Lands (25):
| 4 | Plains | - | - |
| 5 | Island | - | - |
| 4 | Swamp | - | - |
| 4 | Mountain | - | - |
| 8 | Forest | - | - |
Creatures (11):
| 4 | Cromat | |
AP Rare |
| 3 | Gaea's Skyfolk | |
AP Common |
| 2 | Putrid Warrior | |
AP Common |
| 2 | Voracious Cobra | |
IN Uncommon |
Other Spells (24):
| 2 | Allied Strategies | |
PS Uncommon |
| 4 | Coalition Victory | |
IN Rare |
| 3 | Collective Restraint | |
IN Rare |
| 2 | Demonic Tutor | |
A-RV Uncommon |
| 2 | Elfhame Sanctuary | |
IN Uncommon |
| 4 | Evasive Action | |
AP Uncommon |
| 4 | Harrow | |
TE Uncommon, IN Common |
| 1 | Legacy Weapon | |
AP Rare |
| 2 | Mirari's Wake | |
JD Rare |
How It Works:
It doesn't. Oh, wait, I mean it wins with
Coalition Victory after playing Cromat. Or a combination of Voracious
Cobra, Gaea's Skyfolk, and Putrid Warrior.
Your main objective is to play
Cromat and be able to produce eight mana, one of each color, with one of
each basic land. If your opponent(s) have instant creature removal or
counters, be sure to wait until you have 10+ mana (Mirari's Wake helps)
and use one of the four counters in this deck to back up your Coalition
Victory.
The
alternate win condition is to actually attack the opponent. But that
doesn't happen often.
I pretty much only play this deck in larger
multiplayer games since it's too slow for small games. According to my
tally, I have won 68 times with the Coalition Victories (as
of 30 Jul 03).