropin' is '1' then you go INSIDE that link, otherwise you just land on top of it
;													// Examples:
;													//	4.1.15		start scene 15, when you exit the scene you are still where you were
;													//	4.0.0.0.0	go to link 0 of map 0 and do not drop in (sets you on top of evegreen gateway)
;													//	4.0.0.0.1	go to link 0 of map 0 and DO drop in (puts you inside gateway scene - when you exit you are near gateway)
;													//  4.0.1.2.0	go to link 2 of map 1 and do NOT drop in.
;													//
;													// Adding the FIFTH dotted argument restricts use of the ticket to
;													// a particular scene number, so:
;													//  4.0.1.2.0.45  takes you to the destination ONLY if you are inside scene 45 at the time
;
;	//		     5	THROWABLE		"darts.bmp" 	// ninja stars, arrows, etc.
;	//			10	EQUIP_HELMET    "helmets.bmp" 	// my helmet ID (0 for none)
;	//			11	EQUIP_ARMOR		"armor.bmp"		// my armor ID
;   // 			12	EQUIP_RIGHT_1	"swords.bmp"	// right-hand weapons 1 (evergreen swords)
;	//			13	EQUIP_RIGHT_2	"staffs.bmp"	// right-hand weapons 2 (evergreen staffs)
;	//			14	EQUIP_RIGHT_3	"bows.bmp"		// right-hand weapons 3 (evergreen bows)
;	//			15	EQUIP_RIGHT_4	"music.bmp"		// right-hand weapons 4 (evergreen music)
;	//			16	EQUIP_RIGHT_5	"right5.bmp"	// right-hand weapons 5 (evergreen fist)
;	//			17	EQUIP_RIGHT_6	"right6.bmp"	// right-hand weapons 6 (evergreen dart)
;	//			18	EQUIP_RIGHT_7	"right7.bmp"	// right-hand weapons 7 (evergreen Book)
;	//			19	EQUIP_RIGHT_8	"right8.bmp"	// right-hand weapons 8 (evergreen Spirit)
;	//			20	EQUIP_BOOTS		"boots.bmp"		// my boots
;	//			21	EQUIP_SHIELD	    "shields.bmp"	// my shield
;	//			22	EQUIP_RING		"rings.bmp"		// my ring
;	//			23	EQUIP_AMULET  	"amulets.bmp"	// my amulet
;
;
;				100	ATTR_STRENGTH	affects strength (by amount in arg12 - ability points)
;				101	ATTR_WISDOM		affects wisdom	
;				102	ATTR_STAMINA	affects stamina	
;				103	ATTR_AGILITY	affects agility	
;				104	ATTR_DEXTERITY	affects dexterity
;				105	ATTR_ALL		brings up ability point dialog and lets you assign at will
;
;				200	ITEM_CLASS_PET	It's a "pokegatchi" for sale - very special rules.  Only by OFFER command, not OFFER2
;									Pets do not have an item 'image #' so arg3 is used instead to point to
;									their MONSTER number (each pet must be described as a monster in the MONSTER table,
;									though you are not obliged to place them on a map)
;
;				201 ITEM_CLASS_HTML	When this object is "used" it causes a web page to be displayed.
;									The URL for the page is found in the SOUNDEFFECT argument (arg15)
;									If the URL begins with "http://" then it is a full URL and the
;									real Internet will be used.  Otherwise, it is assumed to be a local
;									file in the WoS\Worlds\YourWorldName\HTML folder.
;
;	// arg 3	imageNumber.extensionNumber
;
;				* imageNumber:
; 
;				(offset from left in appropriate class's image BMP file)
;				Class Image files consist of a 'film strip' of images with #0 being the
;				far left image.  Which is a bad example, since 0 is not a legal image index number.
;				(because the stock image list uses that frame for the 'empty-handed' image)
;
;				* extensionNumber: (optional)
; 
;				You can now have an additional 'extension' bitmap for each item class.  For example
;				you might wish to re-use all the stock sword images in your world, but then add some more as well.
;				You would then make a filmstrip file of the normal name, but add "_1" to it.  (as in "items_1.bmp, 
;				helmets_1.bmp, etc.).  Then in arg3, instead of simply putting an offset, add a second dotted argument
; 				with the extension number, hence "3" would mean image 3 in the stock bitmap, while "2.1" would mean 
;				image 2 in the extension_1 bitmap.  Your extension bitmaps should be placed in your world's ART folder. 
;				At present, only a single extension is supports, so if an extension # is given, it must be "1"
;
;	// arg 4	GP
;
;				* GP:
;
;				Standard purchase price of item, in store (in Gold Pieces)
;
;					1 - N		Price of item is N gold pieces
;					0			means it is a special item which cannot be sold in stores, 
;								nor	given to others and you probably want to keep it. 
;
;				For example, quest items will often have a GP of 0, making it impossible
;				to accidentally get rid of the hard-won item.
;
;	// arg 5	Level.equipToken
;
;				* Level:
;
;				This is the minimum character level the player must be at, in order to use or equip the
;				item.
;
;				* equipToken: (optional)
;
;				This optional 'token' means the item still cannot be equipped until the player has that token
;				(note, you cannot use token zero for this)
;
;				Examples:
;
;					"4"			// requires character to be level 4 or higher
;					"23.14"		// requires character to be at least level 23 AND be in possession of token 14.
;
;				One reason you might like to use the token is to characterize an item to be equippable only
;				by certain character classes. In this case the token might mean "elf-only"  Alternatively you
;				might use the token to describe the nature of the object, like "wooden" and then only allow certain
;				clases to equip wooden objects.  You would then hand out the appropriate tokens to your character
;				classes (either right away, or as quest rewards).
;				
;
;	// arg 6	spellBinding.bootEffect
;
;				* spellBinding:
;
;	          	Some equipment (staffs, mainly) are bound to a specific spell.  If a character is holding
;				this item in their right-hand and selects ATTACK in battle, then this spell is used (costs
;				no MP to cast this spell)
;   			
;					0 	- no binding
;					1 	- N (ID# of a spell from the +SPELLS table)
;	
;				* bootEfect:
;	
;				You may optionally include a "bootEffect" code as a "dotted argument". Traditionally boot
;				effects only worked on boots, but nowadays you can apply a boot effect to any equippable item.
;				So the character could have as many as seven boot effects in effect at the
;				same time. 
;
;					0  	- has no special effect. 
;					1-9 - enables you to cross terrains 1-9 (see +TERRAINS table)
;					10 	- lets you 'fly over' all but impassable terrain.
;					11 	- means 'monster repellent' and fewer monsters will attack while wearing them.
;					12 	- means 'ride the invisible beasts' (lets you cross map at double speed)
;
;				Having more than one of the same effect on at once, does NOT make the effect any
;				better, faster, etc.
;
;	//
;	// arg 7	Element		(actual names in ELEMENTS table)
;	//			0 LIFE  	(Healing magic)
;	//			1 WATER
;	//			2 NATURE
;	//			3 EARTH 
;	//			4 DEATH		(also, training in DEATH is how you handle training for 'chaos' elements)
;	//			5 FIRE
;	//			6 SPIRIT
;	//			7 AIR
;   //			Items currently cannot be set to any but the basic 8 elements.
;	//			Also, the "All" modifier for items is not implemented
;	//			As late as version A52, this field is ignored, but world-designers are advised to use a
;	//			value of 0 if they don't plan to use this feature (assuming it is ever supported)
;   //
;	//			Starting with A56, you can bind weapons to elements and they will then be more (or less)
;	//			effective when hitting monsters.  
;   //			For example, an element water sword would hurt element fire monsters the most.
;	//
;	// arg 8	Defense points		(cursed items are negative!)
;
;	// arg 9	Attack points		(cursed items are negative!)
;
;	// arg 10	HP points			(amount added, when used)
;									Note that the HP is also added to any monster you toss the item too, so
;									this can be used as a cure, or a weapon for monsters (or pets).  Heroes
;									(humans) will simply catch anything you toss them, so this wouldn't be
;									a way to make a ninja-star which hurt humans.
;
;	// arg 11	MP Points			(amount added, when used)
;
;	// arg 12   Ability Points      For SEED items, this is the # of points you get to apply to your abilities
;									For ANTIDOTE items, this field is the disease number that it
;									cures (note that some diseases prevent you from using items, so an item
;									antidote is useless in that case).
;										-2			DISEASE_POISON		(prevents HP restores from working)		
;										-3			DISEASE_SAP			(makes spells cost more MP to be cast)		
;										-4			DISEASE_STUN			(cannot move, or attack)
;										-5			DISEASE_GAG			(cannot case spells)(* wears off)		
;										-6			DISEASE_NUMB			(cannot use right-hand)(* wears off)
;										-7			DISEASE_SLEEP		(cannot move, or attack)(* wears off)	
;										-8			DISEASE_CONFUSE		(attacks may hit friends)(* wears off)	
;										-11			DISEASE_FREEZE		(cannot move)
;										-20			DISEASE_STRENGTH		(lowers strenth til end of scene) (cure raises it)
;										-21			DISEASE_WISDOM		(lowers wisdom til end of scene) (cure raises it)	
;										-22			DISEASE_STAMINA		(lowers stamina til end of scene) (cure raises it)	
;										-23			DISEASE_AGILITY		(lowers agility til end of scene) (cure raises it)
;										-24			DISEASE_DEXTERITY	(lowers dexterity til end of scene) (cure raises it)	

;
;   // arg 13   <find Probility>.<monster ID>
;				
;				This argument determines whether or not you can find an item after killing a monster.
;				The optional <monster ID> allows you to limit the item to only having a chance of being
;				found if a monster of that type was killed in the scene.
;									
;				'Find' Probability  (chance in 2000 of finding one after battle 0(never) - 2000(always))
;									(0 also means cannot be bought in stores, but you CAN get rid of it)
;									(i.e. for a quest item you can get rid of)
;								    (-1 means you cannot FIND it, but you CAN buy it with offer2 command)
;
;				Here is an attempt to describe the inter-relationship between FP and GP
;
;				GP			FP			Item Attributes
; 				--			--			---------------
;				>0          >0			This is an item you can buy at a store, find after a fight, and sell later
;				>0			0			This is an item you can't buy at a store, won't find after a fight, but can sell later
;										(a sellable quest item)
;				>0			-1			This is an item you can buy at a store, won't find after a fight, but can sell later
;				0			0			This is an item you cannot buy, cannot find after a fight, and cannot sell
;										(a permanent quest item)
;				0			>0			This is an item you cannot buy, can find after a fight, but cannot sell
;										(a permanent, monster gift - probably not a good idea)
;				0			-1			This is an item you cannot buy, cannot find, and cannot sell
;										(same as permanent quest item, I guess)
;			
;	// arg 14	Long description of item or effect (250 characters maximum, though for esthetic reasons you will want
;				to keep it shorter, or it may not all fit on the screen nicely.)
;
;	// arg 15   (optional) wave file to play when used ("sword.wav")
;				Note: For ITEM_CLASS_HTML, this field actually holds a URL and not a sound effect
;
;	// arg 16	attackPath.imageID.flags.weather.effect
;
;				Arg16 defines an optional "attack path" which determines what animation
;				occurs when you use the item (generally only for equipped right-hand
;				items).
;				
;				* attackPath:  (0-63)
;				
;				This controls the movement of the attacker or weapon, according to
;				this table:
;
;					-1	Pick random path for this item when world is loaded
;					0	No attack path (this is the default)
;					1	LUNGE	Attacker runs up to target then runs back
;					2	JUMP	Attacker jumps straight onto target, then runs back
;					3	LEAP	Attacker HIGH jumps straight onto target, then runs back
;					4	STAB	Attacker runs straight to target, then does attack frame, then runs back
;					5	DBL-STAB	Attacker runs straight to target, does attack frame twice, then runs back
;					6	TRAMPLE	Attacker does one Big hop to target, then hops again on top of it
;					7	HOP		Attacker reaches target in several hops, each getting higher.
;
;					30  ARROW	Image follows straight line from attacker to target
;					31	STONE	Image follows short arc from attacker to target
;					32	LOB		Image follows high arc from attacker to target
;
;				* image: (0-199)
;
;				"Image" is used with attacks which hurl objects. Each image is an eight-frame animation
;				stored in a file named attackNN.bmp  Each file contains 10 such filmstrips where the
;				topmost filmstrip is the '0' index of that file.  SO, image 143 would be index '3' in
;				the file attack14.bmp  I hope that's not too confusing.  The first one hundred images
;				(files 00-09) are reserved for ME to use, while the rest (attack10.bmp to attack19.bmp)
;				are reserved for world designers (and go in your world's ART folder)
;
;				* flags: (0-63)
;
;				Flags are the sum of any combination of these values:
;
;					0-3	- duration of attack (0 is quick, 3 is slow)
;					4	- if this flag is set, each of the 8 frames of animation consumes one eigth
;						  the entire attack (instead of rolling through the frames over and over)
;					8	- If this is set, the images is not 'flipped' when attacking from left to right.
;					16	- reserved
;					32	- reserved

;				* weather: (0-63)
;
;				Values are the same as for SPELLs.  Basically this weather happens in 
;				the scene for the duration of the attack.  So you can have it snow or
;				rain while the ice arrow finds its target, for example.
;
;				* effects: (0-63)
;
;				Values are the same as for SPELLs.  Effects include things like wobbly
;				image, dimmed image, lake reflection in lower part of screen, etc.
;
;
;
;
; ITEMS
;
;
;	E#, name,				     	cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description					Sound Effect			Attack Path
;	0	1					        2	3	4		5	6	7	8	9	10	11	12	13	14							15				16

	1,	"Canteen",		            0,	0,	10,		0,	0,	0,	0,	0,	20,	0,	0,	80,	"Recharges HP a little bit.", "petGulp.wav"
	2,	"Medal of Bravery",		    0,	1,	10,		0,	0,	0,	0,	0,	0,	15,	0,	80,	"Recharges Medal Prestige (MP) a little bit.",petCall.wav,	,				
	3,	"Poison Antidote",	     	1,	2,	25,		0,	0,	0,	0,	0,	0,	0,	-2,	80,	"Cures poisoning."
;	4,	"Sap Antidote",		     	1,	2,	25,		0,	0,	0,	0,	0,	0,	0,	-3,	80,	"Cures magic sapping."
;	5,	"Town Finder",		     	0,	4,	0,		0,	0,	0,	0,	3,	0,	0,	0,	0,	"Warp back to a town."
;	6,	"Talisman of Seth",	     	0,	5,	0,		0,	0,	0,	0,	30,	0,	0,	0,	0,	"Power of Seth increases attack strength."
;	7,	"Nefertiti",		     	    0,	6,	500,    0,	0,	0,	0,	0,	0,	0,	0,	0,	"The spirit of Nefertiti protects you in battle."
	8,	Encyclopedia,		     	105,8,	135000,	50,	0,	0,	0,	0,	0,	0,	5,	1,	"Enhances ANY your abilities.",magic7.wav,		,				
;	9,	"Gargoyle",			     	0,	8,	0,		0,	0,	0,	0,	0,	0,	0,	0,	1,	""
;	10,	"Dragon Seed",		     	0,	9,	0,		35,	0,	0,	0,	0,	0,	0,	0,	0,	""
;	11,	"Whale Seed",		     	0,	10,	0,		35,	0,	0,	0,	0,	0,	0,	0,	0,	""
	12,	"Med Kit",		         	0,	11,	50,		0,	0,	0,	0,	0,  100,    0,	0,	10,	"A quick health fix in the field.", "squirt1.wav"
	13,	"Medal of Courage",		0,	1,	50,		0,	0,	0,	0,	0,	0,	75,	0,	4,	"Adds to your ",		Medal,			"Prestige. (MP)",
;	14,	"Talisman of Horus",        0,	13,	0,		0,	0,	0,	0,	0,	0,	0,	0,	1,	""
;	15,	"Eye of Horus",		      	2,	14,	1,		100,  0,	0,	0,	0,	0,	0,	0,	0,	"You don't want to think about this guy's eyeglasses."
	16,	"Large Medkit",			0,	11,	100,	0,	0,	0,	0,	0,	300,0,	0,	1,	"A major help restoring Heath Points.",summon8.wav,	,				
;	17,	"Eagle Seed",			    0,	16,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	""
	18,	"Medal of Valor",		0,	1,	100,	0,	0,	0,	0,	0,	0,	225,0,	10,	"Good Medal Prestige (MP) boost.",,				,				
	19,	"Surgical Kit",			0,	11,	500,	0,	0,	0,	0,	0,	2000,0,	0,	1,	"Most likely a full health recharge.",summon8.wav,	,				
	20,	"Dumbells",			      100,  19,	99000,	35,	0,	0,	0,	0,	0,	0,	5,	1,	"Adds to your strength permanently.", "magic7.wav"
	21,	"History Book",			101,8,	99000,	35,	0,	0,	0,	0,	0,	0,	5,	1,	"Adds to your wisdom permanently.",magic7.wav,		,				
	22,	"Stamina Shot",		      102,  21, 99000,	35,	0,	0,	0,	0,	0,	0,	5,	1,	"Adds to your stamina permanently.", "magic7.wav"
	23,	"Agility Shot",			103,21,	99000,	35,	0,	0,	0,	0,	0,	0,	5,	1,	"Adds to your agility permanently.",magic7.wav,		,				
	24,	"Medal of Loyalty",		0,	1,	500,	0,	0,	0,	0,	0,	0,	1750,0,	1,	"Adds greatly you your Medal Prestige. (MP)",summon8.wav,	,				
	25,	"Diazapam Shot",		104,21,	99000,	35,	0,	0,	0,	0,	0,	0,	5,	1,	"Adds to your dexterity permanently.",magic7.wav,		,				
;	26,	"Lapis Wheel",		      	0,	25,	0,		0,	0,	0,	0,	0,	0,	0,	0,	1,	""
	27,	"Radio Help",			0,	39,	1000,	0,	0,	0,	0,	0,	2000,2000,0,	1,	"Call for medical and support help for a full recharge in battle.",summon8.wav,	,				
;	28,	"Ruby Smoke",		     	0,	27,	0,		0,	0,	0,	0,	0,	0,	0,	0,	1,	""
	29,	MRE,					0,	29,	50,		0,	0,	0,	0,	0,	120,0,	0,	50,	"Standard issue field rations.",petChew.wav,	,				
;	30,	"Halibut",		      		0,	30,	10,		0,	0,	0,	0,	0,  100,  0,	0,	40,	"The gentleman's fish.  Tastes like chicken.", "petChew.wav"
;	31,	"Fish",		     	     	0,	31, 10,	    0,	0,	0,	0,	0,   80,  0,	0,	30,	"Tastes like fish.", "petChew.wav"
	32,	Beer,					    0,	32,	10,		21,	0,	0,	0,	0,	100,  0,	0,	5,	"Emergency carbohydrates with an attitude.",petGulp.wav,	,				
	33,	Ale,					    0,	33,	10,		21,	0,	0,	0,	0,	130,  0,	0,	3,	"You could eat it with a fork.",petGulp.wav,	,				
	34,	Wine,				     	0,	34,	10,		21,	0,	0,	0,	0,	150,  0,	0,	2,	"For the fancy elitist, a spunky vintage.",petGulp.wav,	,				
	35,	"Mulled Port",			    0,	35,	15,		21,	0,	0,	0,	0,	0,	180,0,	2,	"Don't chip your tooth on the pewter goblet.",petGulp.wav,	,				
	36,	Mead,					    0,	36,	22,		18,	0,	0,	0,	0,	200,  0,	0,	2,	"Get a REAL mead mug from the synthetic-reality.com web site!",petGulp.wav,	,				
;	37,	"Pizza",				    0,	37,	50,		0,	0,	0,	0,	0,	0,  225,	0,	2,	"The preferred meal of ninjas everywhere.", "petChew.wav"
;	38,	"Mouse Pad",			    0,	38,	22,		0,	0,	0,	0,	0,	15,    0,	0,	2,	"Get a REAL mouse pad from the synthetic-reality.com web site!.", "petChew.wav"
;    4.mode.num.link.dropin
	96,	"Quest Dictionary",		   201,  4,   0, 	0,	0,	0,	0,	0,	0,     0,	0,	0,	"Look up Quest Arcana.", "http://www.synthetic-reality.com/wosquest.htm"
;	97,	"Pet Arena Ticket",		4.0.5.11.1, 4,      10, 0,  0,	0,	0,	0,	15, 0,	0,	2,	"Go to pet arena.", "travel1.wav"
;	98,	"PK Arena Ticket",		4.0.5.12.1, 4,      10, 0,  0,	0,	0,	0,	15, 0,	0,	2,	"Go to PK arena.", "travel1.wav"
	99,	MedEvac,				4.0.1.1.1,39,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	"Evacuate to home base medic",travel1.wav,	,				
	102,"Guild Ticket",			4.1.91.0.0.20,39,	1,		0,	,	,	0,	0,	0,	0,	0,	0,	"Who gave you this?",	travel1.wav,	,				
; Special stuff
; (Generally, special items you can only win by completing quests - set the $ to 0 so they
; cannot be bought or sold.  Set the FP to 0, so they cannot be found.)
;
;	E#, name,					cl  Img	$	lvl Spl		El	D	A	HP	MP	AP	FP	Description		SFX		ATTACK
;	0	1						2	3	4	5	6		7	8	9	10	11	12	13	14				15		16
;	100,"Elementia Corpuscula",	2,	4,	1000,	0,  	0,	0,	0,	0,	0,	0,	0,	0,	"Written by Kervorkias in the 3rd century.  Looks pretty gruesome."
;	101,"Sea Kingdom Halibut",	2,	30,	0,		0,	    0,	0,	0,	0,	0,	0,	0,	0,	"Looks tempting, but you know someone who needs it more.", "petChew.wav"

	172,"Asskickin' M16A2",		12,	9,	10,		99,	0,	0,	200,200,0,	0,	0,	0,	"Oh yeah, very cool!",	machgun2.wav,	0,				
	173,"Asskickin' SR 25",		14,	3,	10,		99,	0,	0,	200,200,0,	0,	0,	0,	"Oh yeah, very cool!",	snipershot.wav,	,				
	174,"Asskickin' Club",		13,	3,	10,		99,	0,	0,	200,200,0,	0,	0,	0,	"Oh yeah, very cool!",	fist.wav,		1,				
	175,"Asskickin' Blade",		16,	1,	10,		99,	0,	0,	200,200,0,	0,	0,	0,	"Oh yeah, very cool!",	sword1.wav,		4,				
	176,"Asskickin' 180mm",		19,	3,	10,		99,	0,	0,	200,200,0,	0,	0,	0,	"Oh yeah, very cool!",	artillary.wav,	,				
	177,"Asskickin' Nuke",		17,	3,	10,		99,	0,	0,	200,200,0,	0,	0,	0,	"Oh yeah, very cool!",	nuke.wav,		,				
	178,"Asskickin' Volume",	18,	9,	10,		99,	0,	0,	200,200,0,	0,	0,	0,	"Oh yeah, very cool!",	chant7.wav,		31.58.2.3.2,	
	179,"Asskickin' Bullhorn",	15,	1,	10,		99,	0,	0,	200,200,0,	0,	0,	0,	"Oh yeah, very cool!",	music1.wav,		31.72.2.0.5,	
	180,"Stealth Omega Mask",	10,	4,	10,	99,	0,  	0,	150,150,0,	0,	0,	0,	"They won't even know what hit 'em.",,		0,				
	181,"Stealth Omega Suit",	11,	5,	10,	99,	0.10,  	0,	255,0,	0,	0,	0,	0,	"The ultimate field uniform.",,				0,				
	182,"M16A2 Omega",		    12,	9,	10,	99,	0,  	0,	0,	255,0,	0,	0,	0,	"The rifle of choice for Marines.",machgun2.wav,    0,	
	183,"Omega Club",		    13,	3,	10,	99,	0,  	0,	150,105,0,	0,	0,	0,	"The worlds finest brain basher.", "fist.wav", 1,
	184,"SR 25 Omega",		    14,	3,	10,	99,	0,  	0,	0,	255,0,	0,	0,	0,	"Every snipers' dream rifle.",snipershot.wav,	,				
	185,"Omega Bullhorn",		15,	1,	10,	99,	0,  	0,	0,255,  0,  0,	0,	0,	"One loud S.O.B.",		music1.wav,		31.72.2.0.5,	
	186,"Stealth Omega Knife",	16,	1,	10,	99,	0,		0,	0,255,	0,	0,	0,	0,	"Assassins best friend.", 	"sword1.wav", 	4,
	187,"Omega Daisy Cutter",	17,	3,	10,	99,	0,		0,	0,255,	0,	0,	0,	0,	"The Ultimate conventional bomb.",	"nuke.wav", 	30.92.1.0.0
	188,"Omega Volume",		    18,	9,	10,	99,	0,		0,	0,255,	0,	0,	0,	0,	"Ultimate in psychological warfare techniques.", "chant7.wav", 31.58.2.3.2
	189,"165mm",		     	    19,	3,	10,	99,	0,		0,	0,255,	0,	0,	0,	0,	"Massive artillary piece.", artillary.wav, 
	190,"Stealth Omega Boots",	20,	4,	10,	99,	12,     0,	255,0,	0,	0,	0,	0,	"The boots of choice for all.",,				0,				
	191,"Saver Omega Armor", 	21,	4,	10,	99,	0,  	0,	255,0,	0,	0,	0,	0,	"High-tech body armor.", 	"", 0
	192,"Stealth Omega Vision",	22,	1,	10,	99,	0.11,   0,	0,	255,0,	0,	0,	0,	"Ultimate in vision",,				0,				
	193,"Stealth Earpiece",	    23,	2,	10,	99,	0,		0,	200,200,0,	0,	0,	0,	"Information is power", 	"", 0
	194,"Asskickin' Boots",		20,	4,	10,		99,	12,	0,	200,200,0,	0,	0,	0,	"Enjoy, you've earned them!",,				,				
	195,"Asskickin' Suit",		11,	5,	10,		99,	0.10,0,	200,200,0,	0,	0,	0,	"Enjoy, you've earned it!",,				0,				
	196,"Asskickin' Mask",		10,	4,	10,		99,	0,	0,	200,200,0,	0,	0,	0,	"Enjoy, you've earned it",,				0,				
	197,"Asskickin' Armor",		21,	4,	10,		99,	0,	0,	200,200,0,	0,	0,	0,	"Enjoy, you've earned it",,				0,				
	198,"Asskickin' Earpiece",	23,	2,	10,		99,	0,	0,	200,200,0,	0,	0,	0,	"Enjoy, you've earned it",,				0,				
	199,"Asskickin' Vision",	22,	1,	10,		99,	0.11,0,	200,200,0,	0,	0,	0,	"Enjoy, you've earned it",,				,				

; helmets
;	E#, name,				     	cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1					     	2	3	4		5	6	7	8	9	10	11	12	13	14
	200,"Melon Cover",				10,	1,	25,		0,	0,	0,	1,	0,	0,	0,	0,	10,	""						,				,				
	201,"Helmet",		         	10,	1,	50,		2,	0,	0,	5,	0,	0,	0,	0,	5,	""
	202,"Strong Helmet",			    10,	1,	150,  	4,	0,	0,	10,	0,	0,	0,	0,	2,	""
	203,"Camo Helmet",				10,	1,	200,	    6,	0,	0,	15,	0,	0,	0,	0,	2,	""
	204,"Skull Saver",		      	10,	1,	250,	    8,	0,	0,	20,	0,	0,	0,	0,	1,	""
	205,"Second Chance",	    		10,	1,	300,	   10,	0,	0,	25,	0,	0,	0,	0,	1,	""
	206,"Scalp Sheild",	    		10,	1,	350,	   12,	0,	0,	30,	0,	0,	0,	0,	1,	""
	207,"Puke Bucket",		     	10,	1,	400,	   14,	0,	0,	35,	0,	0,	0,	0,	1,	""
	208,"Turtle Shell",	    		10,	1,	450,	   16,	0,	0,	40,	0,	0,	0,	0,	1,	""
	209,"Bouncer",	             	10,	1,	500,	   18,	0,	0,	40,	5,	0,	0,	0,	1,	""
	210,"Newbie Beret",	    		10, 2,	550,	   20,	0,	0,	45,	5,	0,	0,	0,	1,	""
	211,"Beret", 		         	10,	2,	600,	   22,	0,	0,	50,	5,	0,	0,	0,	1,	""
	212,"Fancy Beret",	    		10,	2,	650,	   24,	0,	0,	60,	0,	0,	0,	0,	1,	""
	213,"Elite Beret",	         	10,	2,	700,	   26,	0,	0,	55,	10,	0,	0,	0,	1,	""
	214,"Camo Beret",	    		10,	2,	750,	   28,	0,	0,	60,	10,	0,	0,	0,	1,	""
	215,"Stealth Beret",			    10,	2,	800,	   30,	0,	0,	65,	10,	0,	0,	0,	1,	""
	216,"Honey Cap",	         	    10,	2,	850,	   32,	0,	0,	70,	10,	0,	0,	0,	1,	""
	217,"Frenchie",	    			10,	2,	900,   34,	0,	0,	70,	15,	0,	0,	0,	1,	""
	218,"Top Beret",	    		    10,	2,	950,	   36,	0,	0,	75,	15,	0,	0,	0,	1,	""
	219,"Spy Beret",	    	       	10,	2,	1000,  38,	0,	0,	80,	15,	0,	0,	0,	1,	""
	220,"Ranger Beret",	    		10,	2,	1050,  40,	0,	0,	85,	15,	0,	0,	0,	1,	""
	221,"Round Beret", 	    		10,	2,	1100,  42,	0,	0,	85,	20,	0,	0,	0,	1,	""
	222,"Duo Beret",		 		    10,	2,	1150,  44,	0,	0,	90,	20,	0,	0,	0,	1,	""
	223,"Perfect Beret",			    10,	2,	1200,  46,	0,	0,	95,	20,	0,	0,	0,	1,	""
	224,"Rookie Kevlar",			    10,	3,	1250,  48,	0,	0, 100,	20,	0,	0,	0,	1,	""
	225,"Old Kevlar",		     	10,	3,	1300,  50,	0,	0, 100,	25,	0,	0,	0,	1,	""
	226,"New Kevlar",		     	10,	3,	1350,  52,	0,	0, 105,	25,	0,	0,	0,	1,	""
	227,"Hardened Kevlar",			10,	3,	1400,  54,	0,	0, 110,	25,	0,	0,	0,	1,	""
	228,"Prototype Kevlar",			10,	3,	1450,  56,	0,	0, 115,	25,	0,	0,	0,	1,	""
	229,"Lifesaver",		         	10,	3,	1500,  58,	0,	0, 115,	30,	0,	0,	0,	1,	""
	230,"Hardedned Turtle",			10,	3,	1550,  60,	0,	0, 120,	30,	0,	0,	0,	1,	""
	231,"Bounce Helm",				10,	3,	1600,  62,	0,	0, 125,	30,	0,	0,	0,	1,	""
	232,"Heavy Bucket",				10,	3,	1650,  64,	0,	0, 130,	30,	0,	0,	0,	1,	""
	233,"Jarhead Helmet",			10,	3,	1700,  66,	0,	0, 130,	35,	0,	0,	0,	1,	""
	234,"Twin Kevlar Helmet",		10,	3,	1750,  68,	0,	0, 135,	35,	0,	0,	0,	1,	""
	235,"Armored Helmet",			10,	3,	1800,  70,	0,	0, 140,	35,	0,	0,	0,	1,	""
	236,"Extreme Helmet",			10,	3,	1850,  72,	0,	0, 145,	35,	0,	0,	0,	1,	""
	237,"Ultimate Helmet",			10,	3,	1900,  74,	0,	0, 145,	40,	0,	0,	0,	1,	""
	238,"Wet Hood",		         	10,	4,	1950,  76,	0,	0, 150,	40,	0,	0,	0,	1,	""
	239,"Second Skin",	    		10,	4,	2000,  78,	0,	0, 155,	40,	0,	0,	0,	1,	""
	240,"Hood",		             	10,	4,	2050,  80,	0,	0, 160,	40,	0,	0,	0,	1,	""
	241,"Dark Hood", 		      	10,	4,	2100,  82,	0,	0, 160,	45,	0,	0,	0,	1,	""
	242,"Stealth Hood",	 	     	10,	4,	2150,  84,	0,	0, 165,	45,	0,	0,	0,	1,	""
	243,"Skimask",		         	10,	4,	2200,  86,	0,	0, 170,	45,	0,	0,	0,	1,	""
	244,"Dark Skimask",				10,	4,	2250,  88,	0,	0, 175,	45,	0,	0,	0,	1,	""
	245,"Stealth Skimask",			10,	4,	2300,  90,	0,	0, 175,	50,	0,	0,	0,	1,	""
	246,"Techno Skimask",			10,	4,	2350,  92,	0,	0, 180,	50,	0,	0,	0,	1,	""
	247,"Enhanced Skimask",			10,	4,	2400,  94,	0,	0, 185,	50,	0,	0,	0,	1,	""
	248,"Stealth Suit Hood",		    10,	4,	2450,  96,	0,	0, 190,	50,	0,	0,	0,	1,	""
;
; armor
;	E#, name,					cl  Img	$   	lvl Spl	   El	D	  A     HP	MP	AP	FP	Description
;	0	1				    	2	3	4   	5	6	    7	8	  9     10	11	12	13	14
	250,"BDU",					11,	1,	25, 	0,	0,	    0,	2,    0,    0,  0,	0,	10,	"Straight from boot camp."						
	251,"BDU ver.2",			    11,	1,	75, 	4,	0,	    0,	7,    0,    0,	0,	0,	5,	"Standard issue."
	252,"BDU ver.3",		        11,	1,	200,	8,	0,	    0,	10,   0,    0,	0,	0,	2,	"Standard issue."
	253,"BDU ver.4",			    11,	1,	300,    10,	0,	    0,	15,   0,	0,	0,	0,	1,	"Standard issue."
	254,"BDU ver.5",		        11,	1,	400,    12,	0,	    0,	20,   0,	0,	0,	0,	1,	"Standard issue."
	255,"BDU ver.6",			    11,	1,	500,    14,	0,	    0,	25,   0,	0,	0,	0,  1,	"Standard issue."
	256,"BDU ver.7",			    11,	1,	600,    16,	0,	    0,	30,   0,	0,	0,	0,	1,	"Standard issue."
	257,"BDU ver.8",			    11,	1,	700,    18,	0,	    0,	35,   0,	0,	0,	0,	1,	"Standard issue."
	258,"BDU ver.9",			    11,	1,	800,    20,	0,  	0,	40,   0,	0,	0,	0,	1,	"Standard issue."
	259,"BDU ver.10",			11,	1,	900,    22,	0,  	0,	45,   0,	0,	0,	0,	1,	"Standard issue."
	260,"Elite Uniform ver.1",	11,	1,	1000,	24,	0.1,    0,	50,   0,	0,	0,	0,	1,	"Let's you cross border into Iraq."
	261,"Elite Uniform ver.2",	11,	1,	1100,	26,	0.1,	0,	55,   0,	0,	0,	0,	1,	"Let's you cross border into Iraq."
	262,"Elite Uniform ver.3",	11,	1,	1200,	28,	0.1,	0,	60,   0,	0,	0,	0,	1,	"Let's you cross border into Iraq."
	263,"Elite Uniform ver.4",	11,	1,	1300,	30,	0.1,	0,	65,   0,	0,	0,	0,	1,	"Let's you cross border into Iraq."
	264,"Elite Uniform ver.5",	11,	1,	1400,	32,	0.1,	0,	70,   0,	0,	0,	0,	1,	"Let's you cross border into Iraq."
	265,"Elite Uniform ver.6",	11,	1,	1500,	34,	0.1,	0,	75,   0,	0,	0,	0,	1,	"Let's you cross border into Iraq."
	266,"Elite Uniform ver.7",	11,	1,	1600,	36,	0.1,	0,	80,   0,	0,	0,	0,	1,	"Let's you cross border into Iraq."
	267,"Elite Uniform ver.8",	11,	1,	1700,	38,	0.1,	0,	85,   0,	0,	0,	0,	1,	"Let's you cross border into Iraq."
	268,"Elite Uniform ver.9",	11,	1,	1800,	40,	0.1,	0,	90,   0,	0,	0,	0,	1,	"Let's you cross border into Iraq."
	269,"Elite Uniform ver.10",	11,	1,	1900,	42,	0.1,	0,	95,   0,	0,	0,	0,	1,	"Let's you cross border into Iraq."
	270,"Landwarrior",			11,	2,	2000,	44,	0.1,	0,	100,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	271,"Landwarrior Alpha", 	11,	2,	2100,	46,	0.1,	0,	105,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	272,"Landwarrior Beta",		11,	2,	2150,	48,	0.1,	0,	110,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	273,"Landwarrior Charlie",	11,	2,	2200,	50,	0.1,	0,	115,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	274,"Landwarrior Delta", 	11,	2,	2250,	52,	0.1,	0,	120,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	275,"Landwarrior Echo",		11,	2,	2300,	54,	0.1,	0,	125,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	276,"Landwarrior Foxtrot",	11,	2,	2350,	56,	0.1,	0,	130,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	277,"Prototype XV 1",		11,	2,	2400,	58,	0.1,	0,	135,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	278,"Prototype XV 2",		11,	2,	2450,	60,	0.1,	0,	140,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	279,"Prototype XV 3",		11,	2,	2500,	62,	0.1,	0,	145,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	280,"Prototype XV 4",		11,	2,	2550,	64,	0.1,	0,	150,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	281,"Prototype XV 5",		11,	2,	2600,	66,	0.1,	0,	155,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	282,"Prototype XV 6",		11,	2,	2650,	68,	0.1,	0,	160,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	283,"Prototype XV 7",		11,	2,	2700,	70,	0.1,	0,	165,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	284,"Prototype XV 8",		11,	2,	2750,	68,	0.1,	0,	170,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	285,"Prototype XV 9",		11,	2,	2800,	70,	0.1,	0,	175,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	286,"Prototype XV 10",		11,	2,	2850,	72,	0.1,	0,	180,  0,	0,	0,	0,	1,	"Invade Iraqi facilities."
	287,"Spec Ops Suit",	    	11,	3,	2900,	74,	0.10,	0,	185,  0,	0,	0,	0,	1,	"Freedom to go anywhere!"
	288,"Spec Ops Suit Alpha",	11,	3,	2950,	76,	0.10,	0,	190,  0,	0,	0,	0,	1,	"Freedom to go anywhere!"
	289,"Spec Ops Suit Bravo",	11,	3,	3000,	78,	0.10,	0,	195,  0,	0,	0,	0,	1,	"Freedom to go anywhere!"
	290,"Spec Ops Suit Charlie",	11,	3,	3050,	80,	0.10,	0,	200,  0,	0,	0,	0,	1,	"Freedom to go anywhere!"
	291,"Spec Ops Suit Delta",	11,	3,	3100,	82,	0.10,	0,	205,  0,	0,	0,	0,	1,	"Freedom to go anywhere!"
	292,"Spec Ops Suit Echo",	11,	3,	3150,	84,	0.10,	0,	210,  0,	0,	0,	0,	1,	"Freedom to go anywhere!"
	293,"Stealth Suit",         11,	3,	3200,	86,	0.10,	0,	215,  0,	0,	0,	0,	1,	"Freedom to go anywhere!"
	294,"Stealth Suit Alpha",	11,	3,	3250,	88,	0.10,	0,	220,  0,	0,	0,	0,	1,	"Freedom to go anywhere!"
	295,"Stealth Suit Bravo",	11,	3,	3300,	90,	0.10,	0,	225,  0,	0,	0,	0,	1,	"Freedom to go anywhere!"
	296,"Stealth Suit Charlie",	11,	3,	3350,	92,	0.10,	0,	230,  0,	0,	0,	0,	1,	"Freedom to go anywhere!"
	297,"Stealth Suit Delta",	11,	3,	3400,	94,	0.10,	0,	235,  0,	0,	0,	0,	1,	"Freedom to go anywhere!"
	298,"Stealth Suit Echo",	    11,	3,	3450,	96,	0.10,	0,	240,  0,	0,	0,	0,	1,	"Freedom to go anywhere!"

; rifles
;	E#, name,			    	cl  Img	$   	lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1			         	2	3	4   	5	6	7	8	9	10	11	12	13	14
	300,"Rookie Rifle",			12,	1,	50,		0,	0,	0,	0,	5,	0,	0,	0,	10,	"Your best friend back in boot camp",machgun2.wav,	,				
	301,"M16A1 v.1",			    12,	2,	100,	2,	0,	0,	0,	10,	0,	0,	0,	5,	"Standard issue assault rifle.",machgun1.wav,	,				
	302,"M16A1 v.2",			    12,	8,	150,	4,	0,	0,	0,	15,	0,	0,	0,	2,	"Upgraded assault rifle.",machgun2.wav,	,				

	303,"M16A1 v.3",			    12,	6,	200,	6,	0,	0,	0,	20,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	304,"M16A1 v.4",			    12,	3,	250,	8,	0,	0,	0,	25,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	305,"M16A1 v.5",			    12,	2,	300,	10,	0,	0,	0,	30,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	306,"M16A1 v.6",			    12,	9,	350,	12,	0,	0,	0,	35,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	307,"M16A1 v.7",			    12,	3,	400,	14,	0,	0,	0,	40,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	308,"M16A1 v.8",			    12,	4,	450,	16,	0,	0,	0,	45,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	309,"M16A1 v.9",			    12,	6,	500,	18,	0,	0,	0,	50,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	310,"M16A1 v.10",			12,	12,	550,	20,	0,	0,	0,	55,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	311,"M16A1 v.11",			12,	6,	600,	22,	0,	0,	0,	60,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	312,"M16A1 v.12",			12,	7,	650,	24,	0,	0,	0,	65,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	313,"M16A1 v.13",			12,	11,	700,	26,	0,	0,	0,	70,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	314,"M16A1 v.14",			12,	11,	750,	28,	0,	0,	0,	75,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	315,"M16A1 v.15",			12,	10,	800,	30,	0,	0,	0,	80,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	316,"M16A1 v.16",			12,	9,	850,	32,	0,	0,	0,	85,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	317,"M16A1 v.17",			12,	11,	900,	34,	0,	0,	0,	90,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	318,"M16A1 v.18",			12,	4,	1000,	36,	0,	0,	0,	95,	0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	319,"M16A1 v.19",			12,	4,	1050,	38,	0,	0,	0,	100,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	320,"M16A1 v.20",			12,	12,	1100,	40,	0,	0,	0,	105,0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	321,"M16A1 v.21",			12,	5,	1150,	42,	0,	0,	0,	110,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	322,"M16A1 v.22",			12,	9,	1200,	44,	0,	0,	0,	115,0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	323,"M16A1 v.23",			12,	8,	1250,	46,	0,	0,	0,	120,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	324,"M16A1 v.24",			12,	12,	1300,	48,	0,	0,	0,	125,0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	325,"M16A1 v.25",			12,	11,	1350,	50,	0,	0,	0,	130,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	326,"M16A1 v.26",			12,	12,	1400,	52,	0,	0,	0,	135,0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	327,"M16A1 v.27",			12,	5,	1450,	54,	0,	0,	0,	140,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	328,"M16A1 v.28",			12,	4,	1500,	56,	0,	0,	0,	145,0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	329,"M16A1 v.29",			12,	7,	1550,	58,	0,	0,	0,	150,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	330,"M16A1 v.30",			12,	10,	1600,	60,	0,	0,	0,	155,0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	331,"M16A1 v.31",			12,	9,	1650,	62,	0,	0,	0,	160,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	332,"M16A1 v.32",			12,	11,	1700,	64,	0,	0,	0,	165,0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	333,"M16A1 v.33",			12,	4,	1750,	66,	0,	0,	0,	170,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	334,"M16A1 v.34",			12,	7,	1800,	68,	0,	0,	0,	175,0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	335,"M16A1 v.35",			12,	11,	1850,	70,	0,	0,	0,	180,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	336,"M16A1 v.36",			12,	5,	1900,	72,	0,	0,	0,	185,0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	337,"M16A1 v.37",			12,	6,	1950,	74,	0,	0,	0,	190,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	338,"M16A1 v.38",			12,	4,	2000,	76,	0,	0,	0,	195,0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	339,"M16A1 v.39",			12,	11,	2050,	78,	0,	0,	0,	200,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	340,"M16A1 v.40",			12,	5,	2100,	80,	0,	0,	0,	205,0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	341,"M16A1 v.41",			12,	9,	2150,	82,	0,	0,	0,	210,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	342,"M16A1 v.42",			12,	8,	2200,	84,	0,	0,	0,	215,0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	343,"M16A1 v.43",			12,	10,	2250,	86,	0,	0,	0,	220,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	344,"M16A1 v.44",			12,	11,	2300,	88,	0,	0,	0,	225,0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	345,"M16A1 v.45",			12,	7,	2350,	90,	0,	0,	0,	230,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	346,"M16A1 v.46",			12,	10,	2400,	92,	0,	0,	0,	235,0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	347,"M16A1 v.47",			12,	9,	2450,	94,	0,	0,	0,	240,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
	348,"M16A1 v.48",			12,	11,	2500,	96,	0,	0,	0,	245,0,	0,	0,	1,	"Upgraded assault rifle.",machgun2.wav,	,				
	349,"M16A1 v.49",			12,	11,	2500,	98,	0,	0,	0,	250,0,	0,	0,	1,	"Upgraded assault rifle.",machgun1.wav,	,				
; Fists
;	E#, name,				     	cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1					     	2	3	4		 5	6	7	8	9	10	11	12	13	14
	350,"Old Knife",		     	    16,	1,	50,		 0,	0,	0,	0,	5,	0,	0,	0,	10,	"",	"sword1.wav",		1				
	351,"Rusty Knife",		        16, 2,	100,	     2,	0,	0,	0,	10,	0,	0,	0,	5,	"", "sword1.wav",		2
	352,"Bloody Knife",		     	16,	3,	150,	     4,	0,	0,	0,	15,	0,	0,	0,	2,	"", "sword1.wav",		3
	353,"Copper Knife",	         	16,	1,	200,	     6,	0,	0,	0,	20,	0,	0,	0,	1,	"", "sword1.wav",		4
	354,"Iron Knife",	         	16,	2,	250,	     8,	0,	0,	0,	25,	0,	0,	0,	1,	"", "sword1.wav",		5
    355,"Steel Knife",		     	16,	3,	300,  	10,	0,	0,	0,	30,	0,	0,	0,	1,	"", "sword1.wav",		6
	356,"Gold Knife",			    16,	1,	350,	    12,	0,	0,	0,	35,	0,	0,	0,	1,	"", "sword1.wav",		7
	357,"Platinum Knife",		    16,	2,	400,	    14,	0,	0,	0,	40,	0,	0,	0,	1,	"", "sword1.wav",		1
	358,"Hardened Knife",		    16,	3,	450,	    16,	0,	0,	0,	45,	0,	0,	0,	1,	"", "sword1.wav",		2
	359,"Veteran Knife",			    16,	1,	500,	    18,	0,	0,	0,	50,	0,	0,	0,	1,	"", "sword1.wav",		3
	360,"Combat Knife",		        16,	2,	550,	    20,	0,	0,	0,	55,	0,	0,	0,	1,	"", "sword1.wav",		4
	361,"Wild Knife",			    16,	3,	600,	    22,	0,	0,	0,	60,	0,	0,	0,	1,	"", "sword1.wav",		5
	362,"Pain Knife",		        16,	1,	650,	    24,	0,	0,	0,	65,	0,	0,	0,	1,	"", "sword1.wav",		6
	363,"Killing Knife",			    16,	2,	700,	    26,	0,	0,	0,	70,	0,	0,	0,	1,	"", "sword1.wav",		7
	364,"Jubot",		                16,	3,	750,	    28,	0,	0,	0,	75,	0,	0,	0,	1,	"", "sword1.wav",		1
	365,"Kaia",			            16,	1,	800,	    30,	0,	0,	0,	80,	0,	0,	0,	1,	"", "sword1.wav",		2
	366,"Hiros",		                16,	2,	850,	    32,	0,	0,	0,	85,	0,	0,	0,	1,	"", "sword1.wav",		3
	367,"Parva",		                16,	3,	900, 	34,	0,	0,	0,  90, 0,	0,	0,	1,	"", "sword1.wav",		4
	368,"Steeda",			        16,	1,	1000,	36,	0,	0,	0,	95, 0,	0,	0,	1,	"", "sword1.wav",		5
	369,"Kayara",			        16,	2,	1050,	38,	0,	0,	0,	100,0,	0,	0,	1,	"", "sword1.wav",		6
	370,"Munagi",		            16,	3,	1100,	40,	0,	0,	0,	105	0,	0,	0,	1,	"", "sword1.wav",		7
	371,"K-Bar",			            16,	1,	1150,	42,	0,	0,	0,	110,0,	0,	0,	1,	"", "sword1.wav",		1
	372,"Dragon Knife",		        16,	2,	1200,	44,	0,	0,	0,	115,0,	0,	0,	1,	"", "sword1.wav",		2
	373,"Soul Knife",			    16,	3,	1250,	46,	0,	0,	0,	120,0,	0,	0,	1,	"", "sword1.wav",		3
	374,"Heart Splitter",		    16,	1,	1300,	48,	0,	0,	0,	125,0,	0,	0,	1,	"", "sword1.wav",		4
	375,"Shinzu",			        16,	2,	1350,	50,	0,	0,	0,	130,0,	0,	0,	1,	"", "sword1.wav",		5
	376,"Ahara",		                16,	3,	1400,	52,	0,	0,	0,	135,0,	0,	0,	1,	"", "sword1.wav",		6
	377,"Taina",		                16,	1,	1450,	54,	0,	0,	0,  140,0,	0,	0,	1,	"", "sword1.wav",		7
	378,"Jara",		                16,	2,	1500,	56,	0,	0,	0,	145,0,	0,	0,	1,	"", "sword1.wav",		1
	379,"Mooshi",		            16,	3,	1550,	58,	0,	0,	0,	150,0,	0,	0,	1,	"", "sword1.wav",		2
	380,"Daita",			            16,	1,	1600,	60,	0,	0,	0,	155,0,	0,	0,	1,	"", "sword1.wav",		3
	381,"Sharp Knife",			    16,	2,	1650,	62,	0,	0,	0,	160,0,	0,	0,	1,	"", "sword1.wav",		4
	382,"Ginsu Knife",		        16,	3,	1700,	64,	0,	0,	0,	165,0,	0,	0,	1,	"", "sword1.wav",		5
    383,"Ultra Knife",			    16,	1,	1750,	66,	0,	0,	0,	170,0,	0,	0,	1,	"", "sword1.wav",		6
    384,"Kimasu",		            16,	2,	1800,	68,	0,	0,	0,	175,0,	0,	0,	1,	"", "sword1.wav",		7
	385,"Ajuki",		                16,	3,	1850,	70,	0,	0,	0,	180,0,	0,	0,	1,	"", "sword1.wav",		1
	386,"Cumo",	                 	16,	1,	1900,	72,	0,	0,	0,	185,0,	0,	0,	1,	"", "sword1.wav",		2
	387,"Saito",			            16,	2,	1950,	74,	0,	0,	0,  190,0,	0,	0,	1,	"", "sword1.wav",		3
	388,"Dual Knife",		        16,	3,	2000,	76,	0,	0,	0,	195,0,	0,	0,	1,	"", "sword1.wav",		4
	389,"Tri Knife",		            16,	1,	2050,	78,	0,	0,	0,	200,0,	0,	0,	1,	"", "sword1.wav",		5
	390,"Burst Knife",		        16,	2,	2100,	80,	0,	0,	0,	205,0,	0,	0,	1,	"", "sword1.wav",		6
	391,"Large Knife",			    16,	3,	2150,	82,	0,	0,	0,	210,0,	0,	0,	1,	"", "sword1.wav",		7
	392,"Haisi",		                16,	1,	2200,	84,	0,	0,	0,	215,0,	0,	0,	1,	"", "sword1.wav",		1
	393,"Shinpo",		            16,	2,	2250,	86,	0,	0,	0,	220,0,	0,	0,	1,	"", "sword1.wav",		2
	394,"Yulu",		                16,	3,	2300,	88,	0,	0,	0,	225,0,	0,	0,	1,	"", "sword1.wav",		3
	395,"Choice Knife",		        16,	1,	2350,	90,	0,	0,	0,	230,0,	0,	0,	1,	"", "sword1.wav",		4
	396,"Slim Knife",		        16,	2,	2400,	92,	0,	0,	0,	235,0,	0,	0,	1,	"", "sword1.wav",		5
	397,"Karinji",		            16,	3,	2450,	94,	0,	0,	0,  240,0,	0,	0,	1,	"", "sword1.wav",		6
	398,"Ultimate Knife",		    16,	1,	2500,	96,	0,	0,	0,	245,0,	0,	0,	1,	"", "sword1.wav",		7
;
;
;
; staffs
;	E#, name,			cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1				2	3	4		5	6	7	8	9	10	11	12	13	14
	400,"Club",			13,	1,	50,		0,	0,	0,	0,	5,	0,	0,	0,	10,	"",	"fist.wav",1,				
	401,"Club",			13,	2,	100,	2,	0,	0,	5,	5,	0,	0,	0,	5,	"", "fist.wav",2,
	402,"Club",	    	13,	3,	150,	4,	0,	0,	5,	10,	0,	0,	0,	2,	"", "fist.wav",3,
	403,"Club",			13,	1,	200,	6,	0,	0,	10,	10,	0,	0,	0,	1,	"", "fist.wav",4,
	404,"Club",			13,	2,	250,	8,	0,	0,	10,	15,	0,	0,	0,	1,	"", "fist.wav",5,
	405,"Club",	    	13,	3,	300,	10,	0,	0,	15,	15,	0,	0,	0,	1,	"", "fist.wav",6,
	406,"Club",			13,	1,	350,	12,	54,	0,	15,	20,	0,	0,	0,	1,	"", "fist.wav",7,
	407,"Club",	    	13,	2,	400,	14,	103,0,	20,	20,	0,	0,	0,	1,	"", "fist.wav",1,
	408,"Club",			13,	3,	450,	16,	156,0,	20,	25,	0,	0,	0,	1,	"", "fist.wav",2,
	409,"Club",		    13,	1,	500,	18,	5,	0,	25,	25,	0,	0,	0,	1,	"", "fist.wav",3,
	410,"Club",			13,	2,	550,	20,	105	0,	25,	30,	0,	0,	0,	1,	"", "fist.wav",4,
	411,"Club",			13,	3,	600,	22,	101,0,	30,	30,	0,	0,	0,	1,	"", "fist.wav",5,
	412,"Club",			13,	1,	650,	24,	154,0,	30,	35,	0,	0,	0,	1,	"", "fist.wav",6,
	413,"Club",	    	13,	2,	700,	26,	54,	0,	35,	35,	0,	0,	0,	1,	"", "fist.wav",7,
	414,"Club",		    13,	3,	750,	28,	105,0,	35,	40,	0,	0,	0,	1,	"", "fist.wav",1,
	415,"Club",			13,	1,	800,	30,	156,0,	40,	40,	0,	0,	0,	1,	"", "fist.wav",2,
	416,"Club",			13,	2,	850,	32,	5,	0,	40,	45,	0,	0,	0,	1,	"", "fist.wav",3,
	417,"Club",			13,	3,	900,	34,	157,0,	45, 45, 0,	0,	0,	1,	"", "fist.wav",4,
	418,"Club",			13,	1,	950,	36,	105	0,	45,	50, 0,	0,	0,	1,	"", "fist.wav",5,
	419,"Club",			13,	2,	1000,	38,	5,	0,	50,	50,	0,	0,	0,	1,	"", "fist.wav",6,
	420,"Club",			13,	3,	1050,	40,	216	0,	50,	55,	0,	0,	0,	1,	"", "fist.wav",7,
	421,"Club",		    13,	1,	1100,	42,	101,0,	55,	55,	0,	0,	0,	1,	"", "fist.wav",1,
	422,"Club",			13,	2,	1150,	44,	154,0,	55,	60,	0,	0,	0,	1,	"", "fist.wav",2,
	423,"Club",			13,	3,	1200,	46,	54,	0,	60,	60,	0,	0,	0,	1,	"", "fist.wav",3,
	424,"Club",		    13,	1,	1250,	48,	104,0,	60,	65,	0,	0,	0,	1,	"", "fist.wav",4,
	425,"Club",		    13,	2,	1300,	50,	156,0,	65,	65,	0,	0,	0,	1,	"", "fist.wav",5,
	426,"Club",			13,	3,	1350,	52,	5,	0,	65,	70,	0,	0,	0,	1,	"", "fist.wav",6,
	427,"Club",			13,	1,	1400,	54,	157,0,	70, 70, 0,	0,	0,	1,	"", "fist.wav",7,
	428,"Club",			13,	2,	1450,	56,	105	0,	70,	75, 0,	0,	0,	1,	"", "fist.wav",1,
	429,"Club",			13,	3,	1500,	58,	5,	0,	75,	75,	0,	0,	0,	1,	"", "fist.wav",2,
	430,"Club",			13,	1,	1550,	60,	105	0,	75,	80,	0,	0,	0,	1,	"", "fist.wav",3,
	431,"Club",			13,	2,	1600,	62,	101,0,	80,	80,	0,	0,	0,	1,	"", "fist.wav",4,
	432,"Club",			13,	3,	1650,	64,	154,0,	80,	85,	0,	0,	0,	1,	"", "fist.wav",5,
	433,"Club",			13,	1,	1700,	66,	54,	0,	85,	85,	0,	0,	0,	1,	"", "fist.wav",6,
	434,"Club",		    13,	2,	1750,	68,	104,0,	85,	90,	0,	0,	0,	1,	"", "fist.wav",7,
	435,"Club",			13,	3,	1800,	70,	156,0,	90,	90,	0,	0,	0,	1,	"", "fist.wav",1,
	436,"Club",			13,	1,	1850,	72,	5,	0,	90,	95,	0,	0,	0,	1,	"", "fist.wav",2,
	437,"Club",			13,	2,	1900,	74,	157,0,	95, 95, 0,	0,	0,	1,	"", "fist.wav",3,
	438,"Club",			13,	3,	1950,	76,	105	0,	95,100, 0,	0,	0,	1,	"", "fist.wav",4,
	439,"Club",			13,	1,	2000,	78,	5,	0, 100,100,	0,	0,	0,	1,	"", "fist.wav",5,
	440,"Club",		    13,	2,	2050,	80,	105	0, 100,110,	0,	0,	0,	1,	"", "fist.wav",6,
	441,"Club",			13,	3,	2100,	82,	101,0, 110,110,	0,	0,	0,	1,	"", "fist.wav",7,
	442,"Club",		    13,	1,	2150,	84,	154,0, 110,115,	0,	0,	0,	1,	"", "fist.wav",1,
	443,"Club",		    13,	2,	2200,	86,	54,	0, 115,115,	0,	0,	0,	1,	"", "fist.wav",2,
	444,"Club",		    13,	3,	2250,	88,	105,0, 115,120,	0,	0,	0,	1,	"", "fist.wav",3,
	445,"Club",			13,	1,	2300,	90,	156,0, 120,120, 0,	0,	0,	1,	"", "fist.wav",4,
	446,"Club",			13,	2,	2350,	92,	5,	0, 120,125, 0,	0,	0,	1,	"", "fist.wav",5,
	447,"Club",			13,	3,	2400,	94,	157,0, 125,125, 0,	0,	0,	1,	"", "fist.wav",6,
	448,"Club",		    13,	1,	2450,	96,	105	0, 125,130, 0,	0,	0,	1,	"", "fist.wav",7,

; Darts
; NOTE: use this for a class with all 'plural' items.. so they read well as "Some X" (some pebbles, some rotten eggs..)
;
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	450,Sparrows,				17,	1,	50,		0,	0,	0,	0,	5,	0,	0,	0,	10,	"",	distantblasts.wav,  30.90.1.0.0,	
	451,"Stingers",		    	17,	2,	100,	2,	0,	0,	0,	10,	0,	0,	0,	5,	"", nuke.wav,           30.90.1.0.0,
	452,Mavericks,				17,	2,	150,	4,	0,	0,	0,	15,	0,	0,	0,	2,	"",	largeblast.wav,	30.91.1.0.0,	
	453,"AMRAMs",		    	17,	1,	200,	6,	0,	0,	0,	20,	0,	0,	0,	2,	"", mediumblast.wav,    30.91.1.0.0,
	454,"Sidewinders",			17,	2,	250,	8,	0,	0,	0,	25,	0,	0,	0,	1,	"", distantblasts.wav,	30.90.1.0.0,
	455,"Bunker Busters",		17,	3,	300,	10,	0,	0,	0,	30,	0,	0,	0,	1,	"", mediumblast.wav, 	30.92.1.0.0,
	456,Frogs,					17,	3,	350,	12,	0,	0,	0,	35,	0,	0,	0,	1,	"",	largeblast.wav,  	30.92.1.0.0,	
	457,"Napalm Bombs",			17,	3,	400,	14,	0,	0,	0,	40,	0,	0,	0,	1,	"",	nuke.wav,     	30.92.1.0.0,	
	458,"JDAMs",	        	    17,	3,	450,	16,	0,	0,	0,	45,	0,	0,	0,	1,	"", distantblast.wav,   30.92.1.0.0,
	459,"Daisy Cutters",		    17,	3,	500,	18,	0,	0,	0,	50,	0,	0,	0,	1,	"",	mediumblast.wav,	30.92.1.0.0,	
	460,"Sparrows v.2",			17,	1,	550,	20,	0,	0,	0,	55,	0,	0,	0,	1,	"",	largeblast.wav,	30.90.1.0.0,		
	461,"Stingers v.2",			17,	1,	600,	22,	0,	0,	0,	60,	0,	0,	0,	1,	"",	nuke.wav,		30.90.1.0.0,	
	462,"Mavericks v.2",		    17,	2,	650,	24,	0,	0,	0,	65,	0,	0,	0,	1,	"",	mediumblast.wav,	30.91.1.0.0,	
	463,"AMRAMs v.2",			17,	2,	700,	26,	0,	0,	0,	70,	0,	0,	0,	1,	"", largeblast.wav, 	30.91.1.0.0,
	464,"Sidewinders v.2",		17,	1,	750,	28,	0,	0,	0,	75,	0,	0,	0,	1,	"",	nuke.wav,		30.90.1.0.0,	
	465,"Bunker Busters v.2",	17,	3,	800,	30,	0,	0,	0,	80,	0,	0,	0,	1,	"",	mediumblast.wav,	30.92.1.0.0,	
	466,"Frogs v.2",			    17,	3,	850,	32,	0,	0,	0,	85,	0,	0,	0,	1,	"",	largeblast.wav,  	30.92.1.0.0,	
	467,"Napalm Bombs v.2",		17,	3,	900,	34,	0,	0,	0,  90, 0,	0,	0,	1,	"", nuke.wav,           30.92.1.0.0,
	468,"JDAMs v.2",			    17,	3,	1000,	36,	0,	0,	0,	95,	0,	0,	0,	1,	"",	largeblast.wav,  	30.92.1.0.0,	
	469,"Daisy Cutters v.2",	    17,	3,	1050,	38,	0,	0,	0,	100,0,	0,	0,	1,	"",	nuke.wav,		30.92.1.0.0,	
	470,"Sparrow v.3",			17,	1,	1100,	40,	0,	0,	0,	105,0,	0,	0,	1,	"",	largeblast.wav,	30.90.1.0.0,	
	471,"Stingers v.3",			17,	1,	1150,	42,	0,	0,	0,	110,0,	0,	0,	1,	"", nuke.wav,		30.90.1.0.0,
	472,"Mavericks v.3",	    	17,	2,	1200,	44,	0,	0,	0,	115,0,	0,	0,	1,	"", largeblast.wav, 	30.91.1.0.0,
	473,"AMRAMs v.3",			17,	2,	1250,	46,	0,	0,	0,	120,0,	0,	0,	1,	"",	nuke.wav,		30.91.1.0.0,	
	474,"Sidewinders v.3",		17,	1,	1300,	48,	0,	0,	0,	125,0,	0,	0,	1,	"", largeblast.wav, 	30.90.1.0.0,
	475,"Bunker Busters v.3",	17,	3,	1350,	50,	0,	0,	0,	130,0,	0,	0,	1,	"",	nuke.wav,     	30.92.1.0.0,	
	476,"Frogs v.3",			    17,	3,	1400,	52,	0,	0,	0,	135,0,	0,	0,	1,	"", largeblast.wav,     30.92.1.0.0,
	477,"Napalm Bombs v.3",		17,	3,	1450,	54,	0,	0,	0,  140,0,	0,	0,	1,	"",	nuke.wav,		30.92.1.0.0,	
	478,"JDAMs v.3",			    17,	3,	1500,	56,	0,	0,	0,	145,0,	0,	0,	1,	"",	largeblast,   	30.92.1.0.0,	
	479,"Daisy Cutters v.3",	    17,	3,	1550,	58,	0,	0,	0,	150,0,	0,	0,	1,	"", nuke.wav,		30.92.1.0.0,
	480,"Sparrows v.4",		    17,	1,	1600,	60,	0,	0,	0,	155,0,	0,	0,	1,	"", largeblast,    	30.90.1.0.0,
	481,"Stingers v.4",			17,	2,	1650,	62,	0,	0,	0,	160,0,	0,	0,	1,	"", nuke.wav, 		30.90.1.0.0,
	482,"Mavericks v.4",		    17,	2,	1700,	64,	0,	0,	0,	165,0,	0,	0,	1,	"",	largeblast,		30.91.1.0.0,	
	483,"AMRAMs v.4",		    17,	1,	1750,	66,	0,	0,	0,	170,0,	0,	0,	1,	"", nuke.wav, 		30.91.1.0.0,
	484,"Sidewinders v.4",		17,	2,	1800,	68,	0,	0,	0,	175,0,	0,	0,	1,	"", largeblast, 		30.90.1.0.0,
	485,"Bunker Busters v.4",	17,	3,	1850,	70,	0,	0,	0,	180,0,	0,	0,	1,	"", nuke.wav, 		30.92.1.0.0,
	486,"Frogs v.4",			    17,	3,	1900,	72,	0,	0,	0,	185,0,	0,	0,	1,	"",	largeblast,	      30.92.1.0.0,	
	487,"Napalm Bombs v.4",		17,	3,	1950,	74,	0,	0,	0,  190,0,	0,	0,	1,	"",	nuke.wav,	      30.92.1.0.0,	
	488,"JDAMs v.4",			    17,	3,	2000,	76,	0,	0,	0,	195,0,	0,	0,	1,	"", largeblast, 		30.92.1.0.0,
	489,"Daisy Cutters v.4",	    17,	3,	2050,	78,	0,	0,	0,	200,0,	0,	0,	1,	"",	nuke.wav,      	30.92.1.0.0,	
	490,"Sparrows v.5",			17,	1,	2100,	80,	0,	0,	0,	205,0,	0,	0,	1,	"",	nuke.wav,		30.90.1.0.0,	
	491,"Stingers v.5",			17,	1,	2150,	82,	0,	0,	0,	210,0,	0,	0,	1,	"",	nuke.wav,		30.90.1.0.0,	

	492,"Mavericks v.5",		    17,	2,	2200,	84,	0,	0,	0,	215,0,	0,	0,	1,	"",	nuke.wav,	      30.91.1.0.0,	
	493,"AMRAMs v.5",			17,	2,	2250,	86,	0,	0,	0,	220,0,	0,	0,	1,	"", nuke.wav, 		30.91.1.0.0,
	494,"Sidewinders v.5",		17,	1,	2300,	88,	0,	0,	0,	225,0,	0,	0,	1,	"",	nuke.wav,		30.90.1.0.0,	
	495,"Bunker Busters v.5",	17,	3,	2350,	90,	0,	0,	0,	230,0,	0,	0,	1,	"",	nuke.wav,     	30.92.1.0.0,	
	496,"Frogs v.5",		    	17,	3,	2400,	92,	0,	0,	0,	235,0,	0,	0,	1,	"",	nuke.wav,		30.92.1.0.0,	
	497,"Napalm Bombs v.5",		17,	3,	2450,	94,	0,	0,	0,  240,0,	0,	0,	1,	"", nuke.wav, 		30.92.1.0.0,
	498,"JDAMs v.5",			    17,	3,	2500,	96,	0,	0,	0,	245,0,	0,	0,	1,	"",	nuke.wav,		30.92.1.0.0,	

;
;
; archery weapons (bows.bmp)
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	500,"SR 25",				    14,	1,	50,		0,	0,	0,	0,	5,	0,	0,	0,	10,	,						snipershot.wav,	,				
	501,"SR 25 ver.2",			14,	2,	100,	2,	0,	0,	0,	10,	0,	0,	0,	5,	,						snipershot.wav,	,				
	502,"SR 25 ver.3",			14,	3,	150,	4,	0,	0,	0,	15,	0,	0,	0,	2,	,						snipershot.wav,	,				
	503,"SR 25 ver.4",			14,	1,	200,	6,	0,	0,	0,	20,	0,	0,	0,	1,	,						snipershot.wav,	,				
	504,"SR 25 ver.5",			14,	2,	250,	8,	0,	0,	0,	25,	0,	0,	0,	1,	,						snipershot.wav,	,				
	505,"SR 25 ver.6",			14,	3,	300,	10,	0,	0,	0,	30,	0,	0,	0,	1,	,						snipershot.wav,	,				
	506,"SR 25 ver.7",			14,	1,	350,	12,	0,	0,	0,	35,	0,	0,	0,	1,	,						snipershot.wav,	,				
	507,"SR 25 ver.8",			14,	2,	400,	14,	0,	0,	0,	40,	0,	0,	0,	1,	,						snipershot.wav,	,				
	508,"SR 25 ver.9",			14,	3,	450,	16,	0,	0,	0,	45,	0,	0,	0,	1,	,						snipershot.wav,	,				
	509,"SR 25 ver.10",			14,	1,	500,	18,	0,	0,	0,	50,	0,	0,	0,	1,	,						snipershot.wav,	,				
	510,"SR 25 ver.11",			14,	2,	550,	20,	0,	0,	0,	55,	0,	0,	0,	1,	,						snipershot.wav,	,				
	511,"SR 25 ver.12",			14,	3,	600,	22,	0,	0,	0,	60,	0,	0,	0,	1,	,						snipershot.wav,	,				
	512,"SR 25 ver.13",			14,	1,	650,	24,	0,	0,	0,	65,	0,	0,	0,	1,	,						snipershot.wav,	,				
	513,"SR 25 ver.14",			14,	2,	700,	26,	0,	0,	0,	70,	0,	0,	0,	1,	,						snipershot.wav,	,				
	514,"SR 25 ver.15",			14,	3,	750,	28,	0,	0,	0,	75,	0,	0,	0,	1,	,						snipershot.wav,	,				
	515,"SR 25 ver.16",			14,	1,	800,	30,	0,	0,	0,	80,	0,	0,	0,	1,	,						snipershot.wav,	,				
	516,"SR 25 ver.17",			14,	2,	850,	32,	0,	0,	0,	85,	0,	0,	0,	1,	,						snipershot.wav,	,				
	517,"SR 25 ver.18",			14,	3,	900,	34,	0,	0,	0,	90, 0,	0,	0,	1,	,						snipershot.wav,	,				
	518,"SR 25 ver.19",			14,	1,	950,	36,	0,	0,	0,	95,	0,	0,	0,	1,	,						snipershot.wav,	,				
	519,"SR 25 ver.20",			14,	2,	800,	38,	0,	0,	0,	100,0,	0,	0,	1,	,						snipershot.wav,	,				
	520,"SR 25 ver.21",			14,	3,	850,	40,	0,	0,	0,	105,0,	0,	0,	1,	,						snipershot.wav,	,				
	521,"SR 25 ver.22",			14,	1,	900,	42,	0,	0,	0,	110,0,	0,	0,	1,	,						snipershot.wav,	,				
	522,"SR 25 ver.23",			14,	2,	950,	44,	0,	0,	0,	115,0,	0,	0,	1,	,						snipershot.wav,	,				
	523,"SR 25 ver.24",			14,	3,	1000,	46,	0,	0,	0,	120,0,	0,	0,	1,	,						snipershot.wav,	,				
	524,"SR 25 ver.25",			14,	1,	1050,	48,	0,	0,	0,	125,0,	0,	0,	1,	,						snipershot.wav,	,				
	525,"SR 25 ver.26",			14,	2,	1100,	50,	0,	0,	0,	130,0,	0,	0,	1,	,						snipershot.wav,	,				
	526,"SR 25 ver.27",			14,	3,	1150,	52,	0,	0,	0,	135,0,	0,	0,	1,	,						snipershot.wav,	,				
	527,"SR 25 ver.28",			14,	1,	1200,	54,	0,	0,	0,	140,0,	0,	0,	1,	,						snipershot.wav,	,				
	528,"SR 25 ver.29",			14,	2,	1250,	56,	0,	0,	0,	145,0,	0,	0,	1,	,						snipershot.wav,	,				
	529,"SR 25 ver.30",			14,	3,	1300,	58,	0,	0,	0,	150,0,	0,	0,	1,	,						snipershot.wav,	,				
	530,"SR 25 ver.31",			14,	1,	1350,	60,	0,	0,	0,	155,0,	0,	0,	1,	,						snipershot.wav,	,				
	531,"SR 25 ver.32",			14,	2,	1400,	62,	0,	0,	0,	160,0,	0,	0,	1,	,						snipershot.wav,	,				
	532,"SR 25 ver.33",			14,	3,	1450,	64,	0,	0,	0,	165,0,	0,	0,	1,	,						snipershot.wav,	,				
	533,"SR 25 ver.34",			14,	1,	1500,	66,	0,	0,	0,	170,0,	0,	0,	1,	,						snipershot.wav,	,				
	534,"SR 25 ver.35",			14,	2,	1550,	68,	0,	0,	0,	175,0,	0,	0,	1,	,						snipershot.wav,	,				
	535,"SR 25 ver.36",			14,	3,	1600,	70,	0,	0,	0,	180,0,	0,	0,	1,	,						snipershot.wav,	,				
	536,"SR 25 ver.37",			14,	1,	1650,	72,	0,	0,	0,	185,0,	0,	0,	1,	,						snipershot.wav,	,				
	537,"SR 25 ver.38",			14,	2,	1700,	74,	0,	0,	0,	190,0,	0,	0,	1,	,						snipershot.wav,	,				
	538,"SR 25 ver.39",			14,	3,	1750,	76,	0,	0,	0,	195,0,	0,	0,	1,	,						snipershot.wav,	,				
	539,"SR 25 ver.40",			14,	1,	1800,	78,	0,	0,	0,	200,0,	0,	0,	1,	,						snipershot.wav,	,				
	540,"SR 25 ver.41",			14,	2,	1850,	80,	0,	0,	0,	205,0,	0,	0,	1,	,						snipershot.wav,	,				
	541,"SR 25 ver.42",			14,	3,	1900,	82,	0,	0,	0,	210,0,	0,	0,	1,	,						snipershot.wav,	,				
	542,"SR 25 ver.43",			14,	1,	1950,	84,	0,	0,	0,	215,0,	0,	0,	1,	,						snipershot.wav,	,				
	543,"SR 25 ver.44",			14,	2,	2000,	86,	0,	0,	0,	220,0,	0,	0,	1,	,						snipershot.wav,	,				
	544,"SR 25 ver.45",			14,	3,	2050,	88,	0,	0,	0,	225,0,	0,	0,	1,	,						snipershot.wav,	,				
	545,"SR 25 ver.46",			14,	1,	2100,	90,	0,	0,	0,	230,0,	0,	0,	1,	,						snipershot.wav,	,				
	546,"SR 25 ver.47",			14,	2,	2150,	92,	0,	0,	0,	235,0,	0,	0,	1,	,						snipershot.wav,	,				
	547,"SR 25 ver.48",			14,	3,	2200,	94,	0,	0,	0,	240,0,	0,	0,	1,	,						snipershot.wav,	,				
	548,"SR 25 ver.49",			14,	1,	2250,	96,	0,	0,	0,	245,0,	0,	0,	1,	,						snipershot.wav,	,				

; Books
;	E#, name,				cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1					 2	3	4		5	6	7	8	9	10	11	12	13	14
	550,"Volume 1",		    18,	1,	50,		0,	0,	0,	0,	5,	0,	0,	0,	10,	"", chant1.wav,
	551,"Volume 2",		    18,	2,	100,	2,	0,	0,	0,	10,	0,	0,	0,	5,	"", chant1.wav,
	552,"Volume 3",		    18,	3,	150,	4,	0,	0,	0,	15,	0,	0,	0,	2,	"", chant1.wav,
	553,"Volume 4",		    18,	4,	200,	6,	0,	0,	0,	20,	0,	0,	0,	1,	"", chant1.wav,
	554,"Volume 5",			18,	5,	250,	8,	0,	0,	0,	25,	0,	0,	0,	1,	"", chant1.wav,
	555,"Volume 6",			18,	6,	300,	10,	701,0,	0,	30,	0,	0,	0,	1,	"", chant1.wav,
	556,"Volume 7",		    18,	7,	350,	12,	701,0,	0,	35,	0,	0,	0,	1,	"", chant1.wav,
	557,"Volume 8",			18,	8,	400,	14,	701,0,	0,	40,	0,	0,	0,	1,	"", chant1.wav,
	558,"Volume 9",			18,	9,	450,	16,	701,0,	0,	45,	0,	0,	0,	1,	"", chant1.wav,
	559,"Volume 10",		    18,	10,	500,	18,	701,0,	0,	50,	0,	0,	0,	1,	"", chant1.wav,
	560,"Volume 11",		    18,	11,	550,	20,	702,0,	0,	55,	0,	0,	0,	1,	"", chant1.wav,
	561,"Volume 12",		    18,	12,	600,	22,	702,0,	0,	60,	0,	0,	0,	1,	"", chant1.wav,
	562,"Volume 13",		    18,	13,	650,	24,	702,0,	0,	65,	0,	0,	0,	1,	"", chant1.wav,
	563,"Volume 14",		    18,	14,	700,	26,	702,0,	0,	70,	0,	0,	0,	1,	"", chant1.wav,
	564,"Volume 15",		    18,	15,	750,	28,	702,0,	0,	75,	0,	0,	0,	1,	"", chant1.wav,
	565,"Volume 16",		    18,	16,	800,	30,	703,0,	0,	80,	0,	0,	0,	1,	"", chant1.wav,
	566,"Volume 17",		    18,	17,	850,	32,	703,0,	0,	85,	0,	0,	0,	1,	"", chant1.wav,
	567,"Volume 18",		    18,	18,	900,	34,	703,0,	0,  90, 0,	0,	0,	1,	"", chant1.wav,
	568,"Volume 19",		    18,	19,	1000,	36,	703,0,	0,	95, 0,	0,	0,	1,	"", chant1.wav,
	569,"Volume 20",		    18,	1,	1050,	38,	703,0,	0,	100,0,	0,	0,	1,	"", chant1.wav,
	570,"Volume 21",		    18,	2,	1100,	40,	704,0,	0,	105	0,	0,	0,	1,	"", chant1.wav,
	571,"Volume 22",		    18,	3,	1150,	42,	704,0,	0,	110,0,	0,	0,	1,	"", chant1.wav,
	572,"Volume 23",		    18,	4,	1200,	44,	704,0,	0,	115,0,	0,	0,	1,	"", chant1.wav,
	573,"Volume 24",		    18,	5,	1250,	46,	704,0,	0,	120,0,	0,	0,	1,	"", chant1.wav,
	574,"Volume 25",		    18,	6,	1300,	48,	704,0,	0,	125,0,	0,	0,	1,	"", chant1.wav,
	575,"Volume 26",		    18,	7,	1350,	50,	705,0,	0,	130,0,	0,	0,	1,	"", chant1.wav,
    576,"Volume 27",		    18,	8,	1400,	52,	705,0,	0,	135,0,	0,	0,	1,	"", chant1.wav,
	577,"Volume 28",		    18,	9,	1450,	54,	705,0,	0,  140,0,	0,	0,	1,	"", chant1.wav,
	578,"Volume 29",		    18,	10,	1500,	56,	705,0,	0,	145,0,	0,	0,	1,	"", chant1.wav,
	579,"Volume 30",		    18,	11,	1550,	58,	705,0,	0,	150,0,	0,	0,	1,	"", chant1.wav,
	580,"Volume 31",		    18,	12,	1600,	60,	706,0,	0,	155,0,	0,	0,	1,	"", chant1.wav,
	581,"Volume 32",		    18,	13,	1650,	62,	706,0,	0,	160,0,	0,	0,	1,	"", chant1.wav,
	582,"Volume 33",		    18,	14,	1700,	64,	706,0,	0,	165,0,	0,	0,	1,	"", chant1.wav,
	583,"Volume 34",		    18,	15,	1750,	66,	706,0,	0,	170,0,	0,	0,	1,	"", chant1.wav,
	584,"Volume 35",		    18,	16,	1800,	68,	706,0,	0,	175,0,	0,	0,	1,	"", chant1.wav,
	585,"Volume 36",		    18,	17,	1850,	70,	707,0,	0,	180,0,	0,	0,	1,	"", chant1.wav,
	586,"Volume 37",		    18,	18,	1900,	72,	707,0,	0,	185,0,	0,	0,	1,	"", chant1.wav,
	587,"Volume 38",		    18,	19,	1950,	74,	707,0,	0,  190,0,	0,	0,	1,	"", chant1.wav,
	588,"Volume 39",		    18,	1,	2000,	76,	707,0,	0,	195,0,	0,	0,	1,	"", chant1.wav,
	589,"Volume 40",		    18,	2,	2050,	78,	707,0,	0,	200,0,	0,	0,	1,	"", chant1.wav,
	590,"Volume 41",		    18,	3,	2100,	80,	708,0,	0,	205,0,	0,	0,	1,	"", chant1.wav,
	591,"Volume 42",		    18,	4,	2150,	82,	708,0,	0,	210,0,	0,	0,	1,	"", chant1.wav,
	592,"Volume 43",		    18,	5,	2200,	84,	708,0,	0,	215,0,	0,	0,	1,	"", chant1.wav,
	593,"Volume 44",		    18,	6,	2250,	86,	708,0,	0,	220,0,	0,	0,	1,	"", chant1.wav,
	594,"Volume 45",		    18,	7,	2300,	88,	708,0,	0,	225,0,	0,	0,	1,	"", chant1.wav,
	595,"Volume 46",		    18,	8,	2350,	90,	709,0,	0,	230,0,	0,	0,	1,	"", chant1.wav,
	596,"Volume 47",		    18,	9,	2400,	92,	709,0,	0,	235,0,	0,	0,	1,	"", chant1.wav,
	597,"Volume 48",		    18,	10,	2450,	94,	709,0,	0,  240,0,	0,	0,	1,	"", chant1.wav,
	598,"Volume 49",	        18,	11,	2500,	96,	709,0,	0,	245,0,	0,	0,	1,	"", chant1.wav,

;
; musical instruments (music.bmp)
;	E#, name,			cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1				2	3	4		5	6	7	8	9	10	11	12	13	14
	600,"Bullhorn",		15,	1,	50,		0,	0,	0,	0,	5,	0,	0,	0,	10,	"", "music.wav",  	31.70.2.0.0
	601,"Bullhorn",		15,	2,	100,	2,	0,	0,	0,	10,	0,	0,	0,	5,	"", "drum2.wav",  	31.71.2.0.0
	602,"Bullhorn",		15,	3,	150,	4,	0,	0,	0,	15,	0,	0,	0,	2,	"", "drum2.wav",  	31.72.2.0.0
	603,"Bullhorn",		15,	1,	200,	6,	0,	0,	0,	20,	0,	0,	0,	1,	"", "music4.wav", 	31.73.2.0.0
	604,"Bullhorn",		15,	2,	250,	8,	0,	0,	0,	25,	0,	0,	0,	1,	"", "music.wav",  	31.70.2.0.0
	605,"Bullhorn",		15,	3,	300,	10,	0,	0,	0,	30,	0,	0,	0,	1,	"", "music.wav",  	31.71.2.0.0
	606,"Bullhorn",		15,	1,	350,	12,	0,	0,	0,	35,	0,	0,	0,	1,	"", "drum2.wav",  	31.72.2.0.0
	607,"Bullhorn",		15,	2,	400,	14,	0,	0,	0,	40,	0,	0,	0,	1,	"", "bell3.wav",  	31.73.2.0.0
	608,"Bullhorn",		15,	3,	450,	16,	0,	0,	0,	45,	0,	0,	0,	1,	"", "music2.wav", 	31.71.2.0.0
	609,"Bullhorn",		15,	1,	500,	18,	0,	0,	0,	50,	0,	0,	0,	1,	"", "music6.wav", 	31.71.2.0.0
	610,"Bullhorn",		15,	2,	550,	20,	0,	0,	0,	55,	0,	0,	0,	1,	"", "music6.wav", 	31.73.2.0.0
	611,"Bullhorn",		15,	3,	600,	22,	0,	0,	0,	60,	0,	0,	0,	1,	"", "music1.wav", 	31.70.2.0.0
	612,"Bullhorn",		15,	1,	650,	24,	0,	0,	0,	65,	0,	0,	0,	1,	"", "drum2.wav",    31.71.2.0.0
	613,"Bullhorn",		15,	2,	700,	26,	0,	0,	0,	70,	0,	0,	0,	1,	"", "music5.wav",  	31.73.2.0.0
	614,"Bullhorn",		15,	3,	750,	28,	0,	0,	0,	75,	0,	0,	0,	1,	"", "music2.wav",	31.70.2.0.0
	615,"Bullhorn",		15,	1,	800,	30,	0,	0,	0,	80,	0,	0,	0,	1,	"", "saber11.wav",	31.71.2.0.0
	616,"Bullhorn",		15,	2,	850,	32,	0,	0,	0,	85,	0,	0,	0,	1,	"", "music.wav",  	31.73.2.0.0
	617,"Bullhorn",		15,	3,	900,	34,	0,	0,  0,	90, 0,	0,	0,	1,	"", "string1.wav", 	31.71.2.0.0
	618,"Bullhorn",		15,	1,	950,	36,	0,	0,	0,	95, 0,	0,	0,	1,	"", "music.wav",  	31.72.2.0.0
	619,"Bullhorn",		15,	2,	1000,	38,	0,	0,	0,	100,0,	0,	0,	1,	"", "drum2.wav",  	31.71.2.0.0
	620,"Bullhorn",		15,	3,	1050,	40,	0,	0,	0,	105,0,	0,	0,	1,	"", "bell3.wav",  	31.70.2.0.0
	621,"Bullhorn",		15,	1,	1100,	42,	0,	0,	0,	110,0,	0,	0,	1,	"", "music1.wav", 	31.72.2.0.0
	622,"Bullhorn",		15,	2,	1150,	44,	0,	0,	0,	115,0,	0,	0,	1,	"", "music.wav",  	31.71.2.0.0
	623,"Bullhorn",		15,	3,	1200,	46,	0,	0,	0,	120,0,	0,	0,	1,	"", "music.wav",  	31.73.2.0.0
	624,"Bullhorn",		15,	1,	1250,	48,	0,	0,	0,	125,0,	0,	0,	1,	"", "music2.wav", 	31.72.2.0.0
	625,"Bullhorn",		15,	2,	1300,	50,	0,	0,	0,	130,0,	0,	0,	1,	"", "music.wav",  	31.71.2.0.0
	626,"Bullhorn",		15,	3,	1350,	52,	0,	0,	0,	135,0,	0,	0,	1,	"", "music.wav",  	31.70.2.0.0
	627,"Bullhorn",		15,	1,	1400,	54,	0,	0,  0,	140,0,	0,	0,	1,	"", "string2.wav", 	31.72.2.0.0
	628,"Bullhorn",		15,	2,	1450,	56,	0,	0,	0,	145,0,	0,	0,	1,	"", "bell3.wav",  	31.71.2.0.0
	629,"Bullhorn",		15,	3,	1500,	58,	0,	0,	0,	150,0,	0,	0,	1,	"", "boom1.wav",  	31.73.2.0.0
	630,"Bullhorn",		15,	1,	1550,	60,	0,	0,	0,	155,0,	0,	0,	1,	"", "music.wav",  	31.71.2.0.0
	631,"Bullhorn",		15,	2,	1600,	62,	0,	0,	0,	160,0,	0,	0,	1,	"", "music.wav",  	31.72.2.0.0
	632,"Bullhorn",		15,	3,	1650,	64,	0,	0,	0,	165,0,	0,	0,	1,	"", "drum2.wav",  	31.71.2.0.0
	633,"Bullhorn",		15,	1,	1700,	66,	0,	0,	0,	170,0,	0,	0,	1,	"", "saber2.wav", 	31.73.2.0.0
	634,"Bullhorn",		15,	2,	1750,	68,	0,	0,	0,	175,0,	0,	0,	1,	"", "bell3.wav",  	31.71.2.0.0
	635,"Bullhorn",		15,	3,	1800,	70,	0,	0,	0,	180,0,	0,	0,	1,	"", "crash1.wav", 	31.72.2.0.0
	636,"Bullhorn",		15,	1,	1850,	72,	0,	0,	0,	185,0,	0,	0,	1,	"", "music.wav",  	31.71.2.0.0
	637,"Bullhorn",		15,	2,	1900,	74,	0,	0,  0,	190,0,	0,	0,	1,	"", "string1.wav", 	31.71.2.0.0
	638,"Bullhorn",		15,	3,	1950,	76,	0,	0,	0,	195,0,	0,	0,	1,	"", "music3.wav", 	31.70.2.0.0
	639,"Bullhorn",		15,	1,	2000,	78,	0,	0,	0,	200,0,	0,	0,	1,	"", "string2.wav", 	31.71.2.0.0
	640,"Bullhorn",		15,	2,	2050,	80,	0,	0,	0,	205,0,	0,	0,	1,	"", "drum2.wav",  	31.71.2.0.0
	641,"Bullhorn",		15,	3,	2100,	82,	0,	0,	0,	210,0,	0,	0,	1,	"", "music1.wav", 	31.72.2.0.0
	642,"Bullhorn",		15,	1,	2250,	84,	0,	0,	0,	215,0,	0,	0,	1,	"", "drum2.wav",  	31.73.2.0.0
	643,"Bullhorn",		15,	2,	2300,	86,	0,	0,	0,	220,0,	0,	0,	1,	"", "music3.wav", 	31.74.2.0.0
	644,"Bullhorn",		15,	3,	2350,	88,	0,	0,	0,	225,0,	0,	0,	1,	"", "crow1.wav",  	31.75.2.0.0
	645,"Bullhorn",		15,	1,	2400,	90,	0,	0,	0,	230,0,	0,	0,	1,	"", "crow1.wav",  	31.76.2.0.0
	646,"Bullhorn",		15,	2,	2450,	92,	0,	0,	0,	235,0,	0,	0,	1,	"", "saber3.wav", 	31.77.2.0.0
	647,"Bullhorn",		15,	3,	2500,	94,	0,	0,  0,	240,0,	0,	0,	1,	"", "string1.wav", 	31.78.2.0.0
	648,"Bullhorn",		15,	1,	2550,	96,	0,	0,	0,	245,0,	0,	0,	1,	"", "music5.wav", 	31.79.2.0.0

; Spirits
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description SFX  ATTACK
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14			15	16
	650,10mm,					19,	1,	50,		0,	0,	0,	0,	5,	0,	0,	0,	10, "",	artillary.wav,					
	651,"13mm",			        19,	1,	100,	2,	0,	0,	0,	10,	0,	0,	0,	5,	"",	artillary.wav,
	652,"16mm",			        19,	1,	150,	4,	0,	0,	0,	15,	0,	0,	0,	2,	"",	artillary.wav,
	653,"19mm",		         	19,	1,	200,	6,	0,	0,	0,	20,	0,	0,	0,	1,	"",	artillary.wav,
	654,"22mm",	             	19,	1,	250,	8,	0,	0,	0,	25,	0,	0,	0,	1,	"",	artillary.wav,
	655,"25mm",				    19,	1,	300,	10,	0,  0,	0,	30,	0,	0,	0,	1,	"",	artillary.wav,
	656,"28mm",			        19,	1,	350,	12,	0,  0,	0,	35,	0,	0,	0,	1,	"",	artillary.wav,
	657,"31mm",			        19,	1,	400,	14,	0,  0,	0,	40,	0,	0,	0,	1,	"",	artillary.wav,
	658,"34mm",		            19,	1,	450,	16,	0,  0,	0,	45,	0,	0,	0,	1,	"",	artillary.wav,
	659,"37mm",			        19,	1,	500,	18,	0,  0,	0,	50,	0,	0,	0,	1,	"",	artillary.wav,
	660,"40mm",			        19,	1,	550,	20,	0,  0,	0,	55,	0,	0,	0,	1,	"",	artillary.wav,
	661,"43mm",			        19,	1,	600,	22,	0,  0,	0,	60,	0,	0,	0,	1,	"",	artillary.wav,
	662,"46mm",			        19,	1,	650,	24, 0,  0,	0,	65,	0,	0,	0,	1,	"",	artillary.wav,
	663,"49mm",			        19,	1,	700,	26,	0,  0,	0,	70,	0,	0,	0,	1,	"",	artillary.wav,
	664,"52mm",			        19,	1,	750,	28,	0,  0,	0,	75,	0,	0,	0,	1,	"",	artillary.wav,
	665,"55mm",			        19,	1,	800,	30,	0,  0,	0,	80,	0,	0,	0,	1,	"",	artillary.wav,
	666,"58mm",			        19,	2,	850,	32,	0,  0,	0,	85,	0,	0,	0,	1,	"",	artillary.wav,
	667,"61mm",			        19,	2,	900,	34,	0,  0,	0,  90, 0,	0,	0,	1,	"",	artillary.wav,
	668,"64mm",			        19,	2,	1000,	36,	0,  0,	0,	95, 0,	0,	0,	1,	"",	artillary.wav,
	669,"67mm",			        19,	2,	1050,	38,	0,  0,	0,	100,0,	0,	0,	1,	"",	artillary.wav,
	670,"70mm",			        19,	2,	1100,	40,	0,  0,	0,	105	0,	0,	0,	1,	"",	artillary.wav,
	671,"73mm",		            19,	2,	1150,	42,	0,  0,	0,	110,0,	0,	0,	1,	"",	artillary.wav,
	672,"76mm",				    19,	2,	1200,	44,	0,  0,	0,	115,0,	0,	0,	1,	"",	artillary.wav,
	673,"79mm",			        19,	2,	1250,	46,	0,  0,	0,	120,0,	0,	0,	1,	"",	artillary.wav,
	674,"82mm",			        19,	2,	1300,	48,	0,  0,	0,	125,0,	0,	0,	1,	"",	artillary.wav,
	675,"85mm",		            19,	2,	1350,	50,	0,  0,	0,	130,0,	0,	0,	1,	"",	artillary.wav,
	676,"88mm",			        19,	2,	1400,	52,	0,  0,	0,	135,0,	0,	0,	1,	"",	artillary.wav,
	677,"91mm",			        19,	2,	1450,	54,	0,  0,	0,  140,0,	0,	0,	1,	"",	artillary.wav,
	678,"94mm",			        19,	2,	1500,	56,	0,  0,	0,	145,0,	0,	0,	1,	"",	artillary.wav,
	679,"97mm",		            19,	2,	1550,	58,	0,  0,	0,	150,0,	0,	0,	1,	"",	artillary.wav,
	680,"100mm",			        19,	2,	1600,	60,	0,  0,	0,	155,0,	0,	0,	1,	"",	artillary.wav,
	681,"103mm",			        19,	3,	1650,	62,	0,  0,	0,	160,0,	0,	0,	1,	"",	artillary.wav,
	682,"106mm",		            19,	3,	1700,	64,	0,  0,	0,	165,0,	0,	0,	1,	"",	artillary.wav,
	683,"109mm",			        19,	3,	1750,	66,	0,  0,	0,	170,0,	0,	0,	1,	"",	artillary.wav,
	684,"112mm",		            19,	3,	1800,	68,	0,  0,	0,	175,0,	0,	0,	1,	"",	artillary.wav,
	685,"115mm",			        19,	3,	1850,	70,	0,  0,	0,	180,0,	0,	0,	1,	"",	artillary.wav,
	686,"118mm",	                19,	3,	1900,	72,	0,  0,	0,	185,0,	0,	0,	1,	"",	artillary.wav,
	687,"121mm",			        19,	3,	1950,	74,	0,  0,	0,  190,0,	0,	0,	1,	"",	artillary.wav, 
	688,"124mm",		            19,	3,	2000,	76,	0,	0,	0,	195,0,	0,	0,	1,	"",	artillary.wav,
	689,"127mm",			        19,	3,	2050,	78,	0,  0,	0,	200,0,	0,	0,	1,	"",	artillary.wav,
	690,"130mm",	                19,	3,	2100,	80,	0,  0,	0,	205,0,	0,	0,	1,	"",	artillary.wav, 
	691,"133mm",			        19,	3,	2150,	82,	0,  0,	0,	210,0,	0,	0,	1,	"",	artillary.wav,
	692,"136mm",		            19,	3,	2200,	84,	0,  0,	0,	215,0,	0,	0,	1,	"",	artillary.wav, 
	693,"139mm",			        19,	3,	2250,	86,	0,  0,	0,	220,0,	0,	0,	1,	"",	artillary.wav,
	694,"142mm",		            19,	3,	2300,	88,	0,	0,	0,	225,0,	0,	0,	1,	"",	artillary.wav, 
	695,"145mm",		            19,	3,	2350,	90,	0,  0,	0,	230,0,	0,	0,	1,	"",	artillary.wav,
	696,"148mm",		            19,	3,	2400,	92,	0,	0,	0,	235,0,	0,	0,	1,	"",	artillary.wav,
	697,"151mm",		            19,	3,	2450,	94,	0,  0,	0,  240,0,	0,	0,	1,	"",	artillary.wav,
	698,"154mm",		            19,	3,	2500,	96,	0,	0,	0,	245,0,	0,	0,	1,	"",	artillary.wav,

;
; boots
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	700,"Newbie Boots",			20,	1,	20,		0,	0,	0,	1,	0,	0,	0,	0,	0,	""
	701,"Rookie Boots",			20,	1,	35,		2,	0,	0,	3,	0,	0,	0,	0,	0,	""
	702,"Plain Boots",			20,	1,	70,		4,	0,	0,	6,	0,	0,	0,	0,	0,	""
	703,"Jump Boots",			20,	1,	85,	    5,	0,	0,	7,	0,	0,	0,	0,	0,	""
	704,"Desert Boots",	    	20,	1,	125,	7,	0,	0,	8,	0,	0,	0,	0,	0,	""
	705,"Light Boots",	    	20,	2,	0,		20,	12,	0,	35,	0,	0,	0,	0,	0,	"Doubles speed"
	706,"Energy Boots",			20,	2,	25,		1,	0,	0,	2,	0,	0,	0,	0,	10,	""
	707,"Elite Boots",	    	20,	2,	50,		3,	0,	0,	5,	0,	0,	0,	0,	5,	""
	708,"Travel Boots",	    	20,	2,	100,	6,	0,	0,	10,	0,	0,	0,	0,	2,	""
	709,"Hard Boots",	    	20,	2,	150,	9,	0,	0,	15,	0,	0,	0,	0,	1,	""
	710,"Able Boots",	    	20,	3,	200,	12,	0,	0,	20,	0,	0,	0,	0,	1,	""
	711,"Quiet Boots",	 		20,	3,	250,	15,	12,	0,	25,	0,	0,	0,	0,	1,	"Doubles speed"
	712,"Float Boots",			20,	3,	300,	18,	12,	0,	30,	0,	0,	0,	0,	1,	"Doubles speed"
	713,"Quick Boots",	    	20,	3,	350,	21,	12,	0,	38,	5,	0,	0,	0,	1,	"Doubles speed"
	714,"Stealth Boots",	     	20,	4,	400,	24,	12,	0,	40,	5,	0,	0,	0,	1,	"Doubles speed"
	715,"Ultra Boots",			20,	4,	450,	27,	12,	0,	40,	5,	0,	0,	0,	1,	"Doubles speed"
	716,"Ultimate Boots",		20,	4,	500,	30,	12,	0,	45,	5,	0,	0,	0,	1,	"Doubles speed"

;
;
; shields
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	800,Vest,					21,	1,	50,		0,	0,	0,	5,	0,	0,	0,	0,	10,	,						,				,				
	801,"Harder Vest",			21,	1,	100,	2,	0,	0,	10,	0,	0,	0,	0,	5,	""
	802,"Light Vest",			21,	1,	150,	4,	0,	0,	15,	0,	0,	0,	0,	2,	""
	803,"Kevlar Vest",			21,	1,	200,	6,	0,	1,	20,	0,	0,	0,	0,	1,	""								
	804,"Dark Vest",			    21,	1,	250,	8,	0,	0,	25,	0,	0,	0,	0,	1,	""
	805,"Life Vest",	    	    21,	1,	300,	10,	0,	0,	30,	0,	0,	0,	0,	1,	""
	806,"Bulletproof",			21,	1,	350,	12,	0,	0,	35,	0,	0,	0,	0,	1,	""
	807,"Catcher",		    	21,	1,	400,	14,	0,	0,	40,	0,	0,	0,	0,	1,	""
	808,"Elite Vest",			21,	1,	450,	16,	0,	0,	45,	0,	0,	0,	0,	1,	""
	809,"Stealth Vest",			21,	1,	500,	18,	0,	0,	50,	0,	0,	0,	0,	1,	""
	810,"Jacket",	        	21,	2,	550,	20,	0,	0,	55,	0,	0,	0,	0,	1,	""
	811,"Harder Jacket",		    21,	2,	600,	22,	0,	0,	60,	0,	0,	0,	0,	1,	""
	812,"Light Jacket",			21,	2,	650,	24,	0,	0,	65,	0,	0,	0,	0,	1,	""
	813,"Kevlar Jacket",		    21,	2,	700,	26,	0,	0,	70,	0,	0,	0,	0,	1,	""
	814,"Dark Jacket",	    	21,	2,	750,	28,	0,	0,	75,	0,	0,	0,	0,	1,	""
	815,"Life Jacket",   		21,	2,	800,	30,	0,	0,	80,	0,	0,	0,	0,	1,	""
	816,"Crack Jacket",	    	21,	2,	850,	32,	0,	0,	85,	0,	0,	0,	0,	1,	""
	817,"Flak Jacket",			21,	2,	900,	34,	0,	0,	90, 0,  0,	0,	0,	1,	""
	818,"Elite Jacket",	    	21,	2,	950,	36,	0,	0,	95, 0,	0,	0,	0,	1,	""
	819,"Stealth Jacket",		21,	2,	1000,	38,	0,	0,	100,0,	0,	0,	0,	1,	""
	820,"Armor",	        	    21,	3,	1050,	40,	0,	0,	105,0,	0,	0,	0,	1,	""
	821,"Harder Armor",     	    21,	3,	1100,	42,	0,	0,	110,0,	0,	0,	0,	1,	""
	822,"Light Armor",	    	21,	3,	1150,	44,	0,	0,	115,0,	0,	0,	0,	1,	""
	823,"Kevlar Armor",			21,	3,	1200,	46,	0,	0,	120,0,	0,	0,	0,	1,	""
	824,"Dark Armor",	    	21,	3,	1250,	48,	0,	0,	125,0,	0,	0,	0,	1,	""
	825,"Life Armor",	    	21,	3,	1300,	50,	0,	0,	130,0,	0,	0,	0,	1,	""
	826,"Nice Armor",			21,	3,	1350,	52,	0,	0,	135,0,	0,	0,	0,	1,	""
	827,"Tech Armor",	    	21,	3,	1400,	54,	0,	0,	140,0,  0,	0,	0,	1,	""
	828,"Elite Armor",			21,	3,	1450,	56,	0,	0,	145,0,	0,	0,	0,	1,	""
	829,"Stealth Armor",		    21,	3,	1500,	58,	0,	0,	150,0,	0,	0,	0,	1,	""
	830,"Alpha Armor",	    	21,	3,	1550,	60,	0,	0,	155,0,	0,	0,	0,	1,	""
	831,"Bravo Armor",	    	21,	3,	1600,	62,	0,	0,	160,0,	0,	0,	0,	1,	""
	832,"Charlie Armor",		    21,	3,	1650,	64,	0,	0,	165,0,	0,	0,	0,	1,	""
	833,"Delta Armor",	     	21,	3,	1700,	66,	0,	0,	170,0,	0,	0,	0,	1,	""
	834,"Echo Armor",	    	21,	3,	1750,	68,	0,	0,	175,0,	0,	0,	0,	1,	""
	835,"Foxtrot Armor", 		21,	3,	1800,	70,	0,	0,	180,0,	0,	0,	0,	1,	""
	836,"Proto Armor",	    	21,	3,	1850,	72,	0,	0,	185,0,	0,	0,	0,	1,	""
	837,"Tested Armor",	    	21,	3,	1900,	74,	0,	0,	190,0,  0,	0,	0,	1,	""
	838,"Ultra Armor",	    	21,	3,	1950,	76,	0,	0,	195,0,	0,	0,	0,	1,	""
	849,"Ultimate Armor",		21,	3,	2000,	78,	0,	0,	200,0,	0,	0,	0,	1,	""
	840,"Saver",	        	    21,	4,	2050,	80,	0,	0,	205,0,	0,	0,	0,	1,	""
	841,"Dark Saver",        	21,	4,	2100,	82,	0,	0,	210,0,	0,	0,	0,	1,	""
	842,"Light Saver",	    	21,	4,	2150,	84,	0,	0,	215,0,	0,	0,	0,	1,	""
	843,"Quick Saver",	    	21,	4,	2200,	86,	0,	0,	220,0,	0,	0,	0,	1,	""
	844,"Slick Saver",	    	21,	4,	2250,	88,	0,	0,	225,0,	0,	0,	0,	1,	""
	845,"Super Saver",	    	21,	4,	2300,	90,	0,	0,	230,0,	0,	0,	0,	1,	""
	846,"Ultra Saver",	    	21,	4,	2350,	92,	0,	0,	235,0,	0,	0,	0,	1,	""
	847,"Proto Saver",	    	21,	4,	2400,	94,	0,	0,	240,0,  0,	0,	0,	1,	""
	848,"Stealth Saver",		    21,	4,	2450,	96,	0,	0,	245,0,	0,	0,	0,	1,	""

; rings
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	900,"Binoculars",	    	22,	1,	15,		0,	0,	0,	0,	3,	0,	0,	0,	10,	""
	901,"Night Vision",			22,	1,	30,		1,	0,	0,	5,	0,	0,	0,	0,	5,	""
	902,"GPS",	            	22,	2,	50, 	3,	0,	0,	0,	7,	0,	0,	0,	2,	""
	903,"Local Radar",			22,	2,	70,		5,	0,	0,	5,	5,	0,	0,	0,	1,	""
	904,"Radio",	    		    22,	3,	90,		7,	0,	0,	10,	5,	0,	0,	0,	1,	""
	905,"Locator Ring",     	    22,	4,	110,	9,	0,	0,	20,	0,	0,	0,	0,	1,	""
	906,"Binoculars 2",	    	22,	1,	130,	11,	0,	0,	20,	5,	0,	0,	0,	1,	""
	907,"Night Vision 2",		22,	1,	150,	13,	0,	0,	0,	30,	0,	0,	0,	1,	""
	908,"GPS 2",	    		    22,	2,	170,	15,	0,	0,	35,	0,	0,	0,	0,	1,	""
	909,"Local Radar 2",		    22,	2,	190,	17,	0,	0,	5,	35,	0,	0,	0,	1,	""
	910,"Radio 2",				22,	3,	210,	19,	0,	0,	10,	35,	0,	0,	0,	1,	""
	911,"Locator Ring 2",		22,	4,	230,	21,	0,	0,	25,	25,	0,	0,	0,	1,	""
	912,"Binoculars 3",			22,	1,	250,	23,	0,	0,	45,	10,	0,	0,	0,	1,	""
	913,"Night Vision 3",		22,	1,	270,	25,	0,	0,	40,	20,	0,	0,	0,	1,	""
	914,"GPS 3",		    	    22,	2,	290,	27,	0,	0,	30,	35,	0,	0,	0,	1,	""
	915,"Local Radar 3",		    22,	2,	310,	29,	0,	0,	60,	10,	0,	0,	0,	1,	""
	916,"Radio 3",	        	22,	3,	330,	31,	0,	0,	75,	0,	0,	0,	0,	1,	""
	917,"Locator Ring 3",   	    22,	4,	350,	33,	0,	0,	50,	30,	0,	0,	0,	1,	""
	918,"Binoculars 4",     	    22,	1,	375,	35,	0,	0,	55,	30,	0,	0,	0,	1,	""
	919,"Night Vision 4",		22,	1, 	400,	37,	0,	0,	45,	45,	0,	0,	0,	1,	""
	920,"GPS 4",	        	    22,	2,	450,	39,	0,	0,	50,	45,	0,	0,	0,	1,	""
	921,"Local Radar 4",		    22,	2,	500,	41,	0,	0,	55,	45,	0,	0,	0,	1,	""
	922,"Radio 4",		        22,	3,	550,	43,	0,	0,	55,	50,	0,	0,	0,	1,	""
	923,"Locator Ring 4",		22,	4,	600,	45,	0,	0,	60,	50,	0,	0,	0,	1,	""
	924,"Binoculars 5",			22,	1,	650,	47,	0,	0,	60,	55,	0,	0,	0,	1,	""
	925,"Night Vision 5",		22,	1,	700,	49,	0,	0,	65,	55,	0,	0,	0,	1,	""
	926,"GPS 5",	         	    22,	2,	750,	51,	0,	0,	65,	60,	0,	0,	0,	1,	""
	927,"Local Radar 5",		    22,	2,	800,	53,	0,	0,	70,	60,	0,	0,	0,	1,	""
	928,"Radio 5",	        	22,	3,	850,	55,	0,	0,	70,	65,	0,	0,	0,	1,	""
	929,"Locator Ring 5",		22,	4,	900,	57,	0,	0,	75,	65,	0,	0,	0,	1,	""
	930,"Binoculars 6",	    	22,	1,	950,	59,	0,	0,	75,	70,	0,	0,	0,	1,	""
	931,"Night Vision 6",		22,	1,	1000,	61,	0,	0,	80,	70,	0,	0,	0,	1,	""
	932,"GPS 6",	        	    22,	2,	1050,	63,	0,	0,	80,	75,	0,	0,	0,	1,	""
	933,"Local Radar 6",		    22,	2,	1100,	65,	0,	0,	85,	75,	0,	0,	0,	1,	""
	934,"Radio 6",		    	22,	3,	1150,	67,	0,	0,	85,	80,	0,	0,	0,	1,	""
	935,"Locator Ring 6",		22,	4,	1200,	69,	0,	0,	90,	80,	0,	0,	0,	1,	""
	936,"Binoculars 7",			22,	1,	1250,	71,	0,	0,	90,	85,	0,	0,	0,	1,	""
	937,"Night Vision 7",		22,	1,	1300,	73,	0,	0,	95,	85,	0,	0,	0,	1,	""
	938,"GPS 7",		            22,	2,	1350,	75,	0,	0,	95,	90,	0,	0,	0,	1,	""
	939,"Local Radar 7",	    	22,	2,	1400,	77,	0,	0,	100,90,	0,	0,	0,	1,	""
	940,"Radio 7",		    	22,	3,	1450,	79,	0,	0,	100,95,	0,	0,	0,	1,	""
	941,"Locator Ring 7",	 	22,	4,	1500,	81,	0,	0,	105,95,	0,	0,	0,	1,	""
	942,"Ultra Binos",		    22,	1,	1550,	83,	0,	0,	105,100,0,	0,	0,	1,	""
	943,"Ultra NVG's",			22,	1,	1600,	85,	0,	0,	110,100,0,	0,	0,	1,	""
	944,"Ultra GPS",	    	    22,	2,	1650,	87,	0,	0,	110,105,0,	0,	0,	1,	""
	945,"Ultra Radar",	    	22,	2,	1700,	89,	0,	0,	115,105,0,	0,	0,	1,	""
	946,"Ultra Radio",	    	22,	3,	1750,	91,	0,	0,	115,110,0,	0,	0,	1,	""
	947,"Spy Ring",	            22,	4,	1800,	93,	0,	0,	120,110,0,	0,	0,	1,	""
	948,"Stealth Ring",         22,	4,	1850,	95,	0,	0,	120,115,0,	0,	0,	1,	""

; amulets
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	950,"Commlink",				23,	1,	100,	2,	0,	0,	0,	10,	0,	0,	0,	10,	,						,				,				
	951,"Headset",	        	23,	2,	150,	4,	0,	0,	15,	0,	0,	0,	0,	5,	""
	952,"Earpiece",		        23,	3,	200,	6,	0,	0,	10,	10,	0,	0,	0,	2,	""
	953,"Commlink 2",			23,	1,	250,	8,	0,	0,	15,	10,	0,	0,	0,	1,	""
	954,"Headset 2",	        	23,	2,	300,	10,	0,	0,	15,	15,	0,	0,	0,	1,	""
	955,"Earpiece 2",			23,	3,	350,	12,	0,	0,	15,	20,	0,	0,	0,	1,	""
	956,"Commlink 3",	    	23,	1,	400,	14,	0,	0,	25,	15,	0,	0,	0,	1,	""
	957,"Headset 3",	    	    23,	2,	450,	16,	0,	0,	25,	20,	0,	0,	0,	1,	""
	958,"Earpiece 3",	    	23,	3,	500,	18,	0,	0,	50,	0,	0,	0,	0,	1,	""
	959,"Commlink 4",		    23,	1,	550,	20,	0,	0,	10,	45,	0,	0,	0,	1,	""
	960,"Headset 4",	    	    23,	2,	600,	22,	0,	0,	20,	40,	0,	0,	0,	1,	""
	961,"Earpiece 4",	        23,	3,	650,	24,	0,	0,	45,	20,	0,	0,	0,	1,	""
	962,"Commlink 5",			23,	1,	650,	26,	0,	0,	45,	25,	0,	0,	0,	1,	""
	963,"Headset 5",		        23,	2,	650,	28,	0,	0,	55,	20,	0,	0,	0,	1,	""
	964,"Earpiece 5",	    	23,	3,	650,	30,	0,	0,	45,	35,	0,	0,	0,	1,	""
	965,"Commlink 6",	    	23,	1,	650,	32,	0,	0,	35,	50,	0,	0,	0,	1,	""
	966,"Headset 6",	        	23,	2,	650,	34,	0,	0,	50,	40,	0,	0,	0,	1,	""
	967,"Earpiece 6",	    	23,	3,	650,	36,	0,	0,	45,	50,	0,	0,	0,	1,	""
	968,"Commlink 7",	       	23,	1,	650,	38,	0,	0,	75,	25,	0,	0,	0,	1,	""
	969,"Headset 7",	    	    23,	2,	650,	40,	0,	0,	45,	60,	0,	0,	0,	1,	""

	970,"Earpiece 7",	    	23,	3,	650,	42,	0,	0,	75,	35,	0,	0,	0,	1,	""
	971,"Commlink 8",	    	23,	1,	650,	44,	0,	0,	45,	70,	0,	0,	0,	1,	""
	972,"Headset 8",	    	    23,	2,	650,	46,	0,	0,	95,	25,	0,	0,	0,	1,	""
	973,"Earpiece 8",	        23,	3,	650,	48,	0,	0,	25,	100,0,	0,	0,	1,	""
	974,"Commlink 9",	    	23,	1,	650,	50,	0,	0,	40,	90,	0,	0,	0,	1,	""
	975,"Headset 9",	        	23,	2,	650,	52,	0,	0,	50,	90,	0,	0,	0,	1,	""
	976,"Earpiece 9",	    	23,	3,	650,	54,	0,	0,	90,	60,	0,	0,	0,	1,	""
	977,"Commlink 10",	    	23,	1,	650,	56,	0,	0,	65,	95,	0,	0,	0,	1,	""
	978,"Headset 10",			23,	2,	650,	58,	0,	0,	45,	120,0,	0,	0,	1,	""
	979,"Earpiece 10",	    	23,	3,	650,	60,	0,	0,	145,25,	0,	0,	0,	1,	""
	980,"Commlink 11",	        23,	1,	650,	62,	0,	0,	75,	100,0,	0,	0,	1,	""
	981,"Headset 11",	    	23,	2,	650,	64,	0,	0,	60,	120,0,	0,	0,	1,	""
	982,"Earpiece 11",	        23,	3,	650,	66,	0,	0,	50,	140,0,	0,	0,	1,	"" 
	983,"Commlink 12",			23,	1,	650,	68,	0,	0,	145,50,	0,	0,	0,	1,	""
	984,"Headset 12",	    	23,	2,	650,	70,	0,	0,	145,55,	0,	0,	0,	1,	""
	985,"Earpiece 12",	    	23,	3,	650,	72,	0,	0,	145,60,	0,	0,	0,	1,	""
	986,"Commlink 13",	    	23,	1,	650,	74,	0,	0,	150,60,	0,	0,	0,	1,	""
	987,"Headset 13",	        23,	2,	650,	76,	0,	0,	105,110,0,	0,	0,	1,	""
	988,"Earpiece 13",	    	23,	3,	650,	78,	0,	0,	145,75,	0,	0,	0,	1,	""
	989,"Commlink 14",		    23,	1,	650,	80,	0,	0,	145,80,	0,	0,	0,	1,	""
	990,"Headset 14",	    	23,	2,	650,	82,	0,	0,	110,120,0,	0,	0,	1,	""
	991,"Earpiece 14",	    	23,	3,	650,	84,	0,	0,	145,90,	0,	0,	0,	1,	""
	992,"Commlink 15",	    	23,	1,	650,	86,	0,	0,	145,95,	0,	0,	0,	1,	""
	993,"Headset 15",			23,	2,	650,	88,	0,	0,	135,110,0,	0,	0,	1,	""
	994,"Earpiece 15",	    	23,	3,	650,	90,	0,	0,	145,105,0,	0,	0,	1,	""
	995,"Commlink 16",			23,	1,	650,	92,	0,	0,	45,	210,0,	0,	0,	1,	"" 
	996,"Ultra Headset",	    	23,	2,	650,	94,	0,	0,	240,20,	0,	0,	0,	1,	""
	997,"Ultra Earpiece",     	23,	3,	650,	96,	0,	0,	45,	220,0,	0,	0,	1,	""
	998,"Ultra Commlink",   	    23,	1,	650,	98,	0,	0,	150,120,0,	0,	0,	1,	""



; pets (note: these are handled very specially and can only be offered via the OFFER command
; and not the OFFER2 command).  arg3 is not an image#, it is the MONSTER ID of the monster which is
; to be 'sellable' in a shop.  The monsters statistics will be the pet statistics, so do not set
; the pet's stats in the ITEM table.  For example, here the 'level' entry just means the minimum
; player level before the player can purchase the pet.  the element entry does NOT specify the
; pet's element, which comes from the MONSTER table.  Make the MONSTER entry first.  I hope this
; isn't way too confusing.
;
; A "Pet Shop" is just a regular shop using the OFFER command with the pets enumerated, as in:
;
;    "OFFER 1000,1002"  (offers two pets only)
;
; You can NOT use the OFFER2 command with pets. (have I said that enough times yet?)
; And you can never sell a pet back to a storekeeper.
;
;	E#, name,					cl		Img		$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2		3		4		5	6	7	8	9	10	11	12	13	14
	1000,"Sharpshooter support",	200,1000,15000,	10,	0,	8,	0,	0,	0,	0,	0,	0,	"Highly trained in combat support role",,				,				
	1001,"Medical support",		200,1001,25000,	20,	0,	0,	0,	0,	0,	0,	0,	0,	"There to patch you up in a pinch",,				,				
	1002,"Artillary support",	200,1002,100000,	30,	0,	8,	0,	0,	0,	0,	0,	0,	"Supress enemy fire to gain the advantage",,				,				
	1003,"Tank support",			200,1003,250000,	40,	0,	8,	0,	0,	0,	0,	0,	0,	"When in doubt, call in the big gun",,				,				
	1004,"Air support",			200,1004,500000,	50,	0,	8,	0,	0,	0,	0,	0,	0,	"Call in death from above",,				,				
	1005,"Close Ground Support",	200,1005,700000,	60,	0,	0,	0,	0,	0,	0,	0,	0,	"You want these Navy flyers with ya in the battle!",,				,				
	1006,"Cage #7",				200,	1006,	50000,	30,	0,	0,	0,	0,	0,	0,	0,	0,	"Likely to make you sit on your OWN #@&^!! eggs."
	1007,"Cage #8",				200,	1007,	90000,	35,	0,	0,	0,	0,	0,	0,	0,	0,	"Tastes like death."
	1008,"Cage #9",				200,	1008,	200000,	50,	0,	0,	0,	0,	0,	0,	0,	0,	"Note from 'Lefty': keep him well fed!"
	1009,"Cage #10",			    200,	1009,	120000,	40,	0,	0,	0,	0,	0,	0,	0,	0,	"Cactrot asked us to take care of this one for a couple weeks"
;
; quest prize pets
	1020,"Cage #21",			200,	2000,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""
	1021,"Cage #22",			200,	2001,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""
	1022,"Cage #23",			200,	2002,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""
	1023,"Cage #24",			200,	2003,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""
;
;
;
;	
;	OFFER2 shop styles
;
; The script commands OFFER and OFFER2 let you populate the shop window with the items of your
; choice.  Here are some example commands for various specialty shops
;
;	// basic shop, levels 0-10, all items
;	OFFER2	0,10
;	OFFER2	5,15
;	OFFER2	10,20
;	OFFER2	15,25
;	OFFER2	20,30
;	OFFER2	25,35
;	
;	// specialty shops
;	OFFER2	0,30,10			;helmets
;	OFFER2	0,30,11			;armor
;	OFFER2	0,30,12			;swords
;	OFFER2	0,30,13			;staffs
;	OFFER2	0,30,14			;bows
;	OFFER2	0,30,15			;music
;	OFFER2	0,30,16			;rh5
;	OFFER2	0,30,17			;rh6
;	OFFER2	0,30,18			;rh7
;	OFFER2	0,30,19			;rh8
;	OFFER2	0,30,20			;boots
;	OFFER2	0,30,21			;shields
;	OFFER2	0,30,22			;rings
;	OFFER2	0,30,23			;amulets
;
;
; Be sure to leave a blank line at the end of this file

