Lands (21):
| 21 | Plains | - | - |
Creatures (26):
| 2 | Exalted Angel | |
ON Rare |
| 1 | Gustcloak Harrier | |
ON Common |
| 4 | Longbow Archer | |
7E Uncommon |
| 4 | Mother of Runes | |
UL Uncommon |
| 1 | Savannah Lions | |
A-4E Rare |
| 2 | Silver Knight | |
SC Uncommon |
| 2 | Soltari Champion | |
SH Rare |
| 1 | Soltari Visionary | |
EX Common |
| 2 | Suntail Hawk | |
JD Common |
| 3 | Whipcorder | |
ON Uncommon |
| 4 | White Knight | |
A-5E/LN Uncommon |
Other Spells (13):
| 2 | Armageddon | |
A-6E/PT/P2 Rare |
| 1 | Aura Blast | |
PS Common |
| 4 | Crusade | |
A-6E Rare |
| 1 | Disenchant | |
A-7E/IA/MI/TE/US/MM Common |
| 3 | Serra's Embrace | |
US/7E Uncommon |
| 2 | Swords to Plowshares | |
A-4E/IA Uncommon |
How It Works:
Get out creatures and Crusade. Simple, eh?
This deck, being a white weenie deck, is best in duels, but can also adapt to multiplayer. Whereas in a duel, you'll be going on the offense and trying to win the damage race, in multiplayer the best strategy is often to leave a couple of first-strikers to block. I love first strike. And with ten in the deck, that shouldn't be too hard. In multiplayer, the best cards for victory are Exalted Angel or Serra's Embrace. Or both.
By the way, WaW has both W's capitalized to stand for White Weenie.